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<1…567891011…34>
  • Delay routineAs some people are aware, I have recently starting writing a [url=http://fuse-emulator.svn.sourceforge.net/viewvc/fuse-emulator/trunk/fusetest/]autom…

    ... even more. This version doesn't change the overhead (still HL ...

    ; enter with HL = t-states to wait
    ; Pre-req ... above bit of code won't fit.
    ALIGN 16
    icabod icabod May 2007 Development
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... /> Is it known how many t-states in one second that is ...
    Rickard Rickard May 2007 Development
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... /> Is it known how many t-states in one second that is ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • Delay routineAs some people are aware, I have recently starting writing a [url=http://fuse-emulator.svn.sourceforge.net/viewvc/fuse-emulator/trunk/fusetest/]autom…

    ... 41 bytes and with 93 T cycles overhead (assuming I computed ... accounting for the extra odd t-states, which is where the table ...
    icabod icabod May 2007 Development
  • Delay routineAs some people are aware, I have recently starting writing a [url=http://fuse-emulator.svn.sourceforge.net/viewvc/fuse-emulator/trunk/fusetest/]autom…

    ... takes 17), but that doesn't make for a very usable ...

    ; enter with HL = t-states to wait
    ; Pre-req ...
    icabod icabod May 2007 Development
  • Border emulationHow is the border emulated to do all the fancy little tricks such as in Aquaplane? I've got some basic border emulation working but it only displays…

    ... />
    Keep count of your T-States with each Z80 instruction and ... to positions based on the T States since the last INTterrupt. Obviously ...
    BloodBaz BloodBaz May 2007 Emulators
  • Delay routineAs some people are aware, I have recently starting writing a [url=http://fuse-emulator.svn.sourceforge.net/viewvc/fuse-emulator/trunk/fusetest/]autom…

    ... possible to reduce the minimal T-states. My program has a shortest ... run of 54 T-states, with CALL, RET and NOP ... added it becomes 89 T-states

    [code]
    org ...
    Dr BEEP Dr BEEP May 2007 Development
  • Delay routineAs some people are aware, I have recently starting writing a [url=http://fuse-emulator.svn.sourceforge.net/viewvc/fuse-emulator/trunk/fusetest/]autom…

    ... possible to reduce the minimal T-states. My program has a shortest ... run of 54 T-states, with CALL, RET and NOP ... added it becomes 89 T-states[/QUOTE]

    Are you ... , i.e. 76 T without CALL, 93 T with it. And although ...
    Patrik Rak Patrik Rak May 2007 Development
  • Delay routineAs some people are aware, I have recently starting writing a [url=http://fuse-emulator.svn.sourceforge.net/viewvc/fuse-emulator/trunk/fusetest/]autom…

    ... + 7 + 4 + 4 + 10 = 49 T States
    Dr BEEP Dr BEEP May 2007 Development
  • A new Apple 1 emulator for the SpectrumHi all, I'm happy to announce a new Apple 1 emulator for the Sinclair ZX Spectrum! It's a port of Simon Owen's Apple 1 emulator for the SAM coupe to…

    ... noticed a remark about reducing T-states in the main loop.
    T-states.
    When B is constant ... code
    in 26/36 T-states.

    INC DE not ... mainloop, since this will cost T-states when your emulated code
    Dr BEEP Dr BEEP June 2007 Announcements
  • Delay routineAs some people are aware, I have recently starting writing a [url=http://fuse-emulator.svn.sourceforge.net/viewvc/fuse-emulator/trunk/fusetest/]autom…

    ... /> ; bit0 set : 20 T
    ; bit0 reset : 19 T

    .b1 ... /> ; bit3 set : 24 T
    ; bit3 reset : 16 T

    .b4a ... *b2 + 8*b3 + 16*b4 T states

    And we have ... loop takes 11+32*n T states, working off 32T for bits ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • I'll name that game in ...I was about to recommend Astro Blaster to someone, when I realised it's not the game I thought it was. Astro Blaster appears to be a space invaders …

    ... a way that every 500 T-states the sound routine was invoked ... silly message). And it wasn't done for 'Crash'. This version ... some other. This version doesn't have any credits or an ... ) and Mike Webb (who isn't) wrote it. Not me.
    frobush frobush July 2007 Games
  • Preferred way of determining Y co-ord in assembly?I know of 2 ways of calculating the y-cord of a pixel row for the speccy in assembly. One is to calculate the address by ways of shifting and masking…

    ... the Min Size version (83 T States; no table) as although I ...
    BloodBaz BloodBaz July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ok, I don't know why I didn't think of timing this ... scroll_isr() interrupt routine. Specataculator reports T states since the interrupt occurred (therefore ... 0 on interrupt) so the T state reading in Spectaculator's ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... the memopd aswell. I don't have memopd in my tree ... the code later. I can't really see much of a ... you can work out the T-states and such :grin:

    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... you can work out the T-states and such :grin:
    [/ ... This all checked with Spectaculators T state counter, no mental gymnastics ... that an assembly programmer wouldn't normally use. A switch ... images, but I don't know without seeing the difference ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Z80 Developer ConsoleHi, This is a project I have meaning to do for ages, recently had a kid, had some time off work (as a software developer) and surprisingly had a bit…

    ... 'd like would be a T-state counter, which would show ... the t-state for each line of ... if they could print out t-states for each line of code ...
    Arjun Arjun August 2007 Development
  • Z80 Developer ConsoleHi, This is a project I have meaning to do for ages, recently had a kid, had some time off work (as a software developer) and surprisingly had a bit…

    ... (intellisense, jump-mapping, labels, defines, t-states and all that other good ...
    bobs bobs August 2007 Development
  • Contention and floating bus timingHello, I was recently playing a bit with memory contention and floating bus stuff in ZXDS and there is one thing which puzzles me a bit. It is the d…

    ... level within particular instruction T-states that are not measurable ... starts 2 T-states [I]before[/I] the contended memory T-states. See ... suggests why the usual documented T-states (contention start at 14335 ... - so the 6 T-states 14338-14343 experience memory ...
    csmith csmith September 2007 Emulators
  • Contention and floating bus timingHello, I was recently playing a bit with memory contention and floating bus stuff in ZXDS and there is one thing which puzzles me a bit. It is the d…

    ... suggests why the usual documented T-states (contention start at 14335) ... samples the IRQ 3 states later after ULA pulls ... isn't it? I mean, the FAQ clearly states the contention ... contention starts 2 T-states before the contended memory T-states.[/QUOTE]
    ...
    Patrik Rak Patrik Rak September 2007 Emulators
  • Contention and floating bus timingHello, I was recently playing a bit with memory contention and floating bus stuff in ZXDS and there is one thing which puzzles me a bit. It is the d…

    ... waiting a precise number of T-states before changing the border colour ... />
    [QUOTE]the FAQ clearly states the contention starts at 1 ... ULA requires at least 2 T-states to read the display and ... . So at least 3 contended T-states must pass before the first ...
    csmith csmith September 2007 Emulators
  • Contention and floating bus timingHello, I was recently playing a bit with memory contention and floating bus stuff in ZXDS and there is one thing which puzzles me a bit. It is the d…

    ... out which of all four T states are contented and which not ... ? The first one can't be certainly contended by IO ... .
    Now wait, wasn't the #7FFF supposed to be ... ? This is weird, isn't it? How would ULA know ... Isn't it more like that not all four states are ...
    Patrik Rak Patrik Rak September 2007 Emulators
  • Contention and floating bus timingHello, I was recently playing a bit with memory contention and floating bus stuff in ZXDS and there is one thing which puzzles me a bit. It is the d…

    ... /> [QUOTE]The first one can't be certainly contended by IO ... are contended at the 2nd T-state
    - Ports with A0 ... A0 is low, the 1st T-state is also contended, 3rd ... /> -If A0 is high, all T-states are contended

    But ...
    csmith csmith September 2007 Emulators
  • Contention and floating bus timingHello, I was recently playing a bit with memory contention and floating bus stuff in ZXDS and there is one thing which puzzles me a bit. It is the d…

    ... ]-If A0 is high, all T-states are contended[/QUOTE]

    T states were contended, we would not ... pattern we can't tell anything about the 2 states after or ...
    Patrik Rak Patrik Rak September 2007 Emulators
  • Contention and floating bus timingHello, I was recently playing a bit with memory contention and floating bus stuff in ZXDS and there is one thing which puzzles me a bit. It is the d…

    ... -If A0 is high, all T-states are contended
    [/QUOTE ... the first and last T states were contended, we would ... can't tell anything about the 2 states after ... about the 2 uncontended states may be true, however ... to tell how may T-states are contended by counting ...
    csmith csmith September 2007 Emulators
  • Contention and floating bus timingHello, I was recently playing a bit with memory contention and floating bus stuff in ZXDS and there is one thing which puzzles me a bit. It is the d…

    ... able to tell how may T-states are contended by counting the ... cycles. This doesn't tell us which T states were contended and by ... much, nor how many contended T states there are. Then we can ... the first and last contended T states, by running the instruction at ...
    Patrik Rak Patrik Rak September 2007 Emulators
  • Contention and floating bus timingHello, I was recently playing a bit with memory contention and floating bus stuff in ZXDS and there is one thing which puzzles me a bit. It is the d…

    ... This doesn't tell us which T states were contended ... nor how many contended T states there are. Then we ... first and last contended T states, by running the instruction ... what happens for the states in between.[/QUOTE]
    T-states of the IO part ...
    csmith csmith September 2007 Emulators
  • Contention and floating bus timingHello, I was recently playing a bit with memory contention and floating bus stuff in ZXDS and there is one thing which puzzles me a bit. It is the d…

    ... QUOTE=csmith;213979]I don't know. I've always wanted ... , I talk about which T states of the IO/instruction are ... , I think we don't need to discuss this anymore ... you said, luckily it doesn't matter).

    Edit: ... . No doubt you couldn't get what I was trying ...
    Patrik Rak Patrik Rak September 2007 Emulators
  • Contention and floating bus timingHello, I was recently playing a bit with memory contention and floating bus stuff in ZXDS and there is one thing which puzzles me a bit. It is the d…

    ... also explain why it doesn't apply it during T3 and ... low at start of those T states (thus the snow effect) as ...
    Patrik Rak Patrik Rak September 2007 Emulators
  • Contention and floating bus timingHello, I was recently playing a bit with memory contention and floating bus stuff in ZXDS and there is one thing which puzzles me a bit. It is the d…

    ... also explain why it doesn't apply it during T3 and ... low at start of those T states (thus the snow effect) as ... byte fetches because there won't be time for the instruction ... wonder if the timing isn't too sensitive.

    If ...
    csmith csmith September 2007 Emulators
<1…567891011…34>

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