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<1…28293031323334>
  • Spindizzy: good or horrible?Spindizzy is definately a much-loved old speccy game but is it actually any good? I played it a load back in the day, but i played every game i had …

    ... )? Is there an ending in the code? [/quote]

    To ... it is possible to invoke the ending easily enough by pretending ... jack.

    #FE35 holds the number of 'friends' still remaining ... #FE35,0 at the start screen, exit the screen then come ...
    BadBeard BadBeard September 2004 Games
  • The ZX80 lives againI have often wondered if there was ever *any* commercially released software for the ZX80. I have never seen any, or even seen any info about it. Bu…

    ... be a bit tricky... on the ground that I'd need ... the ZX80 doesn't have! But if anyone knows ZX80 machine code ... /> Almost certainly - just state the specification of the code that you'd require ...
    cyborg cyborg September 2004 Games
  • WOS archive on DVD?Hello This question has appeared few times, but I have not found any place to order WOS archive. Is anybody selling the whole arcive on DVD's? Jocu

    ... and 8 pence for the seventeen seconds you had ... know I'd packed the code in these games with ... which will go directly to the 60 contributors, naturally). Oh, ... and I take commission on the CGC entries too (forgot ... conditions but I reserve the right to alter these ...
    jil jil September 2004 Sinclair Miscellaneous
  • On 48k, can I copy 4k before next screen updateFollowing on from my thread at [url="http://www.worldofspectrum.org/forums/viewtopic.php?topic=6423&forum=11"]http://www.worldofspectrum.org/forums/v…

    hm, surprise !
    the code which i found in some games looks as i explained :(
    Fikee Fikee September 2004 Development
  • Smooth Screen ScrollingHi Everyone, Any suggestions on what is the best way to do horizontal scrolling ie. in Zynaps fashion. I am working on a routine at the moment, whi…

    ... then use it everywhere on the screen? This way you no ... .

    I also had the following ideas, of which you ... using 2 bit rotations in the worst case and only 1 ... that an English word? hehe) the code, so see for yourself.
    Erlstoned Erlstoned September 2004 Development
  • Smooth Screen ScrollingHi Everyone, Any suggestions on what is the best way to do horizontal scrolling ie. in Zynaps fashion. I am working on a routine at the moment, whi…

    ... i am happy to sacrifice the extra memory needed to store ... the preshifted graphics.

    So ... together which scrolls the top third of the screen. At the minute I ... optimising it and will post the code here soon.

    Derek ...
    dmsmith dmsmith September 2004 Development
  • Doom for the Speccy?I have just heard about Doom for the Speccy! Is this for real? I would love to play this as i looooove Doom (and me Speccy) Can anyone direct me o…

    ... legal (as Id Open-sourced the code), and even if not, I ...
    b00mzi11a b00mzi11a September 2004 Games
  • Fast division in machine codeHi Does anyone know what is the fastest way to divide a 16 bit number by 24 in machine code. Derek [ This Message was edited by: dmsmith on 2004-0…

    ... is some overhead, but the maximum amount of lookups ... as follows:

    [code]
    enter: HL = number ... code]

    The more times you repeat the fragment, the more accurate the ... repeating the code fragment 3 times, the integer part of the result ...
    Alcoholics Anonymous Alcoholics Anonymous September 2004 Development
  • Announce: Crap Game Competition 2004The comp.sys.sinclair Crap Game Competition 2004 is now officially open! :roll: [url="http://www.speccyspoilers.co.uk/cgc2004"]www.speccyspoilers.co…

    ... br />
    ...and the user-friendlyness of the menus and interface meant ... /> Still, I did tidy up the code a bit - which I suppose ... the face of the CGC, but... what the hell. It hasn't made the ... br />
    Stupidget might recognise the name of my game from ...
    The Mighty Dopethrone The Mighty Dopethrone September 2004 Games
  • Why relativly bad colour on Spec compared to other 8bit?Why relatively bad colour on Spec compared to other 8-bit machines like the Master system or even c64? I understand the 8x8 block that you could hav…

    ... in the demo archive also. ) He was the one who did the code for ... to AA's willingness to code my idea. Even Yerzmyey replied ... to be sacrificed. Apart from the code you also need to understand ... )

    There's the Terminator and the other pic as examples ...
    Sadako Sadako September 2004 Games
  • Why relativly bad colour on Spec compared to other 8bit?Why relatively bad colour on Spec compared to other 8-bit machines like the Master system or even c64? I understand the 8x8 block that you could hav…

    ... explanation, before I`d seen the mario picture/demo actualy running ... he had to write all the code and even though he's ... `new` modes distracts slightly from the colour gain... unless there animated ... case.

    about the blockiness. when i referred to ...
    Sadako Sadako September 2004 Games
  • Zecut0r and ZAFA while ago (about 2 yrs)i took VbSpec and tried to port it to Delphi 6. Althought it was pretty weak, it. Meanwhile DelphiSpec 0.1 appeared and i wa…

    ... additions to the dictionary and to the compiler ( now includes the emulator as ... well so you can try the code right away ). Improved help system ...
    zecut0r zecut0r September 2004 Emulators
  • games written using game writng programsI was reading through some issues of crash not long back and one article was about some 16 year old that wrote Frank n stein for the speccy(never pla…

    ... game making tools: Charlie & the Chocolate Factory appears to be ... be found by looking at the code in an editor - presumably other ... platform game designer: what will the policy be on distributing games ...
    darkman darkman September 2004 Games
  • Help with a type-in programI've been typing in all the programs from "Games for Your ZX Spectrum" by Peter Shaw, & I've hit a snag with the 'Draughts' program. Basically what …

    ... a relative term, as the program seems a bit incomplete ... />
    Mind you, I suppose the purpose of these early books ... learn programming by seeing how the program works, and then expecting ... have a play around with the code, adding extras such as validation ...
    monty.mole monty.mole September 2004 Sinclair Miscellaneous
  • Smooth Screen Scrolling RoutineHi everyone, this is a follow up to the thread on smooth screen scrolling. As promised here is the code for the routine. It's pretty long and fairl…

    ... groups and thus make the code more readable for yourself ... ld bc, 6143 \ ldir
    [/code]

    How about indents ... indents. For example:
    [code]
    ld hl, (8765h)< ... /> ld (8765h), hl
    [/code]
    Nested loops can have ...
    Erlstoned Erlstoned October 2004 Development
  • Announce: Crap Game Competition 2004The comp.sys.sinclair Crap Game Competition 2004 is now officially open! :roll: [url="http://www.speccyspoilers.co.uk/cgc2004"]www.speccyspoilers.co…

    ... do make a game involving the first level music from Gargoyle ... flat minor (six flats, fo the uninitiated) and was an absolute ... bitch to convert. The number of $ signs in the code is utterly horrific.
    The Mighty Dopethrone The Mighty Dopethrone October 2004 Games
  • making games on a real speccy-------------------------------------------------------------------------------- i have recently bought a speccy on ebay and i want to try to make s…

    ... it) and even when compiled the code was bloated and inefficient. It ... efficient code and with a decent optimiser can minimise the bloat ... come across both on the PC and the Amiga - Dark BASIC, ... will be particularly powerful. I code in Delphi - and pascal ...
    Dunny Dunny October 2004 Games
  • making games on a real speccy-------------------------------------------------------------------------------- i have recently bought a speccy on ebay and i want to try to make s…

    ... basic, and compiled... check the last ever issue of Amiga ...
    My next version of the code contained moving Polygons (few) on ... !! ).

    Also, had code for `pretend` scrolling 3D game ...
    It`s the coder who counts, not the language :)

    CKay CKay October 2004 Games
  • Screen$Is there a quick way to get pictures off a PC e.g. from MS Paint, onto the spectrum without having to type in each individual pixel before saving the…

    [quote]

    [quote]does the loader load run a screen$ ... and then start loading the actual game.[/quote]

    the code for the screen$
    e.g ...
    guesser guesser October 2004 Sinclair Miscellaneous
  • Screen$Is there a quick way to get pictures off a PC e.g. from MS Paint, onto the spectrum without having to type in each individual pixel before saving the…

    ... loading a binary file containing the code for the screen$
    e. ... g. load "screen.bin" code
    [/quote ... ]

    In extension to the above just as the ... custom loaders might load the data for the screen in an ...
    cyborg cyborg October 2004 Sinclair Miscellaneous
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    ... Nick Fleming's sprite code is excellent. I ... /> In the part that rotates the sprite graphics into the correct position ... the Inc_Row subroutine would be better placed within the code that draws the ... sprite on the screen, ...
    dmsmith dmsmith October 2004 Development
  • Most pointless type-in?I think it was one I saw, probably in Program Pitstop(which mag did that?), to evaluate a string as a full expression, a la the Beeb: spend hours typ…

    ... couldn't do anything with the bloody thing anyway!
    ... ]

    I think the program was called 'Screen compressor ... ' and the spinning globe animation was to ... its capabilities. Actually I used the code for some crappy demos to ...
    Paul van der Laan Paul van der Laan October 2004 Games
  • Idea about improving EmulatorHi, I got a bright idea today how to improve such excellent emulators a bit more. Okay, disassemblers are available in nearly every one new released …

    ... , dmsmith wrote:
    On the subject of new features. What ... like to see in the debugger/disassembler section of ... will be accesible from the tools menu rather than ... It's actually been in the code since version 0.5 but ... it's disabled for the moment as it's ...
    Marko Marko October 2004 Emulators
  • Game ProtectionHowdy. New kid alert. Looking through the archive, I've been downloading 'perfect' versions. However some of these have protection systems I've be…

    ... a special lens on the screen to unscramble the code.
    Tomahawk, Art ... it was highly unpopular among the public and there were lots ... of angry letters in the magazines about it. There's ... lenslock utility (for Windows) in the archive to help you out ...
    Paul van der Laan Paul van der Laan October 2004 Games
  • Starting from scratchHello, I'd lack to have a crack at writing a Spectrum game. I have very limited programming experience from mucking around with javascript and VB an…

    ... /> 2) Frequently, authors of the code post the binary snapshot as well.
    _________________
    Well done, Axil the very able. You have made ...
    Erlstoned Erlstoned October 2004 Development
  • Defender of the crownExcellent game, just completed it. But there is something that keeps me puzzled. Then I played this game 10 years ago there was a mission to save a p…

    ... />
    You are right. The game calculates the army of ememies. 48k ... big. :) This method simplified the code.
    The size of army is calculated ... from the income of lands of the lord, from the time elapsed ...
    G.o.D. G.o.D. October 2004 Games
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    ... generate a TAP file from the following BASIC:
    05 RESTORE ... into my prototype now that the skeleton and BASin's stable ... ? Also, what is the "CODE's" assigned to the 21 UDG's?
    dalmudlee dalmudlee October 2004 Sinclair Basic
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    [quote]
    On 2004-10-14 05:05, dalmudlee wrote:
    Also, what is the "CODE's" assigned to the 21 UDG's?
    [/quote]

    0x90 to 0xa4
    Philip Kendall Philip Kendall October 2004 Sinclair Basic
<1…28293031323334>

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