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<1234567…34>
  • Installing Z88DK Z88DK INSTALLATION Z88DK is distributed in two parts. The first part is the platform independent bits (including source and z80 libraries) and th…

    ...
    ; extra blank row for vertical rotation

    defb 0 ... /> #endasm

    /* hashed background tile */
    uchar mytile[] = {0x55,0xaa ...
    Alcoholics Anonymous Alcoholics Anonymous April 2005 Development
  • "Sinclair Zx Spectrum: Absolutely Better Than Commodore 64"Did you ever read this? [url="http://www.alfonsomartone.itb.it/fztsmo.html"]http://www.alfonsomartone.itb.it/fztsmo.html[/url]

    ... CPU load needed to software scroll the screen wasn't i ... CPC monitors. Simple stuff like vertical scrolling should work through a ...
    AndyC AndyC July 2005 Games
  • "Sinclair Zx Spectrum: Absolutely Better Than Commodore 64"Did you ever read this? [url="http://www.alfonsomartone.itb.it/fztsmo.html"]http://www.alfonsomartone.itb.it/fztsmo.html[/url]

    ... CPC monitors. Simple stuff like vertical scrolling should work through a ... it was so rare to scroll that way then? Something like ... [/B] perhaps, with silky smooth vertical scrolling would be really nice ...
    TMR TMR July 2005 Games
  • "Sinclair Zx Spectrum: Absolutely Better Than Commodore 64"Did you ever read this? [url="http://www.alfonsomartone.itb.it/fztsmo.html"]http://www.alfonsomartone.itb.it/fztsmo.html[/url]

    ... it was so rare to scroll that way then?
    [/quote ... 'you want to do that vertical SEU? =-)

    i did ...
    TMR TMR July 2005 Games
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... sprite is positioned at a tile-perfect position (i.e. it ... drawn at exact vertical character coordinates (requiring no vertical shifting) you don ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • Shoot-em-up Development UpdateHi Folks, I am still working away at my horizontal scroller. Here is a link to let you see progress. I have re-written the scrolling routine to make…

    ... br /> [FONT=Courier New]SCROLL LD HL,(SCRPOS)
    LD ...
    ; Do first tile in row[/FONT]
    < ... FTW LD A,0 ; FIRST TILE WIDTH[/FONT]

    [FONT=Courier New]; Last tile in row

    ...
    dmsmith dmsmith April 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... struct sp1_update" contains a single tile (udg) and colour for ... each "struct sp1_update", the tile and all 8x8 pixel pieces ... sprites to move behind the tile. It also might happen ...
    This negative offset for vertical pixel placment is the reason ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... 1 background tile attribute
    uchar tile; // +2 background tile character ... row; // +0 current y tile-coordinate
    uchar col; ... pointers, equals result of vertical rotation + frame addr< ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... into pieces fitting into a tile, each of which is ... *update; // +2 BIG ENDIAN ; tile this sprite char currently occupies ... previous sprite occupying the same tile

    };
    [/ ... sprite frame address and a vertical rotation offset). The "EX ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... to place sprites at exact vertical pixel locations, and you ... vertical pixel coordinates even without the table.

    The tile ... background tiles are drawn, the tile stored in the "struct ... graphic address for the tile. The tile array must begin at ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... of the way SP1 does vertical rotation, the exact same thing ... rotated in the horizontal and vertical directions, respectively, before that extra ... to generate sprite definitions (and tile graphics and sprite colours, but ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... z80, you might want to scroll down to the "The IM2 ...
    ; f000 - f1ff SP1.LIB tile array
    ; d500 - efff SP1 ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • The 128 plus 2 wasn't very goodHaving looked at the review in issue 33 of Crash of the Spectrum Plus 2, it strikes me as a bit odd, as if Simon Goodwin had to like it. I remember r…

    ... accessing the video ram for vertical scroll, with a register indicating pixel ...
    Alcoholics Anonymous Alcoholics Anonymous October 2006 Sinclair Miscellaneous
  • Unknown gemsBeen a few similar-ish threads in the past but the forum seems quiet, can people post some of their favourite 'not so famous' games ? Thanks to WO…

    ... />
    Even includes some fantasic vertical border effects.[/QUOTE]

    tile about 15 times each.
    dm_boozefreek dm_boozefreek November 2006 Games
  • Class ofHiya :) Just wondering what`s happening with the Spectrum version of the PC remake of the Speccy original... Class of 99 that is. I know James was w…

    ... a series of lightly compressed vertical strips instead of useless horizontal ... screen code early on (the tile priorities were a nightmare).
    Jmk Jmk November 2006 Games
  • 2007, and still no NIC and browser for the Speccy?I've started to read all the w.o.s. threads, starting by the ones that came up with the search function, using the keywords of the topics that intere…

    ... - Browser would have horizontal and vertical scroll capabilities,
    images would look ...
    zxbruno zxbruno February 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... . #08 for right is 1 tile and #10 down is 1 ... tile minimum values. So multiply by ... of enemy
    2nd byte vertical position of enemy
    3rd ...
    Mr. Anonymous Mr. Anonymous March 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... make a good looking glass tile for windows. I want ... to have a pushable tile that falls? We'd ... #73F4. 1st byte is tile, 2nd byte is type.< ... /> defb $90, $00 ;; white vertical for above
    defb $27 ... bottom half of the 16x16 tile, have to experiment some ...
    FrankT FrankT March 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... a particular quadrant of the tile, and if so, ...
    Ok, collision on a tile is done like this. The ... of that part of the tile.

    [code] ... /> defb $90, $00 ;-- white vertical for above
    defb $27 ... to add a pushable tile, this would be the ...
    FrankT FrankT March 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... or setting a vertical shot slightly off dead vertical. You can also ... bullets and use them for vertical guns?
    I was intending ... to design either, new vertical guns to replace the yellow ... the order of the new tile codes before they're poked ...
    FrankT FrankT March 2007 Development
  • Getting scr addresses from x and yCould someone please tell me how to calculate the 8 screen addresses corresponding to a character printed in basic at coordinates x and y? For examp…

    ... routines will perfom horizontal or vertical scroll if needed, the selected window ...
    zxbruno zxbruno March 2007 Sinclair Basic
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... double width text messages to scroll across the bottom of the ... the next line). 2- the scroll routine will be dealing with ... a fat character in each vertical pixel row.

    For ... 8 times for all 8 vertical pixels in a character.
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... code") as background (struct sp1_update.tile is now 16-bits; if ... byte is not zero the tile is taken as a memory ... pixels
    char dy; // signed vertical speed in pixels
    };
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... ]d_PrintDoubleW()[/b]. The pixel scroll routine requirement has changed (the ... "update structs" - 10 bytes - Every tile in the display area managed ... colour; // +1 background tile attribute
    uint tile; // +2 background ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Decent speccy pacman?Hi all, what's the best pacman game for the speccy? I currently have Muncher by Silversoft, Gobble a ghost by CDS , Gnasher by Mastertronic & Fast fo…

    ... don't mind the sloooow vertical scroll).
    Zup Zup November 2007 Games
  • help sought with first foray into machine code - pixel scrolldownI have started to code my first machine code program, a simple roadrace game. I've based it around the pixel scrolldown routine in 40 Best Machine Co…

    ... character up. The scroll will work properly it ... /> Or you could vertically scroll only 28 characters of the ... allow for changing the scroll speed at runtime ... this is once your scroll routine takes less ... being able to set the vertical scroll speed.

    ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... row; // +0 current y tile-coordinate
    uchar col; ... // +1 current x tile-coordinate
    uchar width; ... h,a ; h = vertical rotation 0-7
    ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... changes from horizontal movement to vertical movement

    offset = ... in case text wraps in scroll
    d_ScrollStart();
    }
    // ... />
    And finally, messages may scroll across the bottom of the ...
    Alcoholics Anonymous Alcoholics Anonymous April 2008 Development
  • Games with Parallax ScrollingI loved that effect. It gave a false depth to the game.. To me a game with parallax scrolling was a better game. How wrong I was.. anyway, a list of…

    ... a second, and then have vertical or horizontal attribute stripes which ... /width - depending on general the scroll direction but it could be ... say, these attributes "naturally" would scroll at 8 pixels each frame ...
    XTM of TMG XTM of TMG May 2008 Games
  • Best intro in a game?We have discussed the best ending in the other thread, but it was very uncommon (at least for me) to actually see any endings back on the real Spectr…

    [QUOTE=alchresearch;267581]I liked the intro to Trantor, where the ship went down into the caves then exploded.[/QUOTE]

    It was a nice vertical scroll.
    JuanF. Ramirez JuanF. Ramirez May 2008 Games
<1234567…34>

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