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<1234567…34>
  • Help fix this keyboard read program?This code runs in an interrupt routine with DI. What would be the simplest way of making it so it doesn't auto repeat a keypress? [code]keys: ld a…

    ... laugh comparing tight PUSH-POP copy routine with manic miner's/knight ...
    Fikee Fikee February 2010 Development
  • Help fix this keyboard read program?This code runs in an interrupt routine with DI. What would be the simplest way of making it so it doesn't auto repeat a keypress? [code]keys: ld a…

    ... laugh comparing tight PUSH-POP copy routine with manic miner's/knight ...
    csmith csmith February 2010 Development
  • Thoughts, opinions and memories of Firelord[url=http://www.worldofspectrum.org/infoseekid.cgi?id=0001775 ]Firelord[/url] Just wondered what others thought of this game. When we were younger,…

    ... problem, as I got a tape-to-tape copy, not the original... :smile ...
    JuanF. Ramirez JuanF. Ramirez April 2010 Games
  • Thoughts, opinions and memories of Firelord[url=http://www.worldofspectrum.org/infoseekid.cgi?id=0001775 ]Firelord[/url] Just wondered what others thought of this game. When we were younger,…

    ... problem, as I got a tape-to-tape copy, not the original... :smile ...
    Dwayne Dibley Dwayne Dibley April 2010 Games
  • Brand new Horace GameWe could think on how should the next Horace Game be, taking in account that the past three are mixtures of old, well established classic arcade game…

    ... will happily buy the first tape copy off the press.

    mickmog mickmog May 2010 New game ideas
  • Worst default key configurations in a gameSomething I used to hate in a lot of early Spectrum games was the bizarre key configuration that was set for some games. What made matters worse is t…

    ... , generic or modifiable keyboard detection routine to run in the game ... you're writing a keyboard routine that's quicker than a ... [/b].

    The tape loading routine in ROM uses [b]IN ... the same time as the tape input. It rotates right once ...
    ajmoss ajmoss August 2010 Games
  • Issue 65 of Scene+As I understand that some programmers wants to be informed if their programs were distributed on our disk magazine, here is a list what will be on ne…

    ... played a game they didnt tape-to-tape copy as a kid, never ...
    torot torot August 2010 Development
  • Issue 65 of Scene+As I understand that some programmers wants to be informed if their programs were distributed on our disk magazine, here is a list what will be on ne…

    ... played a game they didnt tape-to-tape copy as a kid, never ...
    Lee Fogarty Lee Fogarty August 2010 Development
  • Spectrum 128K RS232 to PC serial cableIf you have read some of my recent posts then you will know that I am eager to link my Spectrum +3 to a PC. This will be done by wiring a standard PC…

    ... of trying to transfer Spectrum tape date to the PC using ... 's face it, my original tape copy of Knight Lore crashes after ... more of a storage/disc/tape replacement system.

    What ...
    ASM ASM November 2010 Hardware
  • Contention: LDI vs LD (ss), rAccording c.s.s. FAQ: instruction LD (ss),r breakdowns as pc:4,[b]ss:3[/b] and LDI as pc:4,pc+1:4,hl:3,[b]de:3,de:1 x 2[/b] can anyone explain why …

    ... dead simple test bed for copy routine and measured how many bytes ... it can copy to screen between T=14336 ... simulates copy from back buffer to screen.


    LDI routine ... br /> [/code]

    POP routine
    [code]
    (POP DE ...
    Fikee Fikee February 2011 Development
  • Flip Screen vs ScrollingWhich do you prefer? I've always liked flip screen games but I had a C64(spit) owning friend who hated them with a passion.

    ... just one big, very fast copy routine to refresh the scenery each ...
    joefish joefish March 2011 Games
  • Flip Screen vs ScrollingWhich do you prefer? I've always liked flip screen games but I had a C64(spit) owning friend who hated them with a passion.

    ... just one big, very fast copy routine to refresh the scenery each ...
    takapa takapa March 2011 Games
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine. It draws in 22 8*8 graphics tiles along the top of the screen (junk i…

    ... /> i wonder if speeding up copy routine by roughly 3% is worth ... is using push/pop for copy. not saying it is worth ...
    Fikee Fikee September 2011 Development
  • Scrollours, a 15 bytes demo for ZX Spectrum 48K[url]http://www.pouet.net/prod.php?which=57912[/url] Direct download: [url]http://antoniovillena.es/upload/scrollours.zip[/url] Important: You must…

    ... stack, so instead return from "Tape Loader Routine" to Basic, the RET ...
    antoniovillena antoniovillena October 2011 Development
  • Divide and Divide Plus issue'sHi, After about a year of inactivity I brought out my Spectrum +3 the other day and plugged in my Divide plus. The result was constant crashing on t…

    ... like it goes into some tape loading routine. (sometimes asking to press ...
    acsi acsi November 2011 Hardware
  • DivIDE: Should I get rid of it?I've had it for a couple of days now, and it's something i've always wanted for my Spectrum, but tbh, i'm starting to wonder why I got it. I have a …

    ... to next layer of tape magnetically,thus reducing the ... last used the spectrum my tape copy of Andoid 1 which ... a copy from a guy at school, the tape had ... turned into a sticky mush and i lost my copy ... of Metabolis as the tape snapped, it ...
    zx1 zx1 January 2012 Chit chat
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... a self-modifying wrap-around copy routine to copy it to the screen ...
    joefish joefish January 2012 Development
  • Dead or Alive by CronosoftFew years ago I found out that there are at leat 2 different versions of this game. The real cassette I have at home, which I bought in 2006 from Cro…

    ... no music in mz real tape copy. Thats why I was surprised ... , Im pretty sure that my copy from Cronosoft has a different ...
    Ivanzx Ivanzx January 2012 Infoseek database
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... , save it on tape, copy BIFROST* to the same tape afterwards, and use ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • i am currently listening to........as i couldnt seem to find the old one, i didnt look that hard :P ive started a new one right after somebody asked me for some slayer ive rediscovere…

    ... . I've got it on tape somewhere though.
    [/QUOTE]
    tape copy of 'Core' as well but ...
    zx1 zx1 March 2012 Chit chat
  • i am currently listening to........as i couldnt seem to find the old one, i didnt look that hard :P ive started a new one right after somebody asked me for some slayer ive rediscovere…

    ... . I used to have a tape copy of 'Core' as well but ...
    STeaM STeaM March 2012 Chit chat
  • Death Pit query"The game was advertised quite extensively in 1985 by Durell and was completed but not considered good enough for release" IIRC the advert was print…

    I only made it as I plan to make my own tape copy to put with the rest of the Durrel catalogue.
    Mark R. Jones Mark R. Jones March 2012 Infoseek database
  • Exilei\'m sure this has been brought up before but couldn't find a thread in 'New Game Ideas'. Why did the Spectrum never get a port of the BBC game Exile…

    ... and pasting buffer with smart copy routine.
    Fikee Fikee March 2012 New game ideas
  • Exilei\'m sure this has been brought up before but couldn't find a thread in 'New Game Ideas'. Why did the Spectrum never get a port of the BBC game Exile…

    ... and pasting buffer with smart copy routine.[/QUOTE]
    Did this on ... is fairly easy - you just copy data to different rows of ... byte, which you can easily copy) requires moving bits around within ...
    joefish joefish March 2012 New game ideas
  • Byte-order backbufferThis is a tool for Z80 coders who wish the Spectrum screen had a serial layout. It runs as an interrupt mode 2 service routine and uses POP and PUSH …

    ... that much slower because the copy routine runs under IM2. 7K ... removing the interrupt routine and calling the copy routine instead whenever the ... ll want to modify the copy routine, changing the JP 56 ... interrupts before calling the routine, and re-enable them ...
    Marko Marko April 2012 Development
  • Byte-order backbufferThis is a tool for Z80 coders who wish the Spectrum screen had a serial layout. It runs as an interrupt mode 2 service routine and uses POP and PUSH …

    ... that much slower because the copy routine runs under IM2. 7K is ... over 1 frame just to copy the data, leaving you with ...
    chev chev April 2012 Development
  • ESXDOS v0.8.0 released (with NMI Browser)Hello, To celebrate the speccy's 30th birthday, here's the latest version of ESXDOS for DivIDE users. The full changelog is too long to post here, s…

    ... have the option to open tape for saving (only for loading ... .tapeout command to redirect ROM tape save routine to a .tap file ...
    phoenix^ra phoenix^ra April 2012 Announcements
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... some kind of a delay routine. Cobra uses the floating bus ... between 0 and the delay routine, it is better that it ... the raster thing? My screen copy routine was just a test one ...
    R-Tape R-Tape May 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... .

    Now, if you copy from one line lower in ... ?). Now you can move your copy pointer down by 32 lines ... described, so that if your copy routine runs out of buffer and ...
    joefish joefish May 2012 Development
<1234567…34>

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HitBox

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tape 31.9K 47.7K
copy 17.9K 22.8K
routine 9.5K 14.8K

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