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<1…9101112131415…34>
  • N.O.M.A.D. remake released...Well its finally here if anyone wants to have a play, after about three months. Please make sure you allow it to access port 80 on your firewall if …

    I vote for Crap collision and bullets that go further...< ...
    Tom-Cat Tom-Cat February 2004 Games
  • Platform vs BackgroundForgive my ignorance if this is a 'stoopid' question, but although I've written games for many platforms over the years I'm only now making my first …

    ... logic, because to check with collision with enemies, you only need ...
    Alcoholics Anonymous Alcoholics Anonymous March 2004 Development
  • N.O.M.A.D. remake released...Well its finally here if anyone wants to have a play, after about three months. Please make sure you allow it to access port 80 on your firewall if …

    ... /> There are some problems. The collision detection is often dodgy (I ...
    Zagreb Zagreb March 2004 Games
  • N.O.M.A.D. remake released...Well its finally here if anyone wants to have a play, after about three months. Please make sure you allow it to access port 80 on your firewall if …

    ... happen due to how 3d collision systems work.

    The ... of the player has a "collision radius" against the rooms. I ...
    caffeinekid caffeinekid March 2004 Games
  • Making a mapI should learn Z80 assembly, but I don't have the time (really busy) and I feel like making a game. I've tried with Colt which gives me enough speed…

    ... is currently 8 bytes per tile, that is, 4 characters and ... just have a small basic tile unit with no more memory ...
    cyborg cyborg March 2004 Development
  • Making a mapI should learn Z80 assembly, but I don't have the time (really busy) and I feel like making a game. I've tried with Colt which gives me enough speed…

    ... POKE each byte in each tile instead of having so many ...
    na_th_an na_th_an March 2004 Development
  • Making a mapI should learn Z80 assembly, but I don't have the time (really busy) and I feel like making a game. I've tried with Colt which gives me enough speed…

    ... ) does the print for a tile? Or it just reads a ...
    na_th_an na_th_an March 2004 Development
  • Changes that would have made a bad game goodA posting about technician ted beign far too hard to be playable got me thinking - what changes could have been made to existing games to make them b…

    ... to get the @$&*$& collision detection right, so you don ...
    Malc74 Malc74 March 2004 Games
  • Mort - This is extracting the urine - Sue[url="http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=3088347775&category=50224"]http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=3088347775…

    It would be more interesting if you turned off collision detection on yourself. That way, the bullets and angry people would just pass through you, hee hee!

    Necros!
    Ian Hamilton Ian Hamilton March 2004 Sinclair Miscellaneous
  • "TommyGun" gets a complete MAKEOVER for next release ...From the author, Tony Thompson ... """""""""""""""""""""""""" [B][I] I hadn't worked on the TommyGun editor for while. But when I got sick (about …

    ... has, UDG, Character Set, Map, Tile, Sprites etc. whether as part ...
    Sadako Sadako April 2004 Development
  • Sound DreamJust daydreaming, don't beat me for this, if any of you assembler guru's (especially emulator developers) ever are in need of new ideas, it would be…

    ... recreate the movements and sprite collision and enemies behiveur with homemade ...
    Arm73 Arm73 April 2004 Games
  • New project for 256 colours Games emulator!O.K. , I suggested Jonathan Needle ( Creator of the excellent Spectaculator at [url="http://www.Spectaculator.com"]www.Spectaculator.com[/url] ) to c…

    ... recreate the movements and sprite collision and enemies behiveur with homemade ...
    Arm73 Arm73 April 2004 Emulators
  • Hardest game you actually completed?Mine was Sonic Boom (the monochrome sega shoot em up). I managed to finish the whole game despite it being (a) rubbish and (b) impossible to see the…

    ... - due to some VERY bad collision detection.
    Thanatos - FAR to ...
    Yednab Yednab April 2004 Games
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    My preferred method of collision detection is to first draw ... AND opcodes represents a pixel collision.
    Woody Woody July 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... meant for sprite clipping and collision detection.

    I made ...
    Alcoholics Anonymous Alcoholics Anonymous August 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... help.

    * Collision Detection Routine: Returns with A ... 3745 t-states for no collision.
    *---------------------------------------------------------------------

    ...
    CDFLAG DEFB 0 ;Collision Detection Flag
    ;BIT 0 ...
    dmsmith dmsmith August 2004 Development
  • Abu Sumbel ProfanationI just downloaded the new TZX from the TZX Vault, but I can't get it to play. When I use Spectaculator it loads and will get to the menu then nothing…

    ... very tight spot and the collision detection is ambiguous to say ...
    Arcane Design Arcane Design August 2004 Games
  • Shoot-em-up gameHi everyone, For just over a month I have been working on a shoot-em-up game along the lines of Sidewize / Zynaps, ie. right to left scroller. It is…

    ... round and fire, but the collision dectection isn' fully implemented so ...
    dmsmith dmsmith August 2004 Development
  • Has anyone completed Shinobi?I loved the arcade original and bought the Speccy version. What a disappointment. However, I am now trying to complete it in order to send the endi…

    ... alittle hard due flaws in collision detections.. but a very cool ...
    judasEZT judasEZT August 2004 Games
  • Has anyone completed Shinobi?I loved the arcade original and bought the Speccy version. What a disappointment. However, I am now trying to complete it in order to send the endi…

    ... of Shinobi coupled with dodgy collision detection makes it more (unfairly ...
    Fil Fil August 2004 Games
  • Any Windows based Spectrum Progam makersHi. I am looking for a game maker that i can use to make spectrum software. If possible could it not be a code typing in program and Windows based. T…

    ... 's built in platform engines, collision detection, etc. so even these ...
    Sadako Sadako August 2004 Development
  • The Perils Of WillySorry if this is a really obvious question, but did anyone ever convert the V20 Perils of Willy to the Speccy?

    ... movement code and probably the collision detection stuff as well. Certainly ...
    AndyC AndyC August 2004 Games
  • Anyone know the address mappings...of the hardware resources on the speccy; From the screen display address range to all the hardware control registers. etc. Where can I get access t…

    ... that performs pixel/block based collision detection?

    If you ...
    Parky Parky September 2004 Development
  • Anyone know the address mappings...of the hardware resources on the speccy; From the screen display address range to all the hardware control registers. etc. Where can I get access t…

    ... to check for sprite collision using a coordinate checking ... sprite to detect for
    ;collision

    LD DE ... INCPOINTER ;

    JR COLLISION ;Difference between both X & ... so there is
    ;a collision

    INCPOINTER ...
    dmsmith dmsmith September 2004 Development
  • 3d Code... simple Anyone know where I can get some examples of 3d routines written in basic... I`ve done some googling, and come up with some source for PowerBasic or…

    ... of movement, but no proper collision detection. Being a Basic program ...
    monty.mole monty.mole September 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... /> Another good way of optimising collision detection routines is to flip ...
    AndyC AndyC September 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... sprite to detect for
    ;collision

    LD ... we are test for
    ;collision with

    ... ;

    JR COLLISION ;Difference between both X & ... so there is
    ;a collision

    INCPOINTER ...
    dmsmith dmsmith September 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... are so many problems with collision, rolling, timing and so...
    Fikee Fikee September 2004 Development
  • Announce: Crap Game Competition 2004The comp.sys.sinclair Crap Game Competition 2004 is now officially open! :roll: [url="http://www.speccyspoilers.co.uk/cgc2004"]www.speccyspoilers.co…

    ... too bad there's no collision for the castle walls though ...
    Sadako Sadako September 2004 Games
  • Announce: Crap Game Competition 2004The comp.sys.sinclair Crap Game Competition 2004 is now officially open! :roll: [url="http://www.speccyspoilers.co.uk/cgc2004"]www.speccyspoilers.co…

    ... updated the game to include collision detection on the Castle walls ...
    monty.mole monty.mole September 2004 Games
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HitBox

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