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<1…13141516171819…34>
  • The So What's This Buzzsaw All About Then? Thread.Erm. This: [URL="http://www.joefish.co.uk/speccy/Joefish_Buzzsaw_Demo_1.tap"]http://www.joefish.co.uk/speccy/Joefish_Buzzsaw_Demo_1.tap[/URL] Keys…

    ... , as that tells me the routine is getting ahead of itself ... if it's just the colour attribute that's too high ... time delays for starting the colour routine. The first three then use ... the same routine that takes (I think) 215 ...
    joefish joefish August 2009 Development
  • The So What's This Buzzsaw All About Then? Thread.Erm. This: [URL="http://www.joefish.co.uk/speccy/Joefish_Buzzsaw_Demo_1.tap"]http://www.joefish.co.uk/speccy/Joefish_Buzzsaw_Demo_1.tap[/URL] Keys…

    ... " to view and change the colour timing mode. I've postponed ... code for the main game colour routine, and that process can't ...
    joefish joefish August 2009 Development
  • The So What's This Buzzsaw All About Then? Thread.Erm. This: [URL="http://www.joefish.co.uk/speccy/Joefish_Buzzsaw_Demo_1.tap"]http://www.joefish.co.uk/speccy/Joefish_Buzzsaw_Demo_1.tap[/URL] Keys…

    ... " to view and change the colour timing mode. I've postponed ... code for the main game colour routine, and that process can't ...
    Tom-Cat Tom-Cat August 2009 Development
  • New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…

    ... with the size of my colour bars, and being actually right ... complete re-write of the routine I already had in place ...
    joefish joefish August 2009 Development
  • New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…

    ... the completely expanded main-game colour interrupt routine, as there's no ...
    joefish joefish August 2009 Development
  • New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…

    ... can use a bit slower routine for drawing (say 10-11 ... the falling sprites after the colour effect is done, once 176 ...
    joefish joefish August 2009 Development
  • New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…

    ... LDI that only changed the colour of every second character. When ... re-write the entire colour routine, the sprite routine, and re-format all ...
    joefish joefish August 2009 Development
  • GIGASCREEN with MULTICOLOUR 8*2Riskej made the pic. Pulsar coded the engine. I'm watching it on the 128+ at the moment and it is very stable. The file: [url]http://speccy-live.u…

    ... get before and after the colour routine.
    joefish joefish September 2009 Sinclair Miscellaneous
  • GIGASCREEN with MULTICOLOUR 8*2Riskej made the pic. Pulsar coded the engine. I'm watching it on the 128+ at the moment and it is very stable. The file: [url]http://speccy-live.u…

    ... for the purist JoeFish's routine is the very best multicolour ... something less than 8x1 attribute colour view window.
    chev chev September 2009 Sinclair Miscellaneous
  • GIGASCREEN with MULTICOLOUR 8*2Riskej made the pic. Pulsar coded the engine. I'm watching it on the 128+ at the moment and it is very stable. The file: [url]http://speccy-live.u…

    ... for the purist JoeFish's routine is the very best multicolour ... something less than 8x1 attribute colour view window.[/QUOTE]Take this ...
    Shockwav3 Shockwav3 September 2009 Sinclair Miscellaneous
  • Ahh.. the tape loading era! by ate bit[url]http://www.pouet.net/prod.php?which=53846[/url] It is UNBELIEVABLE!!! Effects while loading, MUSIC while loading (and loading normal speed !!!…

    ... the demo! So the music routine has to fit inside 358 ... wanted to do a full colour anim then you'd still ...
    evilpaul evilpaul September 2009 Sinclair Miscellaneous
  • I just picked up a free Atari 520stJust got a free 520ST, (no cables or leads) and a small box load of games. :? dunno what to do with it, but it was being thrown out, so I grabbed it…

    ... manipulation to get some great colour graphics. [I]The Killing Game ... make a raster interrupt routine swap the colour palette at various points ... a common trick to use colour-cycling to simulate a parallax ...
    joefish joefish September 2009 Chit chat
  • I just picked up a free Atari 520stJust got a free 520ST, (no cables or leads) and a small box load of games. :? dunno what to do with it, but it was being thrown out, so I grabbed it…

    ... make a raster interrupt routine swap the colour palette at various points ...
    Madonna Mk 2 Madonna Mk 2 September 2009 Chit chat
  • Test ROM Cartridge For SaleI'm selling another load of gear including a Sinclair Research Test ROM Cartridge. [url]http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=4000772…

    ... .
    This test loads a routine into the 16K video RAM ... has failed.
    4. The Colour Test. .
    If the display ...
    murtceps murtceps October 2009 Sales
  • top 10 spectrum gamesI know its been done to death on here but give me your top 10 games here is mine. 1. Midnight Resistance 2. Space Crusade 3. Way Of The Exploding Fi…

    ... difference apart from the lower colour palette.

    6. alien ... you could skip the daily routine and try not to get ...
    spray spray October 2009 Games
  • top 10 spectrum gamesI know its been done to death on here but give me your top 10 games here is mine. 1. Midnight Resistance 2. Space Crusade 3. Way Of The Exploding Fi…

    ... difference apart from the lower colour palette.

    6. alien ... you could skip the daily routine and try not to get ...
    def chris def chris October 2009 Games
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... would need a machine code routine to relocate any BASIC you ... mode, then add its own colour printing routines. And that's ...
    joefish joefish November 2009 Emulators
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... works by calling the MAKE_SPACE routine.
    [quote]You would need ... a machine code routine to relocate any BASIC you ... mode, then add its own colour printing routines.[/quote]
    Yes ...
    chev chev November 2009 Emulators
  • Creating a Spectrum game that won't load...Dear All, I have recently been using my ZX Spectrum as a reference for the production of a new body of art work and something I keep coming back to …

    ... and length, but the ROM routine can easily be copied and ... />
    LD A,(23624) ;border colour
    AND $38
    RRCA ...
    roko roko November 2009 Sinclair Miscellaneous
  • POKING graphicsI remember using binary code (in BASIC) to POKE graphics (thanks Input magazine!) Using a FOR..NEXT loop you would POKE each square in the 8X8 charac…

    ... the BASIC PRINT (or ROM routine that handles PRINT) is used ... you write your own Print routine in Machine Code that uses ... 'd have your first Sprite routine.

    Of course you ... . But then there's the Colour Attributes to consider, and that ...
    Turkwel Turkwel November 2009 Games
  • Memory concerns with z88dkI've retaken my old spectrum project and sadly I've reached a dead end very fast. I'll try to explain my worst problem in a few lines. I'm not a vet…

    ... 51 ; f000 - f1ff SP1.LIB tile array
    52 ; d200 - ... d1d3 ------- JP to im2 service routine (im2 table filled with 0xd1 ... reclaim that area. The tile array assumes you are using ... registers and calls your music routine. It is important that ...
    Alcoholics Anonymous Alcoholics Anonymous December 2009 Development
  • What are the keys for Penetrator?Q - Up, A- Down, O-Left P- Right Space - Bomb. So what's fire? When I press the P button, it fires bullets, but that's the 'right' key. Surely they…

    ... just showed the usual alternating colour borders.
    I'll get ... . Thanks for giving me that routine, Frank T - much appreciated :wink ...
    Spector Spector January 2010 Games
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... . Don't worry about the colour - I do things originally in ... . 2 different types of brickwork tile graphics that are similar becomes ...
    redballoon redballoon January 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... directly into an assembler. The tile blocks, are exported as bitmap ... (.bmp) to 1 tile per row. The file is ... present, Iv been assembling the tile graphics data first and then ... you were coding an assembly routine to view such a map ...
    kgmcneil kgmcneil February 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... directly into an assembler. The tile blocks, are exported as bitmap ... (.bmp) to 1 tile per row. The file is ... present, Iv been assembling the tile graphics data first and then ... you were coding an assembly routine to view such a map ...
    Fikee Fikee February 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... Exomizer decompression routine (assembly)
    2) Assembly Listing: The Tile GFX already ...
    kgmcneil kgmcneil February 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... **s!?!?!?!?!... Full pixel scrolling, full colour?!?!?... Thing is, your one of ... , to scale, and reduce the tile collection radically to 256 tiles ... your own ideal there (full colour, pixel scrolling), then please do ...
    kgmcneil kgmcneil February 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... in mono, but designed with colour in mind, in case we ... handed to me, reducing its tile count to 256 tiles max ... , then converting the array and tile graphics into a binary/and ...
    kgmcneil kgmcneil February 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... , how you guys want your colour data encoded... Assuming that your ... would store that colour data. Would you advocate each tile having its ... Or should we encode the colour data as sets of coordinates ... form do you want the colour data?... (Im already assuming ...
    kgmcneil kgmcneil February 2010 Development
<1…13141516171819…34>

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routine 9.5K 14.8K
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