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  • Great Giana Sisters (never released)[url]http://www.worldofspectrum.org/infoseek.cgi[/url] daamm, this looks like my ideal game, I love left-to-right platform scrolling games like turb…

    ... />
    still, lack of ula contention helps a lot. I wonder ...
    Arda Arda December 2011 Games
  • JSpeccy v0.89 Christmas 2011 EditionHi, After seven months of hard work, tonight I've released a new JSpeccy version as my humble Christmas gift for all the community. As my webpage i…

    [QUOTE=Arjun;589491]Ooh! Shiny! Does this have the new ULA Plus timing that Andrew was working on?[/QUOTE]

    I don't have special contention timings for ULAPlus. JSpeccy applies the appropiate contention for the ports used, and nothing more.
    zx81 zx81 December 2011 Emulators
  • 3DS and Speccy Emulators?Noticed that there seems to 3 or 4 emulators for the Nintendo DS. I've just picked up a 3DS. iS there any one that works best to go for? I'm assuming…

    ... core and implement the different contention model these machines use. That ...
    Patrik Rak Patrik Rak December 2011 Emulators
  • 3DS and Speccy Emulators?Noticed that there seems to 3 or 4 emulators for the Nintendo DS. I've just picked up a 3DS. iS there any one that works best to go for? I'm assuming…

    ... core and implement the different contention model these machines use. That ...
    Paddy Coleman Paddy Coleman December 2011 Emulators
  • Testing Z80 op codesHappy new year all! I'm currently testing my Z80 emulator (hand written from scratch in C#) and I've possibly now gone insane, testing is taking hug…

    ... too much (3/5 flag, contention etc)
    Korinel Korinel January 2012 Emulators
  • Original Derby SpecificationI've scanned an original Derby specification, from Nov 1985, and uploaded it to my site - I think I acquired it during my fleeting association with M…

    is this the specification doc that people talk about confusing all the confusion in the first place re. contention? Or was that something else.
    guesser guesser January 2012 Hardware
  • Fairlight's use of LDIRYS, comparing Fairlight and Nightshade, said: [quote]Fairlight is much more interesting even though the techniques that Bo Jangeborg uses for screen…

    ... byte (or more due to contention), LDI takes 16, and PUSH ... (or 16 when there's contention), but there's a big ...
    Metalbrain Metalbrain January 2012 Sinclair Miscellaneous
  • Fairlight's use of LDIRYS, comparing Fairlight and Nightshade, said: [quote]Fairlight is much more interesting even though the techniques that Bo Jangeborg uses for screen…

    ... POP+PUSH is only 21T (+contention), but the SP setup overhead ...
    obo obo January 2012 Sinclair Miscellaneous
  • Fairlight's use of LDIRYS, comparing Fairlight and Nightshade, said: [quote]Fairlight is much more interesting even though the techniques that Bo Jangeborg uses for screen…

    ... POP+PUSH is only 21T (+contention), but the SP setup overhead ...
    climacus climacus January 2012 Sinclair Miscellaneous
  • Fairlight's use of LDIRYS, comparing Fairlight and Nightshade, said: [quote]Fairlight is much more interesting even though the techniques that Bo Jangeborg uses for screen…

    ... optimise the code to avoid contention, and you end up having ...
    joefish joefish January 2012 Sinclair Miscellaneous
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