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Search Again :: Adv Search 1000 results in 0.014s
<1234567…34>
  • 128k Paging a tile routine to a double bufferHi happy new year all :) Does anyone have an example of how to page a routine to the screen ie a tile routine? Thanks :)

    Hi happy new year all :)

    Does anyone have an example of how to page a routine to the screen ie a tile routine?

    Thanks :)
    alienbanana alienbanana December 2015 Development
  • Variable sized tiles /tile routineHow would you do a variable sized tile routine where the tiles have position variables too? Thanks would be interested to learn :)

    How would you do a variable sized tile routine where the tiles have position variables too?

    Thanks would be interested to learn :)
    alienbanana alienbanana January 2016 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... />
    (1) calculating what colour your tile will be

    INK ... ]

    Stick each tile's colour at the end of its ... to do is add a routine you can CALL to calculate ... a,(de) ; get the colour of the tile
    ld (hl),a ...
    Morkin Morkin March 2014 Development
  • SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…

    ... knocked up a quick tiling routine which works with my back ... like to attempt a sprite routine/engine.

    There is ... a basic program running the tile routine with the backbuffer, it will ... 'm working on (the sprite routine will also be used for ...
    polomint polomint November 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... such as this text print routine

    [code] ld ix ... of full-screen monochrome 8x8 tile routine now. :)

    From there ... can add per-tile color, change the tile size to e.g ...
    Hikaru Hikaru February 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... no matter the size the tile routine breaks it up into 8 ...
    alienbanana alienbanana March 2014 Development
  • 128k Paging a tile routine to a double bufferHi happy new year all :) Does anyone have an example of how to page a routine to the screen ie a tile routine? Thanks :)

    How would you point your tile routine to the correct screen using ... on the pointing of the routine to the shadow screen then ...
    alienbanana alienbanana January 2016 Development
  • 128k Paging a tile routine to a double bufferHi happy new year all :) Does anyone have an example of how to page a routine to the screen ie a tile routine? Thanks :)

    ... able to demonstrate an example tile routine that would fit with Hikaru ...
    alienbanana alienbanana January 2016 Development
  • Variable sized tiles /tile routineHow would you do a variable sized tile routine where the tiles have position variables too? Thanks would be interested to learn :)

    You could write a tile routine that can display different sized ... a one-character print routine. Make the PRINT routine able to ignore ... the tile. Because of the extra checks in your PRINT routine, parts ... of the tile can go off ...
    joefish joefish January 2016 Development
  • Tile engine and slight colour flickerOver the past few nights I've been working on a simple tile game engine for a rock fold game I'm making. While all is going surprising well I've not…

    ... been working on a simple tile game engine for a rock ... , p, q and a. Keyboard routine is only temporary. I'm ...
    richdotward richdotward June 2014 Development
  • Smooth Screen Scrolling RoutineHi everyone, this is a follow up to the thread on smooth screen scrolling. As promised here is the code for the routine. It's pretty long and fairl…

    ... />
    ORG 32768 ;Tile Graphics (1st tile)

    B1 DEFB ...
    ORG 33088 ;Tile Graphics (2nd tile)

    B2 ... INC E ;of the previous tile.
    INC H ; ... />


    * This routine shifts tiles into 4 positions ...
    dmsmith dmsmith September 2004 Development
  • Anyone help re-factoring a tile functionI had some excellent feedback for re-factoring my function that displays the colour for my screen tiles. Can anyone offer some help to improve the fu…

    ... my function that displays the colour for my screen tiles. Can ... ". Each number refers to a tile type which is held in ...
    Mr Millside Mr Millside February 2005 Development
  • Mode 2 Tile Editor SourceA Timex Mode 2 Tile Editor incorporating a byte mirror table. The compiled version is available in the CSSCGC 2008 collection from the WoS archive. …

    ... br /> ; COPY TILE BLOCKS
    ; ----------------
    ;
    ; This routine copies the contents ... /> jp $1655 ; exit via make_room routine

    ; ------------------------------------------------------------------------------
    ...
    chev chev January 2007 Development
  • Looking for an extended BASIC graphics routine from mid- to late-80sHello all, This is my first post here so please go easy. This is basically a cut-and-paste job from comp.sys.sinclair where I've had no luck with an…

    ... both 'fill' and 'colour swap' commands from a ... and I is the INK colour) [/I]
    [/INDENT ... memories that the whole routine had several other ... /> It's likely the routine was printed in ZX Computing ... recalls a graphics extension routine that might be the ...
    denali denali May 2008 Sinclair Basic
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine. It draws in 22 8*8 graphics tiles along the top of the screen (junk i…

    ... far at a tile based rendering and scrolling routine.

    routine it serves it's ... result in DE for draw routine

    draw_tile ... to next byte of source tile data (6)

    tile table, store it here ...
    Zoltar Zoltar September 2011 Development
  • Goody - another game that was supposed to be colourAfter the success with Outrun Europa ([url]http://www.worldofspectrum.org/forums/showthread.php?t=39143[/url]) I decided to search for more games tha…

    ... that were intended to be colour but was made monochrome at ... 30609,4 (or your favourite colour :) )

    [URL=http://www ... , sprites have their own colour routine! Some ugly colour clash however too :)
    Ralf Ralf May 2012 Games
  • What's the correct Spectrum colour palette?Prompted by the recent SCR-to-GIF conversion thread, I was pondering writing one in Z80 assembler. As I did a LZW compression routine a while ago tha…

    ... I did a LZW compression routine a while ago that's ... I could work out the colour palette, initially saving a GIF ... two programs used the same colour palette when saving a screenshot ...
    Battle Bunny Battle Bunny November 2012 Development
  • Colour whilst PLOTing in MCI am using the ROM PLOT routine at $22E5, how do I control the colour of the results, so I can preferably use INK 8, it seems to have a mind of its o…

    I am using the ROM PLOT routine at $22E5, how do I control the colour of the results, so I can preferably use INK 8, it seems to have a mind of its own!

    How do I make it INVERSE, FLASH, OVER etc?
    daveysludge daveysludge June 2013 Development
  • Struggling with this routine... Any ideas?I'm trying to write a routine that plots 3 pixels to decrease the energy bar in the top right corner by 5 units, but it just wont have it! There mus…

    ... 'm trying to write a routine that plots 3 pixels to ...
    ld (23695),a ;set colour
    ld a,(hl) ;load ... /> call $22E5 ;call ROM plot routine
    pop bc
    inc ...
    daveysludge daveysludge July 2013 Development
  • 24-Wide or 26-Wide Multicolour Tile EngineI've been playing about with more multicolour routines (8x1, 8x2 etc.) and have one a bit clever and suitable for a tile-based game. No particular d…

    ... clever and suitable for a tile-based game. No particular details ... restriction on some of your tile sprites.

    This means ... -half can have all the colour detail you want. So your ... worth it for an extra tile in width, or is a ...
    joefish joefish August 2013 Development
  • Troublesome routine, help needed!Having problems with this routine, it basically fires a rocket up the screen, but refuses to detect collisions. I'm using attribute blocks for detect…

    Having problems with this routine, it basically fires a rocket ... detection as most things are colour coded in the game.
    routine but nowt seems to work ... /> call print ;call the print routine
    pop bc
    djnz ...
    daveysludge daveysludge November 2013 Development
  • Tile engine and slight colour flickerOver the past few nights I've been working on a simple tile game engine for a rock fold game I'm making. While all is going surprising well I've not…

    ... been working on a simple tile game engine for a rock ...
    richdotward richdotward June 2014 Development
  • Simple text scrolling routine...I'm having trouble writing a very simple text scroller, the idea is to use the ROM printer routine to print 32 characters each time the routine is ca…

    ... to use the ROM printer routine to print 32 characters each ... time the routine is called, updating the de ... text
    call attr ;call colour changer
    call print1 ;call ...
    daveysludge daveysludge September 2014 Development
  • I think maybe I'll try my hand at making a game like Boggle next.Or maybe a sliding puzzle sort of thing? Although its a royal pain working out all those symbolic characters, its kind of rewarding when it works af…

    ... , swearing and tears. The bloody colour limitations are a drag to ... use a cursor move routine to position the tile - if doing a ...
    mik3d3nch mik3d3nch July 2017 BASIC
  • ZEsarUX 8.1 stableHi! I've uploaded a new ZEsarUX 8.1 stable version. Go to the github released webpage to download it: https://github.com/chernandezba/zesaru…

    ... Windows
    Added Pentagon 16C colour mode emulation
    Added 1024 ... layer
    -added 1-bit tile mode
    -added tbblue register ... /> -debug CPU window: show interrupt routine pointer on im2 mode
    chernandezba chernandezba February 2020 Emulators
  • im looking for a colour fill routineall the other routines just fill in one colour, i.e white. i need to be able to change the fill color form basic. any ideas? i would prefer a tap fil…

    all the other routines just fill in one colour, i.e white. i need to be able to change the fill color form basic. any ideas? i would prefer a tap file if thats ok...
    digital digital July 2021 Updates
  • Platform vs BackgroundForgive my ignorance if this is a 'stoopid' question, but although I've written games for many platforms over the years I'm only now making my first …

    ... 're placing restrictions on the colour combinations you can use for ... each character block within the tile. As you build up the ... you write your own ATTR routine which finds the address of ...
    jonathan jonathan February 2004 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... sp1_update" contains a single tile (udg) and colour for background. It can ... order, which is why the colour definitions have to be stored ... -major order. When the colour sprite API call is made ... optimizations in the move sprite routine that tries to avoid making ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
<1234567…34>

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HitBox

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tile 1.4K 3K
routine 9.5K 14.8K
colour 12.7K 18.4K

Related Threads

  • hi-colour tile editorSee [url="http://www.worldofspectrum.org/forums/showthread.php?t=14369"]this post[/url]. The compiled version is available in the CSSCGC 2008 collect…
  • Tile engine and slight colour flickerOver the past few nights I've been working on a simple tile game engine for a rock fold game I'm making.<br /> <br /> While all is going surprising w…
  • Tile engine and slight colour flickerOver the past few nights I've been working on a simple tile game engine for a rock fold game I'm making.<br /> <br /> While all is going surprising w…
  • 128k Paging a tile routine to a double bufferHi happy new year all :)<br /> <br /> Does anyone have an example of how to page a routine to the screen ie a tile routine?<br /> <br /> Thanks :)
  • Variable sized tiles /tile routineHow would you do a variable sized tile routine where the tiles have position variables too?<br /> <br /> Thanks would be interested to learn :)
  • im looking for a colour fill routineall the other routines just fill in one colour, i.e white. i need to be able to change the fill color form basic. any ideas? i would prefer a tap fil…
  • LINE-routine and other nice pieces of codeThe line-topic came in the end with a nice piece of fast coding.<br /> <br /> I think that there might be more of these routines out there (where-eve…
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