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Search Again :: Adv Search 1000 results in 0.004s
<1234567…34>
  • im looking for a horizontal scroll routinehi, im looking for a horizontal scroll routine. i read somewhere that you can do it with at 'to' statement, somewhere in a print routine. althoug…

    ... /> im looking for a horizontal scroll routine. i read somewhere that ...
    digital digital June 2017 Sinclair Basic
  • Brain 8I am glad to present my new "experiment" in Sinclair Spectrum 48K BASIC. https://drive.google.com/file/d/17_wCFWaAl5diIVt3rPLTbKhxDmPmYmOs/view?us…

    ... use is for 16 lines scroll.
    -The management of variables ... , I didn´t design any tile or sprite; all graphics are ...
    IvanBasic IvanBasic April 2019 Brand new software
  • ZEsarUX Beta 8.1Hi! I have uploaded a new ZEsarUX 8.1 BETA version. You can download compiled versions for Windows, Mac, and the source code from: https://gith…

    ... /> Improved TBBlue emulation:
    -added scroll x,y on ula layer ... computer
    -added 1-bit tile mode

    Improved Hex ...
    chernandezba chernandezba November 2019 Emulators
  • ZEsarUX 8.1 stableHi! I've uploaded a new ZEsarUX 8.1 stable version. Go to the github released webpage to download it: https://github.com/chernandezba/zesaru…

    ... scroll x,y on ula layer
    -added 1-bit tile mode ... show
    Improved Waveform: new scroll type
    Improved file selector ...
    chernandezba chernandezba February 2020 Emulators
  • Jack the Nipper 2 EditorJack The Nipper 2 - Mapeditor v0.8 (c) Sokurah, May 2012 I made [url="https://tardis.dk/files/Jack_The_Nipper_2_Editor.zip"]this[/url] about 10 y…

    ... (40 bytes), where each tile is 32x32 pixels.
    RMB to delete a tile. LMB to put down whatever ... Left & Right to scroll through them, and Up & ... the time. Finally select a tile with LMB.
    < ... whatever 8x8 tiles the 32x32 tile is constructed from.
    Sokurah Sokurah May 2022 Games
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... space on the screen, a "scroll?" message appears that not only ...
    Kotek Kotek June 2022 Development
  • Shoot-em-up Development UpdateHi Folks, I am still working away at my horizontal scroller. Here is a link to let you see progress. I have re-written the scrolling routine to make…

    ... br /> [FONT=Courier New]SCROLL LD HL,(SCRPOS)
    LD ...
    ; Do first tile in row[/FONT]
    < ... FTW LD A,0 ; FIRST TILE WIDTH[/FONT]

    [FONT=Courier New]; Last tile in row

    ...
    dmsmith dmsmith April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... z80, you might want to scroll down to the "The IM2 ...
    ; f000 - f1ff SP1.LIB tile array
    ; d500 - efff SP1 ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... ]d_PrintDoubleW()[/b]. The pixel scroll routine requirement has changed (the ... "update structs" - 10 bytes - Every tile in the display area managed ... colour; // +1 background tile attribute
    uint tile; // +2 background ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Spectrum AssemblyHi All, Thanks for letting me in... lol Over the last couple of days I started playing my spectrum emu again and then I started thinking about lear…

    ... different reasons, like to scroll window in game, or ... "print text in buffer, scroll up one string, ldi ... from buffer to screen, scroll up one string..." ... dynamically change window size. "Scroll" is in fact start ... need to develop some tile scrolling engine and that ...
    omega omega October 2008 Sinclair Miscellaneous
  • A video interface for the Spectrum, MSX compatibleSo you can use the same code for displaying sprites, tiles, characteres, and so no, on both the Spectrum and the MSX. That is, the Spectrum now has a…

    ... similar one, but it has scroll support that's not present ... any of MSX video chips - tile-based, 16 colors per pixel ... SMS VDP, because it's tile-based modes with hardware sprites ... hardware scroll (other are just additional raster modes). None of tile-based ...
    Shiru Shiru October 2008 Hardware
  • A video interface for the Spectrum, MSX compatibleSo you can use the same code for displaying sprites, tiles, characteres, and so no, on both the Spectrum and the MSX. That is, the Spectrum now has a…

    ... SMS VDP, because it's tile-based modes with hardware sprites ... hardware scroll (other are just additional raster modes). None of tile-based ...
    Matt_B Matt_B October 2008 Hardware
  • Would welcome ideas for my large map game...I have been working on an engine to allow scrolling around a large map. For now, it allows 1 char movement around a 64x64 map made up of 4x4 char t…

    ... be replaced by a map tile in the new position.
    scroll vertically (like Magic Boy, Ice ...
    joefish joefish May 2009 New game ideas
  • Spectrum 2-3 times more powerfull than MSX?![url]http://www.youtube.com/watch?v=2-kI0urN9tI#t=8m18s[/url]

    ... ) was that they could scroll a tile map around very fast and ...
    joefish joefish March 2010 Sinclair Miscellaneous
  • My first program - a vertical scrollerHi all, I'm new here. Nice to meet you all! A couple of weeks ago I decided to learn Z80 assembly language. I spent many hours in front of the Spec…

    ... have a load of unused tile space.

    I've ... off, the ground will always scroll at a steady "whole pixel ...
    riv riv March 2010 Development
  • My first program - a vertical scrollerHi all, I'm new here. Nice to meet you all! A couple of weeks ago I decided to learn Z80 assembly language. I spent many hours in front of the Spec…

    ... have a load of unused tile space.
    I've also ... off, the ground will always scroll at a steady "whole pixel ...
    Mister Beep Mister Beep March 2010 Development
  • New Game :- Ghost CastleA simultaneous release here at WOS and at Retro Rewind (Binman on the scene passing it everywhere ) This only started off as a "I wonder if I can d…

    ... said before, it's the scroll.

    Nice opera prima ... 'll be character scroll in the next one, tile based scrolling was ...
    BiNMaN BiNMaN April 2010 Games
  • New Game :- Ghost CastleA simultaneous release here at WOS and at Retro Rewind (Binman on the scene passing it everywhere ) This only started off as a "I wonder if I can d…

    ... 'll be character scroll in the next one, tile based scrolling was ...
    Ivanzx Ivanzx April 2010 Games
  • Smooth (vertical) scrolling on ZX SpectrumI was just thinking about this. You know, you have systems like Atari 2600 or Sega SG-1000 that have no hardware scroll, but they have games that sti…

    ... difference between moving pixels in tile based system opposed to Spectrum ... have to re-write the tile map to move whole tiles ... pixels that make up every tile. It'd be like only ... more data to copy to scroll the screen.
    joefish joefish February 2011 Games
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... push of course :)
    Nice tile graphics and the attributes are ... it was a 2 pixel scroll, the 2 pixels on the ... attribute scrolling (joefish does not scroll attribute map) is not helping ...
    joefish joefish March 2011 Development
  • SP1 library questionsI'm working on my first game. I've not written a game since the late 1980s and that was a text based multiuser dungeon for BBC Micros with econet... …

    ... (uchar iflag, uchar colour, uchar tile);

    iflag = ... way to easily do background tile animations.

    Regarding ... can investigate the background tile colour of a particular char ... view=markup"]spectrum.h[/URL]. Scroll down to the "display ...
    Alcoholics Anonymous Alcoholics Anonymous October 2011 Development
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    ... of those games involves a tile-mapped background with sprites on ... as static background objects then scroll the background to make it ...
    joefish joefish December 2011 Sinclair Miscellaneous
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... (for each row of the tile). It's a very fast ... to do an 8-pixel scroll. In [I]Cobra[/I] (the ... fastest scroll routine he wrote), there's ...
    joefish joefish January 2012 Development
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... wonder about doing a finer scroll but optimised to a higher ... you can always optimise the scroll around a majority of blank ... if you want a detailed tile map across the whole play ...
    joefish joefish January 2012 Development
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... width of the screen would scroll in under a second; 1 ... [I]Hysteria[/I] was to scroll the ground every single frame ... it's a 4-frame tile it scrolls by two pixels ... your game design allows it - Scroll a peripheral portion of the ...
    kphair kphair January 2012 Development
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... one-off rendering of a tile image at any position ... area without interference from the tile renderer.[/QUOTE]

    ... />
    [*] Re-implement the tile rendering routine in a way ... falls, I deactivate rendering, scroll it, then reactivates rendering so ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • 28-character wide multicolour(ish) on 48k SpectrumLong-time lurker here... I've always been interested in rainbow effects on the 48k Spectrum, mainly from a perspective of "Just what [I]would [/I]ha…

    ... efficient tricks of the push-scroll in a multicolour routine. [I ... was first talk of a tile engine. You could have multiple ... tile graphics that can share common ... attribute palettes, then have a tile manager that identifies the shared ...
    joefish joefish April 2012 Development
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... /ink) or a repeating background tile that takes up the whole ... ink/paper 0 attribute "skyscrapers" scroll rapidly in front of the ...
    XTM of TMG XTM of TMG April 2012 Development
  • Scrolling a mapCan someone explain in idiots terms how you scroll a map. I'm not after code as such, just an explanation of how it can be done. I'd like to scroll…

    ... from to the nearest whole tile.

    Then, you render ... precise amount you want to scroll.

    Finally, you copy ... , again, based on the precise scroll position. You can do this ... be a hidden coloumn one tile or character wide at the ...
    joefish joefish May 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... , and it all seems to scroll up smoothly.

    But ... cell size, so that your tile renderer is never caught out ... wrap-around.

    To scroll the screen down, you just ... to conceptualise than the upward scroll, but it's exactly the ...
    joefish joefish May 2012 Development
<1234567…34>

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Related Threads

  • Horizontal scrollDoes anyone know how to do a 2 or 4 pixel left or right horizontal scroll of the spectrum screen.<br /> <br /> <br /> I can make a 1 one pixel scroll…
  • scroll?Hey guys! Great website!<br /> <br /> Is there anyway I can make my 128 not say "scroll?" and just make it scroll automatically?
  • How can I scroll a line of text and wrap perfectlyI know this is easy for most of you but for some reason I am messing it up.<br /> <br /> In Assembly Language I want to do the following:<br /> <br /…
  • Anyone help re-factoring a tile functionI had some excellent feedback for re-factoring my function that displays the colour for my screen tiles. Can anyone offer some help to improve the fu…
  • hi-colour tile editorSee [url="http://www.worldofspectrum.org/forums/showthread.php?t=14369"]this post[/url]. The compiled version is available in the CSSCGC 2008 collect…
  • Mode 2 Tile Editor SourceA Timex Mode 2 Tile Editor incorporating a byte mirror table. The compiled version is available in the CSSCGC 2008 collection from the WoS archive. <…
  • How to avoid paging (scroll message)After 22 lines, the Spec asks if you want to scroll or break. I want to avoid that message and what the program to go on and produces lines on the sc…
  • Tile Map HelpI've got a 256x256 map. This is split into 64 chunks of 32x32. Each cell takes up one byte so only four chunks are held in memory at any given time. …
  • Disabling scroll? at the bottom of the screen.Everyone must have written something similar to:<br /> <br /> 10 PRINT "HELLO"<br /> 20 GO TO 10<br /> <br /> at some point in their lives. But when …
  • Timex Mode 2 Tile EditorAn early version is available in the CSSCGC 2008 archive on WoS. A slightly improved version may be available at a later date.

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