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  • New Speccy Image EditorHi, This is my first time in the forums at WoS. So 'Hello all'. I have written a little image editor over the christmas break, last 12 days or so. …

    ... be 1 Mb with Sprite/Tile/Font/Map editors later. No ...
    LCD LCD January 2004 Development
  • ZX81 ScrollingI'm tempted to have a go at a bit of ZX81 programming, using MCODER II, though I could really use a fast multi-directional scrolling routine. Does a…

    Is it on a character scroll base or BIT-scroll base?

    Is it HOR/VERT/LEFT/RIGHT?
    Dr BEEP Dr BEEP February 2004 Development
  • Amstrad CPC Emulator?After reading a favourable comment on one of the other threads, I fancy having a look at what the CPC had to offer, since I've never really had the c…

    ... dont remember if it had scroll (I would bet not) but ...
    judasEZT judasEZT February 2004 Sinclair Miscellaneous
  • ZX81 ScrollingI'm tempted to have a go at a bit of ZX81 programming, using MCODER II, though I could really use a fast multi-directional scrolling routine. Does a…

    Just a character scroll is what I need. Horizontal right-to-left or Vertical top-to-bottom would be fantastic :)
    chaosmongers chaosmongers February 2004 Development
  • So how many coders do we have here?Just out of interest, how many coders do we have here who are capable of knocking out a game? [ This Message was edited by: Swainy on 2004-02-02 15:…

    ... /> I wrote the TommyGun sprite/tile editor, and I'm about ...
    Kiwi Kiwi February 2004 Development
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... /> For my part, a map+tile+sprite editor sounds a very ...
    Arjun Arjun February 2004 Development
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... /> For my part, a map+tile+sprite editor sounds a very ... EXP will have a Sprite/Tile/Font/Map editor later too ... Basic language with advanced Sprite/Tile commands, polygon drawing and such ...
    LCD LCD February 2004 Development
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... Basic language with advanced Sprite/Tile commands, polygon drawing and such ...
    Sadako Sadako February 2004 Development
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... trying to integrate your sprite/tile/map editor into an advanced ...
    Arjun Arjun February 2004 Development
  • ZX81 ScrollingI'm tempted to have a go at a bit of ZX81 programming, using MCODER II, though I could really use a fast multi-directional scrolling routine. Does a…

    ... />
    Up is the normal SCROLL-routine in ROM
    and ...
    Dr BEEP Dr BEEP February 2004 Development
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... trying to integrate your sprite/tile/map editor into an advanced ...
    LCD LCD February 2004 Development
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... on every update. Both are tile oriented -- each background character square ...
    Alcoholics Anonymous Alcoholics Anonymous February 2004 Development
  • scroll?Hey guys! Great website! Is there anyway I can make my 128 not say "scroll?" and just make it scroll automatically?

    i could be wrong but i assume that will only get rid of the "scroll?" for 255 iterations. after that you need to Poke again.
    Sadako Sadako February 2004 Sinclair Basic
  • Worst coin op conversion?I'd say 'Kung Fu Master'. Pretty much a horrible, unplayable mess.

    ... . I dont know why it scroll looks so bad.. I mean ... Vixen has a character based scroll and do not look as ... jerky as Rygar?s scroll.

    Rygar its on ...
    judasEZT judasEZT February 2004 Games
  • Blade Runner (CRL) - working?1. Even TZX files freezes after music on 'all' emulators except Spectaculator. [1] I'll call it "starting problem". 2. When 'chasing' scene starts,…

    ... perfectly clear, it will not scroll evenly, i.e. very different ...
    GOC GOC February 2004 Games
  • some new games ?is anybody working on a game for speccy?

    ... . If we do use a tile system, some of that detail ...
    Swainy Swainy February 2004 Development
  • whats your second favourite retro computerOk i'm going to assume that for most of us here the speccy is our favourite number 1 retro computer,its the best home computer in the world etc etc :…

    ... that [I]don't[/I] scroll at full framerate, this automatically ...
    TMR TMR February 2004 Games
  • whats your second favourite retro computerOk i'm going to assume that for most of us here the speccy is our favourite number 1 retro computer,its the best home computer in the world etc etc :…

    ... that [I]don't[/I] scroll at full framerate, this automatically ...
    Alcoholics Anonymous Alcoholics Anonymous February 2004 Games
  • whats your second favourite retro computerOk i'm going to assume that for most of us here the speccy is our favourite number 1 retro computer,its the best home computer in the world etc etc :…

    ... , the screen doesn't actually scroll smoothly. If you watch a ... more interesting because even the scroll had a bit of the ... in it. A slightly choppy scroll can have an interesting effect ... we all love a smooth scroll, but the truth is, it ...
    Spector Spector February 2004 Games
  • Platform vs BackgroundForgive my ignorance if this is a 'stoopid' question, but although I've written games for many platforms over the years I'm only now making my first …

    ... each character block within the tile. As you build up the ...
    jonathan jonathan February 2004 Development
  • whats your second favourite retro computerOk i'm going to assume that for most of us here the speccy is our favourite number 1 retro computer,its the best home computer in the world etc etc :…

    ... , the Spectrum versions do not scroll as smoothly as their C64 ...
    TMR TMR February 2004 Games
  • whats your second favourite retro computerOk i'm going to assume that for most of us here the speccy is our favourite number 1 retro computer,its the best home computer in the world etc etc :…

    ... produced masterpieces that *appear* to scroll as smoothly as anything on ... . OK, so they don't scroll at 50 fps, but they ...
    monty.mole monty.mole February 2004 Games
  • whats your second favourite retro computerOk i'm going to assume that for most of us here the speccy is our favourite number 1 retro computer,its the best home computer in the world etc etc :…

    ... see a difference. If I scroll, say, 1 or 2 pixels ...
    Alcoholics Anonymous Alcoholics Anonymous March 2004 Games
  • whats your second favourite retro computerOk i'm going to assume that for most of us here the speccy is our favourite number 1 retro computer,its the best home computer in the world etc etc :…

    ... /> No, it just refreshes the scroll every other frame because there ...
    TMR TMR March 2004 Games
  • Any Errors?Any errors you feel Sinclair Research or even Amstrad made with the speccy??

    ... number -65536

    4) scroll error in Keyboard input routine ...
    Sadako Sadako March 2004 Sinclair Miscellaneous
  • Klass Of '99 - Spectrum ConversionI'm not sure how many of you are aware that James McKay is trying to convert Klass Of 99 to the Spectrum. Anyway, it appears that James has lost a bi…

    ... the demo stage - the quicker scroll's a bit messy just ...
    Jmk Jmk March 2004 Games
  • Making a mapI should learn Z80 assembly, but I don't have the time (really busy) and I feel like making a game. I've tried with Colt which gives me enough speed…

    ... is currently 8 bytes per tile, that is, 4 characters and ... just have a small basic tile unit with no more memory ...
    cyborg cyborg March 2004 Development
  • Making a mapI should learn Z80 assembly, but I don't have the time (really busy) and I feel like making a game. I've tried with Colt which gives me enough speed…

    ... POKE each byte in each tile instead of having so many ...
    na_th_an na_th_an March 2004 Development
  • Making a mapI should learn Z80 assembly, but I don't have the time (really busy) and I feel like making a game. I've tried with Colt which gives me enough speed…

    ... ) does the print for a tile? Or it just reads a ...
    na_th_an na_th_an March 2004 Development
  • Artist / Artists Required For 3 Brand-New Spectrum Game ProjectsHi all, I am currently looking for high quality sprite and background tile artists for 3 forthcoming Spectrum games I have on the go at the moment. …

    ... /> Technically perfect too ! The parallax scroll is beautifull !

    TC
    Tom-Cat Tom-Cat March 2004 Development
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Related Threads

  • Horizontal scrollDoes anyone know how to do a 2 or 4 pixel left or right horizontal scroll of the spectrum screen.<br /> <br /> <br /> I can make a 1 one pixel scroll…
  • scroll?Hey guys! Great website!<br /> <br /> Is there anyway I can make my 128 not say "scroll?" and just make it scroll automatically?
  • How can I scroll a line of text and wrap perfectlyI know this is easy for most of you but for some reason I am messing it up.<br /> <br /> In Assembly Language I want to do the following:<br /> <br /…
  • Anyone help re-factoring a tile functionI had some excellent feedback for re-factoring my function that displays the colour for my screen tiles. Can anyone offer some help to improve the fu…
  • hi-colour tile editorSee [url="http://www.worldofspectrum.org/forums/showthread.php?t=14369"]this post[/url]. The compiled version is available in the CSSCGC 2008 collect…
  • Mode 2 Tile Editor SourceA Timex Mode 2 Tile Editor incorporating a byte mirror table. The compiled version is available in the CSSCGC 2008 collection from the WoS archive. <…
  • How to avoid paging (scroll message)After 22 lines, the Spec asks if you want to scroll or break. I want to avoid that message and what the program to go on and produces lines on the sc…
  • Tile Map HelpI've got a 256x256 map. This is split into 64 chunks of 32x32. Each cell takes up one byte so only four chunks are held in memory at any given time. …
  • Disabling scroll? at the bottom of the screen.Everyone must have written something similar to:<br /> <br /> 10 PRINT "HELLO"<br /> 20 GO TO 10<br /> <br /> at some point in their lives. But when …
  • Timex Mode 2 Tile EditorAn early version is available in the CSSCGC 2008 archive on WoS. A slightly improved version may be available at a later date.

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