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<1…567891011…34>
  • Trailblazer - mapped?Anyone mapped Trailblazer yet? I'd kind of like to get hold of the maps. D.

    ... (the end of the print routine starting at $8897) shows the ... only five tiles (plus no tile) there are many more than ... delimiter, so it shows the tile length of each level.
    Battle Bunny Battle Bunny June 2013 Games
  • Trailblazer - mapped?Anyone mapped Trailblazer yet? I'd kind of like to get hold of the maps. D.

    ... (the end of the print routine starting at $8897) shows the ... only five tiles (plus no tile) there are many more than ...
    Dunny Dunny June 2013 Games
  • Trailblazer - mapped?Anyone mapped Trailblazer yet? I'd kind of like to get hold of the maps. D.

    ... , I've got a new routine which runs 255 times and ... things easier by fitting each tile on byte boundaries, I was ...

    So, for each tile pattern in turn I cut ... them, ending up with 255 tile permutations coded $00-$FE. Then ...
    Battle Bunny Battle Bunny June 2013 Games
  • Trailblazer - mapped?Anyone mapped Trailblazer yet? I'd kind of like to get hold of the maps. D.

    ... of dump loop, call DUMPS routine, pattern IDs >=$AE not ... rectangular version of each 5-tile pattern and saves it to ...
    Battle Bunny Battle Bunny June 2013 Games
  • BIFROST* example: "Knights & Demons DX" source codeA package containing the source files of our multicolor game "Knights & Demons DX" is now available for download [URL="http://www.mediafire.com/?hbch…

    ... BIFROST* provides sub-routine [B]BIFROSTsetTile(px, py, tile)[/B] to change ... another sub-routine ourselves. Fortunately implementing [B]changeTileNow(px, py, tile)[/B ... of this, sub-routine [B]changeTileNow(px, py, tile)[/B] will execute ...
    Einar Saukas Einar Saukas August 2013 Development
  • 24-Wide or 26-Wide Multicolour Tile EngineI've been playing about with more multicolour routines (8x1, 8x2 etc.) and have one a bit clever and suitable for a tile-based game. No particular d…

    ... limit with this routine, but looking at the tile-based games so ...
    joefish joefish August 2013 Development
  • Rainbow Chaos(I so want to call this Law of Chaos to pun on lords) Anyway. Dunno if I'll make this. But if I don't /someone/ will want to. It's just too good an …

    ... of memory to do every tile with and without the different ... /> Agreed! BIFROST* already provides this routine:

    [B]BIFROSTfillTileAttrL(row ... black background, then setting a tile to attribute 56 (INK 0 ...
    Einar Saukas Einar Saukas August 2013 Development
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... your turbo loader routine starting at address ... | DATA | CODE | AREA | IMAGE | ENGINE | TILE MAP |
    ' +--------+--------+--------+- -+------------+----------+----------+
    ' | | | | | ...
    Einar Saukas Einar Saukas September 2013 Development
  • NEW GAME: Elixir VitaeOnly 2 weeks after Janosik I have a pleasure to announce my next creation - a logical minigame called [B]Elixir Vitae[/B]. Just like another Polish …

    ... only need a separate custom routine for rendering the first 2 ... few tiles (at most 1 tile on the left side, at ... , in order to use this routine I would have to implement ... all the BIFROST* logic, especially tile animations. That's too much ...
    Einar Saukas Einar Saukas October 2013 Brand new software
  • z88dk and im2I set up a minimal IM2 mode so I can draw sprites for a laff [code] #include <string.h> #include <stdio.h> #include <im2.h> #include <stdlib.h> #in…

    ... /> 51 ; f000 - f1ff SP1.LIB tile array
    52 ; d200 - efff ... - d1d3 ------- JP to im2 service routine (im2 table filled with 0xd1 ...
    Alcoholics Anonymous Alcoholics Anonymous October 2013 Development
  • Map compressor based on ZX7Hi I have release a map compressor for "La Churrera" game engine, but can be adapted to any other game. Source code is here (Download TmxCompress.0.…

    ... in length. Also in ZXodus2, tile zero is printable, not transparent ... in the elias gamma decoder routine, the detection is easier than ...
    antoniovillena antoniovillena November 2013 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... , write your own stack-safe tile-drawing routine. But you may end ... half-way through drawing a tile.
    joefish joefish December 2013 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... execute a common tidy-up routine if you need to reset ... counter to the script or tile number you're assigning to ...
    joefish joefish December 2013 Brand new software
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    ... that 1 bit of the tile could indicate whether to print ...
    Timmy Timmy January 2014 Development
  • Pac-Land: can be coloured?All versions of this game are full coloured, but not the Spectrum version. It has large sprites, but maybe the scroll is too fine to make a coloured …

    ... tiles) from 39991 to 38207 (tile 79-125)
    ;---------------------------------------------
    LD HL,23296 ;tile buffer, tile numbers in playing area ...
    RET ;back to original routine



    ...
    Ralf Ralf February 2014 Games
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... you wondered about tile numbers...

    Each tile is located ... /> And then make a routine that takes tile nr as parameter and ... may not use tile numbers and use tile addresses directly in ... you wondered again - storing tile number in one byte allows ...
    Ralf Ralf February 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... de,tile_1 ; start of tile graphics
    ld a ... de) ; get byte from tile
    ld (hl),a ... />
    get_screen_location: ; this routine is taken from "advanced spectrum ... />

    ; current tile position, graphics + level data follow ...
    Morkin Morkin February 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... :

    This is the tile map bit:

    [code ... .g. 2x2 characters), the print_block routine will need changing, and it ... can add different sorts of tile graphic. Up to you. The ...
    Morkin Morkin February 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... /> ld de,tile_1 ; start of tile graphics
    ld a,(ix ...


    get_screen_location: ; this routine is taken from "advanced spectrum ... /> ret


    ; current tile position, graphics + level data follow ...
    alienbanana alienbanana March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... at the moment the routine in print_block reads each ... of the single block tile and prints them onto ... if you had a 2x2 tile (like the Spellbound ones ... br />
    - change the routine under print_block so that it ... 2x2 tiles is that the tile map "level_1" only ...
    Morkin Morkin March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... page 7 there's a routine similar to "get_screen_location", which you ... store the colour for each tile at the end of each ... tile's graphic data (a 9th ...
    Morkin Morkin March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... ld de,tile_1 ; start of tile graphics
    ld a,(ix ... br />

    get_screen_location: ; this routine is taken from "advanced spectrum ... />



    ; current tile position, graphics + level data follow ...
    alienbanana alienbanana March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... s option (1) - each tile has a particular colour stored ... (1) calculating what colour your tile will be

    ... do is add a routine you can CALL to ... the 8 bytes of the tile (print_block), DE should already ... ; get the colour of the tile
    ld (hl),a ...
    Morkin Morkin March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... /> ld de,tile_1 ; start of tile graphics
    ld a,(ix ... zero, it's a space (tile 1)
    jr z,print_tile ... a,64 ; then CALL this routine
    ld h,a ; the ... COLOR]


    ; current tile position, graphics + level data follow ...
    alienbanana alienbanana March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... ld de,tile_1 ; start of tile graphics
    ld a,(ix ... , it's a space (tile 1)
    jr z, ... ) ; get the colour of the tile
    ld (hl),a ; ... />

    get_screen_location: ; this routine is taken from "advanced spectrum ...
    alienbanana alienbanana March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... de,tile_1 ; start of tile graphics
    ld a ... it's a space (tile 1)
    jr ... /> ; ****************************************************************
    ; this is the routine I use for getting the ... the attribute colours for that tile.

    ...
    polomint polomint March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... here's a completely different routine that will print a ... call print_tile ; 1st quarter of tile
    ld bc,(tile_x)
    tile
    ld bc,(tile_x)
    tile
    ld bc,(tile_x)
    Morkin Morkin March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... ,

    So the tile in your routine is 16*16 if ... would have to change the tile map accordingly to half as ... big again and increase the tile size to 32*32 for ...
    alienbanana alienbanana March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... />
    So the tile in your routine is 16*16 if ... the moment is that the routine called "print_tile" prints one ... .

    The routine that tells it to print ... wanted to modify the routine to accommodate 32x32 tiles, ... to re-write the routine it would be one ...
    Morkin Morkin March 2014 Development
<1…567891011…34>

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