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<1…12131415161718…34>
  • Adding a pause key to ArkanoidHaving rediscovered the simple pleasure of playing 1980s games on genuine 1980s hardware, I've also remembered that emulation can provide a feature m…

    ... 0xFCB1: the three bytes to poke in are 0xC3, 0xB1 and ...
    stephenw32768 stephenw32768 August 2013 Games
  • Movin And A Groovin Horizontal Flip improvementOn the left is the flip horizontal portion from Andy Pennell'S excellent Movin' & a Groovin' machine code screen routines from Your Spectrum #19 (Oct…

    ...
    LD (IX+0),A ; poke flipped byte
    EX AF ... up
    LD (HL),A ; poke flipped byte
    ADD HL ... A LD (HL),C ; and poke it back
    EX AF ...
    MatGubbins MatGubbins August 2013 Development
  • Can a guy that traveled on the short bus learn machine code...Hmmm So after some soul searching I figured it was time to finaly nail spectrum machine code. Its so frustrating to sit infront of a basic listing w…

    ... I only ever managed to poke a few locations of memory ... Z=Z-7
    60 POKE X,16*Y+Z
    wibble wibble August 2013 Development
  • HACK PACK - SkruffSimple poke for 255 lives & time. Will do more when get time 39306,255 lives 39323,255 time

    Simple poke for 255 lives & time. Will do more when get time

    39306,255 lives
    39323,255 time
    ANDREW RYALS ANDREW RYALS August 2013 Games
  • MC LPRINT 23681Having problems with this routine to print large on the screen using LPRINT, it works ok in BASIC, but cant seem to get it to loop for some reason in…

    ... ,72 ;start of address to poke
    ld b,7
    loop ld (23681),hl ;poke address with hl
    push ...
    daveysludge daveysludge September 2013 Development
  • Couple of basic BASIC questionsPlaying around with BASin again in an effort to knock up a game and am wondering 2 things 1) Why when I run the program do my UDGs not always pick u…

    ... the UDG definitions (all that poke usr stuff) in at the ...
    Wookiee Wookiee September 2013 Sinclair Basic
  • Copying data between memory banks in USR0 modeI am experimenting with Funky Fungus to load the majority of its data (levels, screens, music etc.) into memory banks 1, 3, 4, 6 and (partly) 7 by sw…

    ... select a bank with a POKE [program address],[bank number] command ...
    Alessandro Grussu Alessandro Grussu September 2013 Development
  • How to replace the 'Play' key on a +2?Just found another system I'd forgot about stashed in my attic - a black 128k +2 with the large black PSU. I've noticed that the Play key is missing…

    ... missing, so you need to poke the lever with a pen ...
    Kilmannan Kilmannan September 2013 Hardware
  • Unusual JSW1 pokesAlthough I've submitted these (hopefully all of them) to the tipshop, I thought I'd post them here. Not the "usual" run of the mill pokes, more unus…

    ... :[/B]
    POKE 35665,62
    POKE 35666,8
    POKE 35667,0 ... it helpful)
    POKE 34497,182
    POKE 34498,134
    < ... B]
    POKE 35414,0
    POKE 35415,0
    POKE 35416,0 ... /> POKE 35010,70
    POKE 34997,0
    POKE 34998,0
    POKE 34999 ...
    spider spider September 2013 Games
  • JSW1 - The Attic Bug In ActionThe well known "attic bug" caused by invalid arrow data. By applying a couple of extra pokes in addition to the usual lives / fall height to remove s…

    ... detection...

    POKE 37982,0
    POKE 37994,0


    POKE 34795.X

    Where ...
    spider spider September 2013 Sinclair Miscellaneous
  • New game: Tea and SympathyHere's something I knocked up in a few days with AGD, a horizontally-scrolling shooter featuring some very nice sprites Binman drew a while ago which…

    ... 29999
    LOAD ""CODE
    POKE 32000,205 (if you don ...
    jonathan jonathan October 2013 Brand new software
  • POKEs on 128K "upper RAM"?I've been working lately with some 128k games, and I've got this question about RAM in games. I guess most games use RAM pages 5 and 2 to store the …

    ... , Multiface III, anything that could POKE memory) choose what pages to ...
    Zup Zup October 2013 Games
  • z88dk and im2I set up a minimal IM2 mode so I can draw sprites for a laff [code] #include <string.h> #include <stdio.h> #include <im2.h> #include <stdlib.h> #in…

    ... bytes
    bpoke(0xd4d4, 195); // POKE jump instruction at address 0xd4d4 ... entry)
    wpoke(0xd4d5, thread_manager); // POKE isr address following the jump ...
    slenkar slenkar October 2013 Development
  • Spin Emulator +D BugHi there, I think, I found a bug in SPIN Emulator. If I select +D Disk emulation and insert a disc into Drive 2, CAT 2 gave me the wrong number of fr…

    ... . Is it not possible to poke this value automaticaly when inserting ...
    Gott Gott November 2013 Emulators
  • Destiny Mission, help with pokes fixing an issue?Yesterday I played the Demo from the Sinclair User tape, and I really liked the game although tthe background spoils a little the action (I happened …

    ... there any way with a poke to make the background dissappear ...
    Ivanzx Ivanzx November 2013 Games
  • ANN: Tipshop updated Saturday, 30 November 2013Saturday 30 November 2013 Happy 18th Birthday, World of Spectrum! * Matthew Carrier sent in his map for SillyCon War, The. * Andy Ford sent in a P…

    ... /> * Andy Ford sent in a POKE for Horace goes Skiing.
    hackersanon hackersanon November 2013 Announcements
  • ANN: Tipshop updated Tuesday, 31 December 2013Tuesday 31 December 2013 Happy New Year, all! I hope Santa was good to you * Andy Ford sent in POKEs for Back to Skool and Skool Daze. * Flavio M.…

    ... .

    * Bandit provided a POKE to fix a bug in ...
    hackersanon hackersanon December 2013 Announcements
  • Thunderjaws - little secret discoveredThere is game called Thunderjaws, or maybe better to say a demo as full game was never released: [url]http://www.worldofspectrum.org/infoseekid.cgi?…

    ... code, locked with a single poke? Well, rather not ;)


    Use pokes:
    [B]POKE 40888,0 - enable level scrolling ... 't do it more
    POKE 39812,201 - invincibility from boss ...
    Ralf Ralf January 2014 Games
  • Jet-Set WillyI finished Jet-Set Willy today, I used the poke to get rid of Maria and went straight to bed. It was quite easy really.

    I finished Jet-Set Willy today, I used the poke to get rid of Maria and went straight to bed. It was quite easy really.
    chop983 chop983 January 2014 Games
  • Born again Speccy user with problemsHello all, Firstly I'd like to say a big hello - this is my first post! When I was 8 or 9 or so my dad bought a ZX Spectrum 48K and a whole bunch o…

    ... fault.

    I did POKE 32769, 85 and then peeked ...
    namtip namtip January 2014 Hardware
  • Collision Course: Costa Panayi's 'secret' game?[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0001010"]Collision Course[/URL] is the only release by Black Run Software label. Saw the light…

    ... :

    Poke 35011,195: Poke 35012,6: Poke 35013,18: Poke 35033,255 ...
    DeusX DeusX January 2014 Games
  • GEDit syntax highlighting for Boriel's ZX BasicHi! I just tailored this syntax highlighting code and would like to share with he community. Suggestions are always welcome, though the file works w…

    ...
    peek
    plot
    poke
    print
    randomize
    pkersey pkersey February 2014 Development
  • SpecBAS 0.802 Released!Hi folks - It's that time again when I release the latest round of features and bugfixes to SpecBAS :) New for this version are ZONEs which act ver…

    ... the supplied text
    Optimised POKE$ which offers little in the ...
    Dunny Dunny February 2014 Sinclair Basic
  • From RAM to dim v$() "video buffer" SPEED UP!Hi! This question is related to "quick RAM copy using LET in Basic" ([url]http://www.worldofspectrum.org/forums/showthread.php?t=44296[/url]). Wel…

    ... RAM...
    [INDENT]POKE dir,byte
    POKE dir+1,byte
    POKE dir+32,byte
    POKE dir+33,byte ... ?

    I try changing POKE to v$(pos to pos ...
    Hark0 Hark0 March 2014 Sinclair Basic
  • how can we code zxspectrum-evolution stuff?hi! recently via [url]http://www.bitfellas.org/news.php?item.4555.7[/url] i got to know that there is an illustration contest for zxspectrum-evolutio…

    ... access this video mode and poke into the display area and ...
    nitrofurano nitrofurano March 2014 Development
  • 4294967296 pseudo output portsIn an effort to avoid any hardware conflicts with the clashbasher interface I've been looking for an alternative to using the spectrum's ports for ou…

    ... you need to do is poke the byte you want to ...
    Basher Basher March 2014 Hardware
  • dumping protected BASIC loadersI wrote this a few weeks ago but forgot to post it. It will load & list from tape/TAP/TZX any BASIC program which has been saved with SAVE, including…

    ... TO mc+13: READ b: POKE a,b: NEXT a:
    POKE mc+1,0: POKE mc+4,17: POKE mc+5 ... =";bs,"VARSsize=";vs: POKE mc+1,255:
    POKE mc+4,PEEK ... (bytes+11): POKE mc+5,PEEK ...
    Battle Bunny Battle Bunny March 2014 Sinclair Basic
  • Poking Divide multiload TAPs no multifaceHi everyone, Before I start I would like to say sorry if somebody has figured this out before me. I finally got a job for only a month :-/ but is …

    ... I was wondering how to poke a game with divide on ... to me that you can poke it via an emulator and ... Robocop.tap (100KB), adding the poke on the emulator and saving ...
    VincentGR VincentGR March 2014 Sinclair Miscellaneous
  • 128+2 Help!Today the postie brought me an early Spectrum 128+2, it's a Z70700 Issue 1. Everything seems to be working ok, i.e it boots up and the keyboard work…

    ... datacorder?
    Perhaps a Peek/Poke that will let me hear ...
    stu232 stu232 April 2014 Hardware
  • Issue 4S washed out pictureEvery single one of these ive had has a washed out display, no where near as crisp as the other issues ive had, Samsung did something there that has …

    ... fix it. Anyone care to poke around a schematic and see ...
    Macc Macc April 2014 Hardware
<1…12131415161718…34>

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