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  • Looking for rare TZX blocksBy rare I mean out of the hundreds of TZX I have non of the following blocks exist. I need to test my loading/handling/saving code. Are there any TZX…

    Luca, standard data block pilot pulses is 3222 not 3223. Are you not adding the final extra pulse of 950 T states even though it isn't read?
    Fraser Fraser March 2005 Emulators
  • Looking for rare TZX blocksBy rare I mean out of the hundreds of TZX I have non of the following blocks exist. I need to test my loading/handling/saving code. Are there any TZX…

    ... a extra pulse of 950 T states.
    The signal then fades ... a extra pulse of 950 T states.
    The signal then fades ...
    Fraser Fraser March 2005 Emulators
  • How many T-states takes PUSH DE ?Hi. Just a quick one. According to z80.info docs, a PUSH DE should take 11 T-States to be executed. But WHAT if SP is pointing to Contended Memory,…

    ... ... AGAIN!
    And I can't get an answer.
    And ... "cycles" ? I was asking about T states ???

    PUSH dd pc ... :3

    This don't tell me nothing new, I ... +3=11 but 11 what T-states ? If T-states this is the normal ...
    AE.Vasconcelos AE.Vasconcelos April 2005 Development
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    ... can save a lot of T states if you use regular sprites ...
    rtunes rtunes August 2005 Development
  • IDE harddisk emulation usageNot 'howto' question :) I'm curious about how many people tried it. It exists in Spin, Fuse & RealSpec - in last is most interface supported. 8-bit …

    ... ]

    Google... I don't know what is Google :)
    t be true. You used INIR ... read, and it takes 21 T states (except last transfer - 1 of ...
    piters piters October 2005 Emulators
  • IDE harddisk emulation usageNot 'howto' question :) I'm curious about how many people tried it. It exists in Spin, Fuse & RealSpec - in last is most interface supported. 8-bit …

    ... ) are wrong. It simply can't be true. You used INIR ... read, and it takes 21 T states (except last transfer - 1 of ... at the most I can't see it makes much difference ...
    rich_chandler rich_chandler October 2005 Emulators
  • IDE harddisk emulation usageNot 'howto' question :) I'm curious about how many people tried it. It exists in Spin, Fuse & RealSpec - in last is most interface supported. 8-bit …

    ... ) are wrong. It simply can't be true. You used INIR ... read, and it takes 21 T states (except last transfer - 1 of ...
    lordcoxis lordcoxis October 2005 Emulators
  • IDE harddisk emulation usageNot 'howto' question :) I'm curious about how many people tried it. It exists in Spin, Fuse & RealSpec - in last is most interface supported. 8-bit …

    ... ) are wrong. It simply can't be true. You used INIR ... read, and it takes 21 T states (except last transfer - 1 of ...
    Busy Busy October 2005 Emulators
  • IDE harddisk emulation usageNot 'howto' question :) I'm curious about how many people tried it. It exists in Spin, Fuse & RealSpec - in last is most interface supported. 8-bit …

    ... />
    Right, INI takes 16 T states. I probably looked into source ...
    piters piters October 2005 Emulators
  • Emulating the SamRAM on the ZX Spectrum SEGerton Lunter gave me permission to reuse the code, but so far I have not been able to get the software to work in paged RAM banks.

    ... -border byte is around 14321 t-states.

    Some border effects ... line up (Aquaplane), some don't (Academy).

    [1] I ... guess it shouldn't be too much of a ...
    Fred Fred October 2005 Emulators
  • Emulating the SamRAM on the ZX Spectrum SEGerton Lunter gave me permission to reuse the code, but so far I have not been able to get the software to work in paged RAM banks.

    ... possible, a production SE shouldn't include switchable CPU timing, cycles ... scanline length in 1/2 T-States, size of the top & ...
    MikeW MikeW October 2005 Emulators
  • Draft specs for TZX v1.20Hi all! In the attempt to restart the development of the TZX format, I've put online the first version of the draft document [1]. At the moment ther…

    ... to between 589 and 663 T-states on the ZX81 with a ... 3.25MHz clock. 637 T-states looks reasonable upto now.
    states that all t-states should be calculated assuming ... 637 * (325/350), or 592 T-States?

    MikeW
    MikeW MikeW October 2005 Emulators
  • Draft specs for TZX v1.20Hi all! In the attempt to restart the development of the TZX format, I've put online the first version of the draft document [1]. At the moment ther…

    ... pulse is ~637 T-states long)" - but I don't know how accurate ... of tzx specification it states that all t-states should be calculated assuming ... 637 * (325/350), or 592 T-States?
    [/quote]

    The ...
    Luca Luca October 2005 Emulators
  • Draft specs for TZX v1.20Hi all! In the attempt to restart the development of the TZX format, I've put online the first version of the draft document [1]. At the moment ther…

    ... /> - Each "double-pulse" is 975 T-states long, divided into two pulses ... pause.

    I haven't considered any additional time for ...
    Luca Luca November 2005 Emulators
  • Draft specs for TZX v1.20Hi all! In the attempt to restart the development of the TZX format, I've put online the first version of the draft document [1]. At the moment ther…

    ... to your experience in counting T-states, but those figures just feel ... doesn't do contention, in the spectrum sense anyway. WAIT states are ... when interupts occur so shouldn't affect tape routines.

    MikeW MikeW November 2005 Emulators
  • Draft specs for TZX v1.20Hi all! In the attempt to restart the development of the TZX format, I've put online the first version of the draft document [1]. At the moment ther…

    ... , but I've counted the T-states once again and the numbers ... /48000)*(59/4)=998.7 T-states at 3.25 MHz, which ... almost perfectly the theoretical 975 T-states desumed from the ROM routine ...
    Luca Luca November 2005 Emulators
  • Z80 cycle contentionHi, Does anybody knows exactly when the ula halts the Z80 clock during a memory r/w cycle? I mean which Z80 clock cycle, T1 or T2? Thanks..

    ... Ula timings..
    after 14336 T-states from the interrupt pulse the ... this byte before, how many T-states before?



    Mp Mp November 2005 Hardware
  • Z80 cycle contentionHi, Does anybody knows exactly when the ula halts the Z80 clock during a memory r/w cycle? I mean which Z80 clock cycle, T1 or T2? Thanks..

    ... timings..
    after 14336 T-states from the interrupt pulse the ... this byte before, how many T-states before?
    [/quote]
    ...
    Don't forget that the timing is ... comes into play later (14366 t-states?).

    Regarding the ...
    icabod icabod November 2005 Hardware
  • Pocket Clive - 2 QuestionsHello, I've just started using Pocket Clive on my iPaq pocket PC, excellent emulator BTW. 1. I have just wrote a small BASIC program to randomly pi…

    ... ' method undoubtedly uses up more T-states than the 'floating bus' probe ... the same genre (I haven't yet looked at the game ...
    Digital Prawn Digital Prawn December 2005 Emulators
  • Keyboard emulation accuracyWhen the IN function checks the keyboard how accurate is it in a real speccy? For example, say you had lightning fast hands and a keyboard that coul…

    ... than 11 T states. Basic command IN takes probably several thousands T states - there ... will be many T states between keypress or ...
    piters piters December 2005 Emulators
  • Convert x,y to Attribute Address in AssemblyWhat is the fastest way, given x,y (in hl) to return the attribute address?

    Yeah, that'll do it nicely. Adds another 70+ T-States to the routine tho'. Personally I'm not a fan of using ROM routines unless I'm going for space-saving code, but that's just me.
    Should give Rob a few ideas to try out anyway.
    icabod icabod December 2005 Development
  • Convert x,y to Attribute Address in AssemblyWhat is the fastest way, given x,y (in hl) to return the attribute address?

    ... want to save 30-odd t-states at the expense of a ...
    gasman gasman December 2005 Development
  • Method to read byte as binary string rather than dec?Hi all Am fiddling around with the screen buffer and have written a routine to scan the screenbuffer into upper ram and then write it back in upside…

    ... faster.[/quote]

    Can't do that on a Spectrum ... data would take about 5000 T-States or so (clock cycles basically ...
    cyborg cyborg February 2006 Sinclair Basic
  • Method to read byte as binary string rather than dec?Hi all Am fiddling around with the screen buffer and have written a routine to scan the screenbuffer into upper ram and then write it back in upside…

    ... :32, cyborg wrote:
    Can't do that on a Spectrum ... data would take about 5000 T-States or so (clock cycles basically ... /> The ZX has approx 70000 T-States per frame, but this depends ... would take about over 40000 T-States, and that's not taking ...
    icabod icabod February 2006 Sinclair Basic
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... , min, and average number of T-States it takes to pass through ...
    icabod icabod February 2006 Emulators
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... , min, and average number of T-States it takes to pass through ...
    pissedbob pissedbob February 2006 Emulators
  • Codies help? Werewolves of LondonHi All, never one for shying away from the deep end, having only just dipped my toe in to the world of machine code I find myself trying to find out …

    ... ]

    What you haven't noticed is that an interrupt ... - it's at 69886/69888 T states as you can see from ... overflow maybe? The code doesn't make much sense at that ...
    Alcoholics Anonymous Alcoholics Anonymous March 2006 Sinclair Basic
  • Assistance with IM2 routineI subsequently got a working IM2 routine.

    ... the table so I don't have to recalculate all the ... /> Anywhere, really. Assuming you don't want it in the ROM ... already sacrificed quite a few T-states to enable the mixed mode ... 's a lot of wasted T.
    icabod icabod March 2006 Development
  • Determining 50hz/60hz in softwareHow can you determine in software if you are running at 50hz or 60hz?

    I don't think that given code with ... . May calculate timings by exact T-states, or just run it on ...
    piters piters March 2006 Development
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