World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.008s
<1234567…34>
  • Help?Hi All, I wonder if anyone has a few minutes to look at this bit of code I'm working on. I'm trying to move to sprites and want to do it with a scr…

    ... you move the 'screen' pointer to address 19360 or anything ... ld hl,seed ;screen address table pointer
    inc (hl) ; ... /> ld (point),hl ;next pointer set
    ret
    ... seed defw screen ;screen address table pointer, table below
    screen defw ...
    R-Tape R-Tape January 2011 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... /> uncrunch:
    push de ; destination pointer to 2nd register
    exx ...
    na_th_an na_th_an October 2005 Development
  • Pixel Explosion CodeJust a little snippet to cause explosive effects. It uses table lookups for the screen address, and can handle up to 32 pixel particles. A particle…

    ... switched to hl as a table pointer.

    Anyway, I decided ... and using hl as a table pointer, I think this can be ...
    Alcoholics Anonymous Alcoholics Anonymous September 2006 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... 7334
    ld hl, $736d ; table pointer

    org $736d
    table that links to this ... , $73f4; address to location of table
    ;=====Relocatable code=====
    ... remove it from the explodables table. This is also the ...
    FrankT FrankT March 2007 Development
  • Atic Atac speed.Dear all, Excuse the noob question, but does anyone know how fast Atic Atac runs at? What I mean is, frames per second, or the amount of pixels the…

    ... ),c ; setup 257 byte vector table
    inc hl
    djnz ... />
    Beeper: ld hl,(FXPointer) ; table pointer

    ld a,(hl ... /> Hiss: ld hl,0 ; rom pointer

    Hisso: ld a ...
    frobush frobush January 2009 Games
  • How does the Speccy deal with the Character Set?Hi All, Can anyone spare a little time to explain to me the basic Assembly method of how the Speccy interprets and retrieves Characters to print on …

    ... (ASCII 32), the actual pattern table starts
    in ROM at ... position
    Increase the pattern table pointer with 1
    Increase the ...
    ADD HL,BC ;add table offset
    LD B,8 ...
    roko roko February 2009 Development
  • When would you use LD A,R ?Can anyone tell me a practical use of LD A,R and LD R,A I am confused when you would need to use it? Cheers

    ... /> Beeper:
    ld hl,(FXPointer) ; table pointer

    ld a,(hl ...
    frobush frobush November 2009 Development
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ...

    ; > DE = Pointer to sprite definition
    ; > ...

    ; < DE = Pointer to sprite definition
    ; < ...
    ; > DE = Pointer to sprite definition
    ; > ...
    add hl,bc ; Table pointer += BC * 2 (Y position ...
    ASM ASM October 2010 Development
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ...

    ; > DE = Pointer to sprite definition
    ; > ...

    ; < DE = Pointer to sprite definition
    ; < ...
    ; > DE = Pointer to sprite definition
    ; > ...
    add hl,bc ; Table pointer += BC * 2 (Y position ...
    sekrets sekrets November 2010 Development
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ...

    ; > DE = Pointer to sprite definition
    ; > ...

    ; < DE = Pointer to sprite definition
    ; < ...
    ; > DE = Pointer to sprite definition
    ; > ...
    add hl,bc ; Table pointer += BC * 2 (Y position ...
    ASM ASM November 2010 Development
  • Help?Hi All, I wonder if anyone has a few minutes to look at this bit of code I'm working on. I'm trying to move to sprites and want to do it with a scr…

    ... where we are in the table
    loop call sprite ... ld hl,(seed) ;screen address table pointer
    inc hl ;character ... /> ld (point),hl ;next pointer set
    ret
    ... seed defw screen ;screen address table pointer, table below
    screen defw 16384 ...
    Digital Prawn Digital Prawn January 2011 Development
  • Help?Hi All, I wonder if anyone has a few minutes to look at this bit of code I'm working on. I'm trying to move to sprites and want to do it with a scr…

    ... /> ld hl,seed ;screen address table pointer
    inc (hl) ;character moving ... /> ld hl,(seed) ;screen address table pointer
    inc hl ;character moving ...
    Digital Prawn Digital Prawn January 2011 Development
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ... hl,(seed) ;screen address table pointer
    inc hl ;character ... hl,(seed) ;screen address table pointer
    dec hl ;character ... /> ld (point),hl ;next pointer set
    ret
    ... seed defw screen ;screen address table pointer, table below
    dn defw ...
    R-Tape R-Tape February 2011 Development
  • New game! Nanako in CJMC for ZX81!Yup, that's true. We've been busy in crafting a nice, small, simple library to code games in text mode (this is, standard, unexpanded) for the 16K ZX…

    ... ;load MSB of HFILE pointer
    ld a,l ... ;load LSB of HFILE pointer
    defm "COPYRIGHT ... ,$1E ;restore ROM pattern table pointer
    ld i,a ... ;load pointer
    ret ;join ...
    Dr BEEP Dr BEEP May 2011 Brand new software
  • Getting the contents of tablesHi All, I'm risking a potentially daft question here as it seems pretty fundamental but here goes: What's the best way of pointing register pairs a…

    ... timings. Pointing HL at your table and loading D, E etc ... TStates). The downside is your table pointer advances, whereas using IX keeps ... 't mind loosing your HL table pointer, then:

    [code]LD ...
    csmith csmith October 2011 Development
  • Getting the contents of tablesHi All, I'm risking a potentially daft question here as it seems pretty fundamental but here goes: What's the best way of pointing register pairs a…

    ... timings. Pointing HL at your table and loading D, E etc ... 't mind loosing your HL table pointer, then:

    [code]LD ...
    polomint polomint October 2011 Development
  • INVASION OF THE BODY SNATCHAS - Obscure High score table messages...After posting a message about this game on the 'first three games you bought' section, I got thinking more about this game. When you typed certain m…

    ... messages onto the high-score table on this game, it would ...
    chaosmongers chaosmongers March 2003 Games
  • Two Manic Miners in the top 100 games table?A while ago I was checking the top 100 games (according to WoS visitors' votes), but I couldn't help notice that there are [I]two[/I] distinct "Manic…

    ... ]s in the top 100 table?

    My answer is ...
    Alessandro Grussu Alessandro Grussu September 2003 Games
  • IM 2 interrupts and smooth scrolling - easy peasy!Okay, been fiddling around with IM 2 and have actually mastered (I think) how to use IM 2! Now I run my game Ragnar Revival in IM2 and use HALT to sy…

    ... of code.

    (The table with pointers is not located ... space efficient to place the pointer table at 254*256+254, i ... , I guess I made the table a couple of bytes too ... hl,58880 ;Building up a table with
    ld de,58881 ...
    ekoman ekoman July 2004 Development
  • Smooth Screen Scrolling RoutineHi everyone, this is a follow up to the thread on smooth screen scrolling. As promised here is the code for the routine. It's pretty long and fairl…

    ... (SPMOD+1),SP ;preserve stack pointer


    SCRMODA LD ... ,MODHLB+1 ;Move background data pointer
    INC (HL) ;forward< ... ,L ;row in background data table
    SUB 12
    ... LD SP,0 ;restore stack pointer

    EI
    ...
    dmsmith dmsmith September 2004 Development
  • West Bank: The most pointless high score table everWest Bank is a good little game. I played it and got a score of 25000 odds starting at stage 6, which I thought was quite good. Then as the game ende…

    ... it to the high score table. Then I looked closer - the ... last entry in the table has a score of 250000 ... on to the high score table ever! It's not that ...
    Spector Spector March 2005 Games
  • Hi-Score tableThe score in my game occupies 3 bytes. I want to create a hi-score but I'm not sure of the best way to work out where a new score would fit in the ta…

    The score in my game occupies 3 bytes. I want to create a hi-score but I'm not sure of the best way to work out where a new score would fit in the table. Has anyone tackled a problem like this before ?
    Mr Millside Mr Millside June 2005 Development
  • ANNOUNCE: ZX Spectrum Game Coffee Table Bookhello peeps. I'm about half-way through writing a full-colour 250 page 8.5x5.5 inch coffee-table type book about Spectrum games from 1982 through 19…

    ... .5x5.5 inch
    coffee-table type book about Spectrum games ... />
    I've put the table of contents and some sample ...
    andrew_rollings andrew_rollings August 2005 Games
  • Programming MC : first stepsIsn't nice to collect all kinds of short routines to help making the first steps into MC for everyone who never touched MC? What I mean is mostly th…

    ... /> Reading a value from a table in MC

    When ... /> ld hl,(seed) ; fetch RND pointer
    inc hl ; point to ... (seed),hl ; store next RND-pointer
    ld a,(hl) ; fetch ...
    Dr BEEP Dr BEEP August 2005 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... contains: doubly linked list, hash table, heap, queue and stack.
    pointer point at 0 and you ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • CLEAR does not RESTORE the DATA pointer??According to the Spectrum manual, one of the things that a CLEAR command does RESTORE the DATA pointer. Either it doesn't actually do this, or some…

    ... command does RESTORE the DATA pointer.

    Either it doesn ... clearly see that the data pointer simply isn't restored by ...
    trellis trellis September 2006 Sinclair Basic
  • Aggravating problem with screensI've rewritten my Sam C runtime emulator code ( well almost ) to allow me to use my own routines for blitting sprites onto the screen, storing tiles …

    ... program uses as an allocation table (ALLOCT). After this, the compiler ... ( RST 16 and jump
    table vectors only ). Space is set ... pointed to by the global pointer MEMPTR_ in the runtime file ...
    DonkeyPong DonkeyPong January 2007 Development
  • Ascii TableDear All, Anybody knows where can I find an Ascii Table for the zx? I would like to know which charcaters are for example like carriage return (10?…

    Dear All,

    Anybody knows where can I find an Ascii Table for the zx?

    I would like to know which charcaters are for example like carriage return
    (10?)

    Thanks in advance.

    Devwebcl
    devwebcl devwebcl August 2007 Sinclair Basic
  • BASin r14d - Final bugfix for the r14 seriesOk, there's not a great deal to "show" here, as most of the work has been going on "under the hood" so to speak. And there's been a [i]lot[/i] of wor…

    ... 't fuck with the stack pointer". (Jimmy)
    Fixed - keywords ... removed.
    Fixed - The Token Table tool was showing the wrong ... .
    Fixed - The Token Table now updates itself if your ... (AOwen)
    Fixed - The token table returned the wrong token for ...
    Dunny Dunny December 2008 Emulators
<1234567…34>

Latest Posts

  • European Software Titles with an English version
    harriusherbartio on 12:06PM
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 11:21AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 11:01AM
  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21
  • +3 Disk drive motor
    AndyC on April 21

HitBox

Word Docs Hits
table 5.8K 9.1K
pointer 1.7K 3K

Related Threads

  • INVASION OF THE BODY SNATCHAS - Obscure High score table messages...After posting a message about this game on the 'first three games you bought' section, I got thinking more about this game.<br /> <br /> When you typ…
  • Two Manic Miners in the top 100 games table?A while ago I was checking the top 100 games (according to WoS visitors' votes), but I couldn't help notice that there are [I]two[/I] distinct "Manic…
  • West Bank: The most pointless high score table everWest Bank is a good little game. I played it and got a score of 25000 odds starting at stage 6, which I thought was quite good. Then as the game ende…
  • Hi-Score tableThe score in my game occupies 3 bytes. I want to create a hi-score but I'm not sure of the best way to work out where a new score would fit in the ta…
  • ANNOUNCE: ZX Spectrum Game Coffee Table Bookhello peeps.<br /> <br /> I'm about half-way through writing a full-colour 250 page 8.5x5.5 inch<br /> coffee-table type book about Spectrum games fr…
  • CLEAR does not RESTORE the DATA pointer??According to the Spectrum manual, one of the things that a CLEAR command does RESTORE the DATA pointer. <br /> <br /> Either it doesn't actually do t…
  • Can we have a high score table sub-forum?You know, just for fun like.<br /> For those games that loop where you can increment a big number.<br /> Please?
  • Ascii TableDear All,<br /> <br /> Anybody knows where can I find an Ascii Table for the zx?<br /> <br /> I would like to know which charcaters are for example l…
  • Need a pointer to using the spectrum calculator from MCHi all,<br /> <br /> Can anyone point me to a good resource on using the spectrum calculator stack from machine code?<br /> <br /> I need to work out…
  • Games for Wedding Table NamesFor our imminent wedding, my Fiance has decided that we need to introduce a Spectrum theme, as it's present in our daily lives anyway ;-)<br /> <br /…

Related Searches

  • table pixadd
  • ay frequency table
  • best place for interrupt table
  • interrupt table
  • stack pointer location
  • stack pointer location asm
  • change stack pointer location asm
  • jump table
  • fast jp table
  • high score table
  • look up table
  • dereferencing look up table
  • look up table code
  • table of ports
  • score table
  • high score table asm
  • table z80
  • uridium high score table
  • table
  • text table

Copyright © 2024 World of Spectrum