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Search Again :: Adv Search 1000 results in 0.008s
<1234567…34>
  • 128k Paging a tile routine to a double bufferHi happy new year all :) Does anyone have an example of how to page a routine to the screen ie a tile routine? Thanks :)

    Hi happy new year all :)

    Does anyone have an example of how to page a routine to the screen ie a tile routine?

    Thanks :)
    alienbanana alienbanana December 2015 Development
  • Variable sized tiles /tile routineHow would you do a variable sized tile routine where the tiles have position variables too? Thanks would be interested to learn :)

    How would you do a variable sized tile routine where the tiles have position variables too?

    Thanks would be interested to learn :)
    alienbanana alienbanana January 2016 Development
  • SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…

    ... knocked up a quick tiling routine which works with my back ... like to attempt a sprite routine/engine.

    There is ... a basic program running the tile routine with the backbuffer, it will ... 'm working on (the sprite routine will also be used for ...
    polomint polomint November 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... such as this text print routine

    [code] ld ix ... of full-screen monochrome 8x8 tile routine now. :)

    From there ... can add per-tile color, change the tile size to e.g ...
    Hikaru Hikaru February 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... no matter the size the tile routine breaks it up into 8 ...
    alienbanana alienbanana March 2014 Development
  • 128k Paging a tile routine to a double bufferHi happy new year all :) Does anyone have an example of how to page a routine to the screen ie a tile routine? Thanks :)

    How would you point your tile routine to the correct screen using ... on the pointing of the routine to the shadow screen then ...
    alienbanana alienbanana January 2016 Development
  • 128k Paging a tile routine to a double bufferHi happy new year all :) Does anyone have an example of how to page a routine to the screen ie a tile routine? Thanks :)

    ... able to demonstrate an example tile routine that would fit with Hikaru ...
    alienbanana alienbanana January 2016 Development
  • Variable sized tiles /tile routineHow would you do a variable sized tile routine where the tiles have position variables too? Thanks would be interested to learn :)

    You could write a tile routine that can display different sized ... a one-character print routine. Make the PRINT routine able to ignore ... the tile. Because of the extra checks in your PRINT routine, parts ... of the tile can go off ...
    joefish joefish January 2016 Development
  • Smooth Screen Scrolling RoutineHi everyone, this is a follow up to the thread on smooth screen scrolling. As promised here is the code for the routine. It's pretty long and fairl…

    ... />
    ORG 32768 ;Tile Graphics (1st tile)

    B1 DEFB ...
    ORG 33088 ;Tile Graphics (2nd tile)

    B2 ... INC E ;of the previous tile.
    INC H ; ... />


    * This routine shifts tiles into 4 positions ...
    dmsmith dmsmith September 2004 Development
  • Mode 2 Tile Editor SourceA Timex Mode 2 Tile Editor incorporating a byte mirror table. The compiled version is available in the CSSCGC 2008 collection from the WoS archive. …

    ... br /> ; COPY TILE BLOCKS
    ; ----------------
    ;
    ; This routine copies the contents ... /> jp $1655 ; exit via make_room routine

    ; ------------------------------------------------------------------------------
    ...
    chev chev January 2007 Development
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine. It draws in 22 8*8 graphics tiles along the top of the screen (junk i…

    ... far at a tile based rendering and scrolling routine.

    routine it serves it's ... result in DE for draw routine

    draw_tile ... to next byte of source tile data (6)

    tile table, store it here ...
    Zoltar Zoltar September 2011 Development
  • Tile engine and slight colour flickerOver the past few nights I've been working on a simple tile game engine for a rock fold game I'm making. While all is going surprising well I've not…

    ... been working on a simple tile game engine for a rock ... , p, q and a. Keyboard routine is only temporary. I'm ...
    richdotward richdotward June 2014 Development
  • LINE-routine and other nice pieces of codeThe line-topic came in the end with a nice piece of fast coding. I think that there might be more of these routines out there (where-ever-u-r). Isn…

    ... (if someone finds a faster routine please tell me..)

    Dr BEEP Dr BEEP October 2001 Sinclair Miscellaneous
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code. The line routine that I have i…

    ... code.

    The line routine that I have implemented is ... there have a fast line routine, plese email me.

    rtunes rtunes October 2001 Sinclair Miscellaneous
  • How do I avoid BASIC becoming corrupted on returning from a M/C routine?I'm having trouble with my BASIC program becoming corrupted on returning from a m/c routine which sets all the registers (including the shadow regist…

    ... returning from a m/c routine which sets all the registers ... when calling a m/c routine from BASIC, and reload them ...
    trellis trellis May 2003 Sinclair Basic
  • Making a mapI should learn Z80 assembly, but I don't have the time (really busy) and I feel like making a game. I've tried with Colt which gives me enough speed…

    ... maps. I used the ol' tile engine, in which you have ... how to do a fast routine in assembly to put the ... assembly programming?

    My tile data is currently 8 bytes ... per tile, that is, 4 characters and ...
    na_th_an na_th_an March 2004 Development
  • Anyone help re-factoring a tile functionI had some excellent feedback for re-factoring my function that displays the colour for my screen tiles. Can anyone offer some help to improve the fu…

    ... ". Each number refers to a tile type which is held in ...
    Mr Millside Mr Millside February 2005 Development
  • Competition: Sadistick routine on Spectrum ROMMy vote goes to BEEPER at #03B5 Let's ear you pick! :) And a great BOHHHHHHHHHHHHH to Dr Ian Logan & Dr Frank O'Hara for their description about the…

    ... about the parameters for that routine !!!! The words "and HL holds ...
    AE.Vasconcelos AE.Vasconcelos May 2005 Development
  • Assistance with IM2 routineI subsequently got a working IM2 routine.

    I subsequently got a working IM2 routine.
    chev chev March 2006 Development
  • Homing missile routine - help neededI am attempting to write a routine which will allow a missile to home in on a player. Basically the sort of thing you see in most shoot-em-up games. …

    ... am attempting to write a routine which will allow a missile ...
    dmsmith dmsmith March 2006 Development
  • need a routine to fill the screen with 'stars'I need a routine that will randomly set pixels to give the illusion of a star filled back ground. Once drawn, the stars don't need to move. Not wanti…

    I need a routine that will randomly set pixels ... if anyone had such a routine in their code collection. I ...
    Mr Millside Mr Millside July 2006 Development
  • Delay routine requiredI'm putting together a short routine to play some Beep style music. I need to be able to pause between notes when required. These pauses are defined …

    ... 'm putting together a short routine to play some Beep style ... milliseconds. I'm after a routine that will allow me to ...
    Mr Millside Mr Millside September 2006 Development
  • Comments for small "sprite" routine wantedI have just written my first machine code program and I am quite happy (and proud) to get it working! :smile: As a child I never learned anything e…

    ... .

    It is a routine that moves an 8x8 character ...

    [B]loadloop[/B] ;routine to write graphic into screen ...

    [B]restoreh[/B] ;routine for moving up to top ...
    Rickard Rickard May 2007 Development
  • Delay routineAs some people are aware, I have recently starting writing a [url=http://fuse-emulator.svn.sourceforge.net/viewvc/fuse-emulator/trunk/fusetest/]autom…

    ... I'd like is a routine which when given a number ...
    Philip Kendall Philip Kendall May 2007 Development
  • text routineI want to write an adventure in basic, and instead of a writing out a description for each location i want to use a kind of text compression routine …

    ... a kind of text compression routine

    each location has ...
    chop983 chop983 July 2007 Sinclair Basic
  • Looking for an extended BASIC graphics routine from mid- to late-80sHello all, This is my first post here so please go easy. This is basically a cut-and-paste job from comp.sys.sinclair where I've had no luck with an…

    ... vague memories that the whole routine had several other commands based ... />
    It's likely the routine was printed in ZX Computing ... , or recalls a graphics extension routine that might be the one ... /> (Note that the m/code routine I'm looking for is ...
    denali denali May 2008 Sinclair Basic
  • Tile Map HelpI've got a 256x256 map. This is split into 64 chunks of 32x32. Each cell takes up one byte so only four chunks are held in memory at any given time. …

    ... calculating where each cell's tile is held in memory? Sorting ...
    chev chev July 2008 Development
  • Custom SAVE Routine work on emulators?Hi, I'm developing a SAVE routine derived from the one present in ROM 48K, and I'm trying to get it work on several emulators (X128, Spectaculator, …

    ... /> I'm developing a SAVE routine derived from the one present ... just a bug in my routine?

    thanks ...
    worldxxisoft worldxxisoft September 2008 Emulators
  • Routine in HexadecimalHello!!! I was trying to get the following routine in Hexadecimal: LD IX,16384 LD DE,6912 LD A,255 SCF CALL 1366 RET I tried to …

    ... trying to get the following routine in Hexadecimal:

    LD ...
    marcoagpinto marcoagpinto December 2008 Development
<1234567…34>

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Related Threads

  • 128k Paging a tile routine to a double bufferHi happy new year all :)<br /> <br /> Does anyone have an example of how to page a routine to the screen ie a tile routine?<br /> <br /> Thanks :)
  • Variable sized tiles /tile routineHow would you do a variable sized tile routine where the tiles have position variables too?<br /> <br /> Thanks would be interested to learn :)
  • LINE-routine and other nice pieces of codeThe line-topic came in the end with a nice piece of fast coding.<br /> <br /> I think that there might be more of these routines out there (where-eve…
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code.<br /> <br /> The line routine th…
  • How do I avoid BASIC becoming corrupted on returning from a M/C routine?I'm having trouble with my BASIC program becoming corrupted on returning from a m/c routine which sets all the registers (including the shadow regist…
  • Smooth Screen Scrolling RoutineHi everyone, this is a follow up to the thread on smooth screen scrolling.<br /> <br /> As promised here is the code for the routine.<br /> <br /> It…
  • Key Redefine RoutineAnyone written a nice key redefine code snippet?
  • Anyone help re-factoring a tile functionI had some excellent feedback for re-factoring my function that displays the colour for my screen tiles. Can anyone offer some help to improve the fu…
  • Competition: Sadistick routine on Spectrum ROMMy vote goes to BEEPER at #03B5<br /> Let's ear you pick! :)<br /> <br /> And a great BOHHHHHHHHHHHHH to Dr Ian Logan &amp; Dr Frank O'Hara for their…
  • Capture Routine HelpData:<br /> <br /> ORG 32768 <br /> <br /> <br /> [ This Message was edited by: dalmudlee on 2005-08-10 01:57 ]

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