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<1234567…34>
  • ZX Spin 0.4 available for Download.Standard Cut-n-Paste from the CSS post: If all goes well, I'll upload it to WOS on monday. ----------------------------------------- Okay, it's th…

    ... editor
    Fixed an interrupt table overwrite bug in the z80 ...
    Dunny Dunny November 2002 Emulators
  • Sir Clive SightingWhilst flicking through the channels earlier, trying to find something decent on telly, I came across Late Night Poker on Home and Leisure. I spotted…

    ... 's Burning fame at the table, but who was the shady ...
    rich_chandler rich_chandler January 2003 Sinclair Miscellaneous
  • Zynaps compo.Hi all. Lets make a competition with Zynaps. Ok? Grab a screen with some emulator of your score in game?s hi-score table. Post a link to that image …

    ... in game?s hi-score table. Post a link to that ...
    judasEZT judasEZT July 2003 Sinclair Miscellaneous
  • Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…

    ... -the-fly, have a shift-table instead of doing various bit ...
    windenNTW windenNTW July 2003 Games
  • ANNOUNCE: Jet Set Willy Construction Kit (JSW CK 1.0)Today I release Version 1.0 of my Jet Set Willy Construction Kit (JSW CK): the program I used to write We Pretty, Jet Set Willy: The Lord Of The Ring…

    ... either access the guardian-class table via the guardian-instances in ... , or browse the guardian-class table and look up all instances ...
    andrewbroad andrewbroad July 2003 Games
  • Z80 Emulator Source?Found a link to this on comp.sys.amstrad.8bit. i havent been with the discussion long but supposedly this is the source for a Z80 emulator. Forgive m…

    ... - fetchend

    ;instruction jump table

    jumpb .equ 0c3h ...
    Amigo Amigo August 2003 Emulators
  • WOS forum needs graphic redesign. Badly.First of all, Martijn, if you're reading this, PLEASE PLEASE PLEASE don't ban me from the forum for life ;) - I'm just trying to express some constru…

    ... (4-5 pixels) on the table cells that make up the ...
    GOC GOC August 2003 Sinclair Miscellaneous
  • Which ZX games are you playing at the moment?Hi! KiloByte e-zine is finally going to be released by the end of this month (at least I hope so ;) )... SOOOO.... We wanna know what games you a…

    ... just want to create a table of most played ZX games ...
    bjohnnybravo bjohnnybravo December 2003 Games
  • Dan Dare 256 colour project many may not be aware of.I still need/want to try Vladimir's emulator. But I think many people here aren't aware of another 256 colour project, which was mentioned on C.S.S. …

    ...
    data as a palette table and you pretty much have ...
    Sadako Sadako March 2004 Emulators
  • Overhauling my games room this weekend.Started just now, I bought a second hand bookcase for ?10. The guy in the second hand bookshop was a bit suprised when I told him that it was for vid…

    ... , for instance a small coffee table becomes a monitor stand, as ... was a fold out dining table. My +2 is really not ...
    thx1138 thx1138 June 2004 Sinclair Miscellaneous
  • Car boot PricesYesterday i went to a well known car boot sale up here in lancashire , i spotted a box of speccy games on a table , its ages since ive seen any at a …

    ... of speccy games on a table , its ages since ive seen ...
    sirclive1 sirclive1 July 2004 Sinclair Miscellaneous
  • IM 2 interrupts and smooth scrolling - easy peasy!Okay, been fiddling around with IM 2 and have actually mastered (I think) how to use IM 2! Now I run my game Ragnar Revival in IM2 and use HALT to sy…

    ... of code.

    (The table with pointers is not located ... efficient to place the pointer table at 254*256+254, i ... , I guess I made the table a couple of bytes too ... hl,58880 ;Building up a table with
    ld de,58881 ...
    ekoman ekoman July 2004 Development
  • InterruptsA small piece intended for the FAQ. Comments, corrections, additions welcome. Notably: * How long does the 48K ULA hold /INT low? * What happens i…

    ... is to set up a table of 257 identical bytes at ... in the ROM as a table of 257 0xff bytes and ...
    Philip Kendall Philip Kendall July 2004 Development
  • I'm looking for one specific gameI'm searching for one game that camed with my Zx Sepctrum. It was a wall of bricks, to destroy with one kind of ball that kept bouncing in one table.…

    ... that kept bouncing in one table.
    It was a very ...
    solpreto solpreto August 2004 Games
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... it just uses preshifted bytes table (4 kbytes
    long ... /> [code]DRTABL ;precalculated table, needed for left and right ... /> LD HL,DRTABL ;table with preshifted mask bytes for ... part of preshifted bytes table to use in draw ...
    moroz1999 moroz1999 August 2004 Development
  • Calculate screenaddressWho knows where the topic about the fastest screenaddressroutine is? I can't find it in a search.. The fastest routine was to load a large table of …

    ... was to load a large table of all the screenaddresses by ... /> [code]
    LD H,250 ; Table 256 * 256 = 64000
    LD ... ,224,224,224,224
    (table 3X)

    ORG 64512 ...
    Dr BEEP Dr BEEP August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... hl,0FE00h ;Building up a table with
    ld bc,0FDh ...
    robpearmain robpearmain August 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... have used a look up table for the char address, and ... HL,0FE00H ;BUILDING UP A TABLE WITH
    LD BC,0FDH ...
    robpearmain robpearmain September 2004 Development
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... HL,0FE00H ;BUILDING UP A TABLE WITH
    LD BC,0FDH ...
    robpearmain robpearmain September 2004 Development
  • Smooth Screen Scrolling RoutineHi everyone, this is a follow up to the thread on smooth screen scrolling. As promised here is the code for the routine. It's pretty long and fairl…

    ... ,L ;row in background data table
    SUB 12
    LD ...
    dmsmith dmsmith September 2004 Development
  • The incredible shrinking screendumpIn this topic I stated that I would be impressed if the screendump could be smaller than 37 bytes. [url="http://www.worldofspectrum.org/forums/viewt…

    ... hl ; Goto next byte in table
    ld e,(hl) ; ... Fetch 'last' byte in table
    prbyte ld a,(hl ... print
    rst 16 ; Printing table and screen
    ld a ... J",32 ; The printer control table
    defb 27,"K", ...
    Dr BEEP Dr BEEP September 2004 Development
  • Cobra - scrollingHi everyone, I have been studying some of the code in Ocean' Cobra game using a debugger, in the hope of improving my own scrolling routines. In cas…

    ... guess there must be a table in memory somewhere which stores ...
    dmsmith dmsmith October 2004 Development
  • Retro Remake of Splat now availableFor a compo at Retro Remakes I remade Splat, a 1983 speccy game by Incentive software. It is as faithful to the original as it can possibly be except…

    ... get onto global top 50 table!
    Spooky Spooky October 2004 Announcements
  • Retro Remake of Splat now availableFor a compo at Retro Remakes I remade Splat, a 1983 speccy game by Incentive software. It is as faithful to the original as it can possibly be except…

    ... get onto global top 50 table!
    Spooky Spooky October 2004 Games
  • Help required to calculate screen addressesDoes anyone have some code that calculates the screen address one pixel below the given address ? Is it best to use a lookup table ? Any examples of …

    Does anyone have some code that calculates the screen address one pixel below the given address ? Is it best to use a lookup table ? Any examples of this.
    Mr Millside Mr Millside November 2004 Development
  • Nostalgia about Nostalgia ?Hi All! I was going through my Backup CD's, some even from 7 years or so ago and found backups of my previous ZX Homepages that I made. I just had t…

    ... really fond how the Emulators table turned out, looks really nice ...
    Tom-Cat Tom-Cat November 2004 Sinclair Miscellaneous
  • Does anyone think there will ever be an online Speccy arcadeSorry to post another Topic but I`ve been thinking all day how this would work, and how great it would be... after being pretty much hooked with some…

    ... position on the High Score Table, and hard even to get ...
    CKay CKay December 2004 Games
  • InterruptsCan someone help with providing some info or a link about IM 2. I know I need to create a vector table and want to store this as high in memory as po…

    ... need to create a vector table and want to store this ...
    Mr Millside Mr Millside February 2005 Development
  • Help reqd to fix some damaged .tzx filesDue to an oversight setting up Taper a few years ago, numerous .tzx files had some of their pauses reset to 0. I've gradually been fixing these as an…

    ... .tzx
    Swiv.tzx
    Table Sums.tzx
    Teenage Mutant ...
    Gilby Gilby February 2005 MIA/STP/SDP
  • JSW64 Feature ListOk, I remember at least someone asking about the current state of the JSW editing scene, so I thought I'd post this, which I wrote in the JSW/MM club…

    ... has it's own guardian table - no more fretting over
    Arcane Design Arcane Design May 2005 Games
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