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  • fast font engine possible?inspired by the recent "proportional font" thread for zx basic and ideas for gui and having done some of the work on this in the past i wonder if it …

    ... ]

    Using RST10 to print a chracter to the selected ... my versions of the proportional print routine. That can all be handled ...
    chev chev May 2011 Development
  • Sneak Peak...Hi Folks, A sneak peak of the application I have been writing over the last few months (with a lot of help from this group, BASin and recently ZXDS)…

    ... (well apart from the Proportional Print routine) it is BASin that has ...
    Paddy Coleman Paddy Coleman July 2011 Sinclair Basic
  • Sneak Peak...Hi Folks, A sneak peak of the application I have been writing over the last few months (with a lot of help from this group, BASin and recently ZXDS)…

    ... ) The speed of the Proportional Print routine. Thanks to the efforts of ...
    Paddy Coleman Paddy Coleman July 2011 Sinclair Basic
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... 0x1655 ; call the MAKE-ROOM routine
    inc hl
    ... ), CH_ADDL ; LSB address of the PRINT # routine at CH_ADDR
    inc hl ... CH_ADDH ; MSB address of the PRINT # routine at CH_ADDR
    push hl ...
    Einar Saukas Einar Saukas July 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... one more flag a screen2 print routine is made[/QUOTE]

    print routine ? Then a distinct SCR1 and ... SCR2 print is possible.[/QUOTE]

    routine, somehow find out if the ...
    Einar Saukas Einar Saukas August 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... ; call the MAKE-ROOM routine
    pop bc
    PRINT # routine
    defw 0x15c4 ; address ... of the INPUT # routine
    defb 'P' ; ...
    Einar Saukas Einar Saukas August 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... ; call the MAKE-ROOM routine
    pop bc
    PRINT # routine
    defw 0x15c4 ; address ... of the INPUT # routine
    defb 'P' ; ...
    Einar Saukas Einar Saukas August 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... optimisation ...:p
    characters AND print routine in 2/3 space off ...
    Einar Saukas Einar Saukas August 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... ; call the MAKE-ROOM routine
    pop bc
    PRINT # routine
    defw 0x15c4 ; address ... of the INPUT # routine
    defb 'S' ; ...
    Einar Saukas Einar Saukas August 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... /> PRINT #4; INVERSE 1;: PRINT #4;"a";

    PRINT #4;: INVERSE 1: PRINT ... . However, both lines call the print routine exactly 3 times with the ...
    Einar Saukas Einar Saukas August 2011 Development
  • Keys redefine routine and key check.I have written some asm code which allows me to redefine keys (for a game etc.), and also allows me to be able to check any keypresses for the redefi…

    ... your print message routine:
    [code]
    call pm_do_it ; print the ... move it next to the print routine, forgot to remove those ... 562919]
    In your delay routine, replacing
    [code]ld ... general, however, not a bad routine![/QUOTE]
    Thanks, I ...
    polomint polomint September 2011 Development
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine. It draws in 22 8*8 graphics tiles along the top of the screen (junk i…

    ... routine again. The tile printer part was evolved from a simple text ... printing routine that used RST 16 ... how much stuff the ROM routine does and I thought I ... fair bit with my own routine. It then dawned on me ...
    Zoltar Zoltar September 2011 Development
  • Up/Down Left/Right scrollCan anybody give a newbie some pointer to simple one char scrolling by pixel? I've looked at a lot of resources, but as you can imagine, it's all a …

    ... a simple, non-optimized routine to move a sprite across ... routine and all it really is a very simple PRINT ... the ROM
    ;routine to do all the work ... just a very simple PRINT routine that is going to< ... basically one character just like PRINT....or RST 16)
    Turkwel Turkwel November 2011 Development
  • Xor-shift random number generator for Z80[QUOTE=Patrik Rak;320244]Come on, people, [URL="http://www.jstatsoft.org/v08/i14/paper"]xor-shift generators[/URL] devised by Marsaglia, that's the w…

    ... /> Just trying to implement this routine in to my timetable program ... reset due to the Proportional Print routine which I believe uses the ...
    Paddy Coleman Paddy Coleman December 2011 Development
  • PLOT and DRAW in machine codeHow do you go about it? If I posted a really simple BASIC instruction could someone do a machine code routine so I could learn from it? I wouldnt k…

    ... do it, so a ROM routine would suffice...

    I ... grips with the ROM's PRINT routine, just cant work out the ... DRAW routine yet.

    PS. How ...
    daveysludge daveysludge January 2012 Development
  • PLOT and DRAW in machine codeHow do you go about it? If I posted a really simple BASIC instruction could someone do a machine code routine so I could learn from it? I wouldnt k…

    ... do it, so a ROM routine would suffice...

    I ... grips with the ROM's PRINT routine, just cant work out the ... DRAW routine yet.

    PS. How ... the standard ROM-routine, you need an altered routine for the bottom ...
    Dr BEEP Dr BEEP January 2012 Development
  • Faster CLS...Hi Folks, Looking at the CLS command in the Spectrum ROM disassembly it seems rather complex. Does anyone know of a simpler/quicker routine that wi…

    ... ? it can just be the print section.[/QUOTE]

    Hi ... did not write the Proportional Print Routine - it is the one that ... a bit of data to print they take a while (probably ...
    Paddy Coleman Paddy Coleman January 2012 Sinclair Basic
  • Poking a string to memory...I'm looking to poke a string of characters including colour control codes to memory, I'm currently doing it by hand: 16,2,19,1,22,1,1,144 That equa…

    Basically want to make an A$ and poke it to a memory location to use the ROM PRINT routine.
    daveysludge daveysludge March 2012 Sinclair Basic
  • Poking a string to memory...I'm looking to poke a string of characters including colour control codes to memory, I'm currently doing it by hand: 16,2,19,1,22,1,1,144 That equa…

    [QUOTE=daveysludge;606804]Basically want to make an A$ and poke it to a memory location to use the ROM PRINT routine.[/QUOTE]

    why don't you use "PRINT a$"?
    Arda Arda March 2012 Sinclair Basic
  • Code optimisation - can you help?Hi Folks, I have been looking at the following code fragment for days and I have been able to improve its performance quite a bit. However, it is a…

    [QUOTE=na_th_an;607272]AFAIK, that LPRINTs call to an assembly routine to print 42 chars per line.[/QUOTE]

    Almost Nathan. It is actually the Proportional Print routine and the x,y are graphic coordinates.

    Paddy
    Paddy Coleman Paddy Coleman March 2012 Sinclair Basic
  • SAGE gamebook project newsThat's the Spectrum Adventure Gamebook Enhancement, that is (for the time being, anyhow). I've updated the [url=http://www.users.globalnet.co.uk/~jg2…

    ... be used to compressing your text?... Is there really a need ... to re-create a customised text compression routine for this?...

    kgmcneil kgmcneil April 2012 Announcements
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    ... must also praise the Proportional Print routine that WOS refined and Patrik ...
    Paddy Coleman Paddy Coleman April 2012 Sinclair Basic
  • Stuff the Speccy can do but we all thought it couldn'tHey all, Does anyone have any good examples of stuff the speccy can do - graphically, sonically, etc that we thought it wouldn't be able to do? Che…

    ... when WOS "updated" the Proportional Print routine. I know this is not ... Battle Bunny's Memory Move Routine in BASIC. I still find ...
    Paddy Coleman Paddy Coleman April 2012 Sinclair Miscellaneous
  • Deathchase improvementsI have spent the last couple of months bringing out an "enhanced" version of Deathchase which I called "Deathchase 2012". Unfortunately because it us…

    ... [LIST]
    [*]There is a routine at $6B96 which saves the ... game uses the ROM fonts (print routine at $6949)
    [*]The ... when destroying enemy bikers) - see routine at $6AC2
    [*]The game ... 07FF) to generate random numbers (routine at $6491).
    [/LIST ...
    Jimmy Jimmy April 2012 New game ideas
  • How much space does a number take?Hi Folks, Could someone please remind me how much memory a number takes up in a BASIC listing. For example, if you had: [CODE]100 LET a=3000[/CODE…

    ... put in a nice proportional print routine too.[/Quote]

    MRT ... already uses the same proportional print routine.

    Many thanks
    Paddy Coleman Paddy Coleman May 2012 Sinclair Basic
  • How much space does a number take?Hi Folks, Could someone please remind me how much memory a number takes up in a BASIC listing. For example, if you had: [CODE]100 LET a=3000[/CODE…

    ... already uses the same proportional print routine.

    Paddy[/QUOTE]
    Gedlion Gedlion May 2012 Sinclair Basic
<1…3456789…34>

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