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Search Again :: Adv Search 1000 results in 0.004s
<1234567…34>
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... step you scroll upward, you can just redraw one tile in your ... done by the time the scroll gets there. You don't ...
    joefish joefish May 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... step you scroll upward, you can just redraw one tile in your ... done by the time the scroll gets there. You don't ...
    joefish joefish May 2012 Development
  • Outrun Europa - In colourAre there any coder's willing to see if we can put the colour into this game as originally intended?

    ... , which is able to pixel scroll the tiles. Makes a big ... /> There are a few SMS tile editors that should to be ...
    chev chev June 2012 New game ideas
  • ZX-Paintbrush 2.2.1 releasedDear readers and friends of ZX-Spectrum emulator stuff! Today I released the version 2.2.1 of ZX-Paintbrush with interesting new features and many b…

    ... makes sense. The multicolor tile format used in all versions ... to "export as multicolor tile" should also take into ... - Mouse Wheel: Up & Down Scroll Bar
    - Mouse Wheel + SHIFT ... : Left & Right Scroll Bar
    - Mouse Wheel + ...
    clausjahn clausjahn July 2012 Emulators
  • windows 8 !!!!!!!!I've just tried windows 8 on a new laptop, and I hate it already ! You're not supposed to close windows anymore, just keep opening new ones and windo…

    ... mouse cursor to help you scroll tiles left and right if ...
    Moriarty Moriarty November 2012 Chit chat
  • windows 8 !!!!!!!!I've just tried windows 8 on a new laptop, and I hate it already ! You're not supposed to close windows anymore, just keep opening new ones and windo…

    ... mouse cursor to help you scroll tiles left and right if ...
    zxbruno zxbruno November 2012 Chit chat
  • Red DwarfA Red Dwarf video game - good or bad idea? (given its recent resurgence in popularity in the UK) My ideas: [b]Plots[/b] - An interquel which bridg…

    ... 4x4 tiles (or, the tile itself has a 4x4 ...
    (b) The whole 4x4 tile has just one property - clear ... horizontally) by half a tile, so you see half- ... between you and the tile row above, even if ... the game engine to only scroll vertically or horizontally, and ...
    joefish joefish January 2013 New game ideas
  • Fullscreen 50Hz Parallax Scrolling on a SpeccyOh wait, we've already done that one... :lol:

    [QUOTE=joefish;691698]Oh wait, we've already done that one... :lol:[/QUOTE]

    not exactly useful to scroll a tile based map without any gameplay around :) turn it into cannabalt then we are ok :)
    Arda Arda May 2013 Development
  • Fullscreen 50Hz Parallax Scrolling on a SpeccyOh wait, we've already done that one... :lol:

    [QUOTE=Arda;697998]not exactly useful to scroll a tile based map without any gameplay around :)[/QUOTE]
    I'm waiting to see one of those zoom/rotating 8x4 ATTR demos turned into a game. I think I might be in for a long wait...
    joefish joefish May 2013 Development
  • WoS quiet at the moment?I've noticed over the last few weeks that things seems to be a bit quiet, most of the new threads seems to be RIP's or Happy Birthdays. Maybe i'm wro…

    ... up with new ways to scroll the screen. But I seem ... , at least in regard to "tile based and selective area" (so ...
    dmsmith dmsmith June 2013 Chit chat
  • Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch: 1. If hardware scroll i…

    ... ?[/QUOTE]

    The hardware scroll avoid the attribute clash in ... the sprites. The scroll affects to the entire tile grid.

    antoniovillena antoniovillena July 2013 Development
  • Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch: 1. If hardware scroll i…

    ... of this hardware scroll are:

    A) Scroll the background is ... ) You avoid the tile attribute clash in smoth scroll games (horizontal and ... an online emulator with hardware scroll support:

    [url]http ... (3rd link) to try the scroll yourself.
    antoniovillena antoniovillena July 2013 Development
  • [New game] BrunildaHi! We at RetroWorks just published "Brunilda", a new Speccy little_game ;-) . It only works with 128k models. In the begining it was planned as te…

    ... ", but the basic engine (multidirectional scroll of 16x16 tiles) could be ... to improve, like using different tile layers, or increase the interaction ...
    Benway Benway January 2014 Games
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... , etc. will be 8x8, but tile-able to make more interesting ... that the map doesn't scroll. It also means I can ...
    LuMan LuMan March 2014 New game ideas
  • What is this Nirvana engine?Ive been trying to look for a thread on this but cant seem to locate one. I downloaded a spanish game called El Stompo that uses this engine which ha…

    ... for the buffer so cannot scroll.

    [I]BIFROST*[/I ... attributes, so it could not scroll or relocate them easily. As ... graphics are mainly 16x16 pixel tile-based, as that is what ...
    joefish joefish April 2014 Games
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    ... each animation frame and background tile to see if it still ... a sort of fast-swipe scroll technique, that doesn't really ... boundaries where the screen would scroll. I don't know if ...
    joefish joefish June 2014 New game ideas
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    ... , they use almost the same tile numbers, so it wouldn't ... between screens - do a paged scroll, so as you get near ... 11 KB) to make a scroll routine that moves 2 pixels ...
    Sokurah Sokurah June 2014 New game ideas
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    ... player a choice of flip/scroll, hehe. But for now I ... to add the editing of tile properties to the editor. Things ... such as whether a tile is a platform / is deadly ...
    polomint polomint June 2014 New game ideas
  • Test screens for ZX PrismNot sure that this is *really* the right section for this request, but it's relating to new hardware I'm developing so let's start it off here - a mo…

    ... scope. If you could hardware scroll them (whilst hiding one character ... I manage to implement a tile/sprite mode.

    [QUOTE ... sprites as part of a tile/sprite mode; the exact nature ... how to make the tiles scroll around. I jotted a few ...
    JeffB JeffB July 2014 Hardware
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... messy. I mean, if you scroll tilemap faster than half a ... updating immediately) after writing a tile, but it causes glitches, and ...
    Arda Arda October 2014 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... , if you scroll tilemap faster than ... tile
    BIFROSTsetTile(...) ' set 2nd tile
    BIFROSTsetTile(...) ' set 3rd tile ... BIFROSTshowTilePosL(...) ' show 1st tile instantly
    BIFROSTshowTilePosL(...) ...
    Einar Saukas Einar Saukas October 2014 Brand new software
  • Scrolling colourful graphicsHi,<br>I'm experimenting with scrolling colourful graphics. I'm keeping 8 pixel empty gap between colourful blocks to avoid colour clash.<br><br>But …

    ... on the left of each tile which goes on the left ... shift the attributes before you scroll the pixels left.

    scroll, your objects can actually occupy ... square. For a two-pixel scroll (presumably pre-shifted) it can ...
    joefish joefish June 2015 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... , even if we restrict our tile count to 256 (double that ... ...

    [2] Such a Tile design is well within the ... keep to your plan to scroll them by 8 pixel steps ... worth it, to reduce the tile count...

    After that ...
    kgmcneil kgmcneil June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... current algorithm can handle any tile size (multiples of 8 bit ... is the same for every tile. This size limitation, is ... to optimize stuff, and simplify tile engine.

    [quote="kgmcneil ... uses a different kind of scroll.
    In original game they ...
    RMartins RMartins June 2016 Development
  • How would you approach parallax?So ... there is this trick by Joffa that we all know...of waiting for the ULA to reach certain pattern on the screen using the IN command. And then s…

    ... /> 32 times you should scroll the row left. Don' ... Every time you only scroll one of the three ... parts. For parallax you scroll bottom part three times for ... each scroll of the mid part. ... column. When there is no tile (most situations) you just ...
    tstih tstih December 2016 Development
  • z88dk multicolour enginesI've been trying to work out how the multicolour sprite engines have been implemented in z88dk. It's not obvious. Looking in the source, I found …

    ... own collisions), supports an external tile map editor, I think programming ... Z88dk and Boriel Basic. No scroll nor multicolour though. I'll ...
    hikoki hikoki July 2017 Development
  • Adventures Inchi! I'm a BIG fan of adventures. I have a huge collection of them on my PC. By this I mean of course, games for Speccy, Amstrad, C64, Atari ST AND …

    ... for it, namely the Magnetic Scroll series with graphics (the Speccy ...
    Arjun Arjun April 2001 Emulators
  • spec chums should be friendsafter reading all the replies about cyborg i tried to post a reply but the thread was closed so i will post a new one...i thought cyborg (and alot of…

    ... is easy use the scroll wheel or scroll button and go past ...
    Andy Gurr Andy Gurr February 2002 Games
  • Best way to codeHi, I've been using Zeus Assembler to code MC programs so far. Nothing fancy just the odd scroll left or animation stuff. Wot I'd like to know is, …

    ... . Nothing fancy just the odd scroll left or animation stuff.
    Arjun Arjun August 2001 Sinclair Miscellaneous
  • SpecEmuI was wondering, if in SpecEmu, it was possible to get a listing of the machine code instructions that scroll along in the machine code part on the s…

    ... the machine code instructions that scroll along in the machine code ...
    alexsut alexsut July 2002 Emulators
<1234567…34>

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  • Horizontal scrollDoes anyone know how to do a 2 or 4 pixel left or right horizontal scroll of the spectrum screen.<br /> <br /> <br /> I can make a 1 one pixel scroll…
  • scroll?Hey guys! Great website!<br /> <br /> Is there anyway I can make my 128 not say "scroll?" and just make it scroll automatically?
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