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<1234567…34>
  • What are the best shoot-em-ups for the Spectrum?I mean, besides Zynaps. That's pretty much a given.

    ... shoot-em-ups, vertical shoot-em-ups, multi-scroll shoot-em-ups ...
    Lockett Lockett June 2008 Games
  • Spectrum AssemblyHi All, Thanks for letting me in... lol Over the last couple of days I started playing my spectrum emu again and then I started thinking about lear…

    ... different reasons, like to scroll window in game, or ... "print text in buffer, scroll up one string, ldi ... from buffer to screen, scroll up one string..." ... dynamically change window size. "Scroll" is in fact start ... need to develop some tile scrolling engine and that ...
    omega omega October 2008 Sinclair Miscellaneous
  • Spectrum AssemblyHi All, Thanks for letting me in... lol Over the last couple of days I started playing my spectrum emu again and then I started thinking about lear…

    ... half-screen pixel 4-ways scroll, without attributes. And dont tell ... this is impossible, i can scroll myself all the screen in ... ]

    I can easily scroll the screen in 70000 t ... scroll routine much faster than about 100,000 t-states for vertical ...
    Matt_B Matt_B October 2008 Sinclair Miscellaneous
  • Spectrum AssemblyHi All, Thanks for letting me in... lol Over the last couple of days I started playing my spectrum emu again and then I started thinking about lear…

    ... for a fast full screen vertical scroll:

    [CODE] ld hl ... stored in a table. To scroll in the opposite direction, just ...
    Matt_B Matt_B October 2008 Sinclair Miscellaneous
  • Spectrum AssemblyHi All, Thanks for letting me in... lol Over the last couple of days I started playing my spectrum emu again and then I started thinking about lear…

    ... for a fast full screen vertical scroll:

    [CODE] ld hl ... SP=lines and all the scroll will look like POP HL ...
    Shadow Maker Shadow Maker October 2008 Sinclair Miscellaneous
  • A video interface for the Spectrum, MSX compatibleSo you can use the same code for displaying sprites, tiles, characteres, and so no, on both the Spectrum and the MSX. That is, the Spectrum now has a…

    ... similar one, but it has scroll support that's not present ... any of MSX video chips - tile-based, 16 colors per pixel ... SMS VDP, because it's tile-based modes with hardware sprites ... hardware scroll (other are just additional raster modes). None of tile-based ...
    Shiru Shiru October 2008 Hardware
  • A video interface for the Spectrum, MSX compatibleSo you can use the same code for displaying sprites, tiles, characteres, and so no, on both the Spectrum and the MSX. That is, the Spectrum now has a…

    ... SMS VDP, because it's tile-based modes with hardware sprites ... hardware scroll (other are just additional raster modes). None of tile-based ...
    Matt_B Matt_B October 2008 Hardware
  • what were the things the Speccy architecture was good for?I don't know a hell of a lot about all the different computers hardware and I wanted to know if the way the Spectrum was built lent itself to certain…

    ... take it all scrolling effects (vertical and horizontal?) are better on ... ]

    The C64 can scroll down to pixel level in ... />
    The CPC can hardware scroll vertically down to pixel level ... possible to use interrupts to scroll parts of the screen at ...
    Matt_B Matt_B November 2008 Sinclair Miscellaneous
  • Improving JetpacJetpac remains a joy to play and was a marvel in its day. Apart from very slick prgramming in 16K it also had great replay value. You were armed with…

    ... gun rechargers
    Perhaps add vertical scroll for later levels so that ...
    xxl xxl February 2009 Games
  • Improving JetpacJetpac remains a joy to play and was a marvel in its day. Apart from very slick prgramming in 16K it also had great replay value. You were armed with…

    ... gun rechargers
    Perhaps add vertical scroll for later levels so that ... 'd prefer a sideways to vertical scroll and I disagree on a ...
    Zagreb Zagreb February 2009 Games
  • Brand new River Raid remake?one of my friend is trying to make a riverraid remake on flash just to have fun, I checked zx spectrum port of river raid. it is bad, really bad, jer…

    ... game game functions (1 pixel vertical scroll) also draw a multicolour sprite ...
    Fikee Fikee May 2009 New game ideas
  • I just picked up a free Atari 520stJust got a free 520ST, (no cables or leads) and a small box load of games. :? dunno what to do with it, but it was being thrown out, so I grabbed it…

    ... allowed for line-by-line vertical scrolling).

    I had ... . This allows for a smooth vertical scroll in pixel increments, and a ... 16 pixel horizontal scroll.

    To get the ...
    Matt_B Matt_B September 2009 Chit chat
  • Framerate of Spectrum gamesI was reading a bit about framerates in modern games and it got me wondering about the Speccy. First off I'd hoped to find what framerate my old gam…

    ... example, green beret do not scroll whole game area and agent ... has interesting approach to process vertical scroll. or some games uses just ... line and drawing horizontal and vertical lines is cheaper than general ...
    Fikee Fikee November 2009 Games
  • Shooter Racer TypeThingA bit like Spy Hunter flipped on it's side but actually plays a bit more like R-Type on wheels... A mock up screen: [IMG]http://img.photobucket.com…

    ... know if one of horizontal/vertical scroll was fundamentally easier on the ...
    Danforth Danforth December 2009 New game ideas
  • Shooter Racer TypeThingA bit like Spy Hunter flipped on it's side but actually plays a bit more like R-Type on wheels... A mock up screen: [IMG]http://img.photobucket.com…

    ... know if one of horizontal/vertical scroll was fundamentally easier on the ... scrolling 8 pixels per frame, vertical scrolling is easier. Sometimes it ...
    jonathan jonathan December 2009 New game ideas
  • Games that could've been goodI've just been playing [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0009311]Blade Warrior[/url] (it's been deniencededed since I got hold of…

    ... :)


    as for vertical shoot em up's.. look ... is a smaller area to scroll / refresh :)

    someone mentioned ...
    fog fog January 2010 Games
  • Games so insanelly unforgiven that still make you curse everyone involved in it?On Speccy: MadBalls Hell you havent even started the dam game and you where already losing lives... I tried it again the other day and found my se…

    ... 16x16 pixel blocks? Could it scroll at any speed then?[/QUOTE ... and stuff.

    The vertical lines on the last level ...
    frobush frobush January 2010 Games
  • Spectrum 2-3 times more powerfull than MSX?![url]http://www.youtube.com/watch?v=2-kI0urN9tI#t=8m18s[/url]

    ... ) was that they could scroll a tile map around very fast and ...
    joefish joefish March 2010 Sinclair Miscellaneous
  • tricks to simplify codingWhen i started with programming in assembler i had very simple approach to do things. Just shifting bytes around, doing simple tests and so... Later …

    ... row; // +0 current y tile-coordinate
    uchar col; ... // +1 current x tile-coordinate
    uchar width; ... pointers, equals result of vertical rotation + frame addr< ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • My first program - a vertical scrollerHi all, I'm new here. Nice to meet you all! A couple of weeks ago I decided to learn Z80 assembly language. I spent many hours in front of the Spec…

    ... have a load of unused tile space.

    I've ... off, the ground will always scroll at a steady "whole pixel ...
    riv riv March 2010 Development
  • My first program - a vertical scrollerHi all, I'm new here. Nice to meet you all! A couple of weeks ago I decided to learn Z80 assembly language. I spent many hours in front of the Spec…

    ... have a load of unused tile space.
    I've also ... off, the ground will always scroll at a steady "whole pixel ...
    Mister Beep Mister Beep March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... /> map viewer scans tile map and renders tile, basicaly moving about ... tripple data bandwidth for that tile. but:
    a) checks ... and on 1 pixel in vertical direction. if you start ... in such situation introduction of tile based sprites makes things slower ...
    Fikee Fikee March 2010 Development
  • New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …

    ... 't have all that to scroll past in the type 0 ... maximum co-ords for horizontal / vertical baddies is to set their ... each screen, and likewise for vertical ones.
    mulder mulder April 2010 Development
  • New Game :- Ghost CastleA simultaneous release here at WOS and at Retro Rewind (Binman on the scene passing it everywhere ) This only started off as a "I wonder if I can d…

    ... said before, it's the scroll.

    Nice opera prima ... 'll be character scroll in the next one, tile based scrolling was ...
    BiNMaN BiNMaN April 2010 Games
  • New Game :- Ghost CastleA simultaneous release here at WOS and at Retro Rewind (Binman on the scene passing it everywhere ) This only started off as a "I wonder if I can d…

    ... 'll be character scroll in the next one, tile based scrolling was ...
    Ivanzx Ivanzx April 2010 Games
  • ToadrunnerDid anybody finish this game? I would like to map it, but I would need some concrete tips how to use objects, respective which object can kill druid,…

    ... path is safe.
    two vertical = right path
    solid = ... mitten = middle path
    two vertical = bottom path

    ... move right

    pickup scroll

    move left

    drop scroll below hand and it will ...
    saiwong saiwong June 2010 Games
  • LDIR timings in contended RAM?The 48K Spectrum technical reference page ([URL="http://www.worldofspectrum.org/faq/reference/48kreference.htm"]here[/URL]) describes the detailed ti…

    ... has done a very smooth vertical scroll for the ZX Spectrum. Maybe ...
    mcleod_ideafix mcleod_ideafix June 2010 Development
  • LDIR timings in contended RAM?The 48K Spectrum technical reference page ([URL="http://www.worldofspectrum.org/faq/reference/48kreference.htm"]here[/URL]) describes the detailed ti…

    ... has done a very smooth vertical scroll for the ZX Spectrum.[/QUOTE ...
    Metalbrain Metalbrain June 2010 Development
  • LDIR timings in contended RAM?The 48K Spectrum technical reference page ([URL="http://www.worldofspectrum.org/faq/reference/48kreference.htm"]here[/URL]) describes the detailed ti…

    ... you don't need to scroll the store in memory. You ... buffer.

    For a vertical scroll, move the point you start ... as described above for a vertical scroll.
    joefish joefish June 2010 Development
  • Mr Do! ?Not exactly a new idea (at least twenty-seven years old now :-o), but how about a port of Mr Do! to the Spectrum? There was never an official one, ev…

    ... so that the screen would scroll vertically if you need to ... />
    the problem is the vertical playing area.... or lack of ...
    Sadako Sadako July 2010 New game ideas
<1234567…34>

Latest Posts

  • Frankie's ZX Spectrum Digouts
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  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
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  • Minor British Sports that did become games on the ZX Spectrum
    harriusherbartio on 12:42AM
  • 1992 Spectrum Software
    harriusherbartio on April 7
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    mel the bell on April 7
  • LONELY TZX files : software TZX'd on the online sites with NO ASSOCIATED DOCUMENTATION
    harriusherbartio on April 7
  • spectrum in netflix bomb and the cold war documentary
    zxbruno on April 7
  • Are there any decent Speccy Flight Sims?
    harriusherbartio on April 7
  • Who Has Got The Earliest ZX Spectrum Software?
    harriusherbartio on April 6
  • Tradtional games that were not programmed on the ZX Spectrum
    harriusherbartio on April 6

HitBox

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tile 1.4K 3K
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Related Threads

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  • scroll?Hey guys! Great website!<br /> <br /> Is there anyway I can make my 128 not say "scroll?" and just make it scroll automatically?
  • Vertical ScrollersI like finding classic Speccy games which i've never really heard of or played before. I like vertical scrollers, any gems i might have missed from …
  • How can I scroll a line of text and wrap perfectlyI know this is easy for most of you but for some reason I am messing it up.<br /> <br /> In Assembly Language I want to do the following:<br /> <br /…
  • Anyone help re-factoring a tile functionI had some excellent feedback for re-factoring my function that displays the colour for my screen tiles. Can anyone offer some help to improve the fu…
  • hi-colour tile editorSee [url="http://www.worldofspectrum.org/forums/showthread.php?t=14369"]this post[/url]. The compiled version is available in the CSSCGC 2008 collect…
  • Mode 2 Tile Editor SourceA Timex Mode 2 Tile Editor incorporating a byte mirror table. The compiled version is available in the CSSCGC 2008 collection from the WoS archive. <…
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