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<1…10111213141516…34>
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... /> ;p_mess db "Hello World 12345",0
    ;
    ;
    ;
    ... rrca ;where C=Column Value (0-31)
    rrca ;Screen Address ... HL[/CODE]

    Some Text Effects......

    [CODE]; ... call p_print
    ld a,255
    ld (de),a
    Turkwel Turkwel April 2010 Development
  • FMV on +3eOK, so about 6 months ago i posted here that i got full motion video on +3e, with a bunch of scr files called passion. I added the glider rider music…

    ... on page 23, with screen 0 set in place. the next ... do a list /b >text.bat and edit that file ... . The next byte is normally 255, which means to send the ...
    .........
    1 byte value 255 to mark the end of ...
    nuggetreggae nuggetreggae April 2010 Development
  • KING OF PONG: Pong revisitedHello everybody. I'm proud to announce you that my last personal project for the ZX Spectrum, "KING OF PONG" is available to download here at WOS si…

    ... %Libre Acci?n
    0 0 41.536 100%
    ... 25'10% Eliminados '*gpFrames = 0' superfluos
    4.148 ... /> -6 41.306 230 0'55% FAST PintaRotuloRaqueta()
    ... -19 41.287 249 0'59% FAST PintaMaxiRotulo()
    ... -17 41.270 266 0'64% FAST DisparaJugador()
    ...
    Ricardo Cancho Ricardo Cancho June 2010 Development
  • Challenge: Make a Speccy version of "Leisure Suit Larry 1"and put it on this site as a rom c'mon be nice!

    ... :)


    Translating the text won't be much useful ... practically impossible to complete a text game in a language that ... 9999˙BRK

    ˙ Ctr +0 +1 +2 +3 +4 +5 ... /> Um No. entre 1 e 255 ˙ Mensagem No. ˙ e....

    Ralf Ralf August 2010 Development
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... =64767
    125 LET a=0
    130 REM ** LOOP **
    135 LET count=0
    140 PRINT AT 0,0;a
    145 ...
    Paddy Coleman Paddy Coleman August 2010 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... =64767
    125 LET a=0
    130 REM ** LOOP **
    135 LET count=0
    140 PRINT AT 0,0;a
    145 ...
    Dr BEEP Dr BEEP August 2010 Sinclair Basic
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... had to copy from a text editor due to space restrictions ... nz, crchq
    ld a, 255
    ld (atflag), a
    chrad:
    defw 0
    atflag:
    defb 0
    crmsk:
    defb 0
    crad1:
    chev chev May 2011 Sinclair Basic
  • A Pointless Propotional Font demoSomething I've made the last couple of days, which is probably completely pointless, but might be a bit amusing. It's also not worthy of posting thi…

    ... easier to put all the text in the GAC file and ... . GAC supports already 9999 locations 255 objects so you don't ... . (Well, it can only handles 255 messages, but perhaps that's ...
    3.- pages in bank 0

    The music routine ...
    Timmy Timmy June 2011 Development
  • Fuse: what do you want to see?An open brainstorm. If you had a team of programmers working on [url=http://fuse-emulator.sf.net/]Fuse[/url], what would you tell them to work on? …

    ... and save symbols tables in text format
    [/LIST]

    m, m+2, m+4, 0, m+1, m+3, m ... +10, m+8, m+6, 0, m+11, m+9, m ... 0x02ae (686)
    AF 0x00a9 (0)
    BC 0xFDFE (65022)
    255, 255
    HL 0x002e (46)
    0, 46[/CODE]
    kphair kphair July 2011 Emulators
  • A standard emulator "hardware" for console outputAlmost every day, I want to copy text from zx spectrum format, yet, without peeking in the memory spending a lot of time, or typing it by hand, it is…

    ... user to manipulate 254bytes long text.
    You set the index ... wrap around to 0.

    If you set 255 to 043B ... , the emulator should update whole text, and popup a message window ... showing the whole text of 254 (ANSI) characters. The ...
    Arda Arda July 2011 Emulators
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... />
    You can only delete text through backspacing i.e. there ...
    Paddy Coleman Paddy Coleman August 2011 Sinclair Basic
  • Need help with tzxingI recently got a copy of this Polish text game: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0006622[/url] I can't make a tzx of it howeve…

    ... /> Auto 1
    0 REM \{b1}Quick_LOADER\#006\* ... \#030\#217\#001\#218\#255\#213!\#000\@\#253!\#000 ... 5600: PAPER 7: FLASH 0: INK 0: CLS : PRINT AT ... programu)",
    0 BORDER 1: RANDOMIZE USR 0: NEW[/CODE ... probably.

    The text says:
    [I]ID ...
    Ralf Ralf October 2011 MIA/STP/SDP
  • how can we convert .z80 to .tap ?is there some way to convert a .z80 file (specially 48k) to .tap, in a similar result as saved from Multiface1? (i'm asking this because i imagine th…

    ... ; 23975 195 0 190
    NOP ; 23978 0
    DI ... 65391 ; 23987 253 33 111 255
    LD HL, 65082 ... found" error, as unquoted text is taken to be ...
    Battle Bunny Battle Bunny November 2011 Development
  • Loading screen easter eggs[url]http://equ.in/ox/spectrum/eggs/screens.php[/url] maybe it's mentioned here before.. also it shows some credits that were uncredited before..e.g…

    ... positives perhaps ?

    text file up to "M" > ... br /> for (accumulator1 = 0,accumulator2 = 255,iterator = 0; iterator < 8; iterator ... if (accumulator1 && accumulator2!=255) {
    //printf("Analysing pixels...% ...
    lfaria lfaria November 2011 Games
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... your own). If the text was not clear enough ... ////////////////////////////////
    // //
    // BITFROST 1.0 Header File //
    // //
    // Timmy ... scf
    ld a, 255
    ld ix, 48500 ...
    Timmy Timmy March 2012 Brand new software
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... than a demo with plain text....[/QUOTE]

    Yes my ...
    ;
    someconstants1 defb 064,255
    someconstants2 defb 170,085 ... ,1,1,1
    defb 0
    FONTSTUFF
    ;the ... 49152
    high_font_table
    defw 0 ;spacer for exit zero byte ...
    R-Tape R-Tape June 2012 Development
  • Tutorial - learn machine code in 30mins[B][I]Message from the moderators[/I] - bigjon has requested that readers' attention be drawn to a better version of this tutorial, one which is easi…

    ... mainly grey text.
    The text is grey because text after ... single bytes only (numbers 0 to 255), the other six ... be 0,0. So the assembler will write 1,0,0,201 ... window:
    10 PRINT AT 0,0; "Your score was "; ... br /> Try POKE-ing 255 into bytes within this ...
    buzzy buzzy September 2012 Development
  • Maze Generator[URL=http://fastpic.ru/][IMG]http://i51.fastpic.ru/big/2012/1228/c7/d04669024fb0a70e66fcca07bc969bc7.png[/IMG][/URL] [URL=http://fastpic.ru/][IMG]ht…

    ... , let's say 0-empty and 1 (or 255 or whatever) -wall ... personally would like is ... a text which defines a table in ... ]=
    {1,0,1;
    1,0,1;
    0,1,1};[/B ...
    Ralf Ralf December 2012 Development
  • ZX-Preview 2.2 publishedDear readers, yes, it's a big time of beta-testing and publishing, but I want to get my time free for my new project ZX-Assembler. Two days ago I r…

    ... format

    The copied text only has the first four ... e.g.

    1638 0 191 255 255 255 255 255 255 ........

    instead of ... truncated in the
    copied text.

    Regards,
    Derek ...
    dbolli dbolli March 2013 Emulators
  • ZX-Preview 2.2 publishedDear readers, yes, it's a big time of beta-testing and publishing, but I want to get my time free for my new project ZX-Assembler. Two days ago I r…

    ... format

    The copied text only has the first four ... e.g.

    1638 0 191 255 255 255 255 255 255 ........

    instead of ... truncated in the
    copied text.

    Regards,
    Derek ...
    clausjahn clausjahn March 2013 Emulators
  • Keyboard scanning routines / techniques?What keyboard scanning routines or techniques do people use? I'm looking to write something which doesn't rely on the ROM-based keyboard scanner, an…

    ... old routine I used in text-mode adventure
    sorry, i ...
    ;ENTER CALL KEY:CP 255
    ; JR NZ,ENTER
    E0 CALL KEY
    CP 255:JR Z,E0
    ; CP ...
    ld l,a,h,0
    add hl,hl
    DB "mnb",255

    end
    display ...
    g0blinish g0blinish May 2013 Development
  • Zero 0.6I'm pleased to announce that I've released Zero 0.6. There are some comprehensive changes in this release including moving to .Net 2.0, removing Slim…

    ... : Could not handle DDCB 255 (this was during the ... is shown as ZerO V 0.5 - about confirms that ... installed and simply ran the 0.6 installer)
    [/ ... Compatibility, "Turn off advanced text services for this program"< ... with. Did the previous 0.5 version run well ...
    Arjun Arjun July 2013 Emulators
  • SE BasicAfter 13 years of development I thought I'd run out of things to optimize, but it turns out I was wrong. However, I'm now running out of time to work…

    ... the current release (v4.0.4). I'm planning ... entire display: PLOT 0, -16: DRAW 255, 191: CIRCLE 128 ... , 80, 95: PRINT POINT (0,-16 ... enables characters 32 to 255 to be entered directly ... SCROLL command for console style text handling in 32- or ...
    chev chev October 2013 Sinclair Basic
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... C
    inc a ; 255 to 0
    or e ; test ... first byte
    ld c, 255 ; assume negative number
    bit ... org 0x326c
    defs 1, 255 ; unused locations (common)
    ... jump if so
    cp '~' ; text for hex to decimal pseudo ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... , 81 ; leftmost position in text mode
    .endif
    ld (iy + _k_cur_h), 0 ; clear cursor address
    ... 0x220c
    defs 5 , 255 ; unused locations (common)
    ... LD A, 0 if so, else LD A, 255
    ... a ; LD A, 255 if so, else LD A ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... org 0x393e
    defs 130, 255 ; unused locations (common)
    < ... match
    ld c, 0 ; BC = 0

    org ... hl ; address after line number text to HL
    ld ( ... hl) ; get character
    cp '0' ; leading zero?
    ret nz ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... 79 ; reverse line (text mode)
    .endif
    bit 0, (iy + _vdu_flag) ...
    defs 1, 255 ; unused locations (common)< ...
    chev chev November 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... br /> ld h, 0 ; to HL
    text mode printing
    ... /> ld b, 255 ; set OVER mask ...
    chev chev November 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... ; LD A, 0
    ld hl ... /> defs 5, 255 ; unused locations (common ... 81 ; first column (text mode)
    .endif ...
    chev chev November 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... br /> defs 21, 255 ; unused locations (ROM 0)
    .endif< ... ; 80 characters per line in text mode
    .endif
    text mode
    .endif
    chev chev November 2013 Development
<1…10111213141516…34>

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