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  • Sonic Game PossibleIs a sonic game possible on the ZX Spectrum 48k? I read somewhere that someone tried to create a sonic game for the ZX Spectrum, but the only [url=ht…

    Well, Alcoholicus Annonimous' splib2 / SP1 libraries work somewhat emulating such behaviour, that is, a tile map, tile memory, and sprites on top. It works great on fixed screens, but scrolling is another story.
    na_th_an na_th_an May 2012 Development
  • Sonic Game PossibleIs a sonic game possible on the ZX Spectrum 48k? I read somewhere that someone tried to create a sonic game for the ZX Spectrum, but the only [url=ht…

    ... behaviour, that is, a tile map, tile memory, and sprites on top ... with masks at all. Any tile that is a solid colour ...
    chev chev May 2012 Development
  • Goody - another game that was supposed to be colourAfter the success with Outrun Europa ([url]http://www.worldofspectrum.org/forums/showthread.php?t=39143[/url]) I decided to search for more games tha…

    ... fast method of learning which tile is which.

    Don ...
    Ralf Ralf May 2012 Games
  • Goody - another game that was supposed to be colourAfter the success with Outrun Europa ([url]http://www.worldofspectrum.org/forums/showthread.php?t=39143[/url]) I decided to search for more games tha…

    ... manage to put there both tile colour table (255 bytes needed ...
    Ralf Ralf June 2012 Games
  • Outrun Europa - In colourAre there any coder's willing to see if we can put the colour into this game as originally intended?

    ... /> There are a few SMS tile editors that should to be ...
    chev chev June 2012 New game ideas
  • Outrun Europa - In colourAre there any coder's willing to see if we can put the colour into this game as originally intended?

    ... the user to choose a tile and drag it to the ... original positions.
    Simply, a tile re-mapper. Of course lots ...
    4throck 4throck June 2012 New game ideas
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... block routine.

    The tile map would look like:
    ret ;direct jump to next tile
    [/code]

    this ...
    catmeows catmeows June 2012 Development
  • The complete Spellbound (48k) RAM disassemblyHello everyone. I just wanted to share the fruits of almost two years' labour; I've produced a [URL="http://www.dur.ac.uk/philip.anderson/disassembl…

    ... create a lot of multi-tile images, it's easier in ...
    SkoolKid SkoolKid July 2012 Development
  • The complete Spellbound (48k) RAM disassemblyHello everyone. I just wanted to share the fruits of almost two years' labour; I've produced a [URL="http://www.dur.ac.uk/philip.anderson/disassembl…

    ... create a lot of multi-tile images, it's easier in ...
    Weyoun Weyoun July 2012 Development
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... engine?[/QUOTE]

    The tile (multicolor sprite) format is the ...
    Einar Saukas Einar Saukas July 2012 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... and Bifrost*) is simple: Each tile is 32 bytes of in ... in-order attribute data. The tile file can be up to ...
    chev chev July 2012 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... documentation:

    [QUOTE]Each tile occupies 64 bytes, storing 32 ...
    Einar Saukas Einar Saukas July 2012 Brand new software
  • ZX-Paintbrush 2.2.1 releasedDear readers and friends of ZX-Spectrum emulator stuff! Today I released the version 2.2.1 of ZX-Paintbrush with interesting new features and many b…

    ... suggestion makes sense. The multicolor tile format used in all versions ... option to "export as multicolor tile" should also take into account ...
    Einar Saukas Einar Saukas July 2012 Emulators
  • Chessboard and piecesLast night for no particular reason I made a chessboard and pieces. [url=https://dl.dropbox.com/u/9498358/chessboard.szx]Chessboard[/url] [img]https…

    ... a "black" to a "white" tile.
    Dr BEEP Dr BEEP July 2012 Development
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... />
    It's a basic tile designer - doesn't do pretty ...
    Gedlion Gedlion July 2012 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... />
    It's a basic tile designer - doesn't do pretty ...
    Einar Saukas Einar Saukas July 2012 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... be able to move each tile an arbitrary number of pixels ...
    Einar Saukas Einar Saukas July 2012 Brand new software
  • 64x48 full colour graphicsHow feasible is this? Could an interrupt-driven routine be used to, for example, fill the top two thirds with a 64x32 blocky picture and leave the bo…

    ... hooked it up to a tile engine. Writing pixel scrolling code ...
    chev chev July 2012 Development
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... . you can simply put tile numbers into the tile map and BIFROST ... new sections "ADVANCED PROGRAMMING" and "TILE COORDINATES" from the latest documentation.
    Einar Saukas Einar Saukas July 2012 Brand new software
  • ZX-Paintbrush 2.2.1 releasedDear readers and friends of ZX-Spectrum emulator stuff! Today I released the version 2.2.1 of ZX-Paintbrush with interesting new features and many b…

    ... suggestion makes sense. The multicolor tile format used in all versions ... option to "export as multicolor tile" should also take into account ...
    clausjahn clausjahn July 2012 Emulators
  • ZX-Paintbrush 2.2.1 releasedDear readers and friends of ZX-Spectrum emulator stuff! Today I released the version 2.2.1 of ZX-Paintbrush with interesting new features and many b…

    ... ] in Timex mode, edit a tile image directly, then select and ...
    Einar Saukas Einar Saukas July 2012 Emulators
  • ZX-Paintbrush 2.2.1 releasedDear readers and friends of ZX-Spectrum emulator stuff! Today I released the version 2.2.1 of ZX-Paintbrush with interesting new features and many b…

    ... ] in Timex mode, edit a tile image directly, then select and ...
    clausjahn clausjahn July 2012 Emulators
  • ZX-Paintbrush 2.2.1 releasedDear readers and friends of ZX-Spectrum emulator stuff! Today I released the version 2.2.1 of ZX-Paintbrush with interesting new features and many b…

    ... splits the data into special tile
    datablock - hmm, we need ...
    clausjahn clausjahn July 2012 Emulators
  • ZX-Paintbrush 2.2.1 releasedDear readers and friends of ZX-Spectrum emulator stuff! Today I released the version 2.2.1 of ZX-Paintbrush with interesting new features and many b…

    ... splits the data into special tile datablock - hmm, we need another ... know that it's a tile that should be imported into ...
    Einar Saukas Einar Saukas July 2012 Emulators
  • ZX-Paintbrush 2.2.1 releasedDear readers and friends of ZX-Spectrum emulator stuff! Today I released the version 2.2.1 of ZX-Paintbrush with interesting new features and many b…

    ... know that it's a tile that should be imported into ...
    clausjahn clausjahn July 2012 Emulators
  • ZX-Paintbrush 2.2.1 releasedDear readers and friends of ZX-Spectrum emulator stuff! Today I released the version 2.2.1 of ZX-Paintbrush with interesting new features and many b…

    ... all those who need the tile import/export I would recommend ...
    clausjahn clausjahn July 2012 Emulators
  • ZX-Paintbrush 2.2.1 releasedDear readers and friends of ZX-Spectrum emulator stuff! Today I released the version 2.2.1 of ZX-Paintbrush with interesting new features and many b…

    ... to point out that the tile format used by ZXodus and ...
    chev chev July 2012 Emulators
  • ZX-Paintbrush 2.2.1 releasedDear readers and friends of ZX-Spectrum emulator stuff! Today I released the version 2.2.1 of ZX-Paintbrush with interesting new features and many b…

    ... to point out that the tile format used by ZXodus and ... under the name Bifrost*ZXodus tile file anyway. :-) .ctile is okay ...
    clausjahn clausjahn July 2012 Emulators
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... all the hard work afterwards (tile images, graphics and remaining logic ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    BTW while you guys wait for the sprite tile demo I promised, I posted another demo [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40296"]here[/URL].
    Einar Saukas Einar Saukas July 2012 Development
<1…22232425262728…34>

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