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<1…10111213141516…34>
  • 25 years with the SpectrumTo paraphrase JFK, ask not what your Spectrum can do for you, but what you can do for your Spectrum. Well I've done quite a bit since I joined the sc…

    ... Bo Jangeborg)
    * Mode 2 Tile Editor
    * Timex Graphic Aventure ...
    Jumping Stack Jumping Stack February 2009 Sinclair Miscellaneous
  • Jet-Set Willy Editing Help!OK... I downloaded the Jet Set Willy editor from the internet. This has happened with both versions by the way. This is the Windows-based editor that…

    ... to the same kind of tile? There is only a menu ...
    nixot nixot February 2009 Games
  • New game - W*H*B - Help wanted!I'm currently writing a version of Cuboid/Bloxorz for the speccy, and was hoping for a little help from the WOS folk, or anybody, in designing levels…

    ... />
    Have added a new tile type - CRUMBLE - which will disappear ... front-end, tunes, and new tile & editor... But any levels ...
    bobs bobs March 2009 Development
  • New game - W*H*B - Help wanted!I'm currently writing a version of Cuboid/Bloxorz for the speccy, and was hoping for a little help from the WOS folk, or anybody, in designing levels…

    ... />
    Have added a new tile type - CRUMBLE - which will disappear ... front-end, tunes, and new tile & editor... But any levels ...
    mile mile March 2009 Development
  • New game - W*H*B - Help wanted!I'm currently writing a version of Cuboid/Bloxorz for the speccy, and was hoping for a little help from the WOS folk, or anybody, in designing levels…

    ... most importantly 2 new tile types - A "crumble" tile which will disappear ...
    bobs bobs March 2009 Development
  • New game - W*H*B - Help wanted!I'm currently writing a version of Cuboid/Bloxorz for the speccy, and was hoping for a little help from the WOS folk, or anybody, in designing levels…

    ... a bit thick with the tile editor. I can toggle black ...
    Jumping Stack Jumping Stack March 2009 Development
  • New game - W*H*B - Help wanted!I'm currently writing a version of Cuboid/Bloxorz for the speccy, and was hoping for a little help from the WOS folk, or anybody, in designing levels…

    ... a bit thick with the tile editor. I can toggle ... ACTION to place the active tile - shown in the top ... move the active tile onto the next available tile - there's ... affect of switches on the tile, and 5 will toggle ... & heavy, or a tile/air between toggle & set ...
    bobs bobs March 2009 Development
  • Original Imaginative PlayableWhich Spectrum games fit all 3 of these criteria? [B]Original[/B] - Games that were out first or most famous for their Spectrum version [B]AND[/B] o…

    ...

    Pippo, paint the tile type game that was really ...
    dm_boozefreek dm_boozefreek March 2009 Games
  • Making Horace play fair!Hi again Has anyone created a new or twiddled version of Hungry Horace that has a more fair screen 3 and 4? Or a version of the spiders where the f…

    ... get 42 levels and 256 tile patterns. In the provided version ... plus a chunk after the tile bitmaps from 7527h to 7C47h ...
    John Elliott John Elliott April 2009 Games
  • Making Horace play fair!Hi again Has anyone created a new or twiddled version of Hungry Horace that has a more fair screen 3 and 4? Or a version of the spiders where the f…

    ... each?[/QUOTE]

    The tile colours are hardcoded. Everything's ... the arrows (black). The actual tile graphics are 8x8 bitmaps, like ...
    John Elliott John Elliott April 2009 Games
  • My epic Srcabble winI was over 120 points down early on, and used all my letters up on the last turn of the game. [img]http://img.photobucket.com/albums/v616/THXII38/sc…

    Reminds me of playing scrabble with my mum years ago, when I could have won the game by placing the seven letter word "vaginas" on the middle-left triple-word score tile. Suffice to say, I bottled it! :lol:
    Amfoot Amfoot April 2009 Chit chat
  • My epic Srcabble winI was over 120 points down early on, and used all my letters up on the last turn of the game. [img]http://img.photobucket.com/albums/v616/THXII38/sc…

    ... middle-left triple-word score tile. Suffice to say, I bottled ...
    psj3809 psj3809 April 2009 Chit chat
  • Maze Mania - How did they do it?Hi, I was looking at the game "Maze Mania" by Hewson Consultants, written in 1989. The game can be downloaded from here [URL]http://www.worldofspec…

    ... I reckon with some optimised Tile Writing and Sprite Code I ...
    robpearmain robpearmain May 2009 Development
  • Fastest Block Drawing Code?Following on from my scrolling thread [URL="http://www.worldofspectrum.org/forums/showthread.php?p=351304#post351304"](http://www.worldofspectrum.org…

    ... just "program" to display specific tile, you can specifically tweak it ...
    omega omega May 2009 Development
  • Extreme Close-Up TetrisWhile reading through the brand new issue of Retro Gamer that's just arrived today, there is a feature on the 10 best versions of Tetris you've never…

    ... a specified radius of the tile).
    3) Like GB Tetris ...
    redballoon redballoon May 2009 New game ideas
  • Would welcome ideas for my large map game...I have been working on an engine to allow scrolling around a large map. For now, it allows 1 char movement around a 64x64 map made up of 4x4 char t…

    ... be replaced by a map tile in the new position.
    joefish joefish May 2009 New game ideas
  • Biniax 2, new game from The Mojon TwinsJust a few days away from the Amstrad CPC version of Nanako in Classic Japanese Monster Castle, The Mojon Twins have released a new puzzle game for o…

    ... time - rather then a whole tile each time.
    bobs bobs May 2009 Games
  • Rainbow Generator for 48K Spectrum using PUSHThis is what I came up with from [B]gasman[/B]'s suggestions. It's stable in ZXSpin and ZX32 simulating a 48K Speccy. Anyone like to try it on the …

    Assuming your data format is all the bitmap data for a 16x16 sprite followed by all the attribute data for a 16x16 sprite then you can import it into the tile editor. The data starts at 49152, so that's room for 256 sprite frames/tiles.
    chev chev May 2009 Development
  • Thinking About Getting an Arcade Machine.I've been thinking about getting a upright arcade machine. I wanted a cocktail (table style) one but these are out of my price league. My wife says …

    ... is made to look like tile) is the perfect material for ...
    andrew_rollings andrew_rollings June 2009 Chit chat
  • Writing to the screen from a bufferI?m designing a game and am spending a bit of time trying different ideas before I commit my self. I?m currently thinking of writing data to a buffer…

    ... I'm working on is tile based. I wasn't planning ...
    chev chev July 2009 Development
  • Writing to the screen from a bufferI?m designing a game and am spending a bit of time trying different ideas before I commit my self. I?m currently thinking of writing data to a buffer…

    ... I'm working on is tile based. I wasn't planning ...
    frobush frobush July 2009 Development
  • New to developmentHello there my fellow forum chummies, I have recently been bitten once again to go into software development, its been a while. I have a lot of ski…

    ... 't actually use sprites, only tile printing and Betiled contains some ...
    Alcoholics Anonymous Alcoholics Anonymous July 2009 Development
  • Should I buy a Sam Coupe?Hi folks I been interested with the Sam Coupe since Miles Gordon Technology released the SAM as the successor to the Spectrum. Are their any SAM us…

    ... worry about is an animated tile map and a few text ...
    chev chev August 2009 Chit chat
  • Think! and copyrightHello all, I would like to make a small game for Windows, based a little on Think! - my questions are: should I ask someone for the permission? If s…

    ... exactly copied the board and tile design of Scrabble, which are ...
    Philip Kendall Philip Kendall September 2009 Games
  • 2D Scrolling tile based editorOk, first of all, I thought TommyGun could do it, but the option to create a 2d scrolling map is greyed out.... All I want to do is create some 8x8p…

    ... represents a solid 16x16 pixel tile.

    [size=1][code ...
    FrankT FrankT October 2009 Development
  • 2D Scrolling tile based editorOk, first of all, I thought TommyGun could do it, but the option to create a 2d scrolling map is greyed out.... All I want to do is create some 8x8p…

    ... represents a solid 16x16 pixel tile.

    [snip] lotsa numbers ...
    ZnorXman ZnorXman October 2009 Development
  • 2D Scrolling tile based editorOk, first of all, I thought TommyGun could do it, but the option to create a 2d scrolling map is greyed out.... All I want to do is create some 8x8p…

    ... screen widths wide where each tile is stored as an index ... into the tile array. eg.. 1,0,0 ... ,0,0,1 means Tile 1, 4xTile0, then Tile 1.... etc... u ...
    Dr BEEP Dr BEEP October 2009 Development
  • 2D Scrolling tile based editorOk, first of all, I thought TommyGun could do it, but the option to create a 2d scrolling map is greyed out.... All I want to do is create some 8x8p…

    ... /> * Check you have all your tile positions snapped to the grid ...
    polomint polomint October 2009 Development
  • 2D Scrolling tile based editorOk, first of all, I thought TommyGun could do it, but the option to create a 2d scrolling map is greyed out.... All I want to do is create some 8x8p…

    Sadly Retro-X Map editor is not fully finished yet. Some of the map editor functions are working, but I think, it is on a good way... It allows scrolly 2D tile maps, but it will also allow screen switch method like in TommyGun.
    LCD LCD October 2009 Development
  • What were your favourite speccy adventure games?My favourite speccy adventure games, mainly obtained from Your Sinclair, Crash and Sinclair User covertapes are: - Bored of the Rings - Winter Wonde…

    ... the graphics it uses; a tile-based system means they're ...
    Zagreb Zagreb October 2009 Games
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Latest Posts

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Related Threads

  • Anyone help re-factoring a tile functionI had some excellent feedback for re-factoring my function that displays the colour for my screen tiles. Can anyone offer some help to improve the fu…
  • hi-colour tile editorSee [url="http://www.worldofspectrum.org/forums/showthread.php?t=14369"]this post[/url]. The compiled version is available in the CSSCGC 2008 collect…
  • Mode 2 Tile Editor SourceA Timex Mode 2 Tile Editor incorporating a byte mirror table. The compiled version is available in the CSSCGC 2008 collection from the WoS archive. <…
  • Tile Map HelpI've got a 256x256 map. This is split into 64 chunks of 32x32. Each cell takes up one byte so only four chunks are held in memory at any given time. …
  • Timex Mode 2 Tile EditorAn early version is available in the CSSCGC 2008 archive on WoS. A slightly improved version may be available at a later date.
  • 2D Scrolling tile based editorOk, first of all, I thought TommyGun could do it, but the option to create a 2d scrolling map is greyed out....<br /> <br /> All I want to do is crea…
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine.<br /> <br /> It draws in 22 8*8 graphics tiles along the top of the sc…
  • 24-Wide or 26-Wide Multicolour Tile EngineI've been playing about with more multicolour routines (8x1, 8x2 etc.) and have one a bit clever and suitable for a tile-based game. No particular d…
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