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<1…9101112131415…34>
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... parser working and also the tile overwrite mode as well.
    Kiwi Kiwi April 2008 Development
  • Farmingi'm gonna start planting things in my gf's back garden. (oooer - ed) ive started by planting some seedling in little pots. (corn) and some broad bean…

    ... i found part of a tile, and the part of my ...
    mile mile April 2008 Chit chat
  • Your claim to fameBeen meaning to make this thread for a while. Basically what have you done either spectrum related or non related thats made you well known. IE progr…

    ... camera. When we took the tile out it left a big ...
    IN31 IN31 April 2008 Sinclair Miscellaneous
  • Your claim to fameBeen meaning to make this thread for a while. Basically what have you done either spectrum related or non related thats made you well known. IE progr…

    ... camera. When we took the tile out it left a big ...
    ZnorXman ZnorXman April 2008 Sinclair Miscellaneous
  • greatest game crazesin the paper today theres a small bit about the greatest game crazes voted by fans rubix cube is number 1 then followed by "early home pcs" includin…

    ... have to ensure the center tile is the right way up ...
    Scottie_uk Scottie_uk April 2008 Sinclair Miscellaneous
  • New utility - Arcade Game DesignerNo income tax, no VAT, no money back, no guarantee... In advance of SEUD's release I thought I'd release AGD to get people in the mood for game maki…

    ... 't get the copy sprite/tile function to work! For eg ...
    Arjun Arjun April 2008 Development
  • New utility - Arcade Game DesignerNo income tax, no VAT, no money back, no guarantee... In advance of SEUD's release I thought I'd release AGD to get people in the mood for game maki…

    ... 't get the copy sprite/tile function to work! For eg ...
    mulder mulder April 2008 Development
  • Spectrum more loved than C64It just occurred to me that the Spectrum must be more loved than the C64 these days. After all, it has been more than a year since an update was made…

    ... used. Many Speccy games use tile based graphics to build up ... slightly different: You have a tile based gfx mode and can ... any CPU interaction, so the tile definitions and sprite definitions are ...
    Fr?hn Fr?hn May 2008 Chit chat
  • Spectrum more loved than C64It just occurred to me that the Spectrum must be more loved than the C64 these days. After all, it has been more than a year since an update was made…

    ... used. Many Speccy games use tile based graphics to build up ... slightly different: You have a tile based gfx mode and can ... any CPU interaction, so the tile definitions and sprite definitions are ...
    Jumping Stack Jumping Stack May 2008 Chit chat
  • What are the best shoot-em-ups for the Spectrum?I mean, besides Zynaps. That's pretty much a given.

    ... ship takes up [i]one tile[/i]. I also missed out ...
    Lockett Lockett June 2008 Games
  • ZX-style gameLooking at the new Spectrum games, like Vera, I surprised. Two pages of discussion in your forum and twelve in Russian one ! Other new games has the…

    ... in full screen. So, if tile on ZX has 8*8px ... style. Classic style means the tile 8*8. So, using 1280 ...
    Tuapse Tuapse September 2008 Games
  • New Game: Nipik 2 by 3umfThere is a new (128k only) game released by 3umf : NIPIK 2 . Again provided by kyv^3umf :) zip contains TAP, TZX (custom loaders, doesnt work on Spe…

    Yeah, pretty good game, wish I could get my tile engine working, :D
    polomint polomint October 2008 Games
  • Spectrum AssemblyHi All, Thanks for letting me in... lol Over the last couple of days I started playing my spectrum emu again and then I started thinking about lear…

    ... 'd need to develop some tile scrolling engine and that's ...
    omega omega October 2008 Sinclair Miscellaneous
  • A video interface for the Spectrum, MSX compatibleSo you can use the same code for displaying sprites, tiles, characteres, and so no, on both the Spectrum and the MSX. That is, the Spectrum now has a…

    ... any of MSX video chips - tile-based, 16 colors per pixel ... SMS VDP, because it's tile-based modes with hardware sprites ... additional raster modes). None of tile-based modes of any of ...
    Shiru Shiru October 2008 Hardware
  • A video interface for the Spectrum, MSX compatibleSo you can use the same code for displaying sprites, tiles, characteres, and so no, on both the Spectrum and the MSX. That is, the Spectrum now has a…

    ... SMS VDP, because it's tile-based modes with hardware sprites ... additional raster modes). None of tile-based modes of any of ...
    Matt_B Matt_B October 2008 Hardware
  • Cecco is overratedThe man has [B]literally[/B] no talent as a game designer at all. and I'm annoyed :) he is obviously one of the greatest programmers for the Spectru…

    ... by being in the same tile-square on the NES version ...
    Dunny Dunny October 2008 Games
  • Post your computer stupiditiesI used to check this site out quite a lot [url]http://www.rinkworks.com/stupid/[/url] but it doesnt get updated much. So i was wondering what stu…

    ... and set the bitmap to tile over the desktop.

    IN31 IN31 October 2008 Chit chat
  • what were the things the Speccy architecture was good for?I don't know a hell of a lot about all the different computers hardware and I wanted to know if the way the Spectrum was built lent itself to certain…

    ... and scrolling as well as tile graphics than can be chucked ...
    Matt_B Matt_B November 2008 Sinclair Miscellaneous
  • what were the things the Speccy architecture was good for?I don't know a hell of a lot about all the different computers hardware and I wanted to know if the way the Spectrum was built lent itself to certain…

    ... machines, short of using the tile graphics to implement software sprites ...
    Matt_B Matt_B November 2008 Sinclair Miscellaneous
  • CSSCGC 2008 has now officially begunFor coming last in the 2007 crap game compo, I have the honour and privilege of hosting CSSCGC 2008! I have now put up the CSSCGC 2008 website at …

    ... clean up the Mode 2 Tile Editor and submit that. I ... is generated by rendering each tile as a 4x4 block in ... do happen to get the tile editor done within the next ...
    Digital Prawn Digital Prawn November 2008 Games
  • Game engine design, graphic format?Having never written a game engine before, I'm in need of a little advice on the best way to store the game map. Its 512 x 896 map, 4-way scrolling,…

    How many different tile types for the background ?

    Plus qhen you say a single wall type do you mean a single 16*16 block to represent any wall ?
    Kilby Kilby November 2008 Development
  • Game engine design, graphic format?Having never written a game engine before, I'm in need of a little advice on the best way to store the game map. Its 512 x 896 map, 4-way scrolling,…

    ... 16*16 boundary.

    Tile types are 1 for obstacles ... for walls. So 4 background tile types.
    Here's the ...
    FrankT FrankT November 2008 Development
  • CSSCGC 2008 has now officially begunFor coming last in the 2007 crap game compo, I have the honour and privilege of hosting CSSCGC 2008! I have now put up the CSSCGC 2008 website at …

    ... /> Andrew Owen has submitted "Mode2 Tile Editor".

    I've ...
    Digital Prawn Digital Prawn November 2008 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... of bugs to do with tile printing were found and are ... . I haven't touched background tile animations, reflections, watery effects, creating ...
    Alcoholics Anonymous Alcoholics Anonymous November 2008 Development
  • Skool Daze disassemblyWhile developing [url="http://pyskool.wordpress.com/"]Pyskool[/url], I've also been putting together a disassembly of Skool Daze and Back to Skool, m…

    ... 160-180: one page per tile row)
    page 181, bytes ... 0-191: tile lookup table (one entry per ... tile column)
    page 182: 256 " ...
    SkoolKid SkoolKid November 2008 Development
  • Skool Daze disassemblyWhile developing [url="http://pyskool.wordpress.com/"]Pyskool[/url], I've also been putting together a disassembly of Skool Daze and Back to Skool, m…

    ... long (it buffers only one tile at a time). There is ...
    SkoolKid SkoolKid November 2008 Development
  • CSSCGC 2008 has now officially begunFor coming last in the 2007 crap game compo, I have the honour and privilege of hosting CSSCGC 2008! I have now put up the CSSCGC 2008 website at …

    ... games e.g. [b]Mode2 Tile editor[/b], [b]Twenty Commodes ...
    Digital Prawn Digital Prawn November 2008 Games
  • Dizzy EditorI fancy playing around with this, unfortunatley it's the age old problem of no ability to understand Russian that is holding me back. Can some kind …

    ... Keys

    CURSORS - Move tile

    T - Choose screen ...

    Z,X - Tile selection

    S - ...
    R - Reverse tile

    O - Tile brightness?

    ... />
    SPACE - Add / Remove tile to screen

    DELETE ...
    mulder mulder November 2008 Sinclair Miscellaneous
  • Dizzy EditorI fancy playing around with this, unfortunatley it's the age old problem of no ability to understand Russian that is holding me back. Can some kind …

    ... Keys

    CURSORS - Move tile

    T - Choose ...
    R - Reverse tile

    O - Tile state - Bright = Background / ... )

    N,M - Tile colour

    SPACE - ...
    DELETE - Clear last tile on stack

    ENTER ...
    mulder mulder December 2008 Sinclair Miscellaneous
  • FUSE loads .wav files but audio2tape fails to create .tapI'm trying to write a utility to extract ASM listings out of OCP Assembler save files. I have a few audio tapes with assembler files that I want to c…

    ... want to write a TAP tile and they can only hold ...
    Fred Fred February 2009 Development
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  • Anyone help re-factoring a tile functionI had some excellent feedback for re-factoring my function that displays the colour for my screen tiles. Can anyone offer some help to improve the fu…
  • hi-colour tile editorSee [url="http://www.worldofspectrum.org/forums/showthread.php?t=14369"]this post[/url]. The compiled version is available in the CSSCGC 2008 collect…
  • Mode 2 Tile Editor SourceA Timex Mode 2 Tile Editor incorporating a byte mirror table. The compiled version is available in the CSSCGC 2008 collection from the WoS archive. <…
  • Tile Map HelpI've got a 256x256 map. This is split into 64 chunks of 32x32. Each cell takes up one byte so only four chunks are held in memory at any given time. …
  • Timex Mode 2 Tile EditorAn early version is available in the CSSCGC 2008 archive on WoS. A slightly improved version may be available at a later date.
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  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine.<br /> <br /> It draws in 22 8*8 graphics tiles along the top of the sc…
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