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<1…28293031323334>
  • Problem with rotating procedureHi folks! I wrote a proc in z80 asm, based on: x' = x * cos (z) - y * sin (z) y' = x * sin (z) + y * cos (z) I used a precalculated table of sin a…

    Move the cosx table to $B800 to leave enough room for the 720-byte sinx table and suddenly a circle appears...
    Jmk Jmk July 2006 Development
  • Problem with rotating procedureHi folks! I wrote a proc in z80 asm, based on: x' = x * cos (z) - y * sin (z) y' = x * sin (z) + y * cos (z) I used a precalculated table of sin a…

    ... ]
    is stupid.
    fastest, table driven, put pixel routine takes ...
    Fikee Fikee July 2006 Development
  • Problem with rotating procedureHi folks! I wrote a proc in z80 asm, based on: x' = x * cos (z) - y * sin (z) y' = x * sin (z) + y * cos (z) I used a precalculated table of sin a…

    ... circle into units of 256. Table lookup will be a little ... and sine COMPUTATIONS (you do table lookup for that so this ... be done faster, again using table lookup, but I'd also ...
    Alcoholics Anonymous Alcoholics Anonymous July 2006 Development
  • did 128k machines dominate ZX market?I have a question about 128k Spectrums. Did they dominate the ZX market in late 80's / early 90's? I mean where there more 128k users than 48k users …

    ... /> The relevant columns of the table are:

    1. programid ...
    Philip Kendall Philip Kendall July 2006 Sinclair Miscellaneous
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... , if I alter a lookup table, simple renaming is a lot ...
    baze baze July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... I'd create a lookup table and I know it should ...
    baze baze July 2006 Emulators
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... such?

    /cowers under table
    Lee Tonks Lee Tonks July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... 's brought nothing to the table here.

    D ...
    Dunny Dunny July 2006 Emulators
  • Problem with rotating procedureHi folks! I wrote a proc in z80 asm, based on: x' = x * cos (z) - y * sin (z) y' = x * sin (z) + y * cos (z) I used a precalculated table of sin a…

    ... (b)). We need a lookup table holding logarithms and another one ...
    baze baze July 2006 Development
  • Microsoft vs the WorldSo what operating system are you using

    ... Down XP Pro
    Coffee Table Laptop - Tosh P10 (P4 3 ...
    ADJB ADJB July 2006 Chit chat
  • Self Relocating CodeOn page 47 of [url]http://www.tim-mann.org/trs80/doc/ldosq1-3.txt[/url] is an article about relocating code. The documented routine that performs the…

    ... different to Hisoft's relocation (table with single byte entries), but ...
    piters piters August 2006 Development
  • ZX Game Book UpdateHi all... For various unrelated reasons the time I have for editing has been limited to weekends, but I'm still plugging away. I have created 'fi…

    ... .

    For a coffee-table book, people unaware of the ...
    NickH NickH August 2006 Sinclair Miscellaneous
  • Self Relocating CodeOn page 47 of [url]http://www.tim-mann.org/trs80/doc/ldosq1-3.txt[/url] is an article about relocating code. The documented routine that performs the…

    ... this: Value of 0 in table means that add 254 to ...
    piters piters August 2006 Development
  • Game: the GEM machineHi all, I'm moving this game discussion from the Wanted: Game Ideas! thread to here, so we can concentrate on just the game. Any comments/suggestio…

    ... none.[/QUOTE]

    The table PossiblesTable at the end of ...
    Metalbrain Metalbrain August 2006 Development
  • Game: the GEM machineHi all, I'm moving this game discussion from the Wanted: Game Ideas! thread to here, so we can concentrate on just the game. Any comments/suggestio…

    ... in the rest of the table, and these are the correct ...
    Metalbrain Metalbrain August 2006 Development
  • Game: the GEM machineHi all, I'm moving this game discussion from the Wanted: Game Ideas! thread to here, so we can concentrate on just the game. Any comments/suggestio…

    ... have a current gem layout table, I use the attributes display ... I could optimize both the table and code to use 3 ...
    Kiwi Kiwi August 2006 Development
  • Any Gamecube owners want this for freeI bought a Gamecube S-Video/Scart cable from dixons bargain bin a while ago and have put it up 3 times on ebay with no bidders i then put it on freec…

    cheers dude

    just got home and on the table was 1 gamecube thingymagubbins :)
    saved from the bin
    mel the bell mel the bell August 2006 Chit chat
  • New Spectrum Game by CEZ!!--Ragnablock--We are happy to announce the release of a new Spectrum Game!! The game is titled "Ragnablock", it's a brick-breaker with several interesting new feat…

    ... * higher in the high score table... oh well :)

    True ...
    gasman gasman August 2006 Games
  • In Machine Code, what is the quickest way to sort bytes?I am playing around with some ordering of sprites, where I want to order them by vertical position. I used some Rodnay Zaks code to order some bytes…

    [CODE]
    LD H, HIBYTE(Table)
    LD DE, SORTME
    ...
    icabod icabod August 2006 Development
  • AgentX2 RemixingI`ve started to remix AgentX2 and need some help with the drums. Anyone care to add the drum track to [url=http://www.franksmusic.homecall.co.uk/spe…

    ... for it in the note table. There are several iterations of ...
    bcass bcass August 2006 Sinclair Miscellaneous
  • SupadriveHere's an MDR image of Supadrive. Works with Spectaculator, but I haven't tested it with any other emulators. [url="http://www.superfudge.demon.co.u…

    ... about how to build a table of missing sectors (just like ...
    jp jp August 2006 MIA/STP/SDP
  • Games club wc 19/08/06Trying again!

    ... things into the high score table.

    Other than that ...
    Matt_B Matt_B August 2006 Games
  • How to speed up TZX loading (emu development)With many newer emulators there are options to do faster loading schemes, even for turbo-loader or protected loader blocks in TZX files. For example,…

    ... hold this data in a table or anything. It's one ...
    Woody Woody August 2006 Emulators
  • SupadriveHere's an MDR image of Supadrive. Works with Spectaculator, but I haven't tested it with any other emulators. [url="http://www.superfudge.demon.co.u…

    ... about how to build a table of missing sectors (just like ... /> I've got the sector table approach sussed and working. I ...
    jp jp September 2006 MIA/STP/SDP
  • Various Games to TradeHi Another list (this time with slightly rarer games =D), I am looking to trade for adventure games e.g. text adventures on 8-bit platforms (infocom…

    ... know how to display a table in a post? (sorry, I ...
    Dopey Jack Dopey Jack September 2006 Sales
  • TZX specs v1.20 RC1Hello folks, after months of waiting finally you have the latest update proposal (RC1) for the TZX format! This update includes revisions to the 0x…

    ... to 256 symbols in the table. I hope I don't ...
    Black Hole Black Hole September 2006 Emulators
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... inc/dec l if the table is page aligned. (I assumed ...
    Matt_B Matt_B September 2006 Sinclair Miscellaneous
  • 1984 chapterYay... The final chapter of the book (1984) is done and ready for new eyes to look over it ... Please guys, give this a good read over and see if yo…

    ... Architecture and Design" on the table of one of our game ...
    Arjun Arjun September 2006 Sinclair Miscellaneous
  • How are people developing?Are most coding on actual HW or under emulation, or cross developing?

    ... and the size of the table to it.

    Since ...
    Dr BEEP Dr BEEP September 2006 Development
  • Pixel Explosion CodeJust a little snippet to cause explosive effects. It uses table lookups for the screen address, and can handle up to 32 pixel particles. A particle…

    ... h to beginning of xpos table
    ; so now ... h to beginning of xpos table
    ; so now ... ; set lowbyte from graphics (table starts at #nnC0)
    ...
    Dr BEEP Dr BEEP September 2006 Development
<1…28293031323334>

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