World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.003s
<1…23242526272829…34>
  • interesting russian gamesi start a new thread, as i don't know where to post it. here are some interesting ones i came across, perhaps i'll add more later, in every case i en…

    ... -on when it came to collision detection (iIrc).

    There ...
    ZnorXman ZnorXman March 2008 Games
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... /> What's your recommendation for collision detection? an if. . .then statement ...
    bigjon bigjon March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ]What's your recommendation for collision detection? an if. . .then statement ... ?
    [/quote]

    Easiest collision detection is with ATTR
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=bigjon;256767]I started to think about doing a lightforce-style scroller[/QUOTE]

    Looks promising!

    Notice that instead of this:

    [CODE]
    s-(IN 64510
    Einar Saukas Einar Saukas March 2008 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... like background animations, animated sprites, collision detection, or unique features like ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • MB02+IDE aliveLast weekend I finished soldering and testing my MB02+IDE. All items work perfectly on +2 grey, on +2A, on 128k heatsink and on 48k Issue2 and 3b tes…

    ... it and did not found collision with KMT ports.
    Ben ... see if there is any collision that I could have overlooked ...
    ingo ingo March 2008 Hardware
  • MB02+IDE aliveLast weekend I finished soldering and testing my MB02+IDE. All items work perfectly on +2 grey, on +2A, on 128k heatsink and on 48k Issue2 and 3b tes…

    ... it and did not found collision with KMT ports.
    Ben ... see if there is any collision that I could have overlooked ...
    velesoft velesoft March 2008 Hardware
  • The new GP2Xpectrum releases threadYeah, I know the thread title isn't exactly too original, but I've decided that just one post to hold all updates makes more sense than a lot of smal…

    Is it possible to add a "break key" combination to the keyboard emulator? What I mean is a double-key combo, as required for example in Psion Scrabble for the selection of the blank tile.

    Hope that makes sense lol.
    Shuggy Shuggy March 2008 Emulators
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... data, each one stipulating the tile used, so that would be ... so you can paint one tile on top of another, where ... it just deletes the tile beneath first? Or perhaps allow ... mouse-button to delete the tile under the mouse? It's ...
    bobs bobs April 2008 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... to be filled with a tile (hence asking for the ... if I put the wrong tile down I have to ... change modes, delete the tile, and change modes back again ... I can put the correct tile down. If I could ... simply overwrite the wrong tile with the right one, or ...
    bobs bobs April 2008 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... are used for deleting a tile?

    You'll have ...
    Kiwi Kiwi April 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... are basically 3 alternatives for collision detection

    a) Use ...
    bigjon bigjon April 2008 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... due to how to handle tile overlaps and other weird stuff ...
    Kiwi Kiwi April 2008 Development
  • Hacks to improve existing gamesDoes everyone remember those hacked versions of Commando and Action Force II that had AY soundtracks hacked into them? How about hacking some other …

    [QUOTE=bcass;260446]Anyone else think of ways that an old game could be hacked to be improved?[/QUOTE]
    There are many games which will benefit from pixel perfect collision between main character and enemies/bullets :P
    Fikee Fikee April 2008 Games
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... parser working and also the tile overwrite mode as well.
    Kiwi Kiwi April 2008 Development
  • Farmingi'm gonna start planting things in my gf's back garden. (oooer - ed) ive started by planting some seedling in little pots. (corn) and some broad bean…

    ... i found part of a tile, and the part of my ...
    mile mile April 2008 Chit chat
  • Your claim to fameBeen meaning to make this thread for a while. Basically what have you done either spectrum related or non related thats made you well known. IE progr…

    ... camera. When we took the tile out it left a big ...
    IN31 IN31 April 2008 Sinclair Miscellaneous
  • Your claim to fameBeen meaning to make this thread for a while. Basically what have you done either spectrum related or non related thats made you well known. IE progr…

    ... camera. When we took the tile out it left a big ...
    ZnorXman ZnorXman April 2008 Sinclair Miscellaneous
  • greatest game crazesin the paper today theres a small bit about the greatest game crazes voted by fans rubix cube is number 1 then followed by "early home pcs" includin…

    ... have to ensure the center tile is the right way up ...
    Scottie_uk Scottie_uk April 2008 Sinclair Miscellaneous
  • Any isometric colourful Spectrum game?When I think of isometric 3D Spectrum games (Knight Lore style), all of them seem to be monochrome. I can't remember any isometric game which would h…

    ... i quickly realised that the collision detection was awful. You could ...
    zx1 zx1 April 2008 Games
  • New utility - Arcade Game DesignerNo income tax, no VAT, no money back, no guarantee... In advance of SEUD's release I thought I'd release AGD to get people in the mood for game maki…

    ... 't get the copy sprite/tile function to work! For eg ...
    Arjun Arjun April 2008 Development
  • New utility - Arcade Game DesignerNo income tax, no VAT, no money back, no guarantee... In advance of SEUD's release I thought I'd release AGD to get people in the mood for game maki…

    ... 't get the copy sprite/tile function to work! For eg ...
    mulder mulder April 2008 Development
  • PDA and emulationWotcha folks. I've been running PalmZX on my Palm Treo for around 3 years now and like it immensely. What I am wondering is, is there a PDA/phone o…

    ... sometimes win show warning about collision. I will test it.
    softhouse softhouse April 2008 Emulators
  • Kong strikes backBTW, is it just me or is there really some suspicious similarity between [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0002742"]Kong strikes…

    ... them more block-like = easier collision detection!
    Rickard Rickard May 2008 Games
  • Loading screen vs. in-game graphics mismatchFollowing [URL="http://www.worldofspectrum.org/forums/showthread.php?t=20589"]this thread[/URL], which games had the worst loading screen compared to…

    ... unplayable thanks to the appalling collision detection on the platformy bits ...
    ToxieDogg ToxieDogg May 2008 Games
  • Loading screen vs. in-game graphics mismatchFollowing [URL="http://www.worldofspectrum.org/forums/showthread.php?t=20589"]this thread[/URL], which games had the worst loading screen compared to…

    ... unplayable thanks to the appalling collision detection on the platformy bits ...
    Patrik Rak Patrik Rak May 2008 Games
  • New utility - Arcade Game DesignerNo income tax, no VAT, no money back, no guarantee... In advance of SEUD's release I thought I'd release AGD to get people in the mood for game maki…

    ... proving tricky. I put the collision test and remove command in ... it doesn't detect the collision, sometimes it does.
    mulder mulder May 2008 Development
  • New game from CEZGS: Mariano the Dragon in Capers in CitylandHi all, here we come with another game for our Spectrums! Mariano, the Pink Dragon, has to face an incredibly difficult mission. All his friends hav…

    ... work as it is - the collision detection could still be based ...
    bobs bobs May 2008 Games
  • Kids off-roading on motorbikesProbably done something stupid, round the back of our house is some public council land for kids to play, walk dogs etc. Just had some chav going up…

    ... got lucky and avoided a collision.
    Winston Winston May 2008 Chit chat
  • 8 pixel scrollingJust been playing Gunrunner (always forget how much I love this game, probs cos it's VERY hard) and wondered what other games use 8 pixel scrolling A…

    ... difficult and with strange unfair collision detection on the enemy bullets ...
    Rickard Rickard May 2008 Games
<1…23242526272829…34>

Latest Posts

  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Fixed Speccy Software. And which games remained unfixed?
    John Elliott on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • European Software Titles with an English version
    harriusherbartio on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21
  • +3 Disk drive motor
    AndyC on April 21
  • Celebrity deaths...
    mel the bell on April 20

HitBox

Word Docs Hits
tile 1.4K 3K
collision 1.3K 1.8K

Related Threads

  • Collision DetectionHi everyone,<br /> This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into prog…
  • Anyone help re-factoring a tile functionI had some excellent feedback for re-factoring my function that displays the colour for my screen tiles. Can anyone offer some help to improve the fu…
  • udg collision detectionhow do I detect a collision between udgs in basic?
  • Best method for sprite collision detectionHi,<br /> <br /> I have been trying to incorporate collision detection into a sprite routine I writing.<br /> The following is what I have come up w…
  • Worst Collision Detection & Colour Clash in gamesSorry if this as been mentioned before but i did do a search ;)<br /> <br /> In a recent discussion with a friend we talked about probs with the olde…
  • hi-colour tile editorSee [url="http://www.worldofspectrum.org/forums/showthread.php?t=14369"]this post[/url]. The compiled version is available in the CSSCGC 2008 collect…
  • Mode 2 Tile Editor SourceA Timex Mode 2 Tile Editor incorporating a byte mirror table. The compiled version is available in the CSSCGC 2008 collection from the WoS archive. <…
  • Collision detectionI understand the basic methods for testing for collisions but I have question about the trickier situation of testing for when shots hit the backgrou…
  • Collision Detection in SP1Hi,<br /> <br /> Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy.<b…
  • Tile Map HelpI've got a 256x256 map. This is split into 64 chunks of 32x32. Each cell takes up one byte so only four chunks are held in memory at any given time. …

Related Searches

  • tile routine
  • collision detection
  • c000h tile
  • sp1 collision
  • jump collision
  • tile routine colour
  • collision course
  • jump collision new game
  • collision
  • step on every tile
  • divmmc microdrive collision
  • seud collision
  • seud background collision
  • collision attr
  • collision math
  • basic collision attribute
  • attr collision
  • cursor position collision
  • collision screen
  • collision screen attr

Copyright © 2024 World of Spectrum