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Search Again :: Adv Search 1000 results in 0.128s
<1…28293031323334>
  • TommyGun - Utility ... what's going on...For those interested, Tony has been busy lately and unable to put as much time into TG as he'd like. He also has a child on the way soon. He told me…

    ... having to recompile the entire code or download a ... specific. (even though the code to plot the points could be)< ... the art format, the code to draw, the code to play sounds, and the code that implements the ... supply, its just that the code editor is linked into ...
    Kiwi Kiwi August 2004 Development
  • Basic corruptionDoes anyone have any tips or solutions for when a Basic listing becomes over a certain size and starts to get corrupted due to paging... I remember …

    ... I`m back ready to code after only a few ... can get a printout of the code (hopefully) as it`s ... s expanded some bits of code are maybe a thousand lines ... br />
    I CAN reduce the code a bit, but only from ... .S. I like the idea of save the code from memory, so ...
    CKay CKay August 2004 Development
  • Striker............In my opinion, the greatest game ever ! A while back i remember somebody mentioning a possible remake of this truly wonderful game, does anyone know …

    ... there was even a demo. The game was supposed to be ... it said he had lost the code due to a crash(or ... take a lot longer as the time and energy were hardly ...
    Telford Telford August 2004 Games
  • New TZX files of already TZX-converted tapes - why?I noticed that with the last update of the TZX Vault, many TZX files of games that were already present in TZX format have been introduced. I can eve…

    ... the turbo loading blocks, the information has been gleened by hacking into the code ... in the .tzx files and analysing ... .

    At the end of the day, if you're ... loads, don't bother with the newer files.

    ...
    Gilby Gilby August 2004 MIA/STP/SDP
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... -255 unshifted. The first 256 are the left side and the second 256 ... are the right side ... . Then the next 512 ... look how to speed up the code using this table variant.
    moroz1999 moroz1999 August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    just ignore this, i am just trying out the code listing format!!

    [code]

    ORG 54321
    LD A,1
    RET

    [/code]
    dmsmith dmsmith August 2004 Development
  • Spindizzy: good or horrible?Spindizzy is definately a much-loved old speccy game but is it actually any good? I played it a load back in the day, but i played every game i had …

    ... - perhaps a poke to stop the timer or something (which is ... )? Is there an ending in the code? Have you discovered a bug ... that means the game cannot be completed?
    the ending of Fairlight 2 until ...
    jil jil August 2004 Games
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... that go off the sides of the screen.

    [code]

    OR (HL) ;Repeat the code from POP BC - DEC H ... /> * from the first but begin at the start of the next
    * containing the left half of the shifted byte and the
    * ...
    dmsmith dmsmith August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... IM2 user defined routines. The code at that location simply wouldn ... shareware :(

    The way you could tell is ... on emulators without the support this accelerates the game.
    ... developement and whether you override the IM2 interrupt. An interesting ...
    Erlstoned Erlstoned August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... based that conclusion on the fact that the code I placed on an ... these hypotheses:

    1) The code gets invoked, but for some ... except they don't invoke the code, assuming that there isn't ... did this on speculator and the code WAS called (and results were ...
    Erlstoned Erlstoned August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... . If you think the problem is in my code then what it ... might be? (should I post the code?)[/quote]

    Given everything ... I will 100% garuntee your code is wrong.

    If ...
    cyborg cyborg August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... I have also updated the code to move all the code into order, so ... calculating graphics offset

    [code]
    ; ********************************************

    ; ... DEC C ; Get the column to the left of the sprite

    robpearmain robpearmain August 2004 Development
  • RGB values for Spectrum colorsDoes anybody know the true rgb color values for the spectrums 15 colors. I'll assume that black is 0,0,0 White is probably 255,255,255 But what are t…

    ... thing i did was the inlay for the game Rough Justice ... probably a couple redundancies in the code i could cut out, ...
    well, yea, the checkerboard pattern is the smoothest looking but you ... so, pattern two is the balanced of the three between smoothness and ...
    Sadako Sadako August 2004 Development
  • 3d Code... simple Anyone know where I can get some examples of 3d routines written in basic... I`ve done some googling, and come up with some source for PowerBasic or…

    ... polygon view like Driller? The routine would vary enormously depending ... the view restricted to the horizontal plane? The routine will be simpler if the ... the 3D environment. I'll see if I can dig up the code ... . Mind you, the routine was as ...
    monty.mole monty.mole September 2004 Development
  • Where do you start!I am fairly new to spectrums, and have only been programming for a couple of years starting on bbc basic. where do you start programming a game. Is a…

    ... to develop games on the Speccy in the 21st century.
    ... game off (Some of the code has been posted on Char ... and use it as the basis for the book, i.e ... . How to create the game from scratch.
    ... (Beginners guide to Machine Code on the spectrum), I will be ...
    robpearmain robpearmain September 2004 Development
  • Open vs Closed Source Emulators.[quote] On 2004-09-02 01:51, cyborg wrote: [quote]Additionally, an emulator author may not have access to a recent Microsoft compiler and/or the appr…

    ... programmers debugging and creating new code, all for free!
    ... dont want to play with the code can just download or ... />
    Anyone else can modify the code to suit themselves, and submit ... changes to the group. These changes don' ...
    Lee Fogarty Lee Fogarty September 2004 Emulators
  • 3d Code... simple Anyone know where I can get some examples of 3d routines written in basic... I`ve done some googling, and come up with some source for PowerBasic or…

    ... some code that I used for a game intro on the ... />
    Since the actual understanding and origins of the code (AMOS) were not ... mine, I cannot at the mment ... for copying/pasting code examples, just pasted the first one into ...
    CKay CKay September 2004 Development
  • 3d Code... simple Anyone know where I can get some examples of 3d routines written in basic... I`ve done some googling, and come up with some source for PowerBasic or…

    ...
    Since the actual understanding and origins of the code (AMOS) were not ... mine, I cannot at the mment ... to create machine code routines for the coordinate calculation and ... I've probably optimised the Basic code as much as it ...
    monty.mole monty.mole September 2004 Development
  • 3d Code... simple Anyone know where I can get some examples of 3d routines written in basic... I`ve done some googling, and come up with some source for PowerBasic or…

    ... and there (because perhaps certain code is only managing an update ... /> Anyways, apart from the rant:-

    The code I had/have is ... figure out how to turn the simple code I had into something ... , from the Speccy... even if it`s 5,000 lines of code...
    CKay CKay September 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... think of an example of the top of my head without ... example. If we know that the value in A should be ... < 128 (it's the xpos of our sprite in ... br /> jp m,dosomething
    [/code]

    Saving us a ... good 7 cycles in the process.

    Another ...
    AndyC AndyC September 2004 Development
  • Announce: Crap Game Competition 2004The comp.sys.sinclair Crap Game Competition 2004 is now officially open! :roll: [url="http://www.speccyspoilers.co.uk/cgc2004"]www.speccyspoilers.co…

    ... monty! Had a look at the code too and by gawd it ... wee bit if you saved the PI/180 value in a ... 's going to speed up the game in any major way ...
    Arjun Arjun September 2004 Games
  • Announce: Crap Game Competition 2004The comp.sys.sinclair Crap Game Competition 2004 is now officially open! :roll: [url="http://www.speccyspoilers.co.uk/cgc2004"]www.speccyspoilers.co…

    ... really don't understand the concept of the Crap Game Competition, ... in your reply - the venom in the words - lined with ... because it has the "potential" to be good. the code is good "!!!" ... you might understand the point of the CGC eventually...[/quote]
    Sadako Sadako September 2004 Games
  • Announce: Crap Game Competition 2004The comp.sys.sinclair Crap Game Competition 2004 is now officially open! :roll: [url="http://www.speccyspoilers.co.uk/cgc2004"]www.speccyspoilers.co…

    ... in machine code. But the slowness of the code in Basic makes the game unplayable ... back and walk through the back of the castle, you HAVE ... the long way back to the castle!

    [I]*Surreptitiously edits code ... ! Had a look at the code too and by gawd it ...
    monty.mole monty.mole September 2004 Games
  • Cylu doesn't work in 128KI've played hundreds of 48K games on my original Spectrum 128K+, and all of them load fine, which is more than can be said for the plus2 Spectrums. H…

    ... cramming it into 128K, hence the 128K-only release.[/quote]
    The actual version of WTSS uses ... much more to deal with the code than just to squeeze some ...
    secarica secarica September 2004 Games
  • 3d Code... simple Anyone know where I can get some examples of 3d routines written in basic... I`ve done some googling, and come up with some source for PowerBasic or…

    ... looking at it in Basin (the code that is) and it` ... you email your new version, the 30 % faster one, current ... had three different sets of code, and when I get ... far away enough from the castle you can stop ... />
    Only then, add the flat map option.

    CKay CKay September 2004 Development
  • Game loop design?Having some thoughts on how to design the game loop and could do with some hints and tips from folks who have done it before! It's all about how to …

    ... /> I would love to see the code for this in action, just ... fine, I guess you use the LDIR method etc for copying ... ).

    To create the backbuffer would you:

    ...
    a) Clear the backbuffer
    b) Draw the sprites
    c ...
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... /> With regard to the screen flip portion of the code, you don't ... LDIs are identical to using the Stack in this instance, in ... a quite significant impact on the speed.

    Derek
    dmsmith dmsmith September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    Thanks All,

    I will modify the code for the faster push pop, move the buffer memory and see what happens.

    Many thanks
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... I get wondering, does machine code allow like a labelling of ... a section of code (rather than an absolute ... code I can see a `name/short description` of code routines to the ... left of the code.

    ...
    CKay CKay September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... /short description` of code routines to the left of the code.
    [/quote ... ]

    Machine code doesn ... somewhere in your code (those bits on the left!) and then ... sections of code with local labels so the your can ...
    AndyC AndyC September 2004 Development
<1…28293031323334>

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