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<1…891011121314…34>
  • Platform Game Designer 2?I've started tinkering around with some code today and have decided upon a number of handy little features that it would be nice to have. For the li…

    ... a slightly different coloured background tile.
    ...
    [/quote]

    Skarpo Skarpo July 2007 Development
  • Platform Game Designer 2?I've started tinkering around with some code today and have decided upon a number of handy little features that it would be nice to have. For the li…

    ... a slightly different coloured background tile.

    [/QUOTE]

    woodcock88 woodcock88 July 2007 Development
  • Help hacking Split PersonalitiesI`ve been hacking away at Split Personalities for the purpose of putting new screens and graphics (items). The current screen is at 41187 and is 160…

    ... /> defb 0 ; 3rd tile
    defb 0 ; 4th tile (topright)
    defb ... 0 ; 8th tile
    defb 0 ; 9th tile (right bottom)
    defb 0 ; 13th tile
    defb 0 ; 14th tile (bottom left)
    FrankT FrankT July 2007 Games
  • Platform Game Designer 2?I've started tinkering around with some code today and have decided upon a number of handy little features that it would be nice to have. For the li…

    ... options to have a pushable tile?

    I'm thinking ...
    FrankT FrankT August 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... // "update structs" - 10 bytes - Every tile in the display area managed ... colour; // +1 background tile attribute
    uint tile; // +2 background 16 ... of graphic, else lookup in tile array)
    struct sp1_cs ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Digitized videos and sounds projectAfter starting this thread [url]http://www.worldofspectrum.org/forums/showthread.php?t=14420[/url] I decided to start converting parts of clips and…

    ... will be more managers like Tile Manager.
    By the way ...
    LCD LCD October 2007 Sinclair Miscellaneous
  • Programming online for BIG BUCKSA while ago I was reading about people who make money by carrying out software programming projects for people online. Apparently there's a few websi…

    ... two fingers under a floor tile luckily I finished my latest ...
    IN31 IN31 October 2007 Chit chat
  • Programming online for BIG BUCKSA while ago I was reading about people who make money by carrying out software programming projects for people online. Apparently there's a few websi…

    ... two fingers under a floor tile luckily I finished my latest ...
    Lee Fogarty Lee Fogarty October 2007 Chit chat
  • Why oh why....... did I have to read the thread about cross-assembling using pasmo and ConTEXT......grrrr. Now I've just wasted hours playing with z80 m/c, lol I…

    ... project has code to draw tile images, maps and sprites.
    Kiwi Kiwi October 2007 Development
  • Why oh why....... did I have to read the thread about cross-assembling using pasmo and ConTEXT......grrrr. Now I've just wasted hours playing with z80 m/c, lol I…

    ... project has code to draw tile images, maps and sprites.
    polomint polomint October 2007 Development
  • New Game: BeTiled! by CEZGSIt's out: [url]http://cezgs.computeremuzone.com/eng/card.php?id=19[/url]

    ... but the "reverse directions" special tile depends on the timer to ... you hit the "reverse direction" tile you're stuck in reverse ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Games
  • Vector drawing routines.Anybody could point me to some sort of vector drawing package of routines, callable from BASIC? With "vector drawing" I mean to draw 2D pictures with…

    ... for the sprite and background tile printing so as long as ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Development
  • splib2 from ROMI'm trying to generate IF2 ROM games for ZX Spectrum 16K using z88dk + splib2. So far I've managed to create a new crt0 file and to generate valid RO…

    ... code used to initialize the tile array with UDG graphics for ...
    Alcoholics Anonymous Alcoholics Anonymous December 2007 Development
  • splib2 from ROMI'm trying to generate IF2 ROM games for ZX Spectrum 16K using z88dk + splib2. So far I've managed to create a new crt0 file and to generate valid RO…

    ... are in ROM.
    3.- Tile definitions are in ROM, and ... chars, queue table and the tile addresses).

    That's ...
    na_th_an na_th_an December 2007 Development
  • splib2 from ROMI'm trying to generate IF2 ROM games for ZX Spectrum 16K using z88dk + splib2. So far I've managed to create a new crt0 file and to generate valid RO…

    ... are in ROM.
    3.- Tile definitions are in ROM, and ... ]

    So now the tile array occupies $3000-$31ff in ... chars, queue table and the tile addresses).

    I was ...
    Alcoholics Anonymous Alcoholics Anonymous December 2007 Development
  • splib2 from ROMI'm trying to generate IF2 ROM games for ZX Spectrum 16K using z88dk + splib2. So far I've managed to create a new crt0 file and to generate valid RO…

    ... good idea to store the tile array in ROM also, they ...
    na_th_an na_th_an December 2007 Development
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... in fact script-generated (not tile-based) pictures and have a ...
    TVzombie TVzombie December 2007 Games
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... . The Spectrum does not have tile maps or whatnot so can ...
    Alcoholics Anonymous Alcoholics Anonymous December 2007 Games
  • Development IDE collaborationI was wondering if other people making development IDE's (MetalBrain, LCD , Claus Jahn and Carlinski as far as I know) would be interested in combini…

    ... .
    At the sprite or tile levels they are quite different ...
    Kiwi Kiwi January 2008 Development
  • Development IDE collaborationI was wondering if other people making development IDE's (MetalBrain, LCD , Claus Jahn and Carlinski as far as I know) would be interested in combini…

    ... .
    At the sprite or tile levels they are quite different ...
    Alcoholics Anonymous Alcoholics Anonymous January 2008 Development
  • Development IDE collaborationI was wondering if other people making development IDE's (MetalBrain, LCD , Claus Jahn and Carlinski as far as I know) would be interested in combini…

    ... a compressed form where each tile was stored in 2 bits ...
    bobs bobs January 2008 Development
  • Playability and Technical ExpertiseWhat Spectrum games were both very playable and fun yet pushed the Spectrum to its limits graphically and/or sonically. I know many of the highly po…

    ... 128k version).

    Every tile and object seemed to be ...
    neoncherry neoncherry January 2008 Games
  • A vital piece of software for Windows is hereYou know how in Windows, sometimes you'll try to move a file, and you get a message saying: "[COLOR=red]Windows cannot move the file as it's being …

    ... Windows Side by Side.
    - Tile all existing Explorer Windows.
    ewgf ewgf March 2008 Chit chat
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... /> uchar row; // +0 current y tile-coordinate
    uchar col; // +1 ... current x tile-coordinate
    uchar width; // +2 ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • The new GP2Xpectrum releases threadYeah, I know the thread title isn't exactly too original, but I've decided that just one post to hold all updates makes more sense than a lot of smal…

    Is it possible to add a "break key" combination to the keyboard emulator? What I mean is a double-key combo, as required for example in Psion Scrabble for the selection of the blank tile.

    Hope that makes sense lol.
    Shuggy Shuggy March 2008 Emulators
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... data, each one stipulating the tile used, so that would be ... so you can paint one tile on top of another, where ... it just deletes the tile beneath first? Or perhaps allow ... mouse-button to delete the tile under the mouse? It's ...
    bobs bobs April 2008 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... each one stipulating the tile used, so that would ... br /> * Where no tile is present the default choice ... ever output the top most tile index.
    * Would ... it just deletes the tile beneath first? Or perhaps ... you please explain the tile replace thing again I ...
    Kiwi Kiwi April 2008 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... to be filled with a tile (hence asking for the ... if I put the wrong tile down I have to ... change modes, delete the tile, and change modes back again ... I can put the correct tile down. If I could ... simply overwrite the wrong tile with the right one, or ...
    bobs bobs April 2008 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... are used for deleting a tile?

    You'll have ...
    Kiwi Kiwi April 2008 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... due to how to handle tile overlaps and other weird stuff ...
    Kiwi Kiwi April 2008 Development
<1…891011121314…34>

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