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  • SpecBAS 0.724 Now available!Hi folks - Again, a new SpecBAS for you. Some stunning bugs made their way into the last one, so I had to get a new version out sharpish. And for o…

    ... ] THEN STOP

    Will test to see if 0
    Dunny Dunny January 2012 Sinclair Miscellaneous
  • storing machine code in BASICA couple of years ago I posted a routine for storing machine code between PROG & VARS, based on an idea in Toni Baker's "Mastering Machine Code". Thi…

    ... years ago I posted a routine for storing machine code between ... assign DIM a$() at the start of VARS to hold the ... changing. To resolve this the routine assigns DEFADD to the display ... DEF FN statement, so the routine works even though some of ...
    Battle Bunny Battle Bunny January 2012 Sinclair Basic
  • joining lines of BASICDue to overwhelming demand - well, one demand - well, more of a suggestion, really - here's a routine to join together lines of BASIC. The vertical c…

    ... suggestion, really - here's a routine to join together lines of ... code is based on the routine "Edit Key" by M.Loftus ... /> jr z,JOINPREV ;cursor up : start of line : join previous
    LD DE,(23641) ;DE=start of line if too far ...
    Battle Bunny Battle Bunny February 2012 Sinclair Basic
  • SpecBAS 0.730 Now available!Well, I felt I should release SpecBAS as it is right now - my new son has been born (this one survived! \o/ ) and when he comes home I'll have very l…

    ... using it to build and test the code optimiser.
    More ...
    Dunny Dunny February 2012 Sinclair Miscellaneous
  • more on storing mazesPrompted by Wookiee's escapades, I've been pondering on how to use DATA statements directly for displaying background graphics, thus avoiding the dup…

    ... needs a short m/code routine), after which it can be ... I've put at the start of the UDGs but it ... (m+1,2): REM 'm' start
    LET m(m,2 ...
    Battle Bunny Battle Bunny February 2012 Sinclair Basic
  • BOB the Screen BuilderHere's my first attempt to use that tokenising idea from "more on storing mazes" in a screen designer - "[url=http://www.users.globalnet.co.uk/~jg27p…

    ... screens of instructions at the start explaining how to use it ... DATA lines.)

    The routine at 9990-9998 (which is ... an independent program segment saving routine. It just saves selected ranges ... to go through its exit routine to restore things; just ...
    Battle Bunny Battle Bunny February 2012 Sinclair Basic
  • Game over routineA few years back I remember a routine that printed 'game over' or other message randomly all over the screen in different colours. Think it was out o…

    A few years back I remember a routine that printed 'game over' or other message randomly all over the screen in different colours. Think it was out of YS, but not sure.

    Anyone remember what it was called or where I could find it?
    daveysludge daveysludge February 2012 Development
  • The INPUT command routine ($2089)I was looking at the INPUT routine with a view to modifying the intro so that I could pre-load the workspace and edit an existing value, rather than …

    ... was looking at the INPUT routine with a view to modifying ...
    Battle Bunny Battle Bunny February 2012 Development
  • SAGE gamebook project newsThat's the Spectrum Adventure Gamebook Enhancement, that is (for the time being, anyhow). I've updated the [url=http://www.users.globalnet.co.uk/~jg2…

    ... of shortest routes from the start (or any designated point) to ... the required format for the routine will be added to AGES ... a 400 location book) the routine itself has to be run ...
    Battle Bunny Battle Bunny February 2012 Announcements
  • SEUD - How to - Part IOK, a few weeks ago, I bought my copy of SEUD to make my first game on the Spectrum after 26 years! :) I'm learning it yet, but I'll show to you my a…

    ... events occur. Events like: GAME START, START PLAYER, KEY ONE, KEY TWO ... 's a bit confuse at start, but after few attempts, it ... this direction

    X: Test game - our game will run ...
    Turrican Turrican February 2012 Development
  • Memory move routine?Hi Folks, I have been searching for the thread that covers the memory move routine that uses a$=b$ via DEF FN. I thought it was written by Battle B…

    ... that covers the memory move routine that uses a$=b$ via ...
    Paddy Coleman Paddy Coleman February 2012 Sinclair Basic
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... [/URL] I was planning to start developing a new multicolor game ... if it provided instead a routine to directly print tiles on ... , and AFAIK gasman invented the routine to render 18 multicolor columns ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • The Sinclair ZX Microdrive Resurrection Project (long)Dear Spectrum fans! [Management summary: Download [url]http://www.bartheld.net/temp/mdv2img.zip[/url] and tell me what you think. All help very much…

    ... cartridge, reformatted, SAVE *"m";1;"test" CODE 0, 65535 etc. and ... Microdrive, wait about 1/2s, start loading sectors and transfer the ...
    Volker Volker March 2012 Emulators
  • Interview with VERONIKA MEGLER ("The Hobbit" programmer)This interview with Veronika Megler (The Hobbit) has been published by elmundodelspectrum.com in Spanish, I copy it here for you all in its original …

    ... />
    [I]?How do you start programming? What was your first ... ?d call Phil?s graphics routine and his code would draw ...
    jmvbok jmvbok March 2012 Games
  • Model Railway Timetable Version 1.4.12.0313...Hi Folks, Since November 2010 I have been working on my [B]Model Railway Timetable [/B]software. Thanks to the considerable help and patience of yo…

    ... WOS:

    * Proportional print routine (Tony Samuels)
    * Memory move ... routine (Battle Bunny)
    * New random ... and has a set of test data. The program has been ...
    Paddy Coleman Paddy Coleman March 2012 Sinclair Basic
  • Routine for clearing screenI was looking for a 'nice' way of clearing a screen of graphics in Z80. After a ridiculous amount of time mucking around, this is the best and most …

    ... right:

    [CODE]
    START
    ld hl,16384
    ld (PRT_CHR),a
    jr START

    PRT_CHR
    defb ...
    Morkin Morkin March 2012 Development
  • Scrimpy screensHere's a question - how small a window can you get away with as a playing area for an arcade/action game before anyone notices? From the very earlie…

    ... rough edges of the scrolling routine:
    [IMG]http://www.worldofspectrum ... these games do you really start to notice that the play ...
    joefish joefish March 2012 Development
  • Adventurers: Your Help NeededHi All, I'm embarking on a feat which I am going to regret. Basically I will need the help of a host of volunteers with a passion for those old cla…

    ... to test the viability of my project, so want to start easily ...
    steveinuk steveinuk April 2012 Games
  • new Loading Scheme, test in real spectrum this weekendThis weekend i will test a loading Scheme real Spectrum, i make a demo, to test it, and record video in a given mobile. I did some calculations, and…

    This weekend i will test a loading Scheme real Spectrum ... i make a demo, to test it, and record video in ... speed load.

    I test runtime at speed 1095 Bytes ... s
    The next test if work, test 1240 B/s and ... i need make somethink to test it work.
    I ...
    Z80user Z80user April 2012 Development
  • Inefficient code in ROM, from ram-check to RAM-DONEHere is the inefficient code: [CODE] ;; ram-check L11DA: LD H,D ; Transfer the top value to the HL register LD L,E …

    ... ,DE ; carry when back at start.
    INC HL ; and increment ... />
    And here a faster routine:

    [CODE]
    ;; ram ...
    antoniovillena antoniovillena April 2012 Development
  • New Game: THE LOST TAPES OF ALBIONOkay here's my present for the Speccies 30th birthday: [B] [URL="http://www.worldofspectrum.org/infoseek.cgi?regexp=^Lost+Tapes+of+Albion%2c+The$&pu…

    ... this means you need to start your collection all over again ... my programming, the better sprite routine should be noticable.

    start at top or bottom
    R-Tape R-Tape April 2012 Brand new software
  • Incorrect Spectrum +3 emulation: different results on Fuse and SpecEmuWhen developing and testing [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027591"]Rotatrix[/URL], I noticed different results on Fuse and S…

    ... Rotatrix code)


    [*] Start either Fuse or SpecEmu, select ... /> [I]EDIT: Please ignore this test above and use instead the ...
    Einar Saukas Einar Saukas April 2012 Emulators
  • Screen2StringFurther to writing that BASIC one-liner to redirect CAT to a string I thought that I'd do a general redirection routine for anything which normally p…

    ... 'd do a general redirection routine for anything which normally prints ... so=standard channel 'S' output routine address; ro=redirected address
    10 REM -----------------------
    REM start redirection
    20 POKE ch ...
    Battle Bunny Battle Bunny May 2012 Sinclair Basic
  • couldn't give a stuff sales staff... fail to sell me a motorbikeSomeone, who obviously didn't give a stuff about his commission failed to sell me a motorbike today, I'm not a time waster, I have the cash, I want a…

    ... up, asked to test ride a bike, test rode the bike, ... place, I'd booked the test ride weeks ago. Turn ... i]"don't usually do test rides on Bank Holidays"[/i ... the back, it wouldn't start.

    Though I ... in stock, and ready to test ride, there is no waiting ...
    thx1138 thx1138 May 2012 Chit chat
  • 62 Game Collection on eBay, 99p StartHello everyone, I'm selling my games collection on eBay [URL="http://www.ebay.co.uk/itm/261021107882"]here[/URL]. 99p start, fair postage and no r…

    ... /itm/261021107882"]here[/URL]. 99p start, fair postage and no reserve ...
    Muig Muig May 2012 Sales
  • What's wrong with this code ?OK, working my way through Jonathan Cauldwells 'How To' tome and I can't get the following to run in either spin or basin. ( iused the assembler in b…

    ... , let's start the game.

    call 3503 ; ROM routine - clears ... 's gunbase position,
    ; this routine is called prior to display ...
    Saboteur Saboteur May 2012 Development
  • ULA TEST 3 results on real hardwareHi guys, I'm writing small spectrum emulator and I wanna implement precise emulation for different spectrum models :-) I found nice test for conten…

    ... :-)

    I found nice test for contended memory - [URL="http ...
    ZXMAK ZXMAK May 2012 Emulators
  • Moving a line down the display in assembler?...It's not a "[I]how can I do it[/I]" question, it's more a "am I missing something in trying to do it a new way" kinda question. What I've been doing…

    ... ;postcount=27"]found[/URL] a routine that generates a 512 byte ... bytes each placed on the start of a 256 byte page ... ?

    Writing a quick routine, that draws the same block ...
    Sokurah Sokurah June 2012 Development
  • Jelly-Vision!As threatened in the "'Spectrum Play' Error" thread, here's a ruff'n'reddy interrupt driven full screen wobbling routine which has no practical use w…

    ... interrupt driven full screen wobbling routine which has no practical use ... ENTER key.
    [code]
    ; start: POKE 23681,254: RANDOMIZE USR ...
    Battle Bunny Battle Bunny June 2012 Sinclair Basic
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Latest Posts

  • I am currently watching.....
    Paradigm Shifter on 12:49AM
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    John Elliott on April 21
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