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Search Again :: Adv Search 1000 results in 0.008s
<1…78910111213…34>
  • Drawing some spritesI figured I want to draw some sprites. My target was to do a 16x16 masked sprite. There's no clearing here, just drawing the sprites. My first ite…

    ... first revision of my sprite routine =)
    [/quote]

    Contention ... models. That's masked with tile background.
    Alcoholics Anonymous Alcoholics Anonymous December 2015 Development
  • 128k Paging a tile routine to a double bufferHi happy new year all :) Does anyone have an example of how to page a routine to the screen ie a tile routine? Thanks :)

    Not quite sure I understand the question. Are you looking for a tile drawing routine? Help with paging? Understanding hardware flipping?
    AndyC AndyC January 2016 Development
  • 128k Paging a tile routine to a double bufferHi happy new year all :) Does anyone have an example of how to page a routine to the screen ie a tile routine? Thanks :)

    ... on the pointing of the routine to the shadow screen then ... you do all your sprite/tile/etc drawing to the 'screen ...
    Hikaru Hikaru January 2016 Development
  • Variable sized tiles /tile routineHow would you do a variable sized tile routine where the tiles have position variables too? Thanks would be interested to learn :)

    ... what's wrong with the routine. Thanks.

    [code]xor ... bytes
    call DrawMasked ;draw tile
    pop hl

    tile in list of tiles
    alienbanana alienbanana January 2016 Development
  • Variable sized tiles /tile routineHow would you do a variable sized tile routine where the tiles have position variables too? Thanks would be interested to learn :)

    ... />
    the actual masked tile print routine is by Adrian Brown. Thanks ...
    alienbanana alienbanana January 2016 Development
  • Pietro Bros [DEMO]Hi People. I wanna share with you a game that I'm working on, since a month or so... [img]http://i.imgur.com/kOoPGzU.png[/img] [url="https:…

    ... same sprite number the player tile, Nirvana sync and then the ... background tile. I need to fix it ... , and calling the functions with tile col lin and corner. To ... , but I will code this routine for you next week!
    Einar Saukas Einar Saukas June 2016 Brand new software
  • Pietro Bros [DEMO]Hi People. I wanna share with you a game that I'm working on, since a month or so... [img]http://i.imgur.com/kOoPGzU.png[/img] [url="https:…

    ... same sprite number the player tile, Nirvana sync and then the ... background tile. I need to fix it ... , and calling the functions with tile col lin and corner. To ... , but I will code this routine for you next week![/quote ...
    cgonzalez cgonzalez June 2016 Brand new software
  • Character Based SpritesHi, I'm working through Jonathan's excellent guide to writing games, and have mastered the animation of single UDGs. Before or move onto Pixel…

    ... forum.

    This routine seems to make things much ...
    do_tile: ;draw&colour tile (gnum) at x,y
    ld a,(gnum) ;get tile number
    call get_tile ;find ... /> ret

    get_tile ;tile graphic & attrs are 36 ...
    daveysludge daveysludge July 2016 Development
  • Character Based SpritesHi, I'm working through Jonathan's excellent guide to writing games, and have mastered the animation of single UDGs. Before or move onto Pixel…

    ... the 'tile' to be printed, I dont totally understand the routine myself ... .

    This type of routine is a lot better than ...
    daveysludge daveysludge July 2016 Development
  • 2x2 tile to attribute blocksHow do you go about converting a 2x2 tile to 16 x 16 attributes? Heres an example of the tile data I'm wanting to enlarge. [code] defb 255, 25…

    Thanks guys, that routine seems to do the trick Mat, but I've suddenly realised I need the top right 8x8 to be a different colour to the rest of the tile.

    Is there an easy way of doing this?
    daveysludge daveysludge September 2016 Development
  • Shadow of the Beast review:New review at Spectrum Paradise, it's turn for the impressive Shadow of the Beast, an excellent game with nice and neat graphics, smooth animations a…

    ... tiles or characters of a tile-mapped screen. Though for that ... a very fast UDG draw routine for my CharAde engine which ...
    joefish joefish October 2016 Games
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... 't find Patrik Rak's routine myself, thanks!

    I ... need to follow your wide tile suggestion very soon.

    colonel32 colonel32 December 2016 Brand new software
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... you
    ; (see CEILING() routine), except the flashing ones.
    ; 16x16 tile has the flash attribute set ... de ; Save for the calling routine
    ld h, 0 ; ...
    colonel32 colonel32 January 2017 Brand new software
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... do you really need this routine to work for odd values ... 24x2 area against a 16x16 tile. But No, because you made ...
    colonel32 colonel32 January 2017 Brand new software
  • ****ing Awesome Spectrum Engine (FASE)This is a new engine (sprites, tiles, map) for all ZX Spectrum machines. The engine set ups a runtime enviroment that leave between 24K and 30K byt…

    ... )$5bff with one-byte tile codes for each tile on screen?
    routine run at the end of ...
    Alcoholics Anonymous Alcoholics Anonymous February 2017 Brand new software
  • ****ing Awesome Spectrum Engine (FASE)This is a new engine (sprites, tiles, map) for all ZX Spectrum machines. The engine set ups a runtime enviroment that leave between 24K and 30K byt…

    ... with one-byte tile codes for each tile on screen?[/ ... your game change one tile (for example you got ... the byte in the tile area $5b40-(max)$5bff ... the screen (and only one tile was changed).

    ... easily. He writes the routine and put the address every ...
    antoniovillena antoniovillena February 2017 Brand new software
  • New NIRVANA+ feature: wide tiles!The size of each bicolor tile in [b]NIRVANA+[/b] is 2x2 characters (16x16 pixels), like this: [img]http://i60.tinypic.com/mw358y.png[/img] [i]* M…

    ... routine had a bug. The attribute index from a tile to next tile ...
    clausjahn clausjahn March 2017 Brand new software
  • 2 scrolling linesHow would you draw, delete and scroll a 2 line landscape? [img]http://i1142.photobucket.com/albums/n608/daveyboyhughes/scramblines_zpsw0r2joew.png…

    ... . New tiles get translated into routine addresses and added to a ... /> Instead of storing where each tile begins on the screen and ...
    Hikaru Hikaru April 2017 Development
  • z88dk sp1lib with fzxThe numbers dont seem to display properly? fzx by itself works [quote] // for targets supporting fzx // zcc +zx -vn -startup=31 -O3 -clib…

    ... score in an interrupt service routine if it needs updating to ... redefine what udg definition each tile uses. Eg "sp1_TileEntry('A', 30000 ...
    Alcoholics Anonymous Alcoholics Anonymous June 2017 Development
  • How to automatically find the character set in a gameThis is all completely new to me, so please be patient. I've done some reading up on how character sets are handled by the Spectrum. I understand tha…

    ... will already have an 8x8 tile drawing routine so it's not ... turn that into a print routine.
    i love the z80s i love the z80s June 2017 Development
  • What is the maximum fps the spectrum can achieve?I have been doing some reading and from what I understand the Spectrum outputs a PAL signal, but that means it will display @50fps or @25fps? If t…

    ... different types of scenery tile you don't have ... possible transition from one tile to another. But it ... tiles[/i] rather than individual tile patterns.

    ... but looking up the tile and doing a copy ... a go at a routine that could draw transition ...
    joefish joefish August 2017 Hardware
  • Bomb Munchies - preview releaseBomb Munchies Preview release Version 12th Jan 2014 [URL=http://s979.photobucket.com/user/MatGubbins/media/bmsix_zpsc33279a2.gif.html][IMG]http://i…

    ... players were on the same tile it became a flashing mess ... , this is due to the routine wanting to show 24 bytes ...
    MatGubbins MatGubbins November 2017 Brand new software
  • Gandalf [z88dk][Nirvana Plus][128Kb]Gandalf 1.00 [url="https://drive.google.com/open?id=1T9HK0_isoMrfogSIJVhPGehjVIdFus4c"]Download Ver 1.00[/url] Long after the destruction of t…

    ... .

    In my pause routine I had been messing up ... is a black tile, and a black tile is what was supposed ...
    colonel32 colonel32 February 2018 Brand new software
  • What to write / programme?I've been trying to get back some motivation to write something in machine code for the Spectrum. I don't feel I am organised enough to write somethi…

    ... code examples into their own routine, I am not laying ... at a time, one tile after each other moving ... points to the pre-shifted tile graphics data

    tile graphics data
    ... to store each preshifted tile aligned with a 256 ...
    dmsmith dmsmith March 2020 Development
  • What to write / programme?I've been trying to get back some motivation to write something in machine code for the Spectrum. I don't feel I am organised enough to write somethi…

    ... the remaining chars of the tile, I prefer to redirect ... temporarily to where the tile data is stored and ... at the beginning of your routine, and retrieve it at ... next char in the tile by rolling out the ... the remaining chars in your tile (each iteration is 21 ...
    dmsmith dmsmith March 2020 Development
  • What to write / programme?I've been trying to get back some motivation to write something in machine code for the Spectrum. I don't feel I am organised enough to write somethi…

    ... the remaining chars of the tile, I prefer to redirect ... temporarily to where the tile data is stored and ... at the beginning of your routine, and retrieve it at ... next char in the tile by rolling out the ... the remaining chars in your tile (each iteration is 21 ...
    Luny Luny March 2020 Development
  • What to write / programme?I've been trying to get back some motivation to write something in machine code for the Spectrum. I don't feel I am organised enough to write somethi…

    ... sequence which draws the tile, and the loops are ...
    I moved the tile graphic away from the UDGs ... the same format in this routine.
    :-)

    ... the part that draws the tile
    ld (de),a ... the 2 characters of each tile
    ld (de ...
    dmsmith dmsmith April 2020 Development
  • Zynaps scrolling - anyone ever reverse enginnered this?Zynaps has IMO some impressive scrolling - it utilises 18 character rows of the display file, so quite a large active play area, and scrolls 2 pixels…

    ... code. Dynamic tile recombination, ring buffers, sprite/tile counting to ... Instead, it combines the tile graphics together at runtime as ... horizontal/vertical mirroring for these tile strips.

    ... it runs a delay routine according to this counter to ...
    Hikaru Hikaru July 2020 Games
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... .

    This was my routine, probably should have unrolled the ... so I am calling that routine with IX pointing at 4 ... beginning and ending of the tile coordinates I mentioned before
    Kotek Kotek June 2022 Development
<1…78910111213…34>

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Related Threads

  • 128k Paging a tile routine to a double bufferHi happy new year all :)<br /> <br /> Does anyone have an example of how to page a routine to the screen ie a tile routine?<br /> <br /> Thanks :)
  • Variable sized tiles /tile routineHow would you do a variable sized tile routine where the tiles have position variables too?<br /> <br /> Thanks would be interested to learn :)
  • LINE-routine and other nice pieces of codeThe line-topic came in the end with a nice piece of fast coding.<br /> <br /> I think that there might be more of these routines out there (where-eve…
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