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<1234567…34>
  • ZEsarUX 6.0 stableHi! ZEsarUX 6.0 stable is out! This is a major version, it includes some new machines and a lot of new features and bug fixes :) You can downlo…

    ... Changelog:

    Version 6.0. 27 November 2017 - Gunfright edition ... multitask disabled
    *allow blinking text, like the input cursor (needs ... windows. Can now find text using f and n
    *it has a counter (0-255) to see how many times ...
    chernandezba chernandezba November 2017 Emulators
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... are 256 of them (codes 0..255). The sp_PrintAt functions will print ... the font charset, print the text" don't work 'cause when ...
    Alcoholics Anonymous Alcoholics Anonymous October 2005 Development
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... /> I?m able to make text adventures but now I want ... is composed of UDG characters (0-255) that are printed to the ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... /> }

    static uint amp0[] = { 0, 0, 0, 0, 32768, 32768, 32768, 32768, 32768 ... -used standard function for printing text output in C and can ... /> ++outcome[rand()/128]; // 0..32767 gets reduced to 0..255

    // find ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Z80 Developer ConsoleHi, This is a project I have meaning to do for ages, recently had a kid, had some time off work (as a software developer) and surprisingly had a bit…

    ... get syntax highlighting on the text for each row and each ... to 127, call 0-65535, add a, n 0-255 etc) etc
    Kiwi Kiwi August 2007 Development
  • Any BBC aware Specchums out there?After the UK101 and VIC20 emulators I've moved my sights onto emulating a BBC computer. This emulator will be different though in that it will be a Z…

    ... /> [*]VDU 24,26 - have implemented text windows. I have recoded the ... BBC OS X units (0-1279) into (0-255) with a scaling factor ... /15. The Y units are 0-1024 and can be dealt ...
    Jimmy Jimmy August 2008 Development
  • Character scrollingOk, first I'd like to say that I'm not looking for a complete routine (but that might help) because I am hoping to write it myself and learn a bit mo…

    ... back buffer or render the text each frame from the original ... ASCII/UDG text?
    - What part of the ... how I put the stuff (text?) there in the first place ... char position identifies a block (0..255). I have a routine which ...
    polomint polomint February 2010 Development
  • Z80 Machine Code Question...Hi Folks, I know not strictly a BASIC question but I have started to learn Z80 machine code - 25 years too late! :smile: I have been reading a book…

    ... formatting to work in the text box.

    Paddy[/QUOTE ... it always ends as D==0 after most inner loop, the ... register C ends as C==0 and the next time you ... start counting from 0 to 0 (i.e. 0 -> 255 -> 254 -> ...
    Fikee Fikee August 2010 Sinclair Basic
  • TAB - Text Adventure BuilderOk. I wasn't exactly sure which forum to post this, so mods feel free to move to relevant section.. Remember all those old text adventures written w…

    ... of tools available for writing text adventures.[/QUOTE]

    ... flagno 0-255

    flagX=Y

    NOTEQ flagno 0-255
    flagXY

    GT flagno 0-255

    flagX>Y ...

    LT flagno 0-255

    flagX
    catventure catventure May 2011 Games
  • Up/Down Left/Right scrollCan anybody give a newbie some pointer to simple one char scrolling by pixel? I've looked at a lot of resources, but as you can imagine, it's all a …

    ... Those other machines actually have text mode displays where the hardware ... representing a horizontal pixel coordinate 0-255. Within it, the 5 ...
    ; l = x coordinate 0-255
    ; b = sprite height in ... a,l ; a = x coord 0-255
    and $07 ; a = ...
    Alcoholics Anonymous Alcoholics Anonymous November 2011 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... are smart enough that a 0 horizontal shift causes a much ... (or udg if you prefer) 0-255. The engine looks up the ... in each frame. This simulates text mode displays on other computers ...
    Alcoholics Anonymous Alcoholics Anonymous January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... are smart enough that a 0 horizontal shift causes a much ... (or udg if you prefer) 0-255. The engine looks up the ... in each frame. This simulates text mode displays on other computers ...
    climacus climacus January 2012 Development
  • type-ins in zmakebas formati were about coding some type-ins from MicroHobby magazine, and found that there are 'semanal' tape series available at http://www.worldofspectrum.or…

    ... that it's just a text file:

    [code]
    \# is a token. Must be 0..255. \* is the copyright symbol, and ... can be entered as plain text, using the escape codes listed ... you should not split quoted text that way - any whitespace at ...
    Dunny Dunny March 2012 Support files
  • How much space does a number take?Hi Folks, Could someone please remind me how much memory a number takes up in a BASIC listing. For example, if you had: [CODE]100 LET a=3000[/CODE…

    ... bytes as you need, then - 0-255 in one byte, for example ... , or 0-65535 in two...

    printat64(y,x)
    print64("text")

    There's options ...
    Gedlion Gedlion May 2012 Sinclair Basic
  • 80x24 mode (Timex required)Hopefully Martijn will be adding this to the archive soon, but until then grab it here: [url]https://dl.dropbox.com/u/15659782/BASIC80.zip[/url] Th…

    ... be paged in to put text on it, and the normal ... them seem to print the text slower in 64 column mode ... draw with co-ords from 0-255 x 0-175. The results look ...
    chev chev July 2012 Sinclair Basic
  • 80x24 mode (Timex required)Hopefully Martijn will be adding this to the archive soon, but until then grab it here: [url]https://dl.dropbox.com/u/15659782/BASIC80.zip[/url] Th…

    ... be paged in to put text on it, and the normal ... them seem to print the text slower in 64 column mode ... draw with co-ords from 0-255 x 0-175. The results look ...
    Encarnado Encarnado July 2012 Sinclair Basic
  • ZXDev - powerful environment for development in four languages is ready for testingXDev/ZXDev is open and free set of compilers, additional tools, libraries and design patterns for target platform ZX Spectrum 48K in different progra…

    ... than plain Ascii text .txt files are ... int HEAD = 0;

    int OBSTACLE = 255;
    int ... br /> snake[HEAD] = 0;
    drawRect(0,0, 255, 255, 0);
    newCookie();
    ... );

    showTempArray = 0;

    if ( ...
    g0blinish g0blinish May 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... be specified by character code (0-255) or by memory address (256 ... +). If a character code (0-255) is supplied, the graphics associated ... the box you can print text into the background. But you ... exist on a plane 0-255, with 0 being closest to the viewer ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... anything below 240 is BRIGHT 0, otherwise BRIGHT 1. It ... 200 for bright 0, 255 for bright 1, and 0 for no component ... blue should be 0,0,255 and cyan should be 0,200,200. The ... />
    'In function `main':
    (.text+0x503): undefined reference to `png_load ...
    slenkar slenkar December 2013 Brand new software
  • Which Emulator supports Betadisk48?Hi out there and happy new year, I'm looking for an emulator to run with my vision1.7 trdos-rom in 48 mode. Unfortunately most emus only support Bet…

    ... I found in an old text file. Some of it is ... "Latch" configuration connected to port 255 (FFh).

    Because ... examples use OUT 0,0 to activate and OUT 0,255 to deactivate the ... interface).

    255 (FFh) - ...
    Jmk Jmk January 2014 Emulators
  • Russian Pascal CompilerHello,<div><br></div><div>Unfortunately I started a discussion (as OutBush) on the Temporary Forum Board not knowing how long it would be until the W…

    ... br />
    Constants---------Only numeric 0..65535

    Types---- ... ,y) - x=0..63, y=0..23TextColor(color)TextBackGround(color ... . Tile screen is 0..31 x 0..23WindowClearWindowScrollUpWindowScrollDownWindowScrollLeftWindowScrollRightWindowGet - get to ...
    Andrew771 Andrew771 June 2015 Sinclair Miscellaneous
  • Akalabeth gamei found now that someone ported an ansi-basic game (coded in 1979?) to msx-basic - what about a zx-spectrum basic version of it? ;) https://plus.goo…

    ... ,103 bytes as a .BAS text file of the "no REMs ... the X plots proportionally by 0.914 made the graphics look ... constraining the X-axis to 255 shifted the graphics over to ... best, thus:
    [code]
    0 >>>>> ...
    Battle Bunny Battle Bunny September 2016 Sinclair Basic
  • How to stop a flickering character erasure?I'm trying to figure out how to build a moving sprite. Eventually it will be made up of several UDG's. However its early days yet so I'm experimentin…

    ... 98 SPRITE CLEAR : SPRITE PRINT 0
    99 STOP
    ... br /> 1010 CLS : BORDER 0: SPRITE CLEAR : TILE DIM 18 ... br /> 1020 FOR i=0 TO 185: BANK 18 POKE ... 11 AT 0,0 TO 0,1
    1035 PRINT AT 0,0; PAPER ... face=1: LET delay=0: LET power=0
    1050 PROC ...
    colonel32 colonel32 May 2018 BASIC
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... basic


    ; Print text on screen
    ; FB
    0-255,0-255)
    tab equ 23 ; tab x , 0 (0-255,0-255)

    0"
    defb 255
    str0 defm 0,at,0,0,ink,9 ...
    Kotek Kotek June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... basic


    ; Print text on screen
    ; FB
    0-255,0-255)
    tab equ 23 ; tab x , 0 (0-255,0-255)

    0"
    defb 255
    str0 defm 0,at,0,0,ink,9 ...
    Paradigm Shifter Paradigm Shifter June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... y , x (0-255,0-255)
    tab equ 23 ; tab x , 0 (0-255,0-255)

    Text"
    defb 255
    str0 defm 0,at,0,0,ink,9 ... ,paper,3,"Screen#0at0,0 ...
    Kotek Kotek June 2022 Development
<1234567…34>

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