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  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... you finish drawing a multicolor tile, press SPACE to obtain the ...
    Einar Saukas Einar Saukas July 2012 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... and exporting it as multicolor tile directly.
    [/LIST]

    Einar Saukas Einar Saukas July 2012 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... and exporting it as multicolor tile directly.
    [/LIST]

    na_th_an na_th_an July 2012 Brand new software
  • ZX-Paintbrush 2.2.1 releasedDear readers and friends of ZX-Spectrum emulator stuff! Today I released the version 2.2.1 of ZX-Paintbrush with interesting new features and many b…

    Well, the BIFROST*ZXodus tile support is in progress .... ;-)

    Only some little things until the next release....

    [IMG]http://www.zxmodules.de/ontheway.jpg[/IMG]
    clausjahn clausjahn July 2012 Emulators
  • ZX-Paintbrush 2.2.1 releasedDear readers and friends of ZX-Spectrum emulator stuff! Today I released the version 2.2.1 of ZX-Paintbrush with interesting new features and many b…

    [QUOTE=clausjahn;643352]Well, the BIFROST*ZXodus tile support is in progress .... ;-)[/QUOTE]

    Looks great!!!
    Einar Saukas Einar Saukas July 2012 Emulators
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... here and there) besides the tile not printing correctly.
    na_th_an na_th_an August 2012 Brand new software
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... />
    unsigned char tile[NUM_TILES]; // tile number
    int lin[NUM_TILES ... *BIFROSTSPRITE2COL = col[f];
    *BIFROSTSPRITE2TILE = tile[f];
    break;
    default ...
    Einar Saukas Einar Saukas August 2012 Development
  • Earthraid[img]http://members.inode.at/838331/zx/Earthraidingame.gif[/img] "Earthraid" is available from my homepage now. This is a conversion of a C64 game. I…

    ... 4 for each gras/tree tile to get similar scores as ...
    LCD LCD August 2012 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... edges (such that half the tile will be hidden outside the ... performance, I could disable the tile mapping completely and use the ...
    Einar Saukas Einar Saukas August 2012 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... />

    [*] Erasing a tile takes 895T and drawing each ... number of tiles at fixed tile locations (i.e. at ... 1 frame of 1 tile at a time, thus ... spending 1 tile draw invocation per frame to ... (i.e half the tile outside the multicolor area).
    Einar Saukas Einar Saukas August 2012 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... mind if I use your tile to demonstrate how this would ...
    Einar Saukas Einar Saukas August 2012 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... mind if I use your tile to demonstrate how this would ...
    na_th_an na_th_an August 2012 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... 8x64=512 bytes per animated tile.

    I suppose 1 ...
    Einar Saukas Einar Saukas August 2012 Brand new software
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... efficient use of the 16x16 tile than using up two tiles ...
    joefish joefish August 2012 Development
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... compare it with the original tile:
    [IMG]http://i49.tinypic ... passing in front of another tile. This "shadow" is somewhat small ...
    Einar Saukas Einar Saukas August 2012 Development
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... reason that drawing the second tile is not necessary for the ... understand that half the second tile can be reused for something ... must always draw the half tile first. Why is this relevant ...
    Einar Saukas Einar Saukas August 2012 Development
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... must always draw the half tile first. Why is this relevant ...
    joefish joefish August 2012 Development
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... PAPER color for the entire tile.

    Otherwise it's ...
    Einar Saukas Einar Saukas August 2012 Development
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... ]
    Agreed. For a single tile, it would be actually 9x16 ...
    Einar Saukas Einar Saukas August 2012 Development
  • dungeon crawlerHi. I'm toying with idea of making simple dungeon crawler in spectrum basic and i actually got first version working somehow. [IMG]http://watashi.ic.…

    ... data to put in the tile buffer. I've got a ... the 8-bit consoles with tile based displays. It's much ...
    chev chev August 2012 Sinclair Basic
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... mind if I use your tile to demonstrate how this would ...
    Einar Saukas Einar Saukas August 2012 Brand new software
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... and third rows, the last tile on the right contains the ... half-tile parts to complement the center ...
    Einar Saukas Einar Saukas August 2012 Development
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... can just use a multicolor tile for the cities, pre-shifted ...
    Einar Saukas Einar Saukas August 2012 Development
  • Rodland in colourAs promised (some time ago already ;) ), here is my hack attempt to add some colour to Rodland : [URL=http://www.image-share.com/ipng-1680-98.html][…

    ... /> ;HL- screen adress of a tile, either in screen memory starting ... 49152
    ;BC points to tile nr
    ;the program jumps ... LD A,(BC) ;original code, tile nr
    INC C

    OR A ;skip some tile nrs
    JR Z,Mod2 ...
    Ralf Ralf August 2012 Games
  • merging bytesPicturing three bytes with their bits identified by letters to make the visualisation easier, what's the best way to perform this transformation? [co…

    ... scanning the bits for each tile and calling PLOT for every ... top left coordinate for a tile and copy the bytes with ...
    Battle Bunny Battle Bunny August 2012 Development
  • Rodland in colourAs promised (some time ago already ;) ), here is my hack attempt to add some colour to Rodland : [URL=http://www.image-share.com/ipng-1680-98.html][…

    ... looks like an unrelated grass tile just put there, lol), which ...
    Hikaru Hikaru September 2012 Games
  • How much memory on sprites, maps etc.I've been tinkering with shifting & pre-shifting sprites recently, but as I haven't had that much experience with Z80 assembly I sometimes find it ha…

    ... the screens that had the tile number and it's xy ...
    BiNMaN BiNMaN September 2012 Development
  • How much memory on sprites, maps etc.I've been tinkering with shifting & pre-shifting sprites recently, but as I haven't had that much experience with Z80 assembly I sometimes find it ha…

    ... /> [B]1) store a complete tile map[/B]

    Your ... game so you store one tile with a one byte. That ...
    Ralf Ralf September 2012 Development
  • How much memory on sprites, maps etc.I've been tinkering with shifting & pre-shifting sprites recently, but as I haven't had that much experience with Z80 assembly I sometimes find it ha…

    ... 's only 4 bits per tile, plus 16 bytes to say ... plus a common 0 empty tile. There are lots of other ...
    joefish joefish September 2012 Development
<1…23242526272829…34>

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