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<1234567…34>
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... ? Does a movement routine just check for the attribute colour - e.g ... a particular quadrant of the tile, and if so, allows the ...
    48K 48K March 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... a movement routine just check for the attribute colour - e.g ... a particular quadrant of the tile, and if so, allows ...
    Ok, collision on a tile is done like this. The ... of that part of the tile.

    [code] ... to add a pushable tile, this would be the ...
    FrankT FrankT March 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... ()[/b]. The pixel scroll routine requirement has changed (the ... , after the new scroll routine is incorporated, I'll ... 1
    uchar colour; // +1 background tile attribute
    uint tile; // +2 background ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • S.e.u.dShoot em up designer by Jonathan Cauldwell. Does anyone on here use this fantastic utility ?

    ... screen. Adding a tile will mean that the tile appears to stretch ... poke to change the paper colour:-

    Thanks for pointing ... you to edit the paper colour. If you're using the ... have to BREAK the load routine, type the POKE and restart ...
    BiNMaN BiNMaN April 2010 Games
  • SP1 library questionsI'm working on my first game. I've not written a game since the late 1980s and that was a text based multiuser dungeon for BBC Micros with econet... …

    ... to try the custom routine to rotate the sprite ... /> void sp1_Initialize(uchar iflag, uchar colour, uchar tile);

    iflag ... way to easily do background tile animations.

    ... can investigate the background tile colour of a particular char ...
    Alcoholics Anonymous Alcoholics Anonymous October 2011 Development
  • New Spectrum (Spaceship) Mascot?Original spark here...[url]http://www.worldofspectrum.org/forums/showthread.php?p=588993#post588993[/url] I'm trying to write this without sounding …

    ... so you can change the colour for each level on ver ... you to edit the paper colour. If you're using the ... have to BREAK the load routine, type the POKE and restart ... screen. Adding a tile will mean that the tile appears to stretch ...
    BiNMaN BiNMaN December 2011 New game ideas
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... br /> The clever use of colour in [I]Hysteria[/I] masks ... in Hysteria's background rendering routine. It just goes to ... worry so much about colour clash. For that, ... 's a 4-frame tile it scrolls by two ... to generate some interesting colour effects which might help ...
    kphair kphair January 2012 Development
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... top border, then do the colour rendering, then have the option ... to redraw anything in the tile map that may have changed ... , or just step through the tile map.
    3. Disable the ... />
    You just tell the routine how many sprites to assign ...
    joefish joefish March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... LD method for multi-colour and having optional tile codes. I just ... draw next, comes after the colour routine, when precise timing doesn't ...
    joefish joefish March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... LD method for multi-colour and having optional tile codes. I just ... draw next, comes after the colour routine, when precise timing doesn't ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... quickly (simply poke the next colour in a cycle to each ... sprite or each 8x8 water tile counts as a single moving ... what is underneath them (the tile covers it all) and whether ... could use a faster xor routine, eg, but I wouldn't ...
    Alcoholics Anonymous Alcoholics Anonymous May 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... quickly (simply poke the next colour in a cycle to each ... what is underneath them (the tile covers it all) and whether ... could use a faster xor routine, eg, but I wouldn't ...
    DaRkHoRaCe DaRkHoRaCe May 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... /> - Sprite recycling via different colour use: Sprites that look similar ... colour, could be reduced to a generic sprite with a small routine ... you treat the Tile data and colour attributes separately, you ... the same tiles, but colour them differently, depending ...
    kgmcneil kgmcneil May 2012 New game ideas
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... all my early LDI-based colour routine could manage. If I ever ... once I got the full colour routine working.

    They're ... on this engine that combine colour switches with stipples and alternate ... mind if I use your tile to demonstrate how this would ...
    na_th_an na_th_an August 2012 Brand new software
  • Rodland in colourAs promised (some time ago already ;) ), here is my hack attempt to add some colour to Rodland : [URL=http://www.image-share.com/ipng-1680-98.html][…

    ... ;the round AFTER WHICH the colour change will happen
    ... ;HL- screen adress of a tile, either in screen memory starting ...
    OR A ;skip some tile nrs
    JR Z,Mod2 ... /> LD A,H
    RRCA ;routine works for both screens
    Ralf Ralf August 2012 Games
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... your game code with the colour engine, then limit how many ... , write your own stack-safe tile-drawing routine. But you may end ... as the colour renderer interrupts you half-way through drawing a tile.
    joefish joefish December 2013 Brand new software
  • Pac-Land: can be coloured?All versions of this game are full coloured, but not the Spectrum version. It has large sprites, but maybe the scroll is too fine to make a coloured …

    ... from 39991 to 38207 (tile 79-125)
    ;---------------------------------------------
    tile buffer, tile numbers in playing ...
    RET ;back to original routine


    < ... />
    ;type "COLOUR MOD RM 2014"
    LD ...
    Ralf Ralf February 2014 Games
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... page 7 there's a routine similar to "get_screen_location", which you ... /> You could store the colour for each tile at the end of ... each tile's graphic data (a 9th ...
    Morkin Morkin March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... routine from elsewhere but it changes the whole line colour ... not each individual sprite in map tile.
    tile graphics
    ld a ... />


    ; current tile position, graphics + level data follow ...
    alienbanana alienbanana March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... seedy and morkin, re colour but i just get ... ld de,tile_1 ; start of tile graphics
    ld a,( ... ,(de) ; get the colour of the tile
    ld (hl), ... />

    get_screen_location: ; this routine is taken from "advanced spectrum ...
    alienbanana alienbanana March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... ,(de) ; get the colour of the tile
    ld (hl ... />

    ; THIS ROUTINE IS INCORRECT
    get_screen_location: ; this ... br /> ; ****************************************************************
    ; this is the routine I use for getting the ...
    polomint polomint March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... here's a completely different routine that will print a ... call print_tile ; 1st quarter of tile
    ld bc,(tile_x)
    tile
    ld bc,(tile_x)
    colour
    inc de
    ret ...
    Morkin Morkin March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... ,

    So the tile in your routine is 16*16 if ... the routine called "print_tile" prints one block - 8x8 pixels - and its colour ... it is.

    The routine that tells it to print ... you wanted to modify the routine to accommodate 32x32 tiles, you ...
    Morkin Morkin March 2014 Development
  • New bicolour game: El Stompo.Phew! Finally finished my first game using Einar's fantastic Nirvana engine. [B]El Stompo.[/B] [IMG]http://i1142.photobucket.com/albums/n608/davey…

    ... colour copied right along each line. Dominic Robinson published his routine ... ]aowen[/B] published a tile-based graphics engine, but I ... at interleaving a scrolling routine with a multicolour engine, ... ) 8x2 multicolour, with a tile / sprite redraw system on ...
    joefish joefish April 2014 Brand new software
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    ... the marked change in PAPER colour. First off, you shouldn ... to rigidly copy the tile designs from a machine ... to a highly complicated sprite routine.

    Now ... the bitmap for each tile too (and make it ... options for tuning the colour-clash, but it would ...
    joefish joefish June 2014 New game ideas
  • Test screens for ZX PrismNot sure that this is *really* the right section for this request, but it's relating to new hardware I'm developing so let's start it off here - a mo…

    ... , a platform game uses one routine to draw backgrounds/platforms and ... beginning of each routine and get rid of colour clash when a ... I manage to implement a tile/sprite mode.

    [QUOTE ... sprites as part of a tile/sprite mode; the exact nature ...
    JeffB JeffB July 2014 Hardware
  • Edge Grinder, how would YOU do it?I always meant to post about this and AndyC reminded me in the 'vs' thread in games. [QUOTE=AndyC;808887]The thing I love about threads like this is…

    ... series of transitions, e.g. Tile A-B, B-C, ... not having to model every tile flowing into every other ... - which will help with colour changes too. And do away ... runs), and write a tile renderer that can redraw the ... in your fastest sprite routine, and off you go.
    joefish joefish January 2015 Development
  • Character Based SpritesHi, I'm working through Jonathan's excellent guide to writing games, and have mastered the animation of single UDGs. Before or move onto Pixel…

    ... 'UDGs' and the ROM PRINT routine.

    The 'UDG' ... forum.

    This routine seems to make things much ... br />
    do_tile: ;draw&colour tile (gnum) at x,y
    ret

    get_tile ;tile graphic & attrs are 36 ...
    daveysludge daveysludge July 2016 Development
  • 2x2 tile to attribute blocksHow do you go about converting a 2x2 tile to 16 x 16 attributes? Heres an example of the tile data I'm wanting to enlarge. [code] defb 255, 25…

    Thanks guys, that routine seems to do the trick Mat, but I've suddenly realised I need the top right 8x8 to be a different colour to the rest of the tile.

    Is there an easy way of doing this?
    daveysludge daveysludge September 2016 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... 0, use standard aligned routine
    or a
    colour
    ; wall colour
    ; wall highlight colour
    ; crate colour
    ; crate highlight colour ... map coordinates, not tile coordinates (so in ... involves checking the tile above though since ...
    Paradigm Shifter Paradigm Shifter July 2022 Development
<1234567…34>

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HitBox

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