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  • Wanted: z80 asm routines...for the Sam. This call goes out to Colin and others who know how it should be done. If you look on the Sam C disk you can see the implementation…

    ... sprites... Issue 4 looks at tile maps and a map editor ...
    DonkeyPong DonkeyPong January 2007 Development
  • Aggravating problem with screensI've rewritten my Sam C runtime emulator code ( well almost ) to allow me to use my own routines for blitting sprites onto the screen, storing tiles …

    ... to test my sprite/tile clipping and sprite/tile blitting routines ( which ...
    DonkeyPong DonkeyPong January 2007 Development
  • Map Book Updatepre-production work on teh map book.. I've decided to drop Lemmings from volume 1 due to it not being visually attractive. I've got the following …

    ... a pity it didn`t scroll.
    CKay CKay January 2007 Sinclair Miscellaneous
  • Uridium on the Speccy: definitive version?Uridium is one of the staples of the C64 shoot-em-up canon. I first played it on the Speccy twenty years ago, but became much more familiar with it …

    ... Genocide) that use it can scroll as smoothly as anything on ...
    Matt_B Matt_B January 2007 Games
  • 2007, and still no NIC and browser for the Speccy?I've started to read all the w.o.s. threads, starting by the ones that came up with the search function, using the keywords of the topics that intere…

    ... would have horizontal and vertical scroll capabilities,
    images would look ...
    zxbruno zxbruno February 2007 Development
  • Wanted: Sam Coupe(s)... and why the hell not? :razz: Andrew

    ... built to order if you scroll down the news section, and ...
    Quazar Quazar February 2007 Wanted
  • If a C64 can do it...Forgive me if this isn't the right section. We've seen coders surprising us over and over again with excellent demos and things that a few years ago…

    ... something in the ASIC ) to scroll the display or any part ...
    DonkeyPong DonkeyPong February 2007 Development
  • If a C64 can do it...Forgive me if this isn't the right section. We've seen coders surprising us over and over again with excellent demos and things that a few years ago…

    ... something in the ASIC ) to scroll the display or any part ... handle any sized sprites, or scroll any size area of screen ...
    Quazar Quazar February 2007 Development
  • Groundbreaking gamesWhich games really broke new ground? I mean the ones that actually got around the hardware limitations of the Spectrum. For example: Aquaplane - f…

    ... Goblins. The smooth (almost fullscreen) scroll is awesome. Only much later ...
    netraider netraider February 2007 Games
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... hex format for each 2x2 tile on the screen.
    48K 48K February 2007 Development
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  • I am currently watching.....
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  • Simple Sprite Routine
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  • Today's BASIC program: visit attribute cells I am interested in, in pseudorandom order
    Paradigm Shifter on April 11
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    firelord on April 11
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    Ælita on April 11
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HitBox

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scroll 3.1K 4.1K

Related Threads

  • Horizontal scrollDoes anyone know how to do a 2 or 4 pixel left or right horizontal scroll of the spectrum screen.<br /> <br /> <br /> I can make a 1 one pixel scroll…
  • scroll?Hey guys! Great website!<br /> <br /> Is there anyway I can make my 128 not say "scroll?" and just make it scroll automatically?
  • How can I scroll a line of text and wrap perfectlyI know this is easy for most of you but for some reason I am messing it up.<br /> <br /> In Assembly Language I want to do the following:<br /> <br /…
  • Anyone help re-factoring a tile functionI had some excellent feedback for re-factoring my function that displays the colour for my screen tiles. Can anyone offer some help to improve the fu…
  • hi-colour tile editorSee [url="http://www.worldofspectrum.org/forums/showthread.php?t=14369"]this post[/url]. The compiled version is available in the CSSCGC 2008 collect…
  • Mode 2 Tile Editor SourceA Timex Mode 2 Tile Editor incorporating a byte mirror table. The compiled version is available in the CSSCGC 2008 collection from the WoS archive. <…
  • How to avoid paging (scroll message)After 22 lines, the Spec asks if you want to scroll or break. I want to avoid that message and what the program to go on and produces lines on the sc…
  • Tile Map HelpI've got a 256x256 map. This is split into 64 chunks of 32x32. Each cell takes up one byte so only four chunks are held in memory at any given time. …
  • Disabling scroll? at the bottom of the screen.Everyone must have written something similar to:<br /> <br /> 10 PRINT "HELLO"<br /> 20 GO TO 10<br /> <br /> at some point in their lives. But when …
  • Timex Mode 2 Tile EditorAn early version is available in the CSSCGC 2008 archive on WoS. A slightly improved version may be available at a later date.

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