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<1234567…34>
  • So... you want to format your 3.5" as 720K eh?Well, i've been trying to get hold of an application to make proper use of my 3.5" +3 floppy disks but i haven't been able to find any. I stumbled up…

    ... beginning of our sector table as requested by + ... beginning of our sector table as requested by + ... DEFB $00
    DEFW $0164
    DEFW $00FF
    DEFB ... DEFB $00
    DEFW $0020
    DEFW $0001
    DEFB ...
    NaMcO NaMcO December 2008 Development
  • Games for Wedding Table NamesFor our imminent wedding, my Fiance has decided that we need to introduce a Spectrum theme, as it's present in our daily lives anyway ;-) So, we're …

    ... , laminated and placed on the table.

    We have 5 ... ) Three Weeks in Paradise (Our table, refers to the honeymoon?)
    csmith csmith April 2009 Games
  • Bespoke arcade cocktail table - comments?Sorry of this is in the wrong section, but I want a bit of advice. I am considering treating myself to a bespoke arcade table for my 40th. [url]htt…

    ... myself to a bespoke arcade table for my 40th.

    mickmog mickmog May 2009 Games
  • Help?Hi All, I wonder if anyone has a few minutes to look at this bit of code I'm working on. I'm trying to move to sprites and want to do it with a scr…

    ... ,66
    seed defw screen ;screen address table pointer, table below
    screen ... defw 16384 ;row 0 (first ...
    R-Tape R-Tape January 2011 Development
  • +3e 8Bit / 16Bit IDE (resource help)Hello there my fellow WoS'ers I am going to attempt to write a Windows (C++) program with GUI that will read / write / format and mount 8BIT & 16BI…

    ... / format and mount 8BIT & 16BIT +3e DOS formatted partions / Devices ... with full cluster sizes for 16bit adapters..

    I would ...
    Zetr0 Zetr0 July 2011 Hardware
  • automatic relocating of non-relocatable codeI was pondering upon the problem of changing absolute addresses used by CALL, JP, etc. when code is moved, without reassembling at the new location; …

    ...

    ;a simple example table of address+content word pairs ... /> ;terminated by 0000
    CHANGE: defw MODA00+1,CALLSR,$0000
    Battle Bunny Battle Bunny August 2011 Development
  • Z80 instructions tableI could never find a complete z80 instructions table (including timings) that I really liked. All reference material I have is either incomplete, or …

    ... find a complete z80 instructions table (including timings) that I really ... to prepare a z80 instructions table exactly the way I always ...
    Einar Saukas Einar Saukas February 2012 Development
  • Byte-order backbufferThis is a tool for Z80 coders who wish the Spectrum screen had a serial layout. It runs as an interrupt mode 2 service routine and uses POP and PUSH …

    ... , 0x3b ; high byte of vector table
    ld i, a
    endcall:
    defw endcall

    ; the next ... /> org 0xfff7
    sp_cache
    defw 0x0000 ; store cache

    chev chev April 2012 Development
  • The need of having a 257-byte table for IM2 routinesThis came from a discussion at the speccy.org forum. I have understood that the reason behind the 257-table for IM 2 routines is due to certain joys…

    ... the reason behind the 257-table for IM 2 routines is ... this: is the 257-byte table really needed for [B]new ... of kilobyte for the IM2 table, but if space begins to ... resource, would you sacrifice that table and assume that the low ...
    mcleod_ideafix mcleod_ideafix August 2012 Development
  • Rotronics Wafadrive v.1.80 ROM - Corrupt or purposely broken?I've been digging around the Wafadrive v1.80 ROM (from [URL="http://zxspectrum.it.omegahg.com/_RO.htm"]here[/URL]) and can't decide if the ROM is cor…

    ... -code-table
    ;
    l_0d2d: defw $0c30
    defw $14ea
    defw $1a8f
    defw ... /> defw $0fcc
    defw $0fbf
    defw $0f7a
    defw $1174
    defw $0bbb
    defw ...
    jp jp July 2013 Hardware
  • MOVE_M Object Movement Manager for BASICAs moving things around on the screen is usually the slowest part of a game written in BASIC, I've been pottering around with this routine to handle …

    ...
    Each DISPLAY table defines the moving objects on ... REM d=DISPLAY table#, a=ACTION table#
    12 CLEAR ... ) selects **
    DISPN_8:defw 0000 ;table start + 8
    ... :defw 0000

    KEY: ;example
    ;movement key table ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • Border Tron vector tableI've been trying to use the Border Tron border creator, but the vector table is created where code to my game is at (FE00 I think), how would I go ab…

    I've been trying to use the Border Tron border creator, but the vector table is created where code to my game is at (FE00 I think), how would I go about relocating the vector table to say 30000 as I don't understand hex very well!
    daveysludge daveysludge December 2013 Development
  • hash function permutation tableI'm using a simple Pearson hash function to generate keys for a $(103,6) array using a 256-byte permutation table. How do I arrange the entries in th…

    ... using a 256-byte permutation table. How do I arrange the ... entries in the permutation table to avoid any collisions? As ... all the data table entries are known in advance ...
    Battle Bunny Battle Bunny January 2014 Development
  • Scrolling Bi-Colour Engine for 4-Player GamesJust putting this code up for people to have a look at. Far from finished. Should simply compile and run a bit of a demo. Only good for 128K and +…

    ... code libraries.
    ;Use interrupt table at 48640 (190*256) and ... /> di

    ;Interrupt vector table to go at 190*256 ... />
    ;Point interrupts to the table:
    ld a,190
    table
    REPT 8,int_sprite_attr_loop
    joefish joefish March 2014 Development
  • Best or most unusual high score tableReading the recent post about jet pac and the initials in the high score table got me wondering about the best or most unusual effect used to display…

    ... initials in the high score table got me wondering about the ...
    cole cole April 2014 Games
  • Mirror tableCan anyone help with a byte mirror table? e.g. so you can look up a byte of a left-facing sprite and return the correct right-facing value. There …

    ... help with a byte mirror table? e.g. so you can ... its mirrored value from the table using the H/L register ... 's got a byte mirror table to hand, please point me ...
    Morkin Morkin August 2015 Development
  • High score table routineI wrote this general purpose high score table routine. It stores 5 scores and displays them alongside the player names, which are 8 characters long. …

    ... this general purpose high score table routine. It stores 5 scores ... ; print the "TODAY'S BEST" table header
    CALL PRINT
    Alessandro Grussu Alessandro Grussu July 2017 Assembler
  • Pinball Dreams vs Fantasies - which has the better "evil" table?Hi everyone and welcome to the September 2017 edition of the Which Is Best? Last month I placed two iconic classic arcade games against each other a…

    ... Fantasies (Slam Tilt's Demon table will not feature as it ... you think is the better table when it comes to music ... the ball loss on Stones table so I could show more ...
    ZEUS ZEUS September 2017 Chit chat
  • Printing text, part MMXIIXI'm pretty sure there's been a zillion threads about this already, and I don't think it's the first one by myself either, but here goes. Proportiona…

    ... so I wouldn't need 16bit arithmetic. This is a bit ... /> ; calculate destination offset (from lookup table)
    ld l,9 (ix ...
    Sol_HSA Sol_HSA December 2018 Development
  • A table of AY frequenciesHi friends, Simple request I hope; does anyone have source for a table of note frequencies on the AY chip as used in the Spectrum 128? I had a loo…

    ... anyone have source for a table of note frequencies on the ...
    joe joe January 2019 Development
  • Ultimate PollIt seems that most people like giving their profiles/opinions, so here's another one... see if I can make a poll out of it :) (some questions may ha…

    ... name in the high score table. Really nice.


    16bit? or is it 32bit now ...
    Sadako Sadako June 2004 Sinclair Miscellaneous
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... />
    ORG C000H,C000H ;placing table at the beginning of
    LD H,C0H ;table with preshifted mask bytes for ... divisible by 2)
    SPRADR DEFW 0 ;screen address
    ... SPRSRC DEFW 64000 ;where sprite is stored ...
    dmsmith dmsmith August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... 00000001


    JUMPTAB1 DEFW W16A,W16B,W24A,W24B,W32A ... RET


    SPSTORE DEFW 0
    SPRXCO DEFB 1 ... 32
    SCRADR DEFW 0
    SPRSRC DEFW 60000

    * Routine to generate a table of shifted bytes.
    * each ...
    dmsmith dmsmith August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... /> #define DEFB .BYTE
    #define DEFW .WORD
    #define DEFS .BLOCK ... hl,0FE00h ;Building up a table with
    ld bc,0FDh ...
    robpearmain robpearmain August 2004 Development
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