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<1…6789101112…34>
  • I got my game on my real spectrum at last!I got my demo (Bipboi) on my real spectrum. Spectaculator is so accurate! Here is how I did it: [url="http://www.peargames.co.uk/pctospec/copy.htm…

    ... in this case.

    TAP-File ZX-PC_Interface ZX Spectrum.
    code running on the real one ...
    Dr BEEP Dr BEEP December 2005 Development
  • ANN: midi2ay 0.1Well, here's the MIDI-to-AY converter I promised. I've named it "midi2ay" (original name eh?) [url="http://es.geocities.com/qllaria/midi2ay/midi2ay-…

    ... a way to have the .tap file code return to Basic after play?
    mulder mulder December 2005 Development
  • ANN: midi2ay 0.1Well, here's the MIDI-to-AY converter I promised. I've named it "midi2ay" (original name eh?) [url="http://es.geocities.com/qllaria/midi2ay/midi2ay-…

    ... envelope information in a MIDI file.

    * thinks about ... optionally specify an external text file where there's a " ... a way to have the .tap file code return to Basic after play ... the Speccy :) ); currently the .tap code changes the border to black ...
    cascarria cascarria December 2005 Development
  • speccy-basic compilerHi everybody! i'd like to compile spectrum basic programs to z80 asm to make them work faster. I've tryed a lot of compilers running on speccy but i …

    ... to 'SAVE' that file by creating a new .TAP file.

    SOFTEK ... to save your BASIC source code beforehand !)



    chaosmongers chaosmongers January 2006 Sinclair Miscellaneous
  • Development SurveyI was just wondering how many people are actually developing games or programs for the Speccy. I'm not talking about people who "plan" to write somet…

    ... /> Ooh, another question 3! Erm, code is written with [B]z80asm ... assemble the code and [B]z80v4[/B] to produce the TAP file, music ...
    TMR TMR February 2006 Development
  • MINIGAME COMPO 2006[url="http://www.ffd2.com/minigame/"]http://www.ffd2.com/minigame/[/url] it could be nice to meet you there :)

    ... , allowing the use of LOAD ""CODE statements, but imposed the following ... />
    - the size of the TAP file is at most the category ... the game. But the BASIC code itself counts.

    ... any overhead relative to the CODE block is counted, and this ...
    Paolo Ferraris Paolo Ferraris March 2006 Development
  • Development advice I was an user of the Spectrum 48K in the old days. I arribed to learn a lot of BASIC, and a bit of assembler. The time have passed, and now I am …

    ... , screens etc into a TZX/TAP file is to use BASin's ... blocks, and binary files as CODE blocks.

    The included ...
    Dunny Dunny March 2006 Development
  • MINIGAME COMPO 2006[url="http://www.ffd2.com/minigame/"]http://www.ffd2.com/minigame/[/url] it could be nice to meet you there :)

    ... general plan is
    [code]1 REM xxxxxxxxxxxxxxxxxxxxxxxxx
    ... 2 RANDOMIZE USR 23760[/code]
    with as many ... bytes, then load your code at address 23760 (assembled ... to create the final TAP file. It's a "works ... , I'll dig out the code for you.

    gasman gasman March 2006 Development
  • MINIGAME COMPO 2006[url="http://www.ffd2.com/minigame/"]http://www.ffd2.com/minigame/[/url] it could be nice to meet you there :)

    ... The general plan is
    [code]1 REM xxxxxxxxxxxxxxxxxxxxxxxxx
    2 ... RANDOMIZE USR 23760[/code]
    [/quote]

    ... to generate the TAP file directly from the your code using some ... Marks' one in the source code of TinyZB, for instance:< ...
    Paolo Ferraris Paolo Ferraris March 2006 Development
  • MINIGAME COMPO 2006[url="http://www.ffd2.com/minigame/"]http://www.ffd2.com/minigame/[/url] it could be nice to meet you there :)

    ... ] library to create the final TAP file.
    [/quote]

    Have ... these kinds of utilities and code fragments you've written someplace ...
    Alcoholics Anonymous Alcoholics Anonymous March 2006 Development
  • MINIGAME COMPO 2006[url="http://www.ffd2.com/minigame/"]http://www.ffd2.com/minigame/[/url] it could be nice to meet you there :)

    So, even with your new app to help get the code into a rem statement, can i check, is the maximum for a ZX Spectrum 1k game

    1024+25 = 1049 bytes for the TAP file?
    robpearmain robpearmain March 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... the current resource in the code file, extract some data (eg if I ... will show you where your code, images, music and tables are ... assembler able to handle multiple code and data segments and this ... plugin in TG) and his code is available though documented in ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Wanted: Game Ideas!Ok then here goes nothing. I'm a reasonably good programmer, but I'm really no good at coming up with game ideas and graphics. So if any of you have…

    ... /> I will be uploading a .tap file in the next week or ... also upload the TommyGun project file and game source code.
    Kiwi Kiwi April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... a tap file you can pop into an emulator.

    [code]
    File

    extern uchar frame01 ... , @00000000

    ; ASM source file created by SevenuP v1.20 ... , 0

    #endasm
    [/code]
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... creating an auto-loading tap file ready for an emulator.< ... (void);
    [/code]

    In file B, callling myFunc() ... declarations:

    [code]
    extern void __LIB__ sp1_UpdateNow ... XREFing it in another file:

    [code]
    XREF ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Wanted: Game Ideas!Ok then here goes nothing. I'm a reasonably good programmer, but I'm really no good at coming up with game ideas and graphics. So if any of you have…

    ... br />
    Simply unzip the file into your TommyGun projects directory ... projects.xml file and check out the graphics and game code.

    There is a tap file in there ... at present for any fancy code. :-)

    Tell me ...
    Kiwi Kiwi April 2006 Development
  • Game: the GEM machineHi all, I'm moving this game discussion from the Wanted: Game Ideas! thread to here, so we can concentrate on just the game. Any comments/suggestio…

    ... ]

    Simply unzip the file into your TommyGun projects directory ... projects.xml file and check out the graphics and game code.

    There is a tap file in there ... at present for any fancy code.

    Tell me ...
    Kiwi Kiwi May 2006 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... I actually had a tap file that had the code in it that ... the dissembled code from the .tap file, and then reconstruct the code quite successfully ...
    Kiwi Kiwi May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... -stress-revisited.zip"]TRY ME. TAP FILE AND SOURCE INCLUDED[/URL]. If ... "screen" (a C pointer), this code fragment can be used: sp1_TileEntry ... 's display file).

    When a tile of code 0 is ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Egghead IV on Zx Spectrum +3Egghead IV does not work on Zx Spectrum +3 in 128 mode. You have to switch to 48k mode or in "spectrum" mode. Do anyone know how to fix this (maybe …

    ... transferr (on yesterday downloaded tap file from janathan homepage - ... filenames for screen and code (you choose names here ... /> With commands LOAD "" CODE: SAVE "eggh4s" CODE 32768,6912 you load ... commands LOAD "" CODE: SAVE "eggh4c" CODE 24200,40401 you ...
    nekdo123 nekdo123 June 2006 Games
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... loading) a pure binary file (being it a code or basic) to ... can do that with the .TAP file, but then again, you would ... have to beforehand select the TAP file into which to save (and ... just rename the file, instead of using a tap-editor or hex ...
    Tom-Cat Tom-Cat July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... . SPIN will build me a .tap file that I can "play" down ... will correct me) or Z80 code.

    But then, when ...
    zilog zilog July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... were somehow separated. All the *.tap, *.sna, *.z80 originated for emulation ... , or playing video from a *.tap file. After pressing NMI, you will ... You to choose the desired file.

    But all these ... (at most) of z-80 code in the firmware. For emulators ...
    zilog zilog July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... />
    [code]
    default: prog.tap
    bin2tap 32768 ... cat basicstub.tap binary1.tap binary2.tap binary3.tap > prog.tap
    [/code]
    ... to generate the final tap file. This takes microseconds. I ... metadata info to the file without using LFN. ...
    Alcoholics Anonymous Alcoholics Anonymous July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... works with dedicated 'wrapped' file formats (the current version ... ZXLFN, because the above file types are all perfectly ... acknowledges this - any file not conforming to the ... be loaded as a raw code block.

    ... program could be a TAP file rather than a raw ...
    gasman gasman July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... [QUOTE=gasman]
    If a TAP file is currently 'open', it will ... be a binary file or a TAP file called blah.tap. (If more ... than one such file exists, ... example, code blocks can't be #bincluded without stripping TAP headers) ...
    baze baze July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... does in the filesystem. Even tap file contents might be reordered, broken ... be able to use LOAD "" CODE rather than have to specify ...
    Dunny Dunny August 2006 Emulators
  • TAP conversion project?I was wondering if there's any concerted effort to produce TAP versions of games only available in TZX or Z80/SNA/SLT format? Or are snapshots consid…

    ... common-or-garden "loader / screen$ / code" format.

    Oddly ... enough, the first code block after the loading screen ... . As mentioned above, this code is obviously too large for ... The actual loader in the TAP file above is a little fancier ...
    StuBruise StuBruise September 2006 Games
  • Emulator for viewing variables dataI am looking for a windows emulator, this emulator can view variables data used in game (tap,sna,z80...). It knew edit variables data. I dont remembe…

    ... to load your Tzx or tap file.

    Your program can ... then complain that their machine code games that rely on obscure ...
    Dunny Dunny September 2006 Emulators
  • Question for the tzx dev guru'sI'm almost finished with a batch of adventure tapes which I've got on loan.. The final tape, is a development version of Birthday Surprise, which ha…

    ... into alternative ways of dumping code blocks larger than 40k. Occasionally ... alternate method involves loading the code into memory on a ... copying the +D disk file to a .TAP file using DISCIPLE.EXE. I ... /> I created a .tzx file with the code block the correct size ...
    Gilby Gilby October 2006 Development
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file 26.8K 45.6K
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