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Search Again :: Adv Search 1000 results in 0.022s
<1234567…34>
  • SpeedloadersWhen was the first time they came out and who invented them. What was the general speccy user's and media reaction to them? Would be nice to have a …

    I remember 'Skool Daze' being really tough to load - but the fact my tape was a tape-to-tape copy was the cause more than anything else! Arrrrrrr.
    Winston Winston November 2007 Games
  • Favourite Speccy MomentsOk, just for fun (and for my own curiosity), what are everyone's favourite (or most satisfying) Spectrum moments? For example, the swot in [I]Skool D…

    ... , NEVER sow an original game tape.
    All the tapes I ... Europe countries.
    We used copy programs like ZotyoCopy or Copy86 ... borrowed a turbo saved games tape with 20-25 games on ... had to use tape to tape copy and today that tape doesn't work ...
    0sAND1s 0sAND1s January 2008 Games
  • Knight Tyme 128kThe Tzx vault and WoS images of Knight Tyme 128k have comments saying "Origin: Backup or Original Release", I have an original tape, should I TZX it …

    ... tape copy to plug that one, not a software copy but a tape to tape copy ... kean on loaning me the tape which is fair enough.
    Andrew Barker Andrew Barker February 2008 MIA/STP/SDP
  • Electro BingoEh??? (confused look and shake of the head) (Discuss - mainly what's the point and why)

    ... /> That's that SU cover tape competition thingy, isn't it ... little buggers!
    My cover tape copy never loaded properly, always just ...
    Vertigo Vertigo March 2008 Games
  • Memory paging in 128 KB - 64KB RAM possible?I have found a quote in Spectrum 3 manual (available at WOS) -------------------- In the +3, we have crammed in more than twice the amount of memory…

    ... 64K environment with just the tape load routine.
    - In the all ...
    John Elliott John Elliott March 2008 Development
  • Memory paging in 128 KB - 64KB RAM possible?I have found a quote in Spectrum 3 manual (available at WOS) -------------------- In the +3, we have crammed in more than twice the amount of memory…

    ... 64K environment with just the tape load routine.
    - In the all ...
    zxbruno zxbruno March 2008 Development
  • WTSS - I dont remember this at all!!!!Where time still - great game! Anywayz I was playing the other day, and managed to get to the other side past the hand, past the 2nd T-Rex and was a…

    ... to play it. Managed a tape to tape copy in the end, which ...
    mulder mulder April 2008 Games
  • Start Tape, Press any key...Hi, I'd like be able to save (program or data or code) using the save "whatever" command, but I want it to start recording immediately, rather than …

    There is a POKE which does exactly what you want. Try POKE 23736,181 (see Sinclair User issue 36, letters page)

    It can be done via M/C as well - checkout $04C2 (tape SAVE routine). It is similar to $0556 (LOAD) in that you set IX and DE.
    Jimmy Jimmy May 2008 Sinclair Basic
  • 'orange' on a spectrumalways wondered why spectrums could never seem to achieve the colour orange? wasn't one of the default colours, and don't remember seeing anything th…

    ... rewrite the ROM screen print routine and set it up as ... on speeding up the "screen copy" routine (when we are restricting ourselves ...
    Digital Prawn Digital Prawn August 2008 Sinclair Miscellaneous
  • Running TZX off an IDE drive? Or streaming from a NAS?Hello. I know about the DivIDE project, and about the ZX Ethernet project, but not how far they've come or what they can do. So: 1. If I have a squ…

    ... things work by trapping the tape load routine, and instead of loading ... from tape, pass the data contained in ... only use the standard load routine in ROM, which can be ...
    Winston Winston August 2008 Hardware
  • Fast screen writesI wondered what the faster than LDIR methods of writing to the screen were.

    ... some kind of really fast copy routine, the fastest i saw, dont ... of very fast push/pop copy routine. he uses it for multicolor ...
    Fikee Fikee October 2008 Development
  • barbarianI've just been playing Barbarian, had not done it in a long while and...wow, it's amazing how good it still is! in terms of one Vs one fighting game…

    ... /> I did only have a tape-to-tape copy unfortunaly, so with-out ...
    Rickard Rickard November 2008 Games
  • What game gobsmacked you the most?And where were you when you saw it for the first time? Mine has to be, an obvious choice, Knightlore & Underwurlde. We'd all seen the adverts at s…

    ... limited spare time in a tape load routine is automatically impressive...
    routine for Cobra back in 1986 ...
    avoidz avoidz November 2008 Games
  • Nightshade vs GunfrightWhich do you prefer?

    ... pirates, as often a tape-to-tape copy of an original would be ...
    ewgf ewgf February 2009 Games
  • Nightshade vs GunfrightWhich do you prefer?

    ... pirates, as often a tape-to-tape copy of an original would be ... addons made it easy to copy by then. Many people had ...
    BloodBaz BloodBaz February 2009 Games
  • +3 BASIC and RST 8I've been working on adding commands to the BASIC interpreter, in a similar style to how Interface 1 does it (catch the RST 8 error trap). This works…

    ... to call any other ROM routine, you're going to have ... when calling any standard ROM routine other than RST10, RST18 or ... this purpose, which calls the routine in ROM3 given by the ... example, to call the standard tape loading routine, just use:

    glancaster glancaster February 2009 Development
  • RLE source codeI'm considering tweaking my Des Des loader to cope with on the fly decompression (yeah I'm bored) I was wondering if anybody out there had a very ba…

    ... huffman decompression while loading from tape ;-) I wonder if anyone beat ... of course all that beautiful tape copy programs from Busy soft. Loading ...
    omega omega April 2009 Development
  • About SLT filesCan SLT files be converted to TAP files? Do you know any emulator which support these slt files? I use SPIN and It doesn't recognize them

    [url=http://fuse-emulator.sourceforge.net/]Fuse[/url]. Shouldn't be too hard: find the SLT trap "opcode" and replace it with the appropriate call to the tape loader routine.
    Philip Kendall Philip Kendall April 2009 Emulators
  • Sheer Panicbuilding a little database app to hash tape bytes of tzx to clarify versions and dupes or cassettes againts other real cassettes only tested 3 tapes …

    My tape copy has the basic loader, funny was playing this a day or two ago :)
    Heatsink128 Heatsink128 May 2009 MIA/STP/SDP
  • Bram Stoker's Dracula - the test adventure: Hard or what??Hi guys, this is a great website. Without the thoughtful people who posted the scanned magazine walkthrough guides for the above-mentioned game, I wo…

    ... unfortunaly my version (i.e. tape-to-tape-copy) was misfunctioning, so I ... there a map? Because in tape 3, there is a forest ...
    Rickard Rickard May 2009 Games
  • Dungeon Builder second versionAccording to [url=http://www.worldofspectrum.org/showmag.cgi?mag=BigK/Issue07/Pages/BigK0700041.jpg]Big K issue 7 pag 41[/url] there was a second ver…

    ... reason you'd make a Tape Copy would be if it really ...
    Andrew Barker Andrew Barker October 2009 MIA/STP/SDP
  • Framerate of Spectrum gamesI was reading a bit about framerates in modern games and it got me wondering about the Speccy. First off I'd hoped to find what framerate my old gam…

    ... chars. secondary, the sprite routine and copy routine is the most trivial thing ...
    Fikee Fikee November 2009 Games
  • Framerate of Spectrum gamesI was reading a bit about framerates in modern games and it got me wondering about the Speccy. First off I'd hoped to find what framerate my old gam…

    ... chars. secondary, the sprite routine and copy routine is the most trivial thing ...
    Alcoholics Anonymous Alcoholics Anonymous November 2009 Games
  • SP and IM2 woesI have a function that writes the backbuffer to the screen using the method by which SP is stored, I "POP" a load of registers and then chnge SP to t…

    ... the middle of the big copy routine and manually call the interrupt ... music & sound routine after the first half has ... other half of that big routine. The timing won't be ...
    Metalbrain Metalbrain November 2009 Development
  • Question on copying screen bufferHi, Al my prevoius games were copying graphics directly to screen memory starting at 16384. Now I'm experimenting with screen buffer where I could d…

    ... probably happening is that your routine is slower than the speed ... up and overtaking your memory copy routine, so in the last screen ... point the ULA overtakes your routine.
    Winston Winston December 2009 Development
  • Question on copying screen bufferHi, Al my prevoius games were copying graphics directly to screen memory starting at 16384. Now I'm experimenting with screen buffer where I could d…

    ... probably happening is that your routine is slower than the ... up and overtaking your memory copy routine, so in the last screen ... ULA overtakes your routine.[/QUOTE]

    Tip 1: Copy the data ... " of the display, then copy sprites from your workscreen. This ...
    csmith csmith December 2009 Development
  • Why did Ultimate games load like this?What I remember about the early Ultimate games was the unusual way they loaded. You'd get the BASIC bootstrap loader, then a SCREEN$, then a main bl…

    ... this wouldn't stop a tape to tape copy from working it would ...
    Matt_B Matt_B February 2010 Games
  • Why did Ultimate games load like this?What I remember about the early Ultimate games was the unusual way they loaded. You'd get the BASIC bootstrap loader, then a SCREEN$, then a main bl…

    ... this wouldn't stop a tape to tape copy from working it would ... /> The clock stops ticking during tape loading, so why would the ...
    jonathan jonathan February 2010 Games
  • Character scrollingOk, first I'd like to say that I'm not looking for a complete routine (but that might help) because I am hoping to write it myself and learn a bit mo…

    ... /> to much complicated, just use copy routine which wrap around edges of ...
    Fikee Fikee February 2010 Development
  • Character scrollingOk, first I'd like to say that I'm not looking for a complete routine (but that might help) because I am hoping to write it myself and learn a bit mo…

    ... ]to much complicated, just use copy routine which wrap around edges of ...
    csmith csmith February 2010 Development
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HitBox

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