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Search Again :: Adv Search 1000 results in 0.049s
<1234567…34>
  • How many T-states takes PUSH DE ?Hi. Just a quick one. According to z80.info docs, a PUSH DE should take 11 T-States to be executed. But WHAT if SP is pointing to Contended Memory,…

    ... PUSH DE should take 11 T-States to be executed.

    T states looks OK, but shouldn't it take longer ... interrupts disabled but that shouldn't change the fact that the ... />
    I think this 11 T states info is normal situation and ...
    AE.Vasconcelos AE.Vasconcelos April 2005 Development
  • Scrolling loader counter in 85 T-States?Would it be possible to write a scrolling loader counter in 85 T-States? I have a custom screen load routine that loads attribute first, then the …

    ... scrolling loader counter in 85 T-States?

    I have a ... scrolling load counter in 85 t-states. Should be possible to update ... stack useage. My loader doesn't touch the stack, no calls ...
    FrankT FrankT February 2017 Assembler
  • Ensure my interrupt handler begins at the same T-stateHi! Is there a way to ensure that an IM 2 interrupt handler starts always at the same T-state (related to the moment the ULA triggers the INT line, w…

    ... starts always at the same T-state (related to the moment ... to last a number of T-states which is a multiple of ... portion of instructions that aren't HALT last a number of ...
    mcleod_ideafix mcleod_ideafix November 2014 Development
  • LINE-routine and other nice pieces of codeThe line-topic came in the end with a nice piece of fast coding. I think that there might be more of these routines out there (where-ever-u-r). Isn…

    ... -u-r).

    Isn't nice to collect these pieces ... code to start emulating : 36 T states !! (sum (..) )
    Dr BEEP Dr BEEP October 2001 Sinclair Miscellaneous
  • 64loader.txtIs the txt file wrong about the 0 and 1 waves? The mechanism that detects the amplitude change on C64 only works in one way i.e. it only detects the…

    ... pair of pulses (it doesn't matter the length of each ... ) : 616 T-States
    Medium (m) : 896 T-States
    Long (l) : 1176 T-States
    Fraser Fraser January 2004 Sinclair Miscellaneous
  • Proxima user programs wantedCzech company Proxima software made/published a bunch of _very_ high quality user programs in 1990-1993 (in Czech), but they seem to be missing from …

    ... -in monitor that can measure T-states. Can be loaded in any ...
    asgard asgard June 2004 MIA/STP/SDP
  • ScanlinesHere's an excerpt from the FAQ: [quote] Now for the timings of each line itself: define a screen line to start with 256 screen pixels, then border, …

    ... All this takes 224 T states. Every half T state a pixel is ... it does so each 4 T states (and then it reads ... 128 T states of screen, 24 T states of right border, 48 T states of ... horizontal retrace and 24 T states ...
    GOC GOC July 2004 Development
  • RZX for Sabre WulfI was just about to send an RZX for Sabre Wulf to the RZX Archive when I noticed they don't accept Ultimate's (and other companies' who haven't given…

    ... when I noticed they don't accept Ultimate's (and other ... companies' who haven't given permission) files. Why's ... with some additional stuff like T-states.
    J?rg Pleumann J?rg Pleumann October 2004 Games
  • Does ScanLine[0] have a left border?My emulator couldn't handle Cobra or ShortCircuit so I added some rough port FF values. I now want to make it a bit more accurate. The FAQ gives me a…

    My emulator couldn't handle Cobra or ShortCircuit so ... /> "Each line takes exactly 224 T states. After an interrupt occurs, 64 ...
    Unique Unique February 2005 Development
  • Linux WAV to TZX convertorsI looked through the posts and seen a few threads about converting WAVs to tzx but none of them are working for me. I have a few old tapes that don't…

    ... few old tapes that don't load in emulators. I have ... with all the formats and T states, etc, but I can identify ... of a tzx file doesn't show that.
    Much the ... be correct and I can't figure the last lot.
    jujuberry jujuberry May 2006 Emulators
  • Complete Spectrum ROM Disassembly error?I've discovered what looks like an error in the [url=ftp://ftp.worldofspectrum.org/pub/sinclair/books/CompleteSpectrumROMDisassemblyThe.txt]online ve…

    ... against
    approx. 2,400 T states; resetting[/code]

    I ...
    StuBruise StuBruise August 2006 Sinclair Miscellaneous
  • New assember ideaAs i work with Eclipse IDE in my job i become more and more lazy. This leads me to idea that it is time to left Notepad+Tasm combo behind and move on…

    ...
    5] count bytes and T-states for selected block

    Fikee Fikee November 2007 Development
  • The direct bus or indirect one... that is the questionThe Ethernet project continues...and I'm in a quandry. So I've managed to implement enough socket library for the W5100 that socket, bind, listen, a…

    ... is that the chip won't need to be memory mapped ... take the same number of T-states as LDIR.

    I ...
    Winston Winston November 2007 Hardware
  • Bizarre stuff in Interface 1's shadow ROMAccording to the Complete Shadow ROM disassembly, the function that exits back to the BASIC interpreter after interpreting IF1 commands is this: [co…

    ... I missing? I just can't see any point however hard ... instruction. It just wastes 7 T-states as far as I can ...
    Winston Winston March 2008 Development
  • DJNZ e ProblemI'm trying to write the DJNZ e instruction as part of the development of my emulator and can't get it to work. Here is the in and out states of Phil…

    ... my emulator and can't get it to work.< ... is the in and out states of Phil's test ... 0X0000
    Run for 132 T states

    Memory: 0x00, ... 0x0001
    PC 0x0004
    T states 135

    I ... 0 then
    // We don't jump - just update the cycles ...
    MadDoc MadDoc June 2008 Emulators
  • Timing... in the CSS faqI was looking at the CSS faq for something completely unrelated and noticed: [quote] Then the 192 screen+border lines are displayed, followed by 56 …

    ... (64+192+56)*224=69888 T states long, which means that the ... quartz crystal oscillators. Crystals aren't perfectly stable and do vary ...
    Winston Winston July 2008 Hardware
  • Q. on a game.How many T-states/kbs/other methods long is the game [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0005606&loadpics=3&model=spectrum"]Vulcan…

    How many T-states/kbs/other methods long is ... />
    Barring that ... how many t-states or whatever (anything) is it ...
    ZnorXman ZnorXman July 2008 Games
  • Graphic enhancements in games!(this message was also posted at [url]http://www.retroremakes.com/forum/viewtopic.php?f=6&t=12431[/url]) Hello to everyone! A couple of years ago I …

    ... /viewtopic.php?f=6&t=12431[/url])

    Hello ... , UnrealSpeccy has a "magic" parameter "t-states/frame -- number of tacts in ...
    rg_software rg_software December 2008 Games
  • AY tracker routineHi. Yesterday i played with some ay tracks and was surprised how big are tracker routines and music data (over 1.5KB for Pro Tracker routine and 4-6 …

    ... memory footprint and T-states taken ? Somehow i can't believe that all ... which takes more than 15000 T every interrupt (i estimate that ...
    Fikee Fikee March 2009 Development
  • PZX file support for ZX-BlockeditorDear readers, I'm working on the PZX format support for ZX-Blockeditor, as I discovered the advantage of having such a nice file format. It has a cl…

    ... the range of 0..FFFFh (T-States), but the CSW and PZX ... one byte.
    I don't know whether this would be ...
    clausjahn clausjahn April 2009 Development
  • IDE emulation and delaysA few months ago I was told that IDE emulation, while perfectly usable, isn't accurate enough to compare it to IDE access on real hardware. On some e…

    ... worldofspectrum.org/forums/showthread.php?t=19240"]issues[/URL] and ... worldofspectrum.org/forums/showthread.php?t=25880"]wavIDE[/URL], but ... Fuse to introduce a few t-states of delay, so I can ... necessary to measure how many t-states lasts the BSY condition on ...
    zxbruno zxbruno January 2010 Emulators
  • Bit functions speedI just stared nonplussed at the documentation for the bit functions. Apparently, if you're using the accumulator, using AND and OR is faster than se…

    ... imm, OR imm take 7 T states, if this documentation is right ... reg is faster still (4 T states)- so the same bit check ...
    Gedlion Gedlion February 2010 Development
  • CPI emulationI'm currently writing Sinclairean's emulation assembly for the CPI/CPD/CPIR/CPDR instruction group. Does anybody know what exactly the behavior of th…

    ... behavior of the last 5 T-states-long machine cycle is? Some ... /> Obviously, the CPxx group doesn't actually [I]modify[/I] memory ...
    Madonna Mk 2 Madonna Mk 2 March 2010 Emulators
  • FMV on +3eOK, so about 6 months ago i posted here that i got full motion video on +3e, with a bunch of scr files called passion. I added the glider rider music…

    ... audio sample every 322-ish t-states. The result is full motion ...
    nuggetreggae nuggetreggae April 2010 Development
  • Emulator to create log files?Could someone please recommend a Spectrum 128K emulator that can dump the following data to an external text file, while emulating at normal speed? …

    ... />
    1. The number of T-states since the last interrupt, at ...
    ajmoss ajmoss June 2010 Emulators
  • testing if speccy is fully functionalHi, There is so much mention of T states but still confused. Does this mean if an instructin is out by a T-state or more then the speccy is faulty?…

    ... is so much mention of T states but still confused. Does this ... instructin is out by a T-state or more then the ... somewhere that speccys have different T states depending on the warmup time ... this not mean that the T-state for all instructions should ...
    naz2000007 naz2000007 June 2010 Sinclair Miscellaneous
  • LDIR timings in contended RAM?The 48K Spectrum technical reference page ([URL="http://www.worldofspectrum.org/faq/reference/48kreference.htm"]here[/URL]) describes the detailed ti…

    ... cycle 3 will take 3 T-states to read the contents of ... ] gap in the ULA wait states before it can write to ... start either 7 or 8 T-states after M3: the Z80 must ... in the wait states, it will take 32 T-states per byte.
    ajmoss ajmoss June 2010 Development
  • Using the stack to copy memory blocksA [b]PUSH[/b] and a [b]POP[/b] instruction together take less time than two [b]LDI[/b], so long [b]POP/PUSH[/b] sequences are sometimes used to copy …

    ... /> ld sp, ix ; 10 T
    pop bc ; 10
    ret
    ; Total = 148 T-states per iteration.[/code]


    ; Total = 138 T-states per iteration.[/code]

    ajmoss ajmoss August 2010 Development
  • Rendering techniques in emulatorsI've been giving thought to the possibility of speeding up the rendering in Zero considering I've been putting it off long enough. My approach is c…

    ... screen backbuffer every frame (69888 t-states that is). Swap backbuffer and ... in pure assembly and doesn't use any multithreading or dirty ...
    Arjun Arjun April 2011 Emulators
<1234567…34>

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