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  • Outrun Europa - In colourAre there any coder's willing to see if we can put the colour into this game as originally intended?

    Are there any coder's willing to see if we can put the colour into this game as originally intended?
    Swainy Swainy April 2012 New game ideas
  • 128K Toastrack colour smearHi guys! I got this 128K toastrack and connected it to my TV composite video input extracting the video signal directly from PIN 1 out of the rear R…

    ... good, but suffers from some colour smearing to the right. Anyone ...
    pkersey pkersey June 2012 Hardware
  • New recoloured game -Curro JimenezAs promised, here's my new project that brings colour to a monochrome game Apart from adding colour I retouched graphics a little (check tents and c…

    ... my new project that brings colour to a monochrome game

    Apart from adding colour I retouched graphics a little ... to add colour to pratically every game that uses a tile table ... what I could to minimise colour clash though.

    Anyway ...
    Ralf Ralf July 2012 Games
  • Gameboy Colour Patching?Having seen some re-colouring done on Speccy games, I wondered if there were tools or a scene around for making patches to turn old Nintendo GameBoy …

    ... to the code to load colour tables in the display memory ...
    joefish joefish July 2012 Chit chat
  • 64x48 full colour graphicsHow feasible is this? Could an interrupt-driven routine be used to, for example, fill the top two thirds with a 64x32 blocky picture and leave the bo…

    ... this? Could an interrupt-driven routine be used to, for example ... was to write my own routine - where to start? I'm ...
    na_th_an na_th_an July 2012 Development
  • BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…

    ... of "erase" (routine BIFROST_fillTileAttrH) or "draw" (routine BIFROST_drawTileH) there will ... next frame
    tile[f] = (tile[f] & 0xfc) + ((tile[f]+1) & ... collision detection. Routine "collision" calculates the tile map position that ...
    Einar Saukas Einar Saukas July 2012 Development
  • redirecting Z80 sub-routine CALLsI'm working on changing a TR-DOS disk program to work from standard +128k tape and thought that rather than painstakingly working through the code ma…

    ... could install some automatic redirection routine so that whenever the PC ... it would jump to my routine instead. This would be just ...
    Battle Bunny Battle Bunny August 2012 Development
  • 40 Column Printing RoutineI've written a 40 column printing routine, which I'd like to share... It's my first piece of 'public' code so go easy on me! I don't think it is a…

    ... a 40 column printing routine, which I'd like ... 40 Column Font & Routine."
    defb 22,5, ... /> call rst16replacement ; basically the routine replaces rst16
    inc hl ... OVER flag - if 0 the routine clears space for the printed ...
    uglifruit uglifruit August 2012 Development
  • Rodland in colourAs promised (some time ago already ;) ), here is my hack attempt to add some colour to Rodland : [URL=http://www.image-share.com/ipng-1680-98.html][…

    ... hack attempt to add some colour to Rodland :

    [URL ... [/url]

    Sprites take colour of the background. If they ... had their own colour it would look much worse ...
    Ralf Ralf August 2012 Games
  • Mini scroll routineI'm looking for a routine that scrolls a small section of the screen downwards and replaces it with nothing, 2 x 2 charcter blocks to be precise, to …

    I'm looking for a routine that scrolls a small section ... />
    I seen a similar routine in 'Input' magazine many years ...
    daveysludge daveysludge October 2012 Development
  • Asking for help: ZXBC to ASM routine translationHallo, In order to save some bytes and gain speed, I'm asking for translation of a very simple ZXBC routine to Assembler [code] sub light(x as uinteg…

    Hallo,
    In order to save some bytes and gain speed, I'm asking for translation of a very simple ZXBC routine to Assembler
    [code]
    sub light(x as uinteger,y as uinteger,intensity as ubyte)
    dim adr as Uinteger
    if x
    LCD LCD November 2012 Development
  • Machine code RST10 problemHello! After 27 years of playing with Spectrums I'm starting to look into doing assembly language properly. All went swimmingly well until I wrote …

    ... I wrote this little routine, which is designed to ... the screen leaving the underlying colour alone:

    ...
    On entering the routine, HL will point to [B ... [B]msgfir[/B]. The routine works fine [I]most[/ ... I step through the routine with a debugger and ...
    snigfarp snigfarp November 2012 Development
  • A 128 Routine to Put Tokens in StringsI was writing a DEF FN on the +128k and decided that I'd had enough of not being able to put function tokens in strings without a great palaver and s…

    ... I wrote this little BASIC routine to do it for me ...
    Battle Bunny Battle Bunny December 2012 Sinclair Basic
  • Interview with Clive Townsend (Saboteur)Here you have at [URL="http://www.elmundodelspectrum.com"]www.elmundodelspectrum.com[/URL] this exclusive interview with Clive Townsend. Don?t forget…

    ... . As it was their first colour computer, it was soon renamed ... I'd work on a routine, compile it, then save it ...
    jmvbok jmvbok December 2012 Sinclair Miscellaneous
  • checksum routine from Space GunThis routine starts off with HL=$ffff and a file header read from tape, for each byte of which in turn it assigns to A and calls this routine, ending…

    This routine starts off with HL=$ffff ... to A and calls this routine, ending up with another value ...
    Battle Bunny Battle Bunny January 2013 Games
  • Checksum routine wantedI wish to make a program that verify integrity of a Multiface 1 ROM. It is possible to compare each byte of the ROM against a binary dump, but this i…

    ... />
    Thus, I need a routine that calculates a unique value ...
    TK90XFan TK90XFan February 2013 Development
  • How to benchmark a single routine?I've written a routine. It works. But it was never meant to be the final version. So I rewrote it. The new routine works too. Yay. :) However, I'd …

    I've written a routine. It works. But it was ... I rewrote it. The new routine works too. Yay. :)

    Sokurah Sokurah February 2013 Development
  • RoguelikeI made a 1 bit tile set for a roguelike game, and then I made a Spectrum mockup. My colour choices are terrible, but if you want to code a roguelike…

    I made a 1 bit tile set for a roguelike game, ... Spectrum mockup.

    My colour choices are terrible, but if ...
    Trihook Trihook March 2013 New game ideas
  • Outrun Europa in colour - Level 1 ready !Instead of bumping these old threads: [url]http://www.worldofspectrum.org/forums/showthread.php?t=10754&highlight=outrun+europa[/url] [url]http://w…

    ... Outrun Europa are modded into colour graphics - recoloured and cleared as ... was some serious problem with colour clash through the game. I ...
    Ralf Ralf May 2013 Games
  • Covertape speedloaderThere was a covertape (possibly YS) that had a speed loader / saver routine included on it. It stood out to me as I recall it had a counter on it, co…

    ... had a speed loader / saver routine included on it. It stood ... that was a choice of colour for the counter not sure ...
    spider spider May 2013 Sinclair Miscellaneous
  • Issue 2 colour problemsHey all, I've got a slight colour problem with my Issue 2 Spectrum, as can be seen below: [IMG]http://www.bennyalford.com/images/issue2a.jpg[/IMG] …

    ... /> I've got a slight colour problem with my Issue 2 ...
    balford balford June 2013 Hardware
  • Some thoughs about fast scrolling on 128 modelPlease, consider this article as technically interesting concept not a proven algorithm. ONE The fastest scrollers use long sequence of PUSH inst…

    ... patterns like DE for empty tile and BC for generic wall ... registers.
    If we prepare tile patterns like this :
    1st ... word of second tile, ... , 1st word of last tile, 2nd word of ... first tile, ...
    the update routine boils down to simple ...
    catmeows catmeows June 2013 Development
  • Sampling routineLooking for a simple yet crude sampling routine that I can use on a forthcoming game. I've tried most of the ones from the archive and find them uns…

    ... a simple yet crude sampling routine that I can use on ... spare and just need a routine that goes "YEAH!"

    daveysludge daveysludge July 2013 Development
  • Redefine keys routineHow would I go about making a memory efficient redefine keys routine? I only want to define up, down, left and right and reserve key 'H' for pause.…

    ... a memory efficient redefine keys routine?

    I only want ... .

    The key scan routine in the game goes something ...
    daveysludge daveysludge August 2013 Development
  • BIFROST* example: "Knights & Demons DX" source codeA package containing the source files of our multicolor game "Knights & Demons DX" is now available for download [URL="http://www.mediafire.com/?hbch…

    ... px, py)[/B] - highlight the tile at the specified position in ... )[/B] - change a previously highlighted tile back to normal
    [B ... of the board), highlight the tile at the cursor position (knight ... this is just a simple routine called to pause at the ...
    Einar Saukas Einar Saukas August 2013 Development
  • Clashbasher a new interface to reduce colour clashI've been working on this for a while now. [IMG]http://markamy.uwclub.net/cauldron.JPG[/IMG] Basicly its an add on for a 48k spectrum, which reinte…

    ... cannot change a pixels ink colour just by changing the attribute ...
    Basher Basher August 2013 Hardware
  • 48k poor colourHello everyone I need some help please. I have a 48k speccy that I modded a while ago. It loads ok, doesnt crash but the colour is poor e.g dull not …

    Hello everyone I need some help please. I have a 48k speccy that I modded a while ago. It loads ok, doesnt crash but the colour is poor e.g dull not bright like my 128k, +2 gray and +2a. any suggestions please?
    Tau Ceti Tau Ceti August 2013 Hardware
  • Movin And A Groovin Horizontal Flip improvementOn the left is the flip horizontal portion from Andy Pennell'S excellent Movin' & a Groovin' machine code screen routines from Your Spectrum #19 (Oct…

    ... .1985). He says about the routine "The horizontal flip is noticeably ... DJNZ fliph2
    ;now do colour
    POP BC ; no need ...
    MatGubbins MatGubbins August 2013 Development
  • Routine for Currah speechI'm currently writing a routine for the Currah that will provide speech during a game. A timer is set to initiate the speech every 50 cycles of the …

    I'm currently writing a routine for the Currah that will ...
    daveysludge daveysludge August 2013 Development
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HitBox

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tile 1.4K 3K
routine 9.5K 14.8K
colour 12.7K 18.4K

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