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Search Again :: Adv Search 780 results in 0.001s
<1234567…26>
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... don't have to synchronize with the raster to achieve flicker-freeness ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... need to HALT first to synchronize and avoid getting interrupted in ... T-states waiting for the raster beam, about 32K T-states ... racing the raster beam, and over 9K T ... only for the method to synchronize the raster beam to avoid flickering ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • Emulator w/ "raster scan" position infoHi, Sorry if this is common knowledge or something - I seldom use emulators. Is there a Speccy emulator with a single-step debugger that will allow …

    ... to (visually) know where the raster beam is at any given ...
    phoenix^ra phoenix^ra April 2013 Emulators
  • ZX Evolution -- contended memory and raster emulationFresh bleeding update for [url=http://www.nedopc.com/zxevo/zxevo_eng.php]ZX Evolution[/url] [url=https://code.google.com/p/pentevo/source/list]Baseco…

    ... /source/list]Baseconf[/url] -- raster and ULA contended memory emulation ... both 15kHz or 31kHz raster and cycles through pentagon-& ... 60Hz->48k->128k raster modes. Single stroke changes ... /> Gasman: for some help with raster/contended memory

    ...
    lvd lvd January 2015 Hardware
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... /> 4. No synchronization with the raster is done. This means there ... , waiting to synchronize screen updates with the TV raster. Because only completed ... shearing) is, if the TV raster happens to pass through a ...
    Alcoholics Anonymous Alcoholics Anonymous January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... /> 4. No synchronization with the raster is done. This means there ... , waiting to synchronize screen updates with the TV raster. Because only completed ... shearing) is, if the TV raster happens to pass through a ...
    climacus climacus January 2012 Development
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... , then jump back to "synchronize with the raster beam". But I agree ... * synchronizes perfectly with the screen raster beam to eliminate all interrupt ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • Kralizec, a MSX development group, publishes "MajiKazo" for ZX Spectrum[youtube]wJI30FyT7Qw[/youtube] It's a port from a MSX game called [URL="http://www.generation-msx.nl/msxdb/softwareinfo/3449"]MajiKazo[/URL] release…

    ... floating bus effect to synchronize with the screen raster and therefore being ...
    Metalbrain Metalbrain May 2012 Brand new software
  • Brazilian TK90X and TK95SpecEmu provides explicit support for Brazilian TK90X. Other emulators provide indirect support (perhaps the "Spectrum 48K NTSC" option in Fuse?). Al…

    ... on memory contention to synchronize interrupts with the raster beam, and the ...
    Einar Saukas Einar Saukas August 2012 Emulators
  • 20-column multicolour: a half-baked ideaI was writing an email reply to one Mr Jowett about multicolour routines, and in that way that explaining something to someone else makes you think "…

    ... multicoloured characters [I]before the raster gets there[/I]. Then, ... them again properly as the raster actually arrives. That first ... contention period on each raster scan line will provide ... , search for comment "synchronize with the raster beam" to find the ...
    Einar Saukas Einar Saukas August 2013 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... your variable delay loop to synchronize the raster (128 and 48 models ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... your variable delay loop to synchronize the raster (128 and 48 models ... /> The delay between comment "synchronize with the raster beam" and label "sync_raster ... , the timings for the first raster scan pass are detailed [URL ...
    Einar Saukas Einar Saukas November 2013 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... just wrote a better race raster for Pentagon machines:

    synchronize" with the raster beam, thus compensating potential ...
    Einar Saukas Einar Saukas January 2014 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... just wrote a better race raster for Pentagon machines:

    synchronize" with the raster beam, thus compensating potential ...
    Jerri Jerri January 2014 Brand new software
  • New bicolour game coming very soon.And they say budget software houses can't afford to advertise :-D [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/elstompo_advertsmall_…

    ... just wrote a better race raster for Pentagon machines:

    synchronize" with the raster beam, thus compensating potential ...
    Einar Saukas Einar Saukas April 2014 Games
  • 30-column 8x2 multicolor (even in 48K)I don't recall any 8x2 multicolor routine for 30 columns that would work on all Spectrum models (including the Spectrum 48K), so I decided to write i…

    ... mechanism, to make it synchronize with the raster scan at the same ...
    Einar Saukas Einar Saukas May 2014 Development
  • Frames Per SecondHow many frames per second did the ZX Spectrum run at? I've found games that are 12.5fps but Ive recently been informed some games were at 25fps ...…

    ... screen you must hurry and synchronize it with screen refresh. So ... on top ahead of a raster in order to avoid flickering ... can without synchronizing with the raster. The only artifact that can ...
    Alcoholics Anonymous Alcoholics Anonymous August 2014 Development
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... question

    [quote]; synchronize with raster beam
    ld b, 92 ... byte free
    ; race the raster beam to update attributes on ...
    Jerri Jerri September 2015 Brand new software
  • ZX GameDev tools consolidatedHello WoS! It's been a while, yet with a plenty of decent gamedev tools (including new ones!), is there a [i]single/pivot table[/i] or some datash…

    ... 's decoupling from the raster makes it very easy ...
    * They have to synchronize with the raster and have their engines ... to know where the raster is so things don ... be locked to the raster so it can change ... attributes as the raster scans a pixel row ...
    Alcoholics Anonymous Alcoholics Anonymous January 2017 Development
  • New multicolor engine BIFROST*2[img]http://s15.postimg.org/rfue0jb3v/BIFROST2.png[/img] [b]BIFROST*2 ENGINE[/b] is now available! Download it here: https://www.dropbox.com/sh…

    ... file as "initial delay to synchronize with raster beam", thus saving 10 ...
    Einar Saukas Einar Saukas February 2017 Brand new software
  • z88dk sp1lib with fzxThe numbers dont seem to display properly? fzx by itself works [quote] // for targets supporting fzx // zcc +zx -vn -startup=31 -O3 -clib…

    ... you'd want to synchronize with the raster so maybe a "halt ...
    Alcoholics Anonymous Alcoholics Anonymous June 2017 Development
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... that nirvana needs to synchronize with the raster to change the attributes ... in lock step with the raster, changing attributes as each vertical ...
    Alcoholics Anonymous Alcoholics Anonymous October 2018 Brand new software
  • Spectrum Software Site UpdateHi, We have just added the following Spectrum titles to our store...................... (All brand new and totally mint condition) uk861 Raster Run…

    ... mint condition)

    uk861 Raster Runner (Blister Pack)- Sinclair ZX ...
    fairziff fairziff December 2003 Sales
  • Finishing my Ragnar game...Hi all, Way back then, in my youth, I worked on a game for the Speccy called "Ragnar", which was a 3d isometric style mcoded game written from scrat…

    ... frame interrupt (i.e the raster line position - I think I ...
    ekoman ekoman July 2004 Development
  • Game loop design?Having some thoughts on how to design the game loop and could do with some hints and tips from folks who have done it before! It's all about how to …

    ... much faster. Should I always synchronize with the interrupt in the ...
    ekoman ekoman July 2004 Development
  • Smooth Screen Scrolling RoutineHi everyone, this is a follow up to the thread on smooth screen scrolling. As promised here is the code for the routine. It's pretty long and fairl…

    ... ,76 ;delay to wait until raster is
    DELAYA LD B ...
    dmsmith dmsmith September 2004 Development
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