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<1234567…34>
  • just a Speccy curiosity ;)hehe, for many years nobody was making games for many 8 bit platforms at once. ;) But we did. HOOY-PROGRAM's game "Voyage to Doopland" (Droga do Dupl…

    ... .
    ZX SPECTRUM,
    COMMODORE 64
    ATARI

    Sadly ...
    Yerz Yerz November 2003 Sinclair Miscellaneous
  • Question about sabre wulfBeing new on here i dont know if its already been talked about or not, but i was just looking on rares site and came across the forthcoming section, …

    ... kong hidden in donkey kong 64 now sabrewulf where will it ...
    mel the bell mel the bell November 2003 Games
  • +3 questions, easiest way of playing games?Yes my old 128K spectrum didnt seem to come alive, so I bought a second hand Spectrum +3 on an auction site, it wasnt cheap! but wtf nothing beats th…

    ... would be great!! mounting a 64 MB compactflash card onto a ...
    cs060mk2 cs060mk2 November 2003 Sinclair Miscellaneous
  • booki dunno if peeps are interested but i just bought a book from the charity shop today for 50p in very good condition...its called "The family computer…

    ... / electron / zx spectrum and cbm 64 but it seems to be ... work on the speccy and 64.....thought id share this find ...
    mel the bell mel the bell December 2003 Sinclair Miscellaneous
  • UKretro.co.uk - January SaleHi, Happy New Year!!! Our January sale starts (and finishes) Tomorrow. The 4th of January 2004. For 1 day only, Everything in our store is reduced …

    ... br /> uk2035 Challenger - Commodore 64 128 C64
    uk2036 Jeff ... br /> uk2037 Pulsoids - Commodore 64 128 C64
    uk2038 ... /> uk2041 Target Renegade - Commodore 64 128 C64
    uk2042 ... - Hit Squad - Commodore 64 128 C64
    uk2045 ...
    fairziff fairziff January 2004 Sales
  • New project for 256 colours Games emulator!O.K. , I suggested Jonathan Needle ( Creator of the excellent Spectaculator at [url="http://www.Spectaculator.com"]www.Spectaculator.com[/url] ) to c…

    ... a Z80 which works with 64 bit registers instead of 8 ... memory map with positions of 64 bit instead of 8.
    Arm73 Arm73 January 2004 Emulators
  • The Tomb of Dracula remake (sort of)!I have converted The Tomb of Dracula (a crappy Spectrum game from K-Tel) to the Commodore 64(!) Have a look at [url="http://www.geocities.com/tombofd…

    I have converted The Tomb of Dracula (a crappy Spectrum game from K-Tel) to the Commodore 64(!) Have a look at [url="http://www.geocities.com/tombofdracula2004/"]http://www.geocities.com/tombofdracula2004/[/url]

    Enjoy if you can! :)
    TombKeeper TombKeeper February 2004 Games
  • The Code - CSS queryThere is an interesting thread on CSS (yes, I peek in occasionally) regarding the game 'The Code': [url="http://groups.google.co.in/groups?dq=&hl=en&…

    ... %26ie%3DUTF-8%26group%3Dcomp.sys.sinclair"]http://groups.google.co ... %26ie%3DUTF-8%26group%3Dcomp.sys.sinclair[/url]

    (shame ...
    Arjun Arjun March 2004 Sinclair Miscellaneous
  • Su the end is in sight, what next :-) On the final lap now of getting all the su mags, thanks Pj again(about half way through your stuff now)! Now the main problem items are as follow…

    ... from issue 33,36 and 64 and booklets in issues 35 ...
    Mort! Mort! March 2004 MIA/STP/SDP
  • Announce: Crap Game Competition 2004The comp.sys.sinclair Crap Game Competition 2004 is now officially open! :roll: [url="http://www.speccyspoilers.co.uk/cgc2004"]www.speccyspoilers.co…

    The comp.sys.sinclair Crap Game Competition 2004 ...
    jil jil April 2004 Games
  • ex-YU Homepage Updated !Hey All... This will probably be interesting only for the people here that are from ex-Yugoslav countries, but it might be interesting for everyone …

    ... also added software for Commodore 64, Amstrad CPC and Amiga. Thats ...
    Tom-Cat Tom-Cat April 2004 Announcements
  • FAST PIXEL DRAWINGI'm looking for the fastest way to put a pixel to the screen (on spectrum ofcoz:). Here is my own procedure (written in PASMO). But I don't how do it…

    ... a,e ; 0-63 or 64-127 or 128-191

    bits db 128,64,32,16,8,4,2 ...
    zxmaniac128 zxmaniac128 May 2004 Development
  • I bow to you, Mort!!!!!!! (Mag scan delight)Yesterday I just received my three DVDs of Crash, Zzap!64 (don't flame me, please!) and Amtix magazine scans. I bow to you Mort! Having to scan all t…

    ... three DVDs of Crash, Zzap!64 (don't flame me, please ...
    Pag Pag May 2004 Sinclair Miscellaneous
  • Retro Gamer Issue 5The lowdown on the new issue of Retro Gamer is now available at [url="http://www.livepublishing.co.uk/retro/retro5.shtml"]http://www.livepublishing.…

    ... , this time featuring the Gamebase 64 database for the brown machine ...
    monty.mole monty.mole June 2004 Sinclair Miscellaneous
  • current / forthcoming Cronosoft releasesCurrent and forthcoming Cronosoft releases: SPECTRUM: ZXS1 EGGHEAD IN SPACE ?1.99 (available now) ZXS2 DEAD OR ALIVE …

    ... soon)


    COMMODORE 64:

    CBM1 BALLOONACY ?1 ...
    chaosmongers chaosmongers July 2004 Sales
  • 3d isometric graphics assistance needed!My little Ragnar Revival project now has a little dev website: [url="http://www.demesta.com/ragnar"]www.demesta.com/ragnar[/url] I am currently wor…

    ... wrote a post to comp.sys.sinclair about this.

    ekoman ekoman July 2004 Development
  • 3d SpritesThe project now has a little dev website: [url="http://www.demesta.com/ragnar"]www.demesta.com/ragnar[/url] I am currently working on sprites - tho…

    ... wrote a post to comp.sys.sinclair about this.

    ekoman ekoman July 2004 Development
  • 3d isometric graphics assistance needed!My little Ragnar Revival project now has a little dev website: [url="http://www.demesta.com/ragnar"]www.demesta.com/ragnar[/url] I am currently wor…

    ... wrote a post to comp.sys.sinclair about this.

    ekoman ekoman July 2004 Development
  • Decimals, bcd etc in z80...Working bloody full-time on my Ragnar Revival game right now - just finished the basic sprite engine and before I go on coding the actual 3d engine (…

    ... did a post on comp.sys.sinclair but didn't get ...
    ekoman ekoman July 2004 Development
  • TommyGun - Utility ... what's going on...For those interested, Tony has been busy lately and unable to put as much time into TG as he'd like. He also has a child on the way soon. He told me…

    ... many different modes. The Commodore 64's high resolution mode will ...
    Sadako Sadako July 2004 Development
  • What hardware Sinclair and not related has everybody got?Just had to try to list all my clutter in the attic and my dads garage (this has got a bit out of hand), anybody else got as much Retro as this (boug…

    ... *Commodore +4
    4*commodore 64
    3*commodore 64c
    Mort! Mort! August 2004 Sinclair Miscellaneous
  • Calculate screenaddressWho knows where the topic about the fastest screenaddressroutine is? I can't find it in a search.. The fastest routine was to load a large table of …

    ... />
    ORG 64512
    DEFB 64,65,66,67,68,69 ...
    Dr BEEP Dr BEEP August 2004 Development
  • OT: Need Xplorer software (N64 cheat cartridge)Well off topic, I know, but we are a diverse crowd here and maybe someone can help me; I have bought an Xplorer 64 from ebay, but I need to install t…

    ... ; I have bought an Xplorer 64 from ebay, but I need ...
    ewgf ewgf August 2004 Sinclair Miscellaneous
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ... , 0,128,128,128, 64, 64
    DEFB 64, 64,128,128,128, 0 ... 60,215,170, 85,170, 64,168, 0
    DEFB 160 ... 16, 16, 32, 32, 32, 64,128, 0

    ; 3 ... ,170, 80,170, 64
    DEFB 168, 64,160, 64,160,192,112 ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... , 0,128,128,128, 64, 64
    DEFB 64, 64,128,128,128, 0 ... 60,215,170, 85,170, 64,168, 0
    DEFB 160 ... 16, 16, 32, 32, 32, 64,128, 0

    ; 3 ... ,170, 80,170, 64
    DEFB 168, 64,160, 64,160,192,112 ...
    robpearmain robpearmain August 2004 Development
  • Speccy AY versus 64 SIDWhich is best?

    Which is best?
    DodgyGeezer DodgyGeezer August 2004 Sinclair Miscellaneous
  • UKretro.co.uk - Website UpdateHi, The latest additions to our site ([url]www.UKretro.co.uk[/url]) are listed below, Best Wishes, Mike [url="http://www.UKretro.co.uk"]www.UKretro…

    ... /> Waverace 64 - Nintendo 64 N64 - NTSC Jap Import
    Pilotwings 64 - Nintendo 64 N64 ... Import
    Super Mario 64 - Nintendo 64 N64 - NTSC Jap Import
    Super Mario 64 - Nintendo 64 N64 - NTSC HK Import
    fairziff fairziff September 2004 Sales
  • Queries about loading schemesAccording to the review of Wizard's Lair in Crash issue 14: [quote]Wizard's Lair has an unusual fast loader, which makes the border flash in wide ban…

    ... some of the recent Commodore 64 loaders.[/quote]
    Well, the ...
    darkman darkman September 2004 MIA/STP/SDP
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... , 64
    DEFB 128, 64

    DEFB 128, 64
    DEFB 128, 64 ...
    robpearmain robpearmain September 2004 Development
  • Smooth Screen Scrolling RoutineHi everyone, this is a follow up to the thread on smooth screen scrolling. As promised here is the code for the routine. It's pretty long and fairl…

    ... ,19,38,36,76,72,64,128,128,128,128
    DEFB 0,0,128,64,32,16,8,4,4 ... DEFB 128,128,128,128,64,64,64,32,32,16,8,4 ... lines and in 4 chars:64+4
    LD E,A ... +48)
    LD H,(IX+64)

    SRL B
    LD (IY+64),H

    INC IX ...
    dmsmith dmsmith September 2004 Development
<1234567…34>

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