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<1…24252627282930…34>
  • How to install fuse in Ubuntu? Warning: Newbie trying to escape from MicrosoftThe title says everything. I have downloaded and decompressed fuse-0.8.0.tar.gz and I don't know what to do. Synaptic doesn't have fuse, and I haven'…

    ... downloaded fuse-0.8.0.tar.gz & libspectrum-0.3.0.tar.gz ... fuse-0.8.0.tar.gz
    $ gunzip libspectrum-0.3.0.tar.gz ...
    $ tar -xvf fuse-0.8.0.tar ... "mydefs.h", containing the following text)

    #define MAX(a ...
    Digital Prawn Digital Prawn May 2007 Emulators
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... : LET X(Z)=INT (RND*255): NEXT Z:
    FOR Y ... =1 TO COUNT: OVER 0: PLOT X(Y),64+(Y ... :
    FOR Z=0 TO 1 STEP 0: FOR Y=1 TO ... ),64+(Y*2):
    OVER 0: LET X(Y)=(6+X ...
    icabod icabod May 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... f:
    LET score=0: BORDER 0: PAPER 0: INK 6: CLS : ... TO 1000:
    PRINT AT 0,x;CHR$ 144: PRINT AT ... 3282: LET x=x+(INKEY$="0")-(INKEY$="1"):
    LET x ... ): LET f=1000*(ATTR (0,x)6): NEXT f:
    PRINT AT 0,0;"SCORE=";score:
    DATA 36,255,255,126,126,60 ...
    Matt_B Matt_B May 2007 Development
  • Quick HTML QHeya - a quickie. Take a look at: [url]http://obdwww.egyptus.co.uk/t2.htm[/url] Now, without changing the CELLSPACING and CELLPADDING settings, how…

    CSS is pretty easy to learn and it will prevent your html from being bloated. For example:
    [code]


    Some title







    Cell 1
    Cell 2




    ...
    Paul van der Laan Paul van der Laan May 2007 Chit chat
  • Converting m$ to dataI created a maze using a matrix of 704 characters. In order to save memory, and since the maze it's just walls and spaces which could be interpreted …

    ... you store a number between 0 and 255 in m(1), it ...
    BloodBaz BloodBaz May 2007 Sinclair Basic
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... f:
    LET score=0: BORDER 0: PAPER 0: INK 6: CLS : ... 3282: LET x=x+(INKEY$="0")-(INKEY$="1"):
    LET ... PRINT AT 0,0;"SCORE=";score:
    DATA 36,255,255,126,126,60 ...
    [CODE]1 PAPER 0: BORDER 0: INK 7: CLS :
    ... 1 TO 3: POKE 23692,255: FOR f=21 TO ...
    zxbruno zxbruno May 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... the FOR loop to either 0 or 1000 depending on ... NEXT f: LET s=0:
    BORDER 0: PAPER 0: INK 7: CLS ... 7: NEXT f: PRINT AT 0,0;"Score=";s:
    INPUT "Press ... LINE a$: RUN : DATA 36,255,255,126,126,60,60,24 ... 0,
    0,195,60,126,126,60,195,0,24,60,90,255,255 ...
    Matt_B Matt_B May 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... a: NEXT f: BORDER 0:
    PAPER 0: INK 7: CLS : ... br /> LET p=p+(INKEY$="0" AND p0):
    LET ... f:
    PRINT AT 0,0;"Score=";s: INPUT "Press enter ... /> DATA 60,126,255,255,255,255,126,60,0,254,254,254,254 ... ,254,254,0,
    0,127,127,127,127 ...
    Matt_B Matt_B May 2007 Development
  • Reading the Kempston & AMX mouse...Does anybody know which ports & values are used to read the AMX and/or the Kempston mouse? I'm playing with developing a shoot-em-up at the moment, …

    ... the x wraps across 0 or 255 and so does the y ... coord can go up to 255, you also end up with ... of deadspace between 192 and 255 which messes the experience too ... prevents coordinates from wrapping across 0 or 255 and limits y to ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • PZX file format draft[QUOTE=Andrew Barker;186084]To this date, there is no rival format for TZX, despite people saying they can do better. Well the challenge is on, prov…

    ... file decoder for pzx draft 0.2 to zxsp, and i ... sume changes:

    -1- text strings: explicitely disallow control codes ...
    Kio Kio May 2007 Emulators
  • Anyone good at VBA? Need helpHope someone can help. I have a file called models.txt which is just a list of items, e.g. Car Toaster Wheel etc. i.e. each line is separated by a …

    ... :

    Obviously change the text file, combo box and worksheet ... /> If Sheet1.ComboBox1.ListCount > 0 Then
    Sheet1.ComboBox1.ListIndex ... = 0
    Else
    MsgBox "There ...
    Daren Daren May 2007 Chit chat
  • Sceen$ helpMost people have used screen$ at some time or another and for me what I want to do is use it or something like it as a start screen before the game p…

    ... 22527 STEP 15 : POKE i, 255: NEXT i
    20 SAVE ... ! "myscreen" SCREEN$
    50 PAUSE 0
    [/code]

    Use ...
    Geoff Geoff May 2007 Sinclair Basic
  • PZX file format draft[QUOTE=Andrew Barker;186084]To this date, there is no rival format for TZX, despite people saying they can do better. Well the challenge is on, prov…

    ... didn't consider TZXs as text/plain, too :)
    [/QUOTE]
    0.5 or 1 sec. max ...
    Kio Kio May 2007 Emulators
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... /> will print FOR i = 0 TO 255: PRINT FN h$(i) : NEXT ... will break if x>255 (substring out of range). Could ...
    BloodBaz BloodBaz June 2007 Sinclair Basic
  • Help with having more than 21 UDGSHi All, I'm trying to work out how to have multiple banks of UGS. What I've read so far is that the default memory area for. 48K is 65368 16K is 326…

    ... to 0,60 (15616) when you want to render normal text).
    Dunny Dunny June 2007 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... which basically prints out a text message like the do in ... ...).

    10 LET x=0: LET y=10
    20 ... ;s$(f); FLASH 1;"|"; FLASH 0
    50 BEEP .03,-10 ... >31 THEN LET x=0: LET y=y+1
    +2MAN +2MAN June 2007 Sinclair Basic
  • New Opus Discovery tool addedFinally, after some years wait, a new [B]Opus Discovery[/B] tool, [URL="ftp://ftp.worldofspectrum.org/pub/sinclair/tools/pc/OpusRead_v200.zip"][U]Opu…

    ... with bytes set to either 0 or 255... Dunno yet; it depends ...
    Marcelo Marcelo June 2007 Development
  • New Opus Discovery tool addedFinally, after some years wait, a new [B]Opus Discovery[/B] tool, [URL="ftp://ftp.worldofspectrum.org/pub/sinclair/tools/pc/OpusRead_v200.zip"][U]Opu…

    ... with bytes set to either 0 or 255... Dunno yet; it depends ...
    obo obo June 2007 Development
  • Happy birthday RNDThink of a number between 0-100 RND, go on, any number. Huppy Burthus-day.

    ... .
    [code]
    1 INK 0
    2 PRINT "*******************************"
    3 ... =200
    180 LET q=0
    200 LET M$=""
    207 PAUSE 150: INK 0
    210 LET O=INT ...
    Scottie_uk Scottie_uk June 2007 Chit chat
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... compiler to ignore the intervening text completely. So anything in ... ;

    for (i=0; i!=8; ++i)
    {< ... as in "IF a=0 AND b=0 THEN ...". You've ... In C, false means 0 result and true is anything ... of "i" ranging from 0..7. After the loop ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... to confuse with the other 0 already there which represents bit ... 0, not necessarily a binary 0 digit).
    This ... multiplication making room leaving bits 0 and 1 empty to receive ... the beginning of a C text, more like the middle!). But ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... ;199234]\How long can the text message be that needs to ... , if the char* passed is 0, it knows to continue using ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... br /> pcol = col; // normal text

    // print ... br /> ++prow;
    s = strtok(0, "\n");
    }
    }

    d_Print(21, 0, INK_RED | PAPER_YELLOW, 0, s2);

    ...
    mulder mulder June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... n word4\0
    after : word1\0 word2\0 word3\0 word4\0
    ... else
    pcol = col; // normal text
    [/code]

    ... bit 0 is set then we're centering the text ... current colour is 0, then the text will be printed ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... into two parts -- a text segment and a data ... On small systems, the text segment is destined for ROM ... on modern computers the text segment gets mapped into ... forget to add a terminating 0 byte
    [/code]
    0 byte in the array ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... and this is a scrolling text message in ZX Basic"
    30 print at 0,0;m$ (n to (n+31 ...
    mulder mulder July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... /> 1 LET n=191: BORDER 0: PAPER 0: INK 7: CLS : DIM ... =p:
    LET s=0: FOR y=0 TO 14: LET e ...
    Digital Prawn Digital Prawn July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... and this is a scrolling text message in ZX Basic"
    30 print at 0,0;m$ (n to (n+ ... }

    d_Print(21, 0, INK_RED | PAPER_YELLOW, 0, s2);
    } while (alpos ... , 32);
    d_Print(21, 0, INK_RED | PAPER_YELLOW, 0, s2);
    } while ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... )=" # # # # ":
    NEXT p: LET b=0: LET a=p: LET s ... =0: LET g=5: FOR y=0 TO 14:
    0));AT h*b,a;" ";AT ...
    Digital Prawn Digital Prawn July 2007 Development
<1…24252627282930…34>

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