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Search Again :: Adv Search 1000 results in 0.006s
<1234567…34>
  • Screen access in assemblerI am again troubled by the unusal screen design of the Spectrum. :) If I want to do something with, say, a 16x16 bit block of the screen (in the sam…

    ... useful to build a lookup table of screen addresses and ... />
    I made this table just last week. Not sure ... line down.

    [code]TABLE: DEFW $4000, $4100, $4200, $4300, $ ... 4400, $4500, $4600, $4700
    DEFW $4020, $4120, $4220, $4320, $4420 ...
    FrankT FrankT November 2008 Development
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ... defw frame00 ; Sprite frame table
    defw frame01
    defw frame02
    defw frame03
    defw ... frame04
    defw ...
    ASM ASM October 2010 Development
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ... defw frame00 ; Sprite frame table
    defw frame01
    defw frame02
    defw frame03
    defw ... frame04
    defw ...
    sekrets sekrets November 2010 Development
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ... defw frame00 ; Sprite frame table
    defw frame01
    defw frame02
    defw frame03
    defw ... frame04
    defw ...
    ASM ASM November 2010 Development
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine. It draws in 22 8*8 graphics tiles along the top of the screen (junk i…

    ... /> scrntab defw 16384 ;screen address table
    defw 16640
    defw 16896
    defw 17152 ...
    wtith defw 17408
    defw ...
    R-Tape R-Tape September 2011 Development
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine. It draws in 22 8*8 graphics tiles along the top of the screen (junk i…

    ... included a screen address table in txt format and ... />
    scrntab defw 16384 ;screen address table
    defw 16640

    table you're using is ... first address in the table should be for the ...
    Here's the table I use for you...
    Zoltar Zoltar September 2011 Development
  • a bit of coding helphi all over the past few weeks i have been busy getting to grips with recracking tr-dos stuff for the plus-d and was after a little bit of help what…

    ... /> table defw 1802,code1
    defw 4869,code2
    defw 7179,code3
    defw 10500 ... ,code4
    defw 13573,code5
    defw 17676,code6
    defw 20738 ...
    Dr BEEP Dr BEEP October 2011 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... /> scrntab defw 16384 ;screen address table
    defw 16640
    defw 16896
    defw 17152 ...
    wtith defw 17408
    defw ...
    R-Tape R-Tape May 2012 Development
  • UDG in AssemblyHello there my fellow WoS'ers I am currently having a play with z88dk and PASMO and would like to have some fun with some UDG's so is there a tutor…

    ... the address of the first table (character rows) in HL ... screen row in the table. It reads that value ... /> char_rows ;character row address table
    defw 16384, 16416, 16448, 16480 ... /> attr_rows ;attribute row address table
    defw 22528, 22560, 22592, 22624 ...
    joefish joefish October 2012 Development
  • UDG in AssemblyHello there my fellow WoS'ers I am currently having a play with z88dk and PASMO and would like to have some fun with some UDG's so is there a tutor…

    ... char_rows ;start of character table
    ld d,0 ... screen row address fetched from table
    ld a,b ... /> char_rows ;character row address table
    defw 16384, 16416, 16448, 16480 ... /> attr_rows ;attribute row address table
    defw 22528, 22560, 22592, 22624 ...
    joefish joefish October 2012 Development
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... ]; defw address -$ + kern
    ; defb 16 * shift + width - 1

    table ... :
    defw space -$
    defb 16*0 ... +6-1
    defw exclamation_mark -$
    ...[/CODE]

    Einar Saukas Einar Saukas June 2013 Brand new software
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... :
    defb 157

    table:
    defw chr32-$ ; ' '
    defb 0 ... *16+2-1
    defw chr33-$ ; '!'
    defb 2* ... 16+3-1
    defw chr34-$ ; '"'
    defb 1* ... 16+7-1
    defw chr35-$ ; '#'
    ...
    defw chr127-$ ; '@'
    ...
    Einar Saukas Einar Saukas July 2013 Brand new software
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... br /> [CODE]table:
    defw space -$
    ... defw quotation_mark -$[/CODE]

    with this:
    [CODE]table ... :
    space_ref:
    defw space - ... /> exclamation_mark_ref:
    defw exclamation_mark - exclamation_mark_ref
    Einar Saukas Einar Saukas July 2013 Brand new software
  • Multiply by 48Is there a 'cheat' to multiply by 48 in Z80? I have a table of sprites 48 bytes each entry, and I want to be able to offset my pointer with a simpl…

    ... l,a
    ld de,table
    add hl,de

    table:
    defw sprites
    defw sprites+48
    defw sprites+96 ...
    Sokurah Sokurah March 2014 Development
  • Alkatraz Protection System - "How to" and compo?I'm thinking about writing a "how to" regarding the [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0020807"]Alkatraz Protection System[/URL].…

    ... LD HL,TABLE
    ... TABLE DEFW 30392
    00270 DEFW 25000
    00280 DEFW ...
    jp jp November 2014 Announcements
  • What to write / programme?I've been trying to get back some motivation to write something in machine code for the Spectrum. I don't feel I am organised enough to write somethi…

    ... br />
    It uses a table of screen addresses of the ...

    ld hl,table

    ld c, ...
    ret


    table defw $4000,$4020,$4040,$4060,$4080 ... 40A0,$40C0,$40E0
    defw $4800,$4820,$4840,$4860,$4880 ...
    dmsmith dmsmith April 2020 Development
  • What to write / programme?I've been trying to get back some motivation to write something in machine code for the Spectrum. I don't feel I am organised enough to write somethi…

    ... UDG's. The screen table just holds the 12 addresses ... 64000

    ld hl,table

    ld c, ...
    ret


    table defw $4000,$4040,$4080,$40C0,
    defw $4800,$4840,$4880,$48C0
    defw $5000,$5040 ...
    dmsmith dmsmith April 2020 Development
  • Getting the contents of tablesHi All, I'm risking a potentially daft question here as it seems pretty fundamental but here goes: What's the best way of pointing register pairs a…

    ... 16bit contents of tables?

    eg if I have a table ... /> position defw row0
    defw block2
    defw row1
    defw block3
    defw row2 ...
    R-Tape R-Tape October 2011 Development
  • INVASION OF THE BODY SNATCHAS - Obscure High score table messages...After posting a message about this game on the 'first three games you bought' section, I got thinking more about this game. When you typed certain m…

    ... messages onto the high-score table on this game, it would ...
    chaosmongers chaosmongers March 2003 Games
  • Two Manic Miners in the top 100 games table?A while ago I was checking the top 100 games (according to WoS visitors' votes), but I couldn't help notice that there are [I]two[/I] distinct "Manic…

    ... ]s in the top 100 table?

    My answer is ...
    Alessandro Grussu Alessandro Grussu September 2003 Games
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... /> #define DEFB .BYTE
    #define DEFW .WORD
    #define DEFS .BLOCK ... hl,0FE00h ;Building up a table with
    ld bc,0FDh ...
    robpearmain robpearmain August 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... have used a look up table for the char address, ... #DEFINE DEFB .BYTE
    #DEFINE DEFW .WORD
    #DEFINE DEFS .BLOCK ... HL,0FE00H ;BUILDING UP A TABLE WITH
    LD BC, ... RET

    deoff:
    DEFW 0



    robpearmain robpearmain September 2004 Development
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... /> #DEFINE DEFB .BYTE
    #DEFINE DEFW .WORD
    #DEFINE DEFS .BLOCK ... HL,0FE00H ;BUILDING UP A TABLE WITH
    LD BC,0FDH ... /> RET

    deoff:
    DEFW 0



    robpearmain robpearmain September 2004 Development
  • Smooth Screen Scrolling RoutineHi everyone, this is a follow up to the thread on smooth screen scrolling. As promised here is the code for the routine. It's pretty long and fairl…

    ... data

    DEFW B1,0,B1,0,B1 ... background data

    DEFW B2,B1,B2,B1,B2 ... background data

    DEFW B2,B1,B2,B1,B2 ... L ;row in background data table
    SUB 12
    ... /> RET

    SCRPOS DEFW 0
    BLFLAG DEFB 0 ...
    dmsmith dmsmith September 2004 Development
  • West Bank: The most pointless high score table everWest Bank is a good little game. I played it and got a score of 25000 odds starting at stage 6, which I thought was quite good. Then as the game ende…

    ... it to the high score table. Then I looked closer - the ... last entry in the table has a score of 250000 ... on to the high score table ever! It's not that ...
    Spector Spector March 2005 Games
  • Hi-Score tableThe score in my game occupies 3 bytes. I want to create a hi-score but I'm not sure of the best way to work out where a new score would fit in the ta…

    The score in my game occupies 3 bytes. I want to create a hi-score but I'm not sure of the best way to work out where a new score would fit in the table. Has anyone tackled a problem like this before ?
    Mr Millside Mr Millside June 2005 Development
  • ANNOUNCE: ZX Spectrum Game Coffee Table Bookhello peeps. I'm about half-way through writing a full-colour 250 page 8.5x5.5 inch coffee-table type book about Spectrum games from 1982 through 19…

    ... .5x5.5 inch
    coffee-table type book about Spectrum games ... />
    I've put the table of contents and some sample ...
    andrew_rollings andrew_rollings August 2005 Games
  • Programming MC : first stepsIsn't nice to collect all kinds of short routines to help making the first steps into MC for everyone who never touched MC? What I mean is mostly th…

    ... /> Reading a value from a table in MC

    When ... holds RND value
    seed defw 0
    [/code]

    Dr BEEP Dr BEEP August 2005 Development
  • Help hacking Split PersonalitiesI`ve been hacking away at Split Personalities for the purpose of putting new screens and graphics (items). The current screen is at 41187 and is 160…

    ... .

    Here is a table of the levels at 53901 ... .

    ; Levels table
    org 53901
    defw 54562 ; Ronald Reagan ... 'm stuck. The code (or table) at the addresses in the ... mixture of code and a table but I can't make ...
    FrankT FrankT July 2007 Games
  • Ascii TableDear All, Anybody knows where can I find an Ascii Table for the zx? I would like to know which charcaters are for example like carriage return (10?…

    Dear All,

    Anybody knows where can I find an Ascii Table for the zx?

    I would like to know which charcaters are for example like carriage return
    (10?)

    Thanks in advance.

    Devwebcl
    devwebcl devwebcl August 2007 Sinclair Basic
<1234567…34>

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