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Search Again :: Adv Search 639 results in 0.001s
<1234567…22>
  • Emulator File types...SNA/TAP/TZX/Z80/ZXS All I knew about the Spectrum was how to play games on it, but since being introduced to pc emulations back in '97 I've always w…

    ... /docs/zx-state/intro.shtml"].szx format[/url], which is actually ... /> Never seen or heard of .szx format. Why this not around ...
    CUCHULAINN CUCHULAINN January 2006 Emulators
  • Speccy and LinuxI try to run Spectrum emulators under Linux (PCLinOS Mandriva based distribution, kernel 2.6.12), with Wine 0.9, but without much succes. Spectacula…

    ... /include -g -O2 -Wall -c szx.c
    gcc -DHAVE_CONFIG_H -I ... /include -g -O2 -Wall -c szx.c -fPIC -DPIC -o .libs ... /szx.o
    gcc -DHAVE_CONFIG_H -I. - ... -g -O2 -Wall -c szx.c -o szx.o >/dev/null ...
    Pegaz Pegaz May 2006 Emulators
  • Speccy and LinuxI try to run Spectrum emulators under Linux (PCLinOS Mandriva based distribution, kernel 2.6.12), with Wine 0.9, but without much succes. Spectacula…

    ... .lo snap_accessors.lo sp.lo szx.lo tap.lo tape.lo ... .o .libs/sp.o .libs/szx.o .libs/tap.o .libs ... .o snap_accessors.o sp.o szx.o tap.o tape.o ...
    Pegaz Pegaz May 2006 Emulators
  • DivIDE EmulationHi guys, I should have my DivIDE soon so I've been trying to emulate it to become familiar with the devices functions. I've fired up the EightyOne …

    ... a new block for the SZX snapshot spec that will save ...
    gasman gasman July 2006 Sinclair Miscellaneous
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... . The same applies for .rzx, .szx and many other formats as ...
    Philip Kendall Philip Kendall July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... is why we now have .szx.
    Philip Kendall Philip Kendall July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    Yep we have .SZX, and it's good, but ...
    baze baze July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    [QUOTE=baze]Yep we have .SZX, and it's good, but ... contributed to a discussion on .szx development? We're not omniscient ... that a subset of the SZX format (fixed block ordering, uncompressed ...
    Philip Kendall Philip Kendall July 2006 Emulators
  • SpecEmu test release (particularly for W2K users!)Can anyone running Windows 2000 give this a try and see if it runs ok? [url]http://homepage.ntlworld.com/mark.woodmass/SpecEmu24.zip[/url]

    ... /> DllMain(0x00240000, DLL_PROCESS_ATTACH, 0x0012FD30) in "SZX.DLL" called.
    DllMain(0x00240000 ... , DLL_PROCESS_ATTACH, 0x0012FD30) in "SZX.DLL" returned 1 (0x1).
    Arjun Arjun October 2006 Emulators
  • Fuse for Mac OS X 20061114It's been a long time between drinks, but I've put up a public beta of the next version of Fuse for Mac OS X up at the new dedicated sourceforge proj…

    ... like the thumbnails for the szx files! :)

    - Interface 1 ...
    Paul van der Laan Paul van der Laan December 2006 Emulators
  • Fuse for Mac OS X 20061114It's been a long time between drinks, but I've put up a public beta of the next version of Fuse for Mac OS X up at the new dedicated sourceforge proj…

    ... like the thumbnails for the szx files! :)
    [/QUOTE]
    Glad ...
    Fred Fred December 2006 Emulators
  • Fuse for Mac OS X 0.8.0-pre1A new public preview of the next version of Fuse for Mac OS X has been released at the dedicated sourceforge project: [url]http://sourceforge.net/pr…

    ... , you can convert them to .szx files which have integrated compression.
    Fred Fred February 2007 Emulators
  • Fuse for Mac OS X 0.8.0-pre1A new public preview of the next version of Fuse for Mac OS X has been released at the dedicated sourceforge project: [url]http://sourceforge.net/pr…

    ... , you can convert them to .szx files which have integrated compression ...
    CUCHULAINN CUCHULAINN February 2007 Emulators
  • Total Recall demo - turn into game?As you probably know the game Total Recall was created in two attempts. The first version was half completed, then abandoned and the second, final ve…

    I'm sure someone here knows how to do it. It would be interesting to see!

    Here's another link for a Spectaculator snapshot:

    [url]http://zxspectrum.zidev.com/zx/Total_Recall_v1_demo.szx[/url]
    zxbruno zxbruno March 2007 Development
  • Getting scr addresses from x and yCould someone please tell me how to calculate the 8 screen addresses corresponding to a character printed in basic at coordinates x and y? For examp…

    ... ://zxspectrum.zidev.com/zx/SCR2UDG.szx[/url]
    zxbruno zxbruno March 2007 Sinclair Basic
  • Getting scr addresses from x and yCould someone please tell me how to calculate the 8 screen addresses corresponding to a character printed in basic at coordinates x and y? For examp…

    ... ://zxspectrum.zidev.com/zx/SCR2UDG.szx[/url][/QUOTE]
    Hey - it ...
    48K 48K March 2007 Sinclair Basic
  • Getting scr addresses from x and yCould someone please tell me how to calculate the 8 screen addresses corresponding to a character printed in basic at coordinates x and y? For examp…

    ... ://zxspectrum.zidev.com/zx/SCR2UDGb.szx[/url]

    The next ...
    zxbruno zxbruno March 2007 Sinclair Basic
  • Getting scr addresses from x and yCould someone please tell me how to calculate the 8 screen addresses corresponding to a character printed in basic at coordinates x and y? For examp…

    Ahh, thanks!

    It's working now:

    [url]http://zxspectrum.zidev.com/zx/SCR2UDGc.szx[/url]

    The next step will be to use the same principle when selecting the area.
    zxbruno zxbruno March 2007 Sinclair Basic
  • Getting scr addresses from x and yCould someone please tell me how to calculate the 8 screen addresses corresponding to a character printed in basic at coordinates x and y? For examp…

    ... ://zxspectrum.zidev.com/zx/SCR2UDG.szx[/url]
    zxbruno zxbruno March 2007 Sinclair Basic
  • Getting scr addresses from x and yCould someone please tell me how to calculate the 8 screen addresses corresponding to a character printed in basic at coordinates x and y? For examp…

    ... ://zxspectrum.zidev.com/zx/SCR2UDG.szx[/url][/QUOTE]

    Hi ...
    48K 48K March 2007 Sinclair Basic
  • Getting scr addresses from x and yCould someone please tell me how to calculate the 8 screen addresses corresponding to a character printed in basic at coordinates x and y? For examp…

    ... ://zxspectrum.zidev.com/zx/SCR2UDG.szx[/url]
    zxbruno zxbruno March 2007 Sinclair Basic
  • Getting scr addresses from x and yCould someone please tell me how to calculate the 8 screen addresses corresponding to a character printed in basic at coordinates x and y? For examp…

    ... ://zxspectrum.zidev.com/zx/SCR2UDG.szx[/url]

    [QUOTE]This ...
    zxbruno zxbruno March 2007 Sinclair Basic
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... something that'll convert from .szx?
    mulder mulder March 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... something that'll convert from .szx?[/QUOTE]
    What is the ... difference between .sna and .szx? FUSE only has an option ... " - and this outputs .szx.

    Anyway - this .szx is only a ...
    48K 48K March 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... the difference between .sna and .szx? FUSE only has an option ... " - and this outputs .szx.

    Anyway - this .szx is only a ...
    mulder mulder March 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... the difference between .sna and .szx? FUSE only has an option ... snapshot as" - and this outputs .szx.[/QUOTE]

    As the ... to saving snapshots in the .szx format. Other formats can be ...
    Fred Fred March 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... to saving snapshots in the .szx format. Other formats can be ... build stable?

    Regarding .szx/.sna : Is there a big ...
    48K 48K March 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... />
    [QUOTE=48K;178568]Regarding .szx/.sna : Is there a big ... over another?[/QUOTE]

    .szx files are significantly smaller than ... that not all emulators support .szx, but I am glad to ... hear that the .szx club is growing!
    Fred Fred March 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... game to standard .SNA files. SZX snapshot is possible use only ...
    velesoft velesoft March 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    [QUOTE=velesoft;179127]SZX snapshot is possible use only in Spectaculator ?
    [/QUOTE]

    Both SpecEMU and ZXSpin can load/save .szx snaps, as can FUSE on linux (and I assume MacFUSE on OSX).

    D.
    Dunny Dunny March 2007 Development
<1234567…22>

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