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<1…891011121314…34>
  • Best handheld for Spectrum emulation?I want a portable Speccy! Can anyone recommend the best Handheld to get for emulating the Spectrum, at the moment I can't decide between a Gameboy A…

    ... as a PC. Give me tile modes, hardware sprites and fancy ...
    Quirky Quirky July 2003 Games
  • Games you actually completedThis may have come up before but I am new to this forum so... Which Spectrum games did you actually complete? They were extremely hard by todays sta…

    ... on the 1984 version - the collision detection wasn't exactly spot ...
    The Mighty Dopethrone The Mighty Dopethrone July 2003 Games
  • TrapdoorDoes anyone remember this game ? One of the 1st games that uswed clever programming techniques to get around the colour clash problem. Anyone know …

    ... within the cells and upon collision you stop, therefore you cant ...
    Amigo Amigo July 2003 Games
  • Anarchy (from Hewson) Level Data?Does anyone here have the ability to get hold of the data for all the levels in this game, as I am interested in remaking it for the pc. I can only …

    ... and displaying with a simple tile map routine, and the tank ...
    caffeinekid caffeinekid July 2003 Games
  • Anarchy (from Hewson) Level Data?Does anyone here have the ability to get hold of the data for all the levels in this game, as I am interested in remaking it for the pc. I can only …

    ... and displaying with a simple tile map routine, and the tank ...
    Zagreb Zagreb July 2003 Games
  • Anarchy (from Hewson) Level Data?Does anyone here have the ability to get hold of the data for all the levels in this game, as I am interested in remaking it for the pc. I can only …

    ... isnt a power up, the collision routines to check for hitting ...
    caffeinekid caffeinekid July 2003 Games
  • Maria vs. Some BastardsTheres a Willy based game that some may know of but not the majority. Personally I don't go for edited or hacked Miner games AT ALL, they never inter…

    ... , as far as the colour collision goes. still, im not complaining ...
    Amigo Amigo August 2003 Games
  • Remember any good puzzle games?Do you remember any good puzzle game for spectrum? By puzzle I mean possibly somethign with arcade elements but basically relying on logic. Best I c…

    ... />
    No baddy to player collision detection yet, cause I'm ...
    caffeinekid caffeinekid August 2003 Games
  • Anarchy (from Hewson) Level Data?Does anyone here have the ability to get hold of the data for all the levels in this game, as I am interested in remaking it for the pc. I can only …

    ... />
    No baddy to player collision detection yet, cause I'm ...
    caffeinekid caffeinekid August 2003 Games
  • What games would you like to see converted to the speccy?What games would you like to see converted to the speccy?

    ... SNES used 32 bytes per tile (usually), whereas a Spectrum would ...
    Jmk Jmk October 2003 Games
  • What games would you like to see converted to the speccy?What games would you like to see converted to the speccy?

    ... 'd be 16 bytes per tile - which would be 50% less ...
    Jmk Jmk October 2003 Games
  • The REAL minigames thread - TK, you are BANNED !!!!!!First of all: Martijn, don't delete this too. If we delete every topic with TK BS, he'll simply move to another one, and another one, and another on…

    ... ball, and the ball/block collision is buggy.
    About the ...
    Paolo Ferraris Paolo Ferraris November 2003 Sinclair Miscellaneous
  • i want to start writing my own gamesi want to start writing my own games but have no idea how. is there any downloadable dummys guides or some software that teaches u how. the only expe…

    ... smaller screen area). It supports tile animation, pallette animation and sprite ...
    Alcoholics Anonymous Alcoholics Anonymous January 2004 Development
  • New Speccy Image EditorHi, This is my first time in the forums at WoS. So 'Hello all'. I have written a little image editor over the christmas break, last 12 days or so. …

    ... be 1 Mb with Sprite/Tile/Font/Map editors later. No ...
    LCD LCD January 2004 Development
  • So how many coders do we have here?Just out of interest, how many coders do we have here who are capable of knocking out a game? [ This Message was edited by: Swainy on 2004-02-02 15:…

    ... /> I wrote the TommyGun sprite/tile editor, and I'm about ...
    Kiwi Kiwi February 2004 Development
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... /> For my part, a map+tile+sprite editor sounds a very ...
    Arjun Arjun February 2004 Development
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... Basic language with advanced Sprite/Tile commands, polygon drawing and such ...
    Sadako Sadako February 2004 Development
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... trying to integrate your sprite/tile/map editor into an advanced ...
    Arjun Arjun February 2004 Development
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... trying to integrate your sprite/tile/map editor into an advanced ...
    LCD LCD February 2004 Development
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... on every update. Both are tile oriented -- each background character square ...
    Alcoholics Anonymous Alcoholics Anonymous February 2004 Development
  • Short circuit (part 2)In SC part 2, the screen scrolls to the right and you have to jump over obstacles, avoid animals, etc. My question is.... Does this part ever end ? …

    I used a poke to get rid of all the collision detection, then stuck the emu speed up to full and left it for 10 minutes. The game just loops. Even in the code there isnt a congratulations message. So I guess there is no end to the game
    madmekon madmekon February 2004 Games
  • request to leech tape inlaysHi, I'm after a copy of the zx speccy inlay scans for [url="http://www.tosec.info"]www.tosec.info[/url], so I begged the webmaster for permission an…

    ... (approximately) 50% chance of a collision after 2^(n/2) uses.
    Philip Kendall Philip Kendall February 2004 Sinclair Miscellaneous
  • N.O.M.A.D. remake released...Well its finally here if anyone wants to have a play, after about three months. Please make sure you allow it to access port 80 on your firewall if …

    ... I thought.

    2) Collision detection isn't spot on ...
    Arjun Arjun February 2004 Games
  • N.O.M.A.D. remake released...Well its finally here if anyone wants to have a play, after about three months. Please make sure you allow it to access port 80 on your firewall if …

    ... bullets, together with slightly iffy collision detection (particularly against the wall ...
    Malc74 Malc74 February 2004 Games
  • some new games ?is anybody working on a game for speccy?

    ... . If we do use a tile system, some of that detail ...
    Swainy Swainy February 2004 Development
  • N.O.M.A.D. remake released...Well its finally here if anyone wants to have a play, after about three months. Please make sure you allow it to access port 80 on your firewall if …

    ... Spectrum as you use proper collision detection instead of just a ...
    Dr Derek Doctors Dr Derek Doctors February 2004 Games
  • N.O.M.A.D. remake released...Well its finally here if anyone wants to have a play, after about three months. Please make sure you allow it to access port 80 on your firewall if …

    ... like that, rather than the collision detection being off, as it ...
    caffeinekid caffeinekid February 2004 Games
  • whats your second favourite retro computerOk i'm going to assume that for most of us here the speccy is our favourite number 1 retro computer,its the best home computer in the world etc etc :…

    ... screen, exploit the VIC's collision detection, dabble with some saw ...
    GOC GOC February 2004 Games
  • Platform vs BackgroundForgive my ignorance if this is a 'stoopid' question, but although I've written games for many platforms over the years I'm only now making my first …

    ... sprites using information about level. Collision detection should be based on ...
    kmatveev kmatveev February 2004 Development
  • N.O.M.A.D. remake released...Well its finally here if anyone wants to have a play, after about three months. Please make sure you allow it to access port 80 on your firewall if …

    Well that's it, innit! The collision on this version is BETTER, which makes it HARDER. I vote for crap collision on the turrets!
    Dr Derek Doctors Dr Derek Doctors February 2004 Games
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HitBox

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