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<1234567…34>
  • Anyone help re-factoring a tile functionI had some excellent feedback for re-factoring my function that displays the colour for my screen tiles. Can anyone offer some help to improve the fu…

    ... ". Each number refers to a tile type which is held in ...
    Mr Millside Mr Millside February 2005 Development
  • Mode 2 Tile Editor SourceA Timex Mode 2 Tile Editor incorporating a byte mirror table. The compiled version is available in the CSSCGC 2008 collection from the WoS archive. …

    ... ------------------------
    ; TIMEX MODE 2 TILE EDITOR
    ; ------------------------
    ... br /> ; ----------------
    ; COPY TILE BLOCKS
    ; ----------------
    ;< ...
    ; -----------
    ; MIRROR TILE
    ; -----------
    ;
    ...
    chev chev January 2007 Development
  • Tile Map HelpI've got a 256x256 map. This is split into 64 chunks of 32x32. Each cell takes up one byte so only four chunks are held in memory at any given time. …

    ... calculating where each cell's tile is held in memory? Sorting ...
    chev chev July 2008 Development
  • 2D Scrolling tile based editorOk, first of all, I thought TommyGun could do it, but the option to create a 2d scrolling map is greyed out.... All I want to do is create some 8x8p…

    ... screen widths wide where each tile is stored as an index ... into the tile array. eg.. 1,0,0 ... ,0,0,1 means Tile 1, 4xTile0, then Tile 1.... etc... u ...
    polomint polomint October 2009 Development
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine. It draws in 22 8*8 graphics tiles along the top of the screen (junk i…

    ... attempt so far at a tile based rendering and scrolling ... to next byte of source tile data (6)

    ... point to next byte of tile table
    inc hl ... points to next address in tile table, store it here< ... ,52,53,54 ; 22 tile wide load of junk :]
    Zoltar Zoltar September 2011 Development
  • 24-Wide or 26-Wide Multicolour Tile EngineI've been playing about with more multicolour routines (8x1, 8x2 etc.) and have one a bit clever and suitable for a tile-based game. No particular d…

    ... clever and suitable for a tile-based game. No particular details ... restriction on some of your tile sprites.

    This means ... worth it for an extra tile in width, or is a ...
    joefish joefish August 2013 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    Hi all,

    Please does anyone have any examples of tile routines in pure asm to set up maptile screens.

    I would like to try and understand them and tinker around and learn.

    Thankyou for your help :-)
    alienbanana alienbanana February 2014 Development
  • Tile engine and slight colour flickerOver the past few nights I've been working on a simple tile game engine for a rock fold game I'm making. While all is going surprising well I've not…

    ... been working on a simple tile game engine for a rock ...
    richdotward richdotward June 2014 Development
  • Tile engine and slight colour flickerOver the past few nights I've been working on a simple tile game engine for a rock fold game I'm making. While all is going surprising well I've not…

    ... been working on a simple tile game engine for a rock ...
    richdotward richdotward June 2014 Development
  • Brick tile in games[IMG]http://i1016.photobucket.com/albums/af288/Thirdharmoniser/brick_tile_zpsdc6df85d.png[/IMG] This single character brick tile must have been used…

    ... />
    This single character brick tile must have been used in ...
    Morkin Morkin August 2014 Games
  • 128k Paging a tile routine to a double bufferHi happy new year all :) Does anyone have an example of how to page a routine to the screen ie a tile routine? Thanks :)

    Hi happy new year all :)

    Does anyone have an example of how to page a routine to the screen ie a tile routine?

    Thanks :)
    alienbanana alienbanana December 2015 Development
  • Variable sized tiles /tile routineHow would you do a variable sized tile routine where the tiles have position variables too? Thanks would be interested to learn :)

    How would you do a variable sized tile routine where the tiles have position variables too?

    Thanks would be interested to learn :)
    alienbanana alienbanana January 2016 Development
  • Which Is The Best Breakout?: Tonic Tile (ST) vs Giganoid (Amiga)Well last months "Which Is Best?" saw Speedball go against Speedball 2, in the end it was Speedball 2 that one the battle,...BUT it wasn't a landslid…

    ... at the same time,...Tonic Tile (ST) vs Giganoid (Amiga),...no ...
    ZEUS ZEUS June 2016 Chit chat
  • 2x2 tile to attribute blocksHow do you go about converting a 2x2 tile to 16 x 16 attributes? Heres an example of the tile data I'm wanting to enlarge. [code] defb 255, 25…

    ... go about converting a 2x2 tile to 16 x 16 attributes ... /> Heres an example of the tile data I'm wanting to ...
    daveysludge daveysludge September 2016 Development
  • OT - image editorsOK, it's like this: I Am doing a game in VC++ - a vertical scroller - as a sort of directX self-training project. Now, I'm lousy with graphics. So …

    ... there are some good free tile editors out there, but I ...
    Arjun Arjun June 2003 Sinclair Miscellaneous
  • Turn based aliens gameDoes anyone remember this game? I've been itching to play it since selling all my old spectrum stuff years ago. It was on the front of YS I think a…

    ... I think and was a tile based, turn based strategy game ...
    mudl mudl August 2003 Games
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... screens, eg. make a new tile and use it straight away ... swapping applications. Or remove a tile from the list and it ...
    Kiwi Kiwi February 2004 Development
  • Artist / Artists Required For 3 Brand-New Spectrum Game ProjectsHi all, I am currently looking for high quality sprite and background tile artists for 3 forthcoming Spectrum games I have on the go at the moment. …

    ... high quality sprite and background tile artists for 3 forthcoming Spectrum ...
    dansauk dansauk March 2004 Development
  • Making a mapI should learn Z80 assembly, but I don't have the time (really busy) and I feel like making a game. I've tried with Colt which gives me enough speed…

    ... maps. I used the ol' tile engine, in which you have ... assembly programming?

    My tile data is currently 8 bytes ... per tile, that is, 4 characters and ...
    na_th_an na_th_an March 2004 Development
  • TommyGun - Utility ... what's going on...For those interested, Tony has been busy lately and unable to put as much time into TG as he'd like. He also has a child on the way soon. He told me…

    ... Utility", plus another utility named "Tile Editor", which would load images ... of the Sprite Editor and Tile Editor were brought in into ... an Image Editor and a Tile based Map Editor. Future versions ...
    Sadako Sadako July 2004 Development
  • Smooth Screen Scrolling RoutineHi everyone, this is a follow up to the thread on smooth screen scrolling. As promised here is the code for the routine. It's pretty long and fairl…

    ... br />
    ORG 32768 ;Tile Graphics (1st tile)

    B1 DEFB ... />
    ORG 33088 ;Tile Graphics (2nd tile)

    B2 ... of graphics for that particular tile.


    tile.
    INC H ;Working ...
    dmsmith dmsmith September 2004 Development
  • Graphics Ripper UtilityHi all ! A "new" utility is available at the following url : [url="http://retrospec.sgn.net/game-overview.php?link=gfxrip"]http://retrospec.sgn.net…

    ... able to rip Amiga graphics, tile sets and sprites with full ... searching and saving of the tile sets.
    Tom-Cat Tom-Cat November 2004 Sinclair Miscellaneous
  • Help needed to speed up functionCan anyone help me to re-factor this code snippet. The "MAP" section holds information about which tiles go where on the screen (handled by another f…

    ... work out what colour each tile should be based on the ... "COLOUR" lookup. Each tile needs a 2x2 colour block ...
    Mr Millside Mr Millside February 2005 Development
  • !Warning Vapourcompo! A BASIC competition with a twistI have an Idea for a Games compo with a twist, 1. BASIC because I don't Know Machine Code (selfis reason I know :) ) 2. The actual game is supplied …

    ... make levels, possibly having a tile based level, where a letter ... corresponds to each tile graphic, (eg. a=player start ...
    guesser guesser March 2005 Sinclair Miscellaneous
  • Map to screen address problemCan anyone help me out with what I guess is a screen address calculation problem. I need to calculate the screen address of a tile based on a number…

    ... the screen address of a tile based on a number from ... 0 to 143. Each tile is 2 bytes wide by ... .

    If I have tile 0 its address would be ... 16384, tile 1 is 16386, tile 16 is 16448 etc ...
    Mr Millside Mr Millside April 2005 Development
  • Can you name the Game ?During the 80s played an RPG style game where you start in a blacked out maze when you have collected enough gold or have found the exit you leave Y…

    ... Game but can't remember tile - help?

    PT
    Washo1973 Washo1973 November 2005 Games
  • britain invadedI have this tile, britain invaded operation sealion. Available for loan if required and will be auctioned on return to me. Andrew if you want ill s…

    I have this tile, britain invaded operation sealion. Available ... interested in buying either this tile or the 4 saxon titles ...
    Fazz Fazz March 2006 MIA/STP/SDP
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... !) to mess with the background tile colours directly instead.

    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Graphics : CPC -> SpectrumOk my CPC game is nowhere near done (the actual coding for the CPC hasn't even begun yet as I'm still preparing enough graphics and animation and doi…

    ... /> ...which is edited from this tile test mock up of the ...
    Wolverine Wolverine May 2006 Development
  • Name the (mini)game(s)Hi again. Got another one i can't seem to recall the name of. Details: - Game with a tiled semi-maze map. - You had to move your character tile-by-t…

    ... had to move your character tile-by-tile from one end of ... the other.
    - On each tile there would be a certain ...
    Cihl Cihl June 2006 Games
<1234567…34>

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Related Threads

  • Anyone help re-factoring a tile functionI had some excellent feedback for re-factoring my function that displays the colour for my screen tiles. Can anyone offer some help to improve the fu…
  • hi-colour tile editorSee [url="http://www.worldofspectrum.org/forums/showthread.php?t=14369"]this post[/url]. The compiled version is available in the CSSCGC 2008 collect…
  • Mode 2 Tile Editor SourceA Timex Mode 2 Tile Editor incorporating a byte mirror table. The compiled version is available in the CSSCGC 2008 collection from the WoS archive. <…
  • Tile Map HelpI've got a 256x256 map. This is split into 64 chunks of 32x32. Each cell takes up one byte so only four chunks are held in memory at any given time. …
  • Timex Mode 2 Tile EditorAn early version is available in the CSSCGC 2008 archive on WoS. A slightly improved version may be available at a later date.
  • 2D Scrolling tile based editorOk, first of all, I thought TommyGun could do it, but the option to create a 2d scrolling map is greyed out....<br /> <br /> All I want to do is crea…
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine.<br /> <br /> It draws in 22 8*8 graphics tiles along the top of the sc…
  • 24-Wide or 26-Wide Multicolour Tile EngineI've been playing about with more multicolour routines (8x1, 8x2 etc.) and have one a bit clever and suitable for a tile-based game. No particular d…
  • Tile routinesHi all,<br /> <br /> Please does anyone have any examples of tile routines in pure asm to set up maptile screens.<br /> <br /> I would like to try an…
  • bitmap vs tile based displayIf I understand it correctly the ZX Spectrum display is all about bitmap. On the other hand the Commodore 64 is not. Correct me if I am wrong.<br /> …

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