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  • 4x4 matrix QI have a 4x4 matrix used for rotating a 3D object to rotate to face any point in one simple step, and looks something like: [code] a b c 0 e f g 0 h…

    It's incredibly yucky, but here's the hack I just knocked up.

    For background, I have a list of object positions over time (x,y,z) and a 4x4 rotation matrix.

    For rotation matrices (from [url=http://www.j3d.org/matrix_faq/ ...
    NickH NickH November 2007 Chit chat
  • splib2 from ROMI'm trying to generate IF2 ROM games for ZX Spectrum 16K using z88dk + splib2. So far I've managed to create a new crt0 file and to generate valid RO…

    ... code used to initialize the tile array with UDG graphics for ...
    Alcoholics Anonymous Alcoholics Anonymous December 2007 Development
  • splib2 from ROMI'm trying to generate IF2 ROM games for ZX Spectrum 16K using z88dk + splib2. So far I've managed to create a new crt0 file and to generate valid RO…

    ... are in ROM.
    3.- Tile definitions are in ROM, and ... chars, queue table and the tile addresses).

    That's ...
    na_th_an na_th_an December 2007 Development
  • splib2 from ROMI'm trying to generate IF2 ROM games for ZX Spectrum 16K using z88dk + splib2. So far I've managed to create a new crt0 file and to generate valid RO…

    ... are in ROM.
    3.- Tile definitions are in ROM, and ... ]

    So now the tile array occupies $3000-$31ff in ... chars, queue table and the tile addresses).

    I was ...
    Alcoholics Anonymous Alcoholics Anonymous December 2007 Development
  • splib2 from ROMI'm trying to generate IF2 ROM games for ZX Spectrum 16K using z88dk + splib2. So far I've managed to create a new crt0 file and to generate valid RO…

    ... good idea to store the tile array in ROM also, they ...
    na_th_an na_th_an December 2007 Development
  • New spectrum game. "Viaje al centro de la tierra" extendedA new spectrum game has been released. The extended version of "Viaje la Centro de la Tierra". An old classic spanish game from Topo Soft. 8 bits v…

    Hmm gave it a go, thought the graphics looked great. Gameplay was a bit off, gutted i couldnt do diagonals and sometimes the collision detection was pretty bad. I'll give it another go but i hope all those turtles dont go on forever !
    psj3809 psj3809 December 2007 Games
  • New spectrum game. "Viaje al centro de la tierra" extendedA new spectrum game has been released. The extended version of "Viaje la Centro de la Tierra". An old classic spanish game from Topo Soft. 8 bits v…

    ... do diagonals and sometimes the collision detection was pretty bad. I ...
    Skarpo Skarpo December 2007 Games
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... in fact script-generated (not tile-based) pictures and have a ...
    TVzombie TVzombie December 2007 Games
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... . The Spectrum does not have tile maps or whatnot so can ...
    Alcoholics Anonymous Alcoholics Anonymous December 2007 Games
  • New spectrum game. "Viaje al centro de la tierra" extendedA new spectrum game has been released. The extended version of "Viaje la Centro de la Tierra". An old classic spanish game from Topo Soft. 8 bits v…

    ... , as been pointed out, the collision detection seems not to work ...
    Rickard Rickard January 2008 Games
  • New spectrum game. "Viaje al centro de la tierra" extendedA new spectrum game has been released. The extended version of "Viaje la Centro de la Tierra". An old classic spanish game from Topo Soft. 8 bits v…

    ... I was annoyed at the collision detection but because of that ...
    Skruppy Skruppy January 2008 Games
  • Development IDE collaborationI was wondering if other people making development IDE's (MetalBrain, LCD , Claus Jahn and Carlinski as far as I know) would be interested in combini…

    ... .
    At the sprite or tile levels they are quite different ...
    Kiwi Kiwi January 2008 Development
  • Development IDE collaborationI was wondering if other people making development IDE's (MetalBrain, LCD , Claus Jahn and Carlinski as far as I know) would be interested in combini…

    ... .
    At the sprite or tile levels they are quite different ...
    Alcoholics Anonymous Alcoholics Anonymous January 2008 Development
  • Development IDE collaborationI was wondering if other people making development IDE's (MetalBrain, LCD , Claus Jahn and Carlinski as far as I know) would be interested in combini…

    ... a compressed form where each tile was stored in 2 bits ...
    bobs bobs January 2008 Development
  • improvements to gameshello while i playing a few spectrum games,i thought how better some games would be better with an improvement:- automania-128k tune,less grating t…

    ... ]Cauldron[/B]: Vastly improve the collision-detection in the platformer sections ...
    Zagreb Zagreb January 2008 Games
  • Son of Blagger - impossibly difficult?With the help of emulation, I've been tring to play through some of my first Spectrum games, namely those on the Dixons games bundle that came with m…

    ... at. Unfortunately the jumping and collision detection is so spazzy I ...
    dm_boozefreek dm_boozefreek January 2008 Games
  • Son of Blagger - impossibly difficult?With the help of emulation, I've been tring to play through some of my first Spectrum games, namely those on the Dixons games bundle that came with m…

    ... at. Unfortunately the jumping and collision detection is so spazzy I ... think spazzy sums up the collision detection perfectly.

    I ...
    Mighty_Zol Mighty_Zol January 2008 Games
  • Playability and Technical ExpertiseWhat Spectrum games were both very playable and fun yet pushed the Spectrum to its limits graphically and/or sonically. I know many of the highly po…

    ... 128k version).

    Every tile and object seemed to be ...
    neoncherry neoncherry January 2008 Games
  • best/worst arkanoid clones...?personally I always liked [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0002768"]Krakout[/URL] better than Arkanoid itself. really addictive…

    ... not keen on, such as collision detection. Here's a review ... ]

    Yes! I agree... Collision dectection is far from perfection ...
    Benway Benway January 2008 Games
  • New Spectrum GameAs some of you may be aware I've been busy working on a Shoot-Em-Up Designer utility for the past few weeks. As the program is pretty much there now…

    ... black ?
    2 - Is the collision detection working okay ? Seemed to ...
    psj3809 psj3809 February 2008 Games
  • Son of Blagger - impossibly difficult?With the help of emulation, I've been tring to play through some of my first Spectrum games, namely those on the Dixons games bundle that came with m…

    ... when I first tried) The collision detection doesn't seem that ...
    fahrenheit1987 fahrenheit1987 February 2008 Games
  • New Spectrum GameAs some of you may be aware I've been busy working on a Shoot-Em-Up Designer utility for the past few weeks. As the program is pretty much there now…

    ... a Spectrum programmer.

    Collision detection should be pixel perfect ... , as long as background collision detection is enabled. If you ... choose to turn off background collision detection your game will use ...
    jonathan jonathan February 2008 Games
  • Son of Blagger - impossibly difficult?With the help of emulation, I've been tring to play through some of my first Spectrum games, namely those on the Dixons games bundle that came with m…

    ... to the spazziness of the collision detection, no matter what I ...
    Mighty_Zol Mighty_Zol February 2008 Games
  • Son of Blagger - impossibly difficult?With the help of emulation, I've been tring to play through some of my first Spectrum games, namely those on the Dixons games bundle that came with m…

    ... to the spazziness of the collision detection, no matter what I ...
    dm_boozefreek dm_boozefreek February 2008 Games
  • New Spectrum GameAs some of you may be aware I've been busy working on a Shoot-Em-Up Designer utility for the past few weeks. As the program is pretty much there now…

    Looks very promising! I assume that the distinctly slow and jerky scrolling as well as the wonky collision detection will be ironed out in the final release?
    Arjun Arjun March 2008 Games
  • A vital piece of software for Windows is hereYou know how in Windows, sometimes you'll try to move a file, and you get a message saying: "[COLOR=red]Windows cannot move the file as it's being …

    ... Windows Side by Side.
    - Tile all existing Explorer Windows.
    ewgf ewgf March 2008 Chit chat
  • Jesus! I STILL can't complete this game!Thought I'd give "Beach Buggy Simulator" a wee go, after having been reminded of it in the "game that made you a Spec-chum" thread. My one over-ridin…

    ... jump over helicopters, though the collision detection is a bit on ...
    j00ce j00ce March 2008 Games
  • improvements to gameshello while i playing a few spectrum games,i thought how better some games would be better with an improvement:- automania-128k tune,less grating t…

    better collision detection in marauder, per-pixel movement in zynaps, r-type & many other shmups!
    cichlasoma cichlasoma March 2008 Games
  • New Spectrum GameAs some of you may be aware I've been busy working on a Shoot-Em-Up Designer utility for the past few weeks. As the program is pretty much there now…

    ... as well as the wonky collision detection will be ironed out ... in mind.

    Wonky collision detection? Anything which would kill ... event. That might make the collision detection seem a little unfair ...
    jonathan jonathan March 2008 Games
  • New Spectrum GameAs some of you may be aware I've been busy working on a Shoot-Em-Up Designer utility for the past few weeks. As the program is pretty much there now…

    ... .

    [quote]
    Wonky collision detection? Anything which would kill ...
    Arjun Arjun March 2008 Games
<1…22232425262728…34>

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