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<1…13141516171819…34>
  • BASin won't accept this code?Taken from the Oneliner contest 2007: [CODE]1 LET n=191: DIM i$(4,9): FOR g=2 TO 4: LET i$(g-1)=" # # # # ": NEXT g: LET b=0: LET p=16: LET a=p: LET …

    ... =21));AT 20,p-1;" ^ ";: POKE 23620,22+8*(g=20 ...
    Yoshiatom Yoshiatom April 2014 Sinclair Basic
  • Double-Buffer ScreenFor my Alien Breed Speccy re-write I decided to use a Double Buffer (DB) or 'Back Screen' to draw all the game action onto, before shuffling the whol…

    ... /> Usage is dead easy - just POKE or ld your bytes to ...
    LuMan LuMan April 2014 Development
  • Games and Beta 48I was reading the listing of tape loader program of [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0003952]Pyracurse[/url]: [code] 10 GOTO 3…

    ... /> 10 GOTO 30
    20 POKE 23659,0: LOAD ""CODE 23296 ...
    TK90XFan TK90XFan May 2014 Games
  • Upper case in INKEY$Hi, how I get upper case in INKEY$ ? Is there a POKE ? Thanks.

    Hi,
    how I get upper case in INKEY$ ? Is there a POKE ?
    Thanks.
    catmeows catmeows May 2014 Sinclair Basic
  • Anyone can help with hacking TwisterI believe I have found a truly unhackable game. Twister The mother of Charlotte.... It's the decryptor starting at 65068 I'm having problems with. …

    ... challenge.... anyone can make a poke file on 48K i'd ...
    nuggetreggae nuggetreggae June 2014 Development
  • New version emulator ZEsarUX-1.1Hi I have uploaded a new version of my ZX80/81/Spectrum emulator on [url]http://sourceforge.net/projects/zesarux/[/url] Changes are: Added suppo…

    ... of numerical keyboard: / * - +
    Added Poke function to menu
    Added ...
    chernandezba chernandezba July 2014 Emulators
  • Switch 128kb banks from Basichello! Please help to [U]correct[/U] switch 128kb pages from Basic. So, I remember, need to do: out 32765,17 e.t.c but before, i must to change some…

    ... change some system var, by POKE.
    Sorry, i forget, which ...
    gun gun July 2014 Sinclair Basic
  • Can anyone explain this result?This little sub-routine isn't always doing what it's supposed to; ie. transfer the value from SEED to VARS. Can anyone explain why? I've put in the P…

    ... "23670",PEEK VAL "23671":
    POKE VAL "23627",PEEK VAL "23670 ... ": POKE VAL "23628",PEEK VAL "23671":< ... ,PEEK 23671:
    POKE 23627,PEEK 23670: POKE 23628,PEEK 23671:
    Battle Bunny Battle Bunny August 2014 Sinclair Basic
  • Possible Italian MIA magazines and gamesI came across many interesting and posible MIA in eBay Italy, I have checked not very deeply but maybe our italian Friends could help us out ;) I fo…

    ... ://www.ebay.it/itm/Cassetta-Poke-1-per-Commodore-64-e ...
    Ivanzx Ivanzx August 2014 MIA/STP/SDP
  • HACK PACK - ZOMBIE TERROR pt134678,x x = energy neat little game. This poke works for pt 1

    34678,x x = energy

    neat little game.

    This poke works for pt 1
    ANDREW RYALS ANDREW RYALS August 2014 Games
  • Seriously weird Issue 2 issue... (RAM-related)Hi guys; I have been trying to fix up my Issue 2 and have run across a bizarre issue that I haven't seen elsewhere in the forums. Hopefully one of …

    ... + PEEK 23733*256
    UPRAM85 = POKE 32768,85 : PRINT PEEK 32768 ...
    UPRAM170 = POKE 32768,170 : PRINT PEEK 32768 ...
    Trafferth Trafferth August 2014 Hardware
  • How to stop a block name appearing on load[FONT=Calibri][SIZE=3]I am putting together a tape loader for my game and so far it works apart from one problem. After loading the ?loading screen? …

    ... screen but is there a poke or some other cunning way ...
    Mr Millside Mr Millside August 2014 Development
  • Slow/fast games - change speedSome ZX games are too slow or too fast. Problem with speed is aslo in russian ZX games or thanks to different memory layout on zx128 and +2a models. …

    ... 3 is also slow. One POKE 43315,0 replace HALT instruction ...
    velesoft velesoft August 2014 Games
  • Better arrangement for video memory?While doing some documentation work for the ZX-Uno project, I compared the advantages of the weird layout of the ZX Spectrum against a linear layout.…

    ... this way? The well-known POKE program to show the screen ... FOR n=16384 TO 22527: POKE n,255: NEXT n[/code ...
    mcleod_ideafix mcleod_ideafix September 2014 Development
  • best game endingsApologies if there is already a thread, but i did search first and found none. After responding to a thread regarding Max Headroom, I got to thinkin…

    ... games with a bit of poke--ing around. Atic Atac was ...
    paranoid marvin paranoid marvin September 2014 Games
  • List of POKEs for FuseI've just started using Fuse on my RaspberryPi and it works a treat. The only thing I struggle with is using the Poke Finder. I've tried the search…

    ... struggle with is using the Poke Finder. I've tried the ... example) lives
    2 - Opened Poke Finder and searched for 6 ...
    stupidget stupidget September 2014 Emulators
  • Wanted: 6 Issues of Your SinclairThese being Issues 78, 84, 87, 90, 91, & 92 if anyone has them and are willing to sell also looking for Sinclair User poke cards 1, 3, 6, 7, 9, 1…

    ... /> also looking for Sinclair User poke cards
    1, 3, 6 ...
    reanimator reanimator September 2014 Wanted
  • JHCon 2014Hello, not sure if this is the right category but JHCon 2014 will take place[B] from 28. to 30.11.[/B] at usual place - gymnasium in Jindrichuv Hrad…

    ... machine code (USR to RAM, POKE, PEEK) is forbidden! USRs and ... are allowed. UDG is allowed. POKE to modify your own BASIC ...
    Factor6 Factor6 October 2014 Announcements
  • 48K Upper memory issues?Having more issues with the 48K spectrum I just fixed that had the black screen in this thread [URL="http://www.worldofspectrum.org/forums/showthread…

    ... />
    So I then run POKE 32805,85 : PRINT PEEK 32805 ...

    Next I run POKE 32805,170 : PRINT PEEK 32805 ...
    whoremoan whoremoan November 2014 Hardware
  • Return to basic from sna created by Z80 compilerHow can I go back to basic when running sna created using Z80 Assembler ([url] http://www.worldofspectrum.org/utilities.html#crossass [/url])? For e…

    ... restarts.

    If I poke in the same code and ...
    princm princm January 2015 Development
  • Strange keyboard port reads on 48+Hi all, I don't know whether it was already discussed (I also searched forum, but there are too much of results searching "48k keyboard" so I didn't…

    ... LOAD ""CODE 32768
    40 POKE 23692,255: PRINT USR 32768 ...
    ub880d ub880d January 2015 Hardware
  • Chuckie Egg 2 PokesOkay, so, I fancy a crack at Chuckie Egg 2 before FA Cup MotD comes on. Loaded it up, and tried the Multiface poke, but the one that crops up EVERYW…

    ... up, and tried the Multiface poke, but the one that crops ...
    SimonLCFC SimonLCFC January 2015 Games
  • Sam Stoat Safebreaker - Pokes, Tips, RZXSam Stoat Safebreaker seems quite a well known game to have evaded the attentions of the Multiface poke, complete solutions and RZX wizards, although…

    ... the attentions of the Multiface poke, complete solutions and RZX wizards ... map and a type in poke.
    Is that because the ...
    Jumping Stack Jumping Stack January 2015 Games
  • TRAILBLAZER 128k / GHOSTS 'N GOBLINS POKES PLEASEHi speccy chaps, i'm on the hunt for pokes again if anyone can help?! These are: TRAILBLAZER 128k version (infinite time) + infinite jumps if possib…

    ... the screen,...I need a poke that has no collision at ...
    ZEUS ZEUS February 2015 Games
  • Basic program not workingHi guys, Please can someone tell me why I get an error when I try and make 9 user defined graphics please?? B Interger out of range :( 10 for n=…

    ... 7
    30 read a: POKE USR p$+f,a
    Welling Welling February 2015 Sinclair Basic
  • More SpecBAS funHere's a neat little effect I lifted from a thread about displaylists and stuff from an Amiga forum - although SpecBAS has no hardware to assist, it …

    ... IN [0 TO 255] THEN POKE$ 0,((a+offy)*SCRw)+c ... the use of PEEK$ and POKE$ - lovely way to bang pixels ...
    Dunny Dunny March 2015 Sinclair Basic
  • SpecBAS Screen wipeAn old effect, but a good one - you'll need this file: [url]https://sites.google.com/site/pauldunn/moon.png[/url] to run this program. [code] 10 REM…

    An old effect, but a good one - you'll need this file: [url]https://sites.google.com/site/pauldunn/moon.png[/url] to run this program.

    [code]
    10 REM Screen Wipe
    20 GRAPHIC NEW img LOAD "moon.png"
    30 PALETTE COPY img,0,256 TO ...
    Dunny Dunny March 2015 Sinclair Basic
  • ZX Basic StoryOk so here's another mundane idea. Let's make a story, like the three word story but you are only allow to used the words letters or symbols provided…

    ... : 1 Cat Out For a Poke, but  none  of the following ...
    Scottie_uk Scottie_uk May 2015 Chit chat
  • Arcadia and Ah Diddums keyboard bugfixesHi all,<br><br>I did these while the forum was away and sent them to the Tipshop, but thought I might share here too for anyone who's interested.<br>…

    ... />
    Arcadia keyboard bugfix: POKE 29236,62: POKE 29237,255
    Ah ... Diddums keyboard bugfix: POKE 29568,62: POKE 29569,255

    Lee Tonks Lee Tonks May 2015 Games
  • New game released: EXPLORER<div><span style="font-size: 13.3333330154419px; line-height: normal; font-family: 'Courier New';">- EXPLORER -</span></div><div><span style="font-si…

    ... game, using the ZX Spectrum POKE 23692,0 to scroll vertically ...
    Luca Bordoni Luca Bordoni June 2015 Brand new software
<1…13141516171819…34>

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