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<1…567891011…34>
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... * documentation first, so I won't waste time repeating everything again ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... worldofspectrum.org/forums/showthread.php?t=40556"]last demo[/URL]). ... per second, which looks quite fast. Each movement takes about 10K T-states ... The remaining tiles (that don't move around) are animated automatically ... BIFROST*, so they don't cost anything! :)
    Einar Saukas Einar Saukas September 2012 Development
  • Hidden message in Down To EarthJust found this in the Down To Earth code. I like reading these old messages left behind by programmers. [code]WELCOME TO ORIFICE Credits Darren B…

    ... /> first Z80 routines (can't you
    tell) and ... -How fast ?

    140000 T-states a frame.

    -And ... , speech,
    five colours per square, and a
    ... /> program. I can't say a lot but
    t
    afford much. ...
    FrankT FrankT January 2013 Sinclair Miscellaneous
  • Chronos (BUGFIX)Please add the following "known errors" entry to [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0000951"]Chronos[/URL]: [QUOTE]Bugfix provid…

    ... hl,de ; next pixel line address
    djnz 58434 ... routine above takes 109846 T-states, which is almost half ... The reimplementation above takes 87446 T-states, thus reducing game cycle ... to about 253100 T-states, and improving game ...
    Einar Saukas Einar Saukas May 2013 Infoseek database
  • Microdrive Serial ProtocolGentlemen, I've been dreaming for a long time to develop a Microdrive emulator, where an SD card loaded with .MDR cartridge images can be accessed t…

    ... is explained that a data line handles the odd bits ... protocol is this. I didn't yet.

    ... to ULA in 16 Z80 T-states, which means that the ... these 16 Z80 T-states, 36.57 IF1 T-states elapse. I suppose ...

    (BTW, isn't there anyone with a Logic ...
    Falco-F8L Falco-F8L June 2013 Hardware
  • Rainbow Chaos(I so want to call this Law of Chaos to pun on lords) Anyway. Dunno if I'll make this. But if I don't /someone/ will want to. It's just too good an …

    ... this. But if I don't /someone/ will want to. It ... had more scope, but don't fit well into Bifrost tiles ... just 256 pixels per sprite, with two colours per line available. The original ...
    Gedlion Gedlion August 2013 Development
  • TAPlist - the emulator versionI've got this working reasonably well; there's just a couple of small extra features which I want to add. (Recall that TAPlist writes a formatted lis…

    ... line.
    [*]As there is nowhere free to display messages, the border ... last punctuation point.
    [*]Don't wrap lines to start with ... a number which isn't a BASIC line number, as it confuses ... course.

    I wouldn't bother trying to fathom what ...
    Battle Bunny Battle Bunny March 2014 Sinclair Basic
  • Python script to scrape Amazon.com book reviewsI've been meaning to read the Gollancz Fantasy Masterworks (roughly 40 books) and Sci-Fi Masterworks (roughly 100+ books) lists for a while now, but …

    ... good books, I couldn't decide where to start ... except UnicodeDecodeError:
    line = str(line)
    line = line.strip() # strip whitespace ... (one title and author per line) in a text file ... )
    Half Past Human T.J.Bass (47)
    ...
    BigBadMick BigBadMick April 2014 Chit chat
  • 10 line contest (until April 8)The ABBUC people in Germany are hosting the fourth BASIC 10 liners contest this spring. No machine code including calling ROM routines directly, cert…

    ... limitations on number of characters per line, otherwise it is straightforward.
    line concept?
    carlsson carlsson February 2015 Sinclair Basic
  • Problem with BC corrupting after DJNZJust for fun, I'm messing around trying to get the level maps from Lemmings to display on the screen with machine code. It's been ages since I did an…

    ... 128 pixels, or 64 bytes per line stored sequentially unlike the screen ... map isn't displayed at once, so after doing a line of ... popping BC the DJNZ doesn't decrement it by one, it ... (not going line by line but character line by character line down the screen ...
    mulder mulder January 2016 Development
  • Question of contentionI'm not desperate to go digging through technical descriptions in depth, but one thing bugs me about the Speccy's video contention model - and that's…

    ... 224 T (224 clock ticks) per line of the display. And 128 T ... Whereas the CPU takes 3 T for a single memory operation ... uncontented for 2 T out of every 8 T. Now 128 / ... 4 bytes in 6 T then leaving things alone ... for 2 T then fetching 4 bytes ...
    joefish joefish January 2016 Hardware
  • POKE taking a variable amount of time...Hi Folks, Does anyone know why the following POKE statements seem to vary in their execution time? [code]100 POKE 60000,10 110 POKE 60001,16…

    ... [code]Line 100 = 9,415 T states
    Line 110 = 9,415 T states
    Line 120 ... = 9,643 T states
    Line ... 130 = 8,574 T states
    Paddy Coleman Paddy Coleman September 2016 Sinclair Basic
  • Z88DK v1.99B ReleasedAt Sourceforge: https://sourceforge.net/projects/z88dk/ It's been a year since the last release so it was time for another. This is another tran…

    At Sourceforge:
    https://sourceforge.net/projects/z88dk/

    It's been a year since the last release so it was time for another. This is another transitional release on the way to version 2.0 and hopefully we'll get there for the next one ...
    Alcoholics Anonymous Alcoholics Anonymous January 2017 Announcements
  • A sped up pixel-shift routine for 1-byte–wide spritesHere’s an optimized (for speed) real-time sprite shifting routine for sprites that are one byte wide. It uses no memory variables for storage of inte…

    ... hl[/b], which is two T states slower.

    Note the ...
    inc h ;down one line

    ld a,h ... , we're on the next line
    ;of char row, so ...
    Ast_A_Moore Ast_A_Moore February 2017 Development
  • ZEsarUX 6.1 BETA March 2018Hi I have uploaded a new BETA version of ZEsarUX. I have moved from Sourceforge to Github, so this beta release can be found at https://github.co…

    ...
    Added TSConf DMA emulation, line interrupt, sprites layers
    Added ... tiles and sprites are drawn per scanline. Border drawing. Handling of scroll ...
    chernandezba chernandezba March 2018 Emulators
  • Spectrum and Z80 emulators with Python APIHello everybody, It may be the right time to create a topic for these two emulators. They are not at the initial release point yet, but might be w…

    ... require doing things like counting T-states for specific routines and automatic ... look like given I don't have to do everything ... it can't have a GUI or a command-line interface (it ... so the resulting code wouldn't suffer from peformance overhead, spending ...
    kosarev kosarev May 2019 Emulators
  • New release of ZEsarUXFound today by chance on: [url]https://github.com/chernandezba/zesarux/releases/tag/10.1-13122021[/url] [quote]ZEsarUX-10.1 Beta1 Pre-release che…

    ... the cursor position
    -added t-states counter on default view

    Fixed disabling border when realvideo enabled on machines ...
    Luzie Luzie December 2021 Emulators
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code. The line routine that I have i…

    ... make a lightning fast line routine is to implement ... it uses one division per line and since z80 has no ... addresses of beginnings of each line of the display memory ... bit mask in the line routine instead of the ... y-coordinate. And don't forget to put all routines ...
    Mikie Mikie October 2001 Sinclair Miscellaneous
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code. The line routine that I have i…

    ... clock will also increase 1 per 1/50 sec."


    I don't attempt to count a single ... a Z80 manual with the T states to hand this is a ...
    cyborg cyborg October 2001 Sinclair Miscellaneous
  • spectrum mode smiilar to c64?i dont know much about machine code assembler routines, zilch actually to be honest, ive always fiddled with basic on my spectrum, only doing maybe a…

    ... TV goes to the next line. You will just have around ... it takes only a few T-states, but it works only on ...
    LCD LCD July 2001 Sinclair Miscellaneous
  • WANTED: tape replacement for +2?Any tape replacement possible for a +2? My +2 works wonderfully but the incorporated datacorder is simply worn out and won't load ANYTHING. Dirty sig…

    ... 255, change the value in line 10 to BIN 11100111.
    t so simple, as there is ... the constant in the TIMING line smaller then result will be ... from approximately 180 T states (about 50 microsec) to 2800 T states (about 800 ...
    Dr BEEP Dr BEEP November 2001 Sales
  • ScrollingBit of a daft topic but anyway... Which game had the best scrolling? I would have to volunteer Commando and its silky-smooth scrolling. A particula…

    ... using another register (you can't ADD HL,32, but you ... and you don't move to the next line down but to ... as there are 32 bytes per line
    and a ; this will ... - since we don't want the start of the line
    ; to ...
    Anonymous Anonymous June 2002 Games
  • TZX to TAPIs there an application for the mac which will convert TZX files to TAP? I've searched around but can't find any.

    ... by the CPC (fixed t-states between CPC changing the state ... see the loading sequence; border and all, and it ... but does this doesn't matter much as from ...
    [/quote]
    isn't the only reason we want ... /> [/quote]
    isn't the direct recording block good ...
    Anonymous Anonymous July 2002 MIA/STP/SDP
  • Castlevania ZX looking REALLY nice in color :)[url="http://www.redeya.com/bytemaniacos/castlevania.html"]http://www.redeya.com/bytemaniacos/castlevania.html[/url]

    ... faster Z80 (where more T States are executed per screen frame). 4x2 is ...
    cyborg cyborg February 2003 Games
  • Castlevania ZX looking REALLY nice in color :)[url="http://www.redeya.com/bytemaniacos/castlevania.html"]http://www.redeya.com/bytemaniacos/castlevania.html[/url]

    ... that basically you have 448 T states between each update (working from ... states two lines are drawn. You then insert the next attribute line ... from the 2nd attribute set, wait another 448 states, then ...
    cyborg cyborg February 2003 Games
  • Parasol Stars for Spectrum Having played a lot of Bubble Booble and Rainbow Islands on Spectrum, and later on also Rainbow Islands and Parasol Stars on Amiga, I feel like it w…

    ... the screen, which takes 69888 T states to draw.
    You have ... memory loading instruction takes 7 T states, that means that [I]theoretically ... [/I] the shortest number of T states it would take to load ... to write a new line in 224 T states and 224/7 = 32 ...
    cyborg cyborg July 2003 Games
  • Parasol Stars for Spectrum Having played a lot of Bubble Booble and Rainbow Islands on Spectrum, and later on also Rainbow Islands and Parasol Stars on Amiga, I feel like it w…

    ... ingeneral ) Multicolour - any 2 colors per 8 pixels horizontally. thats really ... can draw to the screen, t-states and all that techy stuff ...
    Amigo Amigo July 2003 Games
  • More random questionsWay back in the mists of time I remember reading a couple of articles in an ancient copy of Sinclair User, ZX Computing or the like (can't remember w…

    ... you're right. I didn't know this, I always thought ... use commands that don't care about integers (BORDER, PAPER, AT...), for ... use RND, but you can't tell if you get 0 ... whole program on just 1 line
    you can save space ...
    Dr BEEP Dr BEEP July 2003 Games
  • Who want to remake Double Dragon?Seeing as the Speccy version was crap (see my review: [url="http://www.gamestyle.net/retro.php?article=31"]http://www.gamestyle.net/retro.php?article…

    ... obviously require just under 1k per second of sample for a ... updated at least every 436 T-states - noting that it will take ... a few states to update the sound status ... do.
    Hence I don't see this as practical.
    cyborg cyborg July 2003 Games
<1…567891011…34>

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