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<1…78910111213…34>
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... you want the backgrounds to scroll.[/quote]

    Yes, ... scroll.

    But if both methods are implemented separately (vertical ... thing going on, adding the vertical one is easier, it' ... length, and will have to "scroll" too, something like a ...
    Hikaru Hikaru June 2016 Development
  • ZX-Uno moddingStarting with ZX-Uno case modding I have not yet received my ZX-Uno yet (it is in the post) but I know that I will have to do at least one mod …

    ... ) The cause of the displays "vertical scroll" is not known
    harriusherbartio harriusherbartio July 2016 Hardware
  • ZX-Uno moddingStarting with ZX-Uno case modding I have not yet received my ZX-Uno yet (it is in the post) but I know that I will have to do at least one mod …

    ... ? Maybe that would explain the vertical scroll problem and the poor performance ...
    harriusherbartio harriusherbartio July 2016 Hardware
  • Character Based SpritesHi, I'm working through Jonathan's excellent guide to writing games, and have mastered the animation of single UDGs. Before or move onto Pixel…

    ... . Moving a 1 pixel wide vertical bar (8 UDGs needed) over ... , so if you need to scroll by having several scrolled UDGs ...
    RMartins RMartins July 2016 Development
  • ZX-Uno moddingStarting with ZX-Uno case modding I have not yet received my ZX-Uno yet (it is in the post) but I know that I will have to do at least one mod …

    ... cycled through a kind of vertical scroll - which was good enough to ... could see the same effect vertical scroll effect ,though less clearly this ...
    harriusherbartio harriusherbartio July 2016 Hardware
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... , and a small threshold for vertical positioning allowance.

    The ... for level transitions, when a vertical scroll is needed.
    Without compromising ...
    RMartins RMartins July 2016 Development
  • Jet-Set Willy: The Text Adventure!!! :DSo, having been playing quite a bit of Zork, and Colossal Cave Adventure of late, I thought to myself, why not mix it up with another childhood class…

    ... and emerge in the narrow vertical passage that climbs high up ... appears to be a red scroll, turning round two cylinders. Just ...
    saddestmoon saddestmoon July 2016 New game ideas
  • 1986-2016.I'm early, but I'm tired of 1985. So here's the annual thirty-years after topic about Speccy games.

    ... movement in an horizontal & vertical scroll. We can find some similarities ...
    JuanF. Ramirez JuanF. Ramirez August 2016 Games
  • Had enoughAfter approaching another weekend full of enthusiasm towards WoS and how it's heading, and spending most of it fighting spam and online abuse, I have…

    ... (to cite an example, the vertical scroll bar now disappears giving one ...
    xyzzy xyzzy August 2016 Updates
  • Had enoughAfter approaching another weekend full of enthusiasm towards WoS and how it's heading, and spending most of it fighting spam and online abuse, I have…

    ... (to cite an example, the vertical scroll bar now disappears giving one ...
    Lee Fogarty Lee Fogarty August 2016 Updates
  • How would you approach parallax?So ... there is this trick by Joffa that we all know...of waiting for the ULA to reach certain pattern on the screen using the IN command. And then s…

    ... selects the tile, and H selects the vertical line. It ... the background, such as tile pair pre-combination/streaming ... scrolling step/line individually) + vertical tile mirroring. Despite that, it uses ... format where each 2 vertical lines are swapped around, ...
    Hikaru Hikaru November 2016 Development
  • How would you approach parallax?So ... there is this trick by Joffa that we all know...of waiting for the ULA to reach certain pattern on the screen using the IN command. And then s…

    ... the line backwards when you scroll left, i.e. the opposite ... of POP

    To scroll new bits in, you can ... value that represents the 'new vertical column', like a vertically oriented ...
    Hikaru Hikaru December 2016 Development
  • How would you approach parallax?So ... there is this trick by Joffa that we all know...of waiting for the ULA to reach certain pattern on the screen using the IN command. And then s…

    ... the line backwards when you scroll left, i.e. the opposite ... of POP

    To scroll new bits in, you can ... value that represents the 'new vertical column', like a vertically oriented ...
    tstih tstih December 2016 Development
  • How would you approach parallax?So ... there is this trick by Joffa that we all know...of waiting for the ULA to reach certain pattern on the screen using the IN command. And then s…

    ... /> 32 times you should scroll the row left. Don' ... Every time you only scroll one of the three ... parts. For parallax you scroll bottom part three times for ... each scroll of the mid part. ... column. When there is no tile (most situations) you just ...
    tstih tstih December 2016 Development
  • Comp.Sys.Sinclair Crap Games Competition 2017As the creator of the second-least crap game in last year's competition (and the only mug stupid enough to agree to host it this year) I am proud/ash…

    ... is the 'Sinclair BASIC Attribute Scroll Mechanism', or [b]SBASM[/b ... assume you're doing the vertical scroll for now. POKE any of ... blocks.

    Then to scroll your display, call [b]USR ... br /> 40 REM Example of Vertical Attribute Scroll
    50 REM by ...
    joefish joefish January 2017 Games
  • 1987-2017Here we are, with our tradional thread about games released thirty years ago, where we can contemplate how bad they have aged, how bad they [i]alread…

    ... house Topo.

    A vertical shoot-em-up in which ... graphics and good movement and scroll. Definitely Topo made a very ...
    JuanF. Ramirez JuanF. Ramirez March 2017 Games
  • XeldaI've decided to take on the Zelda tribute game and take over the Xelda title (because it's a great title name). Working with the MK2 Mojon twins gam…

    ... mimic the way 'local' maps scroll in Gameboy / SNES [i]Zelda ... it was just in the vertical direction, you could have more ...
    joefish joefish March 2017 Development
  • 2 scrolling linesHow would you draw, delete and scroll a 2 line landscape? [img]http://i1142.photobucket.com/albums/n608/daveyboyhughes/scramblines_zpsw0r2joew.png…

    ... 'custom' graphics: RL (HL)
    - Vertical lines: can be drawn as ... /> Instead of storing where each tile begins on the screen and ...
    Hikaru Hikaru April 2017 Development
  • Using the stack to blit bufferI was using a ldir to blit my back buffer to the screen RAM, and it was working pretty well if not rather slow. After reading about using the stack …

    ... ;755167"]this is little up scroll:

    [CODE]
    credits_adr_from ... working on an engine for vertical shooters in lieu of the ...
    Atari_Jetman Atari_Jetman May 2017 Development
  • Flicker free animation in BASIC, is it possible ?With all my various noodlings in BASIC and indeed with my so far limited assembly​ I keep coming up with the same issue. How do you do animations wit…

    Well, my solution doesn't involve any machine code at all - you're just changing the BASIC code on the fly.

    Would you be averse to POKEing the scroll counter so you can make a BASIC infinite vertical scroller?
    Dunny Dunny May 2017 BASIC
  • Flicker free animation in BASIC, is it possible ?With all my various noodlings in BASIC and indeed with my so far limited assembly​ I keep coming up with the same issue. How do you do animations wit…

    [quote="Dunny;910325"]Would you be averse to POKEing the scroll counter so you can make a BASIC infinite vertical scroller? [/quote]

    Hmm. Not sure. It’s probably still kosher. I’ll have to consult the High Council. :)]
    Ast_A_Moore Ast_A_Moore May 2017 BASIC
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... horizontal Left-to-Right and vertical Top-to-Bottom, while removing ... />
    So a lot of tile re-ordering will be required ...
    RMartins RMartins June 2017 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... horizontal Left-to-Right and vertical Top-to-Bottom, while removing ... />
    So a lot of tile re-ordering will be required ...
    Jerri Jerri June 2017 Development
  • Beginner's z88dk help rqdI'm struggling to get my first z88dk C program to compile. My program is this: #include <spectrum.h> int main() { zx_border(INK_BLACK); } …

    ... there any collision with background tile code, ?

    so ... if the background tile was only half full (of ... look at character coordinates or tile attributes.

    Immediately ... to know the horizontal and vertical pixel shift of the ...
    Alcoholics Anonymous Alcoholics Anonymous June 2017 Development
  • I am soo glad I owned a SpeccyJust passing the time here, and decided (after seeing some CPC screenshots of Shadow Of The Beast in a YS scan) to compare a few CPC games with their…

    ... best examples. Full screen 50fps vertical pixel scrolling, something you'd ... to something like the Cobra scroll routine.
    AndyC AndyC June 2017 Games
  • z88dk multicolour enginesI've been trying to work out how the multicolour sprite engines have been implemented in z88dk. It's not obvious. Looking in the source, I found …

    ... on the same (left-right) tile would have to share colors ... place tiles on an exact vertical pixel, but only on a ... horizontal character blocks, and the tile would need to be shifted ...
    thricenightly thricenightly July 2017 Development
  • z88dk multicolour enginesI've been trying to work out how the multicolour sprite engines have been implemented in z88dk. It's not obvious. Looking in the source, I found …

    ... /> unsigned char lin; // hi-res vertical tile position
    signed char dlin ... ; // hi-res vertical tile movement
    unsigned char col ...
    Alcoholics Anonymous Alcoholics Anonymous July 2017 Development
  • z88dk multicolour enginesI've been trying to work out how the multicolour sprite engines have been implemented in z88dk. It's not obvious. Looking in the source, I found …

    ... place tiles on an exact vertical pixel, but only on a ... horizontal character blocks, and the tile would need to be shifted ...
    Einar Saukas Einar Saukas July 2017 Development
  • z88dk multicolour enginesI've been trying to work out how the multicolour sprite engines have been implemented in z88dk. It's not obvious. Looking in the source, I found …

    ... own collisions), supports an external tile map editor, I think programming ... Z88dk and Boriel Basic. No scroll nor multicolour though. I'll ...
    hikoki hikoki July 2017 Development
  • HunchbackHi all, I have been working on a few Spectrum projects recently. I have so much on the go and so little time to do it. But I wanted to create a Hunch…

    ... the rope while swinging.
    Vertical movement is easy to do ... need to support sprite bitmap scroll or have several pre-shifted ...
    RMartins RMartins August 2017 Development
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