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  • MIA: Magic Worm - is my copy good enough?Years ago when I was a teenager in Sheffield, I was given a copy of Magic Worm by the chap who lived next door to my grandparents. His son (Richard H…

    ... , as only the ROM loading routine is used.
    u6c87 u6c87 April 2013 MIA/STP/SDP
  • Divide or 1bis.?Hi, I'm new to these forums, having just resurrected my old Spectrum + after 25 years in my parents loft, and also having spent far too much time pic…

    ... and do some simple software/routine development. I have got back ...
    Simon_Carr Simon_Carr April 2013 Hardware
  • Arcade Game Designer 4Just released over at the AGD forums. New this time: Sprites can now be individually coloured using the SPRITEINK command. If 16x16 sprites aren't…

    ... disable AY sound or the routine which sorts the sprites which ...
    jonathan jonathan May 2013 Brand new software
  • Another difficult music video to I.D.It was released about a year ago (maybe two). The singer was a tall black woman in tight leather. There were two opposing phalanxes of dancers on a l…

    ... theme. The singer's dance routine involved a lot of rapid ...
    Battle Bunny Battle Bunny May 2013 Chit chat
  • Chronos (BUGFIX)Please add the following "known errors" entry to [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0000951"]Chronos[/URL]: [QUOTE]Bugfix provid…

    ... 58434[/CODE]

    The routine above takes 109846 T-states ... most efficient reimplementation for this routine is listed below:
    [CODE ... 58556 ; skip remaining of original routine[/CODE]
    The reimplementation above ...
    Einar Saukas Einar Saukas May 2013 Infoseek database
  • Covertape speedloaderThere was a covertape (possibly YS) that had a speed loader / saver routine included on it. It stood out to me as I recall it had a counter on it, co…

    ... had a speed loader / saver routine included on it. It stood ...
    spider spider May 2013 Sinclair Miscellaneous
  • handy method for passing m/c parametersI knew that a single number or string parameter could be passed to a m/c routine with either: [b]LET a=b+USR address[/b] puts b on the calculator st…

    ... passed to a m/c routine with either:
    [b]LET ...
    Battle Bunny Battle Bunny May 2013 Sinclair Basic
  • The music format used by Odin?Has anyone ever "mapped out" the data format for the music used in games by Odin, so one could (try to) make his own music using that engine? I love…

    ... I could isolate the music routine, and I was pretty astonished ... over how small the routine actually is.

    491 ...
    Sokurah Sokurah May 2013 Development
  • Hacking a game MAJIKAZOHello, I am trying to put a recent game called MAJIKAZO on disk. However, the loader is written for tape only, so I have to find a way how to rewrit…

    ... />
    I found the loading routine, it is at adress 65024 ... depacking to unpack the loading routine. This is very weird and ...
    Speccyman Speccyman May 2013 Development
  • More tea, vicar on disk?Hello, can somebody help me putting the 128k version of this game on disk? The 128k version is free available from Jonathans Webseite. However, the g…

    ... . I think there is a routine checking if using a 128k ...
    Speccyman Speccyman June 2013 Sinclair Miscellaneous
  • Works in Fuse & SpecEmu, not ZXSpinI decided that I wanted to change the scroll routine which I was using for compiling the Trailblazer maps, as I'd just copied it out of Andrew Hewson…

    ... wanted to change the scroll routine which I was using for ... or SpecEmu with the new routine it works fine. If I ... map compiler with the new routine works in all of them ... perplexing conundrum. This is the routine.
    [code]
    CHARSCROLL:
    Battle Bunny Battle Bunny June 2013 Emulators
  • Could a Spectrum game loader play music?On the Games forum there's a thread entitled "[I]Which game did you like the loading noise the most?[/I]" ([url]http://www.worldofspectrum.org/forums…

    ... to write a new loading routine that reads sounds from the ...
    ewgf ewgf June 2013 Sinclair Miscellaneous
  • Cirujano (Microhobby 54)In the magazine MicroHobby (issue 56) was published a small routine called "cirujano" to fix BASIC programs. It was included in the covertape [url=h…

    ... 56) was published a small routine called "cirujano" to fix BASIC ...
    Zup Zup June 2013 Infoseek database
  • Trouble with rainbow effect push/popI'm having a bit of bother getting my rainbow graphics to behave themselves. Basically I want a rainbow effect to last for say 4 seconds before movi…

    ... the next part of the routine, the problem is if I ... LD A, R ;rainbow flash routine
    AND 67
    inc ... LD A, R ;rainbow flash routine
    AND 67
    inc ...
    daveysludge daveysludge June 2013 Development
  • Shifting the UDG pointer from a MC loop...I have got myself in a bit of a mess again, I am trying to write a machine code subroutine that shifts the udg pointer (23675) up 64 places then shif…

    ... be able to adapt the routine so that I can change ...
    daveysludge daveysludge June 2013 Development
  • Colour whilst PLOTing in MCI am using the ROM PLOT routine at $22E5, how do I control the colour of the results, so I can preferably use INK 8, it seems to have a mind of its o…

    I am using the ROM PLOT routine at $22E5, how do I control the colour of the results, so I can preferably use INK 8, it seems to have a mind of its own!

    How do I make it INVERSE, FLASH, OVER etc?
    daveysludge daveysludge June 2013 Development
  • Machine code assistance please #1Dear all, Learning the ropes here, so please excuse these odd questions which may seem simplistic to you learned lot. This routine is placed at 33…

    ... learned lot.

    This routine is placed at 33000 and ...
    Tobo Tobo June 2013 Sinclair Miscellaneous
  • quick RAM copy using LET in BASICI'm in the process of reviewing, revising and refining all the programming tips & utility routines which I've posted on this forum over the last eigh…

    ... of free RAM). Although the routine will copy any length it ...
    Battle Bunny Battle Bunny July 2013 Sinclair Basic
  • display file addressing; screen slicingWhile working on this Compendium I'm updating or rewriting a lot of stuff. One thing I eventually came to appreciate was the simple & clever way in w…

    ... from assembler.

    The routine starts off like this:
    Battle Bunny Battle Bunny July 2013 Sinclair Basic
  • Zero 0.6I'm pleased to announce that I've released Zero 0.6. There are some comprehensive changes in this release including moving to .Net 2.0, removing Slim…

    ... using a new sound emulation routine (based on Alex Mateev's ...
    Arjun Arjun July 2013 Emulators
  • Rotronics Wafadrive v.1.80 ROM - Corrupt or purposely broken?I've been digging around the Wafadrive v1.80 ROM (from [URL="http://zxspectrum.it.omegahg.com/_RO.htm"]here[/URL]) and can't decide if the ROM is cor…

    ... to work out that the routine that's supposed to be ...
    jp jp July 2013 Hardware
  • Strider II (and others) + 3 disk versionsHello everyone, I've been working on converting some games to be able to load them from the +3 floppy. I started with single load games but now Im i…

    ... /> Also I have a LDIR routine at 48641 which backups some ... 6, copy the disk loading routine to 23900, jumps to it ...
    BCH BCH July 2013 Games
  • Cobra (improved again BUGFIX)This is an improved BUGFIX for game [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0000996"]Cobra[/URL], that works better than the fix curre…

    ... IN $FF port, however this routine was incompatible with +2A/+3 ... this problem by replacing this routine with a fixed loop:
    Einar Saukas Einar Saukas July 2013 Infoseek database
  • Games/Programs making use of DivIDE featuresHello :) I have a question: I may be wrong, but it looks like the DivIDE and similar interfaces for the ZX Spectrum are almost exclusively used for …

    ... to the ROM tape LOADING routine. Also, would it be possible ...
    memrah memrah July 2013 Development
  • 20-column multicolour: a half-baked ideaI was writing an email reply to one Mr Jowett about multicolour routines, and in that way that explaining something to someone else makes you think "…

    ... attempt at a 20-column routine last night - churning through the ...
    gasman gasman July 2013 Development
  • Full 16*16-digit BASIC multiplicationI liked Andre Adrian's 32-bit long multiplication routine so much that I decided to a decimal version. After all, 2^63 is only 9223372036854775808, a…

    ... 's 32-bit long multiplication routine so much that I decided ... version, which follows the original routine quite closely (AA's comments ... #mozTocId269826
    991 REM MULTIPLY ROUTINE 32*32BIT=64BIT
    992 ...
    Battle Bunny Battle Bunny July 2013 Sinclair Basic
  • 30-column 8x2 multicolor (even in 48K)I don't recall any 8x2 multicolor routine for 30 columns that would work on all Spectrum models (including the Spectrum 48K), so I decided to write i…

    ... 't recall any 8x2 multicolor routine for 30 columns that would ...
    Einar Saukas Einar Saukas August 2013 Development
  • ZSpeak - another speech synthesizerYep, it's just another beeper speech synthesizer. Absolutely nothing special, it just outputs vowel and consonant samples; and sounds crap, like all …

    ... it anyway.

    The routine is 2185 bytes long. I ...
    utz utz August 2013 Brand new software
  • Hardware description - DivIDE interface[B][U]DIVIDE interface / DivIDE 2k11[/U][/B] [B][U]The main description[/U][/B] DIVIDE is IDE interface with own external memory. Thanks to very goo…

    ... ]#38[/B] (im 1 interrupt routine)
    [B]#66[/B] (nmi ... routine)
    [B]#4C6[/B] (tape ... , modify rst8 and im 1 routine, use new correct NMI menu ...
    velesoft velesoft August 2013 Hardware
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